Terraria Wiki

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Terraria Wiki
Terraria Wiki
This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn't met all quality standards yet.)
  • Things to do:
     • Final review.
  • 3DS version
    3DS-Only Content: This information applies only to the 3DS version of Terraria.

    Turkor the Ungrateful is a pre-Hardmode boss exclusive to the 3DS3DS version version. Like most bosses, it can easily overpower an ill-prepared player, so gear up properly before taking it on.

    Spawning conditions[]

    Turkor the Ungrateful is summoned with the Cursed stuffingCursed stuffing, an item dropped only during Thanksgiving, and will only appear if the player has a Pet Turkey summoned. When Turkor is summoned, he will spawn about 5 tiles above the summoned pet turkey.

    The fight[]

    When Turkor is summoned, the body will stay on the ground, and immediately summon a Turkor head. The head can be compared to the Eye of Cthulhu; They will remain above the player, and occasionally lunge towards them, making a clucking sound before doing so. When all heads have been killed, the body's defense will lower dramatically for 25 seconds. While in this state, Turkor's body will spew blood and turkey feathers. After the time has passed, it will grow one to three more heads, depending on its health. This process will repeat itself until the body is defeated, which will end the fight.

    General strategies[]

    General tips[]

    This content is transcluded from Guide:Practical tips § Combat.

    • Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
    • Prepare your Boss-fighting arena with adequate lighting, and CampfireCampfires and Heart LanternHeart Lanterns for health regeneration.
    • Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. As of, Restoration Potions are healing potions with a shorter cooldown.
      • Likewise carry mana potions, if you use Magic.
      • The Strange BrewStrange Brew is also an option, but its weak healing effect *will* trigger the Potion Sickness cooldown as well as Mana Sickness. Before, Restoration potions can save a slot, but will likewise trigger both cooldowns.
    • It is suggested to build houses for the NurseNurse NPC in your arena. The Nurse can heal and remove debuffs instantly, at the cost of some money.
    • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
    • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with Dart TrapTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
    • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.

    Terrain preparation[]

    Turkor cannot directly follow the player, so minimal arena preparation is needed. Make sure the arena compliments your weapon choice, and fight on. Have a wide open space without any walls, as if you get stuck on one, Turkor will stick you against it to attack you and prohibit you from moving. He can also fly through tiles, so don't even think about a safety cage. An arena with some platforms about ten tiles spaced out from each other vertically and about 100 tiles worth of space horizontally will work as a simple arena. You can also make a small platform out of the head's range and use a ranged weapon to attack them.

    Gearing up[]


    • At the least, use Gold or Platinum armor.
    • For melee users, Molten armor is preferred for its high damage and defense. Since Turkor is unable to move, Crimson armor can also be used for its rapid life regeneration, creating a safer but slower approach. Shadow armor is also a viable option, as it provides a fast melee speed and fast movement speed.
    • Ranged users should use Necro armor as its 20% ammo reduction and 15% increased ranged damage makes it a valuable armor set.
    • Magic users should use the Wizard set with the Wizard Hat, Diamond Robe and Jungle Pants for maximum damage output. Meteor and Jungle armor are viable choices as well.


    For melee users
    For ranged users
    • A Minishark or Boomstick are the strongest guns available.
    • The Sharanga and Molten Fury are the best bows available.
    • If you have the ammo for it, the Star Cannon is a very powerful weapon that pierces infinitely, and can take out the boss in about 350 stars.
    For magic users


    • Dodging the head, the main source of damage, is crucial. Use a Cloud in a Bottle or it's equivalents and Spectre Boots or upgrades.
    • A Sweetheart Necklace and/or Celestial Cuffs are very useful if you are constantly getting hit.
    • The Magma Stone is great for maximizing damage output.
    • The Feral Claws are great for attacking the body with a sword.
    • Reforging accessories to Menacing is preferred, but Warding will also work for a safer fight.