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Terraria Wiki
This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
  • Issues:
     • Most likely outdated since 1.4. Remember not to delete pre-1.4 content; use {{eicons}} and {{eversions}}!
  • Plantera Trophy.png"The jungle grows restless..."Plantera Trophy.png

    Plantera is a boss that can be spawned after defeating all three Mechanical bosses.

    PlanteraFirst FormHardmode exclusive
    Plantera.png
    Map Icon Plantera (first form).png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Environment
    AI TypePlantera AI
    Damage50100150 (melee) [1]
    4476114 (Seed)
    5496144 (Poison Seed)
    62108162 (Thorn Ball)
    Max Life300004200053550
    Defense36 [1]
    KB Resist100%
    Immune toPoisonedConfused
    Inflicts debuff
    Inflicts debuff
    Inflicts debuff
    DebuffPoisonedPoisoned
    Debuff tooltipSlowly losing life
    Chance50%100% (Poison Seed)
    Duration3–72–9 seconds
    PlanteraSecond FormHardmode exclusive
    Plantera (Phase 2).png
    Map Icon Plantera (second form).png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Environment
    AI TypePlantera AI
    Damage70140210 [1]
    Max Life15000/3000021000/4200026775/53550
    Defense10 [1]
    KB Resist100%
    Immune toConfusedPoisonedAcid Venom
    Drops
    Coins153750
    Sounds
    Plantera's Hook
    Plantera's Hook.png
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Boss Part
    Environment
    AI TypePlantera's Hook AI
    Damage60/120/180
    Max Life4000/8000/12000
    Defense24
    KB Resist0%/10%/20%
    Immune toPoisonedConfused
    Plantera's Tentacle
    Plantera's Tentacle.png
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Boss Part
    Environment
    AI TypePlantera's Tentacle AI
    Damage60/138/206
    Max Life1000/2000/2550
    Defense20
    KB Resist0%/10%/20%
    Immune toPoisonedConfused
    Spore
    Spore.png
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    Statistics
    Type
    Environment
    AI TypeSpore AI
    Damage70/140126/210189
    Max Life1
    Defense0
    KB Resist100%
    Immune toConfused

    Spawn Condition[]

    Plantera can only be spawned by breaking a Plantera's BulbPlantera's Bulb, by a Pickaxe, Drill, or various other means.

    She must then be killed within the Underground Jungle, otherwise she will become enraged.

    The Fight[]

    Plantera will attempt to chase after the player, always trying to make her main bulb overlap the player's space. This results in a very linear kiting fight. She moves fairly slowly when compared to a player with speed-boosting equipment. This means a player in a large enough arena can easily keep a distance, assuming they just keep moving. As such, a good arena can make the fight much easier. Do keep in mind that if your arena gets too large, the middle of it may no longer be detected as Underground Jungle. This can be avoided while maintaining a comfortably large arena by making the space more long and narrow rather than square (or by simply somewhat widening a natural jungle cave then letting the jungle grass grow back over the surface). Also, cutting the edge of the arena with notches rather than a clean edge produces more jungle grass tiles on the perimeter and helps to maintain the jungle biome recognition.

    The second stage begins when Plantera reaches 50% remaining health. The pink petals fall off to reveal a ferocious green maw and Plantera's speed is greatly increased.

    Currently, Plantera will enrage and gain more defense, attack more frequently and deal massive amounts of contact and ranged damage if the player leaves the Underground Jungle (including to go to the surface), so surface-level arena strategies are impractical. One exception is taking advantage of Plantera's need to "grapple" to move by building a large enough space that Plantera cannot grapple up after you, and then firing down upon her. However, Plantera can grapple onto background walls, and since they extend down to the underworld, you would have to clear them out first.

    The player will want to focus on dodging attacks while shooting constantly at Plantera. Once Plantera reaches her second form, the player should be very wary and attempt to dodge Plantera's lunges.

    Ranged characters should try to kill tentacles as soon as they appear. Due to the generally low defense of Ranger sets, getting caught by tentacles often will kill the player very quickly.

