|AI Type||Plantera AI|
|Damage||50100150 (melee) |
5496144 (Poison Seed)
62108162 (Thorn Ball)
|Debuff tooltip||Slowly losing life|
|Chance||50%100% (Poison Seed)|
|AI Type||Plantera AI|
- Item (Quantity)Rate
- Grenade Launcher
(will always drop the first time Plantera is defeated in a world that is neither in Expert nor Master Mode)14.29%
- + Rocket I ( 50–149
- + Rocket I ( 50–149
- Greater Healing Potion (5–15)100%
- Treasure Bag(Plantera)
- Internal NPC ID: 262
|AI Type||Plantera's Hook AI|
- Internal NPC ID: 263
|AI Type||Plantera's Tentacle AI|
- Internal NPC ID: 264
- 1 Spawn Condition
- 2 The Fight
- 3 General Strategies
- 4 Specific strategies
- 5 Plantera's Bulb farming
Plantera can only be spawned by breaking a Plantera's Bulb, by a Pickaxe, Drill, or various other means.
She must then be killed within the Underground Jungle, otherwise she will become enraged.
Plantera will attempt to chase after the player, always trying to make her main bulb overlap the player's space. This results in a very linear kiting fight. She moves fairly slowly when compared to a player with speed-boosting equipment. This means a player in a large enough arena can easily keep a distance, assuming they just keep moving. As such, a good arena can make the fight much easier. Do keep in mind that if your arena gets too large, the middle of it may no longer be detected as Underground Jungle. This can be avoided while maintaining a comfortably large arena by making the space more long and narrow rather than square (or by simply somewhat widening a natural jungle cave then letting the jungle grass grow back over the surface). Also, cutting the edge of the arena with notches rather than a clean edge produces more jungle grass tiles on the perimeter and helps to maintain the jungle biome recognition.
The second stage begins when Plantera reaches 50% remaining health. The pink petals fall off to reveal a ferocious green maw and Plantera's speed is greatly increased.
Currently, Plantera will enrage and gain more defense, attack more frequently and deal massive amounts of contact and ranged damage if the player leaves the Underground Jungle (including to go to the surface), so surface-level arena strategies are impractical. One exception is taking advantage of Plantera's need to "grapple" to move by building a large enough space that Plantera cannot grapple up after you, and then firing down upon her. However, Plantera can grapple onto background walls, and since they extend down to the underworld, you would have to clear them out first.
The player will want to focus on dodging attacks while shooting constantly at Plantera. Once Plantera reaches her second form, the player should be very wary and attempt to dodge Plantera's lunges.
Ranged characters should try to kill tentacles as soon as they appear. Due to the generally low defense of Ranger sets, getting caught by tentacles often will kill the player very quickly.
|Seeds||Phase 1||Frequently spits projectiles similar to stingers fired by Hornets. Note that these seeds go through blocks and travel at fast speeds. These seeds will be stopped by solid blocks.|
|Thorn Balls||Phase 1||Thorn Balls are similar to the Spiky Balls. They linger on the ground for a significant amount of time and deal about 50 damage. They fall through platforms. They are however also incredibly bouncy and can easily reach players some height in the air.|
|Hooks||Phases 1 and 2||Plantera uses 3
vines to move, resembling larger versions of the Ivy Whip. The ends of these vines deal damage if the player touches them.
|Biters||Phase 2||Once Plantera begins the second stage she will sprout a large number of small gnawing minions on "leashes". They simply wave themselves around at the end of their leash and get in the way of the player's attacks, making piercing weapons more valuable. They are fairly strong, but easily killed.|
|Spores||Phase 2||Frequently spits projectiles similar to the Fungi Spores fired by the Giant Fungi Bulb. Easily destroyed, but deals high damage if you get hit.|
This content is transcluded from Guide:Practical tips § Combat.
- For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the Moon Charm and/or Moon Stone and their upgrades are also useful at night.
- Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
- Prepare your Boss-fighting arena with adequate lighting, Campfires and Heart Lanterns for health regeneration, and Stars in Bottles for mana regeneration if you use magic. Bast Statues will provide a significant defensive boost. Garden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. Honey pools can also be used for extra health regeneration.
- Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry around one stack of the highest-tier healing potion available (Lesser, Normal, Greater, or Super Healing Potions). Relying only on natural Health Regeneration is not a good idea.
- It is suggested to build houses for the Dryad and the Nurse NPCs in your arena. The former casts the Dryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coins.
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the Mechanic in the Dungeon, you can use Wire to enhance your arena with Traps and helpful Heart and Star Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the Sharpening Station, Ammo Box, Crystal Ball, Bewitching Table, and Slice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give Sharpened, Ammo Box, Clairvoyance, Bewitched, and Sugar Rush, respectively.
The actual shape of your arena depends on how you want to fight:
- For a player who wants to have plenty of evasive space, excavating around a screen's worth of space inside the Underground Jungle and filling it with rows of Platforms can work well.
- For more aggressive players, a smaller space excavated right next to a bulb can work too.
- Others will just use a stack of bombs to excavate a large area for flying and grappling.
- One fairly simple arena is simply widening a natural jungle cave enough to dodge and kite. The player can kite Plantera back and forth running a figure-8 pattern.
Regardless, mobility is normally key during her battle, but enough of a damage output can kill her fast enough to make evasion less important.
Plantera's spike balls do significant damage and are used frequently during Plantera's first phase, however, they can only bounce off solid surfaces. If you do not mind taking the extra time, consider digging a hole at least 2 times deeper than you would use for the fight and stick to the top half of your arena (that is, your actual arena has a large space beneath it for the spike balls to fall into and stay away from you). Without the added threat of Plantera's spike balls, she is much easier to defeat.
Make sure the arena is not too big and empty, as taking out too many Mud blocks might turn the Underground Jungle into just regular caverns, enraging Plantera and making the fight much more difficult. Honey can be used for its regeneration, so you can make little pools for the regeneration benefit. If you have the Party Girl, you can buy Bubble Blocks, and make a small pocket to put honey in. Bring a Hammer to remove the jungle walls so that in Plantera's second phase, the hooks can only grapple on to the blocks so she cannot reach you with her hooks, and thus you will not take damage from them.
It is recommended to increase your maximum life to 500 before trying to tackle Plantera and later challenges after her defeat. Life Fruits are very common if many days have passed after defeating one of the Mechanical bosses.
- At minimum, players should use the Hallowed armor with the helmet to suit your class. On the Desktop version and Mobile version, it gives you the Holy Protection buff, making it a great choice.
- Chlorophyte armor is also a great choice, due to slightly higher offensive and defensive bonuses, and also spawns an automatic turret over your head.
- Turtle Armor is a good choice since it provides the highest raw defense at this point in the game, but you will need to defeat enough Giant Tortoises to get three Turtle Shells.
- Titanium armor is a decent choice due to the Titanium Barrier buff (formerly the Shadow Dodge buff.)
- The best offensive set for melee users consists of the Chlorophyte Mask, Monk's Shirt, and Squire's Greaves.
- The best offensive set for magic users consists of the Hallowed Headgear, Chlorophyte Plate Mail, and Apprentice's Trousers.
- The best offensive set for ranged users consists of the Hallowed Helmet, Huntress's Jerkin, and Chlorophyte Greaves.
- Squire armor is a powerful and tanky armor set with a set bonus that triples the attack speed of Ballista sentries after taking damage.
- Dedicated summoners on the Console version should summon as many minions as possible while wearing Spider armor, and then equip Forbidden Treads and Squire's Great Helm, in that order.
- Squire's Plating can be worn instead of the Spider Breastplate, sacrificing 1 minion to gain an additional 19 defense.
- For Melee users
- The Death Sickle is the best choice for melee, being able to tear through both Plantera and her Biters fairly easily.
- The Yelets is very useful, as it can rip through her first phase very quickly, especially with a Yoyo Bag.
