The Wall of Flesh is the final Pre-Hardmode boss. It is composed of two eyes which will blast the player with lasers, and a mouth in between. Defeating it switches the world to Hardmode with the message: "The souls of light and dark have been released".
|AI Type||Wall of Flesh AI|
|Debuff tooltip||You have seen something nasty, there is no escape.|
|Duration||While the player is within 1800 feet (900 blocks) from the boss.|
|Debuff tooltip||You are being sucked into the mouth|
|Duration||When the player is within 1800 feet (900 blocks) behind the boss.|
- Item (Quantity)Rate
- Healing Potion (5–15)100%
- Treasure Bag(Wall of Flesh)
- Demon Heart(when no Demon Heart used yet)100%
- 1 Summoning
- 2 The Fight
- 3 General Strategies
- 4 Specific Strategies
- 5 Aftermath
To summon the Wall of Flesh, you must throw the Guide Voodoo Doll in the lava in The Underworld while the Guide is alive, or (in Desktop version and Mobile version) have the Guide die in lava in the Underworld.
Its sweep direction is determined by its spawn location. Summoning it anywhere left of the center of the world will cause it to sweep from left to right, while spawning it right of center will cause it to sweep right to left, regardless of the direction the doll was thrown into lava from. Maximum fight space can be achieved by spawning it at the extreme right or left of the world, though these areas have fewer natural structures and may require additional lava survival acessories or construction.
The Wall will steadily move toward you, so keep your distance and run. If you get behind the Wall, it will pull you in front of it. You will be a little bit disoriented and possibly heavily damaged, so staying in front of it is absolutely a top priority. On the other hand if you move too far away from the Wall it will also pull you back. Be cautious, as this can sometimes fling you into hazards such as Lava, which will usually easily kill a player without items that give immunity to lava, e.g. a Lava Charm or an Obsidian Skin Potion.
At the start of the fight you should focus on killing The Hungry, preferably using piercing weapons or Explosives. When they get killed however, they detach, meaning that they will come to you. Kill them as fast as possible, while trying to damage the rest of the swarm.
When the Hungry have been mostly eradicated, you can now focus on the Eyes and Mouth. Prioritize damaging the Eyes over the Mouth, since they lack any defense compared to the Mouth, and are all connected to the Wall's health bar.
Close-ranged players may take hits from newly spawned Hungry in Expert/Master Mode and the occasional direct hit from the Wall. Dodging the Eye lasers is easy: Jump up and down when the lasers are shooting, and you'll avoid most of them. Just remember that the lasers come from both Eyes.
Be careful though, as you will have to deal with the Leeches. As they're worm enemies, they need solid blocks in order to navigate around. Be mindful of the terrain (and bridge), and use your piercing or melee weapons against these. They and the Hungry drop helpful heart pickups, so make sure to take advantage of that.
As the Wall takes more damage, it'll move faster and increase the firing rate and damage of the lasers. Keep dodging, and make sure to never stop running, not even once.
The Horrified debuff has the effect of instantly killing you when you use either a Magic Mirror, Ice Mirror, or a Recall Potion. It does so after you return to spawn, allowing you to recover your money (and items on Mediumcore) instantly. Do that if you run out of space to fight. However, it's not useful on Hardcore difficulty.
The already hard-to-obtain hearts are now more rare: Leeches now only have a 20% chance of dropping at least one, meaning that you get healed from the boss less often.
The Hungry will respawn over time, making non-penetrating ammo less effective against the Wall.
Not only does the Wall of Flesh have more health, but it's also faster. At low health, it'll almost outrun you, while lasers can reach extremely fast firing rates, to the point where the lasers have no usable gap between them. You can minimize the chance of getting caught by making the last stretch more open beforehand.
In addition to the health and damage boost the Wall of Flesh and The Hungry receives, instead of flinging forward the player when in contact with the wall, it will instantly kill the player.
This content is transcluded from Guide:Practical tips § Combat.
- Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. In Hardmode, the Moon Charm and/or Moon Stone and their upgrades are also useful at night.
- Prepare your Boss-fighting arena with adequate lighting, Campfires and Heart Lanterns for health regeneration, and Stars in Bottles for mana regeneration if you use magic. Bast Statues will provide a significant defensive boost. Garden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. Honey pools can also be used for extra health regeneration.
- Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry around one stack of the highest-tier healing potion available (Lesser, Normal, Greater, or Super Healing Potions). Relying only on natural Health Regeneration is not a good idea.
- It is suggested to build houses for the Dryad and the Nurse NPCs in your arena. The former casts the Dryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coins.
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the Mechanic in the Dungeon, you can use Wire to enhance your arena with Traps and helpful Heart and Star Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the Sharpening Station, Ammo Box, Crystal Ball, Bewitching Table, and Slice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give Sharpened, Ammo Box, Clairvoyance, Bewitched, and Sugar Rush, respectively.
The Wall of Flesh benefits from having an arena prepared more than other bosses.
The simplest arena is a long bridge of about 750-1000 blocks with some space above it for the player to maneuver. Placing the player out of danger from falling into lava and ensuring that they can keep a steady attacking pace allows the fight to be faster and easier. Players may also wish to place lights and make holes on the bridge to drain Lava from Lava Slimes or equip Royal Gel ; alternatively, Obsidian Platforms, stone brick platforms, or Planter Boxes can be used, as they do not break when contacting lava, and the materials to make the former two can be obtained in bulk by demolishing the Ruined Houses, or by collecting stone that you've mined throughout the game.
However, one can skip the whole terrain preparation process by consuming Water Walking Potions or wearing Lava Waders instead. In 1.4, the Terraspark Boots may be preferable. Do note that it is possible to get stuck in places and houses, so it is recommended to mine or bomb problem as areas out while exploring the Underworld before hand. This is not recommended for Melee users however due to the low range of their weapons.
Note that Underworld map generation tends to place Ruined Houses towards the middle third of the map, leaving the eastern and western wings mostly clean.
The Wall of Flesh begins its attack from whichever side of the Underworld's map edge you're closest to. This allows you to control its direction of approach. Fight in the direction you're most comfortable with.
Killing the Wall of Flesh will generate a bricked-in treasure box above your bridge. The bricks can serve as kill-markers, but they may interfere with movement if your next fight runs close to that spot.
Alternatively, you can build the arena with Minecart Tracks, since you can keep a safe distance with a Minecart with decent speed. However, keep in mind that jump mobility is more limited when using Minecarts.
While tedious, risky, and generally not worth it, you could use the Superheated Blood Mount to collect all the nearby lava. However, it does require a lot of mining and setting up. And it is generally much easier to just use accessories, potions and other items that provide invulnerability against lava and/or fire.
Having 400 health is essentially required at this point, especially since Hardmode will start immediately upon the Wall's defeat.
Crimson Armor provides a very noticeable boost to life regeneration and a small amount of extra damage. For a defensive build, this is the most efficient option.
The Necro Armor is the best pure set for a Ranger. If a Gi is available, it can be replaced for the Necro Breastplate to get more offensive bonuses in exchange for its set bonus, which has no significant effect in combat as it only affects ammo consumption ().
The Wizard set, consisting of a Wizard Hat is the strongest magic set available. Note that the Wizard set only gives 4 defense so Jungle Armor and Meteor Armor may work better. In any case, it is recommended to use one of the other magic armors leg pieces with the Wizard Set.
For Melee users: Due to Melee's relatively short range, especially in Master Mode as the wall is able to kill the player when in contact with the wall, finishing the fight with a melee player can prove to be extremely difficult, however players can make the fight much easier by simply running away, turning the tussle into a trivial trifle.