    Attack types[]

    Poison Seed.png Seeds Phase 1 Frequently spits projectiles similar to stingers fired by Hornets. Note that these seeds go through blocks and travel at fast speeds. These seeds will be stopped by solid blocks.
    Thorn Ball.png Thorn Balls Phase 1 Thorn Balls are similar to the Spiky Balls. They linger on the ground for a significant amount of time and deal about 50 damage. They fall through platforms. They are however also incredibly bouncy and can easily reach players some height in the air.
    Plantera's Hook.png Hooks Phases 1 and 2 Plantera uses 3

    vines to move, resembling larger versions of the Ivy Whip. The ends of these vines deal damage if the player touches them.

    Plantera's Tentacle.png Biters Phase 2 Once Plantera begins the second stage she will sprout a large number of small gnawing minions on "leashes". They simply wave themselves around at the end of their leash and get in the way of the player's attacks, making piercing weapons more valuable. They are fairly strong, but easily killed.
    Spore.png Spores Phase 2 Frequently spits projectiles similar to the Fungi Spores fired by the Giant Fungi Bulb. Easily destroyed, but deals high damage if you get hit.

    General Strategies[]

    General Tips[]

    This content is transcluded from Guide:Practical tips § Combat.

    • For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone and their upgrades are also useful at night.
    • Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
    • Prepare your Boss-fighting arena with adequate lighting, CampfireCampfires and Heart LanternHeart Lanterns for health regeneration, and Star in a BottleStars in Bottles for mana regeneration if you use magic. Bast StatueBast Statues will provide a significant defensive boost. Garden GnomeGarden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. HoneyHoney pools can also be used for extra health regeneration.
    • SunflowerSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
    • Always carry around one stack of the highest-tier healing potion available (Lesser Healing PotionLesser, Healing PotionNormal, Greater Healing PotionGreater, or Super Healing PotionSuper Healing Potions). Relying only on natural Health Regeneration is not a good idea.
    • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some Silver Coincoins.
    • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
    • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with Dart TrapTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
    • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
    • Remember to use the Sharpening StationSharpening Station, Ammo BoxAmmo Box, Crystal BallCrystal Ball, Bewitching TableBewitching Table, and Slice of CakeSlice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give SharpenedSharpened, Ammo Box (buff)Ammo Box, ClairvoyanceClairvoyance, BewitchedBewitched, and Sugar RushSugar Rush, respectively.

    Terrain Preparation[]

    The actual shape of your arena depends on how you want to fight:

    • For a player who wants to have plenty of evasive space, excavating around a screen's worth of space inside the Underground Jungle and filling it with rows of Platforms can work well.
    • For more aggressive players, a smaller space excavated right next to a bulb can work too.
    • Others will just use a stack of bombs to excavate a large area for flying and grappling.
    • One fairly simple arena is simply widening a natural jungle cave enough to dodge and kite. The player can kite Plantera back and forth running a figure-8 pattern.

    Regardless, mobility is normally key during her battle, but enough of a damage output can kill her fast enough to make evasion less important.

    Plantera's spike balls do significant damage and are used frequently during Plantera's first phase, however, they can only bounce off solid surfaces. If you do not mind taking the extra time, consider digging a hole at least 2 times deeper than you would use for the fight and stick to the top half of your arena (that is, your actual arena has a large space beneath it for the spike balls to fall into and stay away from you). Without the added threat of Plantera's spike balls, she is much easier to defeat.

    Make sure the arena is not too big and empty, as taking out too many Mud blocks might turn the Underground Jungle into just regular caverns, enraging Plantera and making the fight much more difficult. Honey can be used for its regeneration, so you can make little pools for the regeneration benefit. If you have the Party Girl, you can buy Bubble Blocks, and make a small pocket to put honey in. Bring a Hammer to remove the jungle walls so that in Plantera's second phase, the hooks can only grapple on to the blocks so she cannot reach you with her hooks, and thus you will not take damage from them.

    Gearing up[]

    It is recommended to increase your maximum life to 500 before trying to tackle Plantera and later challenges after her defeat. Life FruitLife Fruits are very common if many days have passed after defeating one of the Mechanical bosses.