- The Terra Blade is a good choice for high damage as well. To help obtain one Pre-Plantera, there are several ways to enter the Jungle Temple early and obtain Solar Tablets or Solar Tablet Fragments to summon Solar Eclipses.
- Light Discs and the Shadowflame Knife are good choices as well, allowing for secure kiting from a comfortable range to avoid damage while wearing high defense melee armor.
- With enough damage Modifiers, the Fetid Baghnakhs can defeat Plantera in less than half a minute if the player doesn't move. Using a Cross Necklace and enough health regeneration and defense, the player is capable of enduring Plantera's damage for the short duration of the fight. You can use a Flask of Ichor to decrease the boss' defense and a Charm of Myths and Restoration Potions for maximum healing. A Star Veil is also preferable to increase the player's damage output.
- For Ranged users
- The Uzi, Onyx Blaster, or Megashark are the best guns available. When used with Crystal Bullets they can deal massive damage.
- Ichor Bullets can also be useful in this fight.
- A Chlorophyte Shotbow, with Holy or Ichor Arrows can be used to great effect.
- You can excavate a tall arena and use a Daedalus Stormbow paired with Holy Arrows, which will be great against Plantera.
- The Flamethrower can be useful for killing Plantera's Tentacles in her second phase.
- Heart Arrows will freeze Plantera, making the fight incredibly simple.
- The Dart Pistol paired with Ichor or Crystal Darts can be deadly against Plantera.
- For Magic users
- The Crystal Serpent and Sky Fracture are solid weapons against Plantera.
- Using the Golden Shower every so often can prove to be very helpful as it inflicts the Ichor debuff, increasing your damage output even more.
- The Nimbus Rod is always useful (even for non-magic users). It can deal continuous damage which can greatly help the fight, especially in vertical arenas.
- The Shadowflame Hex Doll and Magical Harp are very effective for the second phase, as they deal with the Tentacles while also damaging Plantera. The Magic Dagger can also be effective.
- The Rainbow Rod is even more effective as it can home on them both while dealing a good amount of damage.
- The Life Drain can easily deal with Plantera's Biters in the second phase while also healing the player in the process.
- For Summoners
- The Sanguine Staff's high damage and accuracy makes it the best option on the Desktop version and Mobile version. Blade Staff can also perform decently well if paired with a secondary weapon able to inflict Ichor (debuff).
- On Console version and Old-gen console version, the Optic Staff and Spider Staff are the most reliable summons.
- The Queen Spider Staffor Ballista Staff can prove to be incredibly powerful when used with a Tavernkeep's armor set.
- While risky to use, Durendal can increase the damage output of your minions. This is most noticeable when using the Blade Staff.
- Ironskin, Endurance, Regeneration, and Lifeforce Potions will help you survive much longer.
- Anything that gives the Well Fed, Plenty Satisfied, or Exquisitely Stuffed buff is welcomed help.
- Wrath and Rage Potions give very welcomed damage upgrades.
- Inferno Potions may be helpful for preventing spores from reaching you.
- Ales and Flask of Ichor are very effective for Melee users.
- Likewise with Archery Potions, for Rangers who choose to use arrows.
- Mana Regeneration Potion and Magic Power Potion are a must have for Magic users.
- Summoning Potions are very useful for summoners.
- Wings will allow you to dodge Plantera's attacks. Gelatinous Pillion can be used as a substitute.
- The utility of the Shield of Cthulhu's dash is essential throughout all of the game.
- Damage can be greatly boosted through combat accessories such as any Emblem or the Moon Stone.
- Melee users who choose to use swords can use the Fire Gauntlet to greatly increase their damage and attack speed. It can also be equipped together with the Mechanical Glove for an even larger increase. On Console version, Old-gen console version, Mobile version, and version, the Fire Gauntlet should not be used alone as its stats are inferior to the Mechanical Glove.
- The Yoyo Bag will significantly increase a Yoyo's DPS and range.
- The Charm of Myths can be used for increased regen and the reduction of the Potion Sickness debuff time from one minute to 45 seconds. In order for the Philosopher's Stone effect to be applied, it only has to be equipped the instant a Healing Potion is drunk.
- The Worm Scarf or the Frozen Turtle Shell can reduce the amount of damage taken.
- On the Desktop version, Brain of Confusion can prevent the player from taking damage and increase their DPS for 3 seconds, making it an excellent accesory all around.
- The Ankh Shield is very useful for preventing knockback in the second phase. The Obsidian Shield is an alternative, only losing the situational immunity to the Poisoned debuff.
- The Cross Necklace/ Star Veil can be used to extend the invulnerability period after being attacked. This can prove to be useful during the second phase due to the large amount of Biters.
Make a long hallway, and place a Teleporter with a pressure plate on each end.
When she is climbing down toward you on one side, jump on the pressure plate used to activate the Teleporter. You will teleport to the other side, and Plantera will need to climb back at you.
Boomerang-type weapons can fly indefinitely when using a teleportation trick, though there are not many hardmode-effective boomerangs available. Before the boomerang returns, the player can teleport to the other end of the hall, and the boomerang will change directions and pierce enemies along the way.
Note that if the hallway is too long, Plantera will despawn. This was observed in a hallway as small as 200 tiles. If you use the mobile version, you should make the hallway around 125-150 tiles long, as Plantera will despawn within a shorter range of the player.
This method is more difficult in Expert mode, as her seeds can pass through blocks, all of her projectiles are now homing, and her 'mouths' spawn on her legs, closer to the player.
Plantera is particularly easy to lure into the path of Firework Rockets, making them good options for defeating her quickly. This requires only a large sum of money, and can kill Plantera in a matter of seconds.
If each firework deals its full 150 damage, 200 fireworks will suffice to kill her in Classic mode, 280 in Expert, and 357 in Master.
If you can locate a Plantera's bulb nearby a row of minecart tracks, you can easily annihilate Plantera at a distance while riding the tracks. This was observed with a natural generated minecart track, where Plantera was stuck in blocks due to the narrow hall and the varying heights.
Plantera can then be dodged at the end of the rail by using a bumper and ramming through her, suffering minimal loss on health.
The pros being miminal terrain preparation, cons being depends on chance and rails may lead out of the jungle, resulting in an enraged Plantera.
Circle and run
This is a technique used by several youtubers in Expert mode, including Gellot.
Make an arena in the underground jungle about 2 screens wide and high with platforms, making sure to have the bottom row by platforms, letting the spiky balls she fires fall to the ground harmlessly. Nearby, place a Bed at one end of a long tunnel.
In Phase 1 of the fight, circle around Plantera using Wings, firing at her with projectiles.
When Phase 2 begins, use a Magic Mirror to teleport to your spawn point (making sure you don't go so far away as to make Plantera despawn) and progress down the tunnel, firing behind you as you go.
Using bees a player may use invincibility frames to become invincible. If they mine bee hive blocks until they are surrounded taking 1 damage in honey they can survive long enough to defeat Plantera or golem. To attack they must use a flying knife or weapon that does not have to return to player so the bees do not die.
Plantera's Bulb farming
A Plantera's Bulb farm can make it easier to fight Plantera repeatedly, if you need or want to fight it multiple times. Long, 1 tile thick rows of mud blocks in the underground jungle are the best way to do this. You can then build an arena nearby so you can get to it easily once the fight begins.
- Information taken from the Desktop 188.8.131.52 source code, method
). Note that several of Plantera's stats, including damage and defense, are hard-coded there. There may be inaccuracies, as the current Desktop version is 184.108.40.206.
aiStyle == 51
- For the first time Plantera has been defeated in a given world, the Grenade Launcher will always be selected from the seven/six options. Otherwise, each option is equally likely.
- Information taken from the Desktop 220.127.116.11 source code, methods
There may be inaccuracies, as the current Desktop version is 18.104.22.168.