- The Starfury has the longest range among pre-Hardmode melee weapons and is the best choice for the fight, especially in Master Mode. It can damage both the Wall Mouth and Eyes as well as the Hungry with its piercing effect, if your arena is low enough from the Underworld ceiling so that its stars don't get stuck. Its max range is enough to hit the Wall if it is just offscreen, allowing you to completely stay out of range of the Hungry, which deal massive damage in higher difficulties. The stars alone have a very high damage per second as well.
- The Sunfury pierces with medium range, making it effective at both the Hungry and the Wall, and on Desktop version and Mobile version, it can prevent the Hungry from touching you at all. However, it is easy to be overwhelmed by the Hungry on higher difficulties, preventing you from escaping the Wall.
- The Falcon Blade has autoswing and doesn't turn the player around in the direction they are facing, making it the most efficient sword for the fight. Since it attacks in an arc, it can hurt the Wall of Flesh and keep the Hungry away in the same swing, unless they come from below. If playing on Desktop version the Night's Edge is a superior choice as it offers higher damage output while retaining the same qualities as the Falcon Blade.
- The Bee Keeper can be used to maximize bee damage against the Hungry and the Wall of Flesh, as the bees can also damage the Wall of Flesh itself.
- The Dark Lance has high DPS when compared to other melee weapons of a similar progression point, however it's incredibly inefficient against the Hungry due to their small hitboxes, making it more efficient near the end of the fight.
- The Cascade has much more range than a close range sword, especially with a String. However, due to the nature of Yoyos, it is easy to get overwhelmed by the Hungry if not playing carefully.
For Ranged users:
- The Hellwing Bow is the strongest bow available due to its rapid fire and piercing projectiles. Since it only requires Wooden Arrows to shoot its bats, ammunition for it will be pretty easy to obtain. The Bee's Knees has similar properties but is overall weaker.
- The Molten Fury does a very efficient job when used with Jester's Arrow.
- The Phoenix Blaster is the best gun available. The Minishark is also still a viable option. Use Meteor Shot for maximum effectiveness.
- While it's hard to get ammo for it, the Star Cannon is an extremely efficient weapon to use due to its great stats and piercing. It can kill the Wall of Flesh in mere seconds. Journey mode users are able to take full advantage of this weapon by duplicating Fallen Stars.
For Magic users:
- The Demon Scythe is one of the strongest weapons against the Wall, as its projectiles can hit the Wall and the Hungries multiple times per hit.
- The Book of Skulls is a very strong choice, as it has high base damage, and the ability to hit a target three times before disappearing.
- The Water Bolt is also extremely efficient, being able to hit all 3 body parts in one cast if shot into the ceiling to make it ricochet.
- The Space Gun is always an efficient combo when paired with Meteor armor, due to the rapid fire and piercing.
- The Gray Zapinator is a great choice because of its ×10 damage attack. Even more so, it is also affected by Meteor armor's set bonus.
- The Bee Gun performs very well against the Wall, dealing massive damage with the added bonuses of killing the Hungry and not having to aim.
- The Vampire Frog Staff (or Imp Staff on Console and Old-gen console) is the strongest summoning weapon available due to its high attack rate. The Imp Staff is still useful if one is relying on Water Walking Potions and keeping offscreen.
- Of the sentry weapons sold by the Tavernkeep, the best options are the Ballista Rod and the Explosive Trap Rod. The Ballista Rod has incredibly high damage and their bolts are capable of piercing, while the Explosive Trap Rod inflicts damage in an area of effect. While the sentries themselves are slow to attack, you can continually re-summon them to make them immediately attack, significantly reducing the cooldown time.
- The Snapthorn or Spinal Tap can be used to attack any Hungry that gets too close. However, this will cause your summons to switch to attacking the Hungry instead of the Wall of Flesh which is not recommended.
For Throwing users:
- Molotov Cocktail can be used to kill some of the Hungry. The fire left behind by the Molotov Cocktail will do some extra damage to the Wall. These are recommended if you are not very accurate with your explosive throwing skills(100-150 to kill the WoF).
- The Beenade is arguably the most effective weapon against the Wall of Flesh for any class. They deal consistent and rapid damage to all of the boss's parts, including The Hungry, and can do so from a great distance.
- Explosives, such as the Grenade, may work as well, quickly clearing the Hungry. Even Dynamite can be used to great effect, although the timing may require some practice. The drawback is that using most explosives this way will cause major environmental damage.
- Although expensive, Holy Hand Grenade is a great option. They deal extreme area of effect damage, capable of quickly killing The Hungry and hitting multiple parts of the Wall itself.
- Variants of the Lightning Boots and Cloud in a Bottle will help you maneuver around the lasers shot by the Wall.
- Lava Waders or Terraspark Boots allow you to walk on the surface of the underworld's many lava lakes unharmed, which is necessary without a hell bridge.
- The only true offensive accessory in Pre-Hardmode is the Shark Tooth Necklace and its upgrade, the Stinger Necklace, which increases damage dealt by 2-3 points, and the stinger necklace also releases bees when you're hit. Melee users have Feral Claws, but their help will only be noticeable when using a Sword, Spear or Whip.
- The Expert exclusive Shield of Cthulhu and Worm Scarf help greatly with mobility and survivability respectively. On Desktop version and Mobile version, the Brain of Confusion's dodge ability and increased critical strike chance are a must for worlds that generate with Crimson.
- An Obsidian Shield is mandatory if doing the fight with a close ranged melee weapon, as knockback is a great issue when standing close to the Wall.
As always, make sure to have your accessories reforged to Warding, Menacing or Lucky to get the most out of each slot.
- Ironskin Potion, Endurance Potion and Regeneration Potion do wonders for survivability. If obtained from a Shadow Chest or an Underworld Pot, a Lifeforce Potion can also be used to great effect.
- The Heartreach Potion is invaluable for collecting the hearts dropped by the Hungry and Leeches.
- The Inferno Potion can help deal extra damage to the Hungry and Leeches, both of which are vulnerable to On Fire!, and will take care of any stray Fire Imp projectiles
- An Archery Potion is extremely useful when using a Bow.
- The Ale or Sake give significant Melee bonuses with a very insignificant downside.
- The Magic Power Potion and the Mana Regeneration Potion should always be used when doing the fight with Magic weapons.
- A Wrath Potion or Rage Potion increase the overall damage against the Wall.
- The Titan Potion has a use for keeping the Hungries away, especially when Melee weapons are being used.
- Swiftness Potion helps a bit with mobility.
- Obsidian Skin Potion and Water Walking Potion are good if you have no full arena preparations or if you meet the end of your arena.
- Any food item that grants the Well Fed /Exquisitely Stuffed will give you a small buff in most stats.
- A Calming Potion works well too, as the player will be able to mainly focus on the Wall most of the fight.
- If you have defeated Turkor the Ungrateful, using the Horn o' plenty should work well if you don't have many healing potions.
- As the Wall of Flesh and The Hungry are no longer immune to Poisoned on the Desktop Version, the Flask of Poison is highly recommended for Melee and Summoner users for extra damage on the boss.
If you can jump Boulders, then you should set up a few at the beginning of the run and Wire them to a Pressure plate in the course, so you can step on the pressure plate, and the Wall of Flesh gets hit by a few boulders. However, mistiming your jump can be deadly, as Boulders deal high damage. Explosives (or just thrown Dynamite) can be used in a similar manner for even greater damage.
Mouth-only Tunnel Strategy
One strategy which has worked for some players is to build a 3-7 block high tunnel so that the WoF can not use the laser eye attack since it cannot shoot through blocks. For regeneration purposes, use full Crimson armor and Campfires every 20 blocks to help. A good weapon to use is the Diamond Staff, but if you have multiple people, the Ruby Staff will work as well. If you intend to solo the Wall, use Molten armor or Shadow/Crimson