    Armor[]

    Weapons[]

    For Melee users
    For Ranged users
    For Magic users
    • The Crystal SerpentCrystal Serpent and Sky FractureSky Fracture are solid weapons against Plantera.
    • Using the Golden ShowerGolden Shower every so often can prove to be very helpful as it inflicts the Ichor (debuff)Ichor debuff, increasing your damage output even more.
    • The Nimbus RodNimbus Rod is always useful (even for non-magic users). It can deal continuous damage which can greatly help the fight, especially in vertical arenas.
    • The Shadowflame Hex DollShadowflame Hex Doll and Magical HarpMagical Harp are very effective for the second phase, as they deal with the Tentacles while also damaging Plantera. The Magic DaggerMagic Dagger can also be effective.
    • The Rainbow RodRainbow Rod is even more effective as it can home on them both while dealing a good amount of damage.
    • The Life DrainLife Drain can easily deal with Plantera's Biters in the second phase while also healing the player in the process.
    For Summoners

    Potions[]

    Accessories[]

    Specific strategies[]

    Teleportation trick

    Teleportation trick[]

    Make a long hallway, and place a Teleporter with a pressure plate on each end.

    When she is climbing down toward you on one side, jump on the pressure plate used to activate the Teleporter. You will teleport to the other side, and Plantera will need to climb back at you.

    Boomerang-type weapons can fly indefinitely when using a teleportation trick, though there are not many hardmode-effective boomerangs available. Before the boomerang returns, the player can teleport to the other end of the hall, and the boomerang will change directions and pierce enemies along the way.

    Note that if the hallway is too long, Plantera will despawn. This was observed in a hallway as small as 200 tiles. If you use the mobile version, you should make the hallway around 125-150 tiles long, as Plantera will despawn within a shorter range of the player.

    This method is more difficult in Expert mode, as her seeds can pass through blocks, all of her projectiles are now homing, and her 'mouths' spawn on her legs, closer to the player.

    Firework Rockets[]

    Plantera is particularly easy to lure into the path of Firework Rockets, making them good options for defeating her quickly. This requires only a large sum of money, and can kill Plantera in a matter of seconds.

    If each firework deals its full 150 damage, 200 fireworks will suffice to kill her in Classic mode, 280 in Expert, and 357 in Master.

    Minecart tracks[]

    If you can locate a Plantera's bulb nearby a row of minecart tracks, you can easily annihilate Plantera at a distance while riding the tracks. This was observed with a natural generated minecart track, where Plantera was stuck in blocks due to the narrow hall and the varying heights.

    Plantera can then be dodged at the end of the rail by using a bumper and ramming through her, suffering minimal loss on health.

    This was done using a Chlorophyte Shotbow, along with Frost Armor and an Endless Quiver.

    The pros being miminal terrain preparation, cons being depends on chance and rails may lead out of the jungle, resulting in an enraged Plantera.

    Circle and run[]

    This is a technique used by several youtubers in Expert mode, including Gellot.

    Make an arena in the underground jungle about 2 screens wide and high with platforms, making sure to have the bottom row by platforms, letting the spiky balls she fires fall to the ground harmlessly. Nearby, place a Bed at one end of a long tunnel.

    In Phase 1 of the fight, circle around Plantera using Wings, firing at her with projectiles.

    When Phase 2 begins, use a Magic Mirror to teleport to your spawn point (making sure you don't go so far away as to make Plantera despawn) and progress down the tunnel, firing behind you as you go.

    Bee

    Using bees a player may use invincibility frames to become invincible. If they mine bee hive blocks until they are surrounded taking 1 damage in honey they can survive long enough to defeat Plantera or golem. To attack they must use a flying knife or weapon that does not have to return to player so the bees do not die.

    Plantera's Bulb farming[]

    A Plantera's Bulb farm can make it easier to fight Plantera repeatedly, if you need or want to fight it multiple times. Long, 1 tile thick rows of mud blocks in the underground jungle are the best way to do this. You can then build an arena nearby so you can get to it easily once the fight begins.

    1. 1.0 1.1 1.2 1.3 Information taken from the Desktop version Desktop 1.4.1.2 source code, method AI() in Terraria.NPC.cs (under aiStyle == 51). Note that several of Plantera's stats, including damage and defense, are hard-coded there. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.2.3.
    2. For the first time Plantera has been defeated in a given world, the Grenade Launcher will always be selected from the seven/six options. Otherwise, each option is equally likely.
    3. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods RegisterBoss_Plantera() and RegisterBossTrophies() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and method DoDeathEvents_DropBossPotionsAndHearts() in Terraria.NPC.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.2.3.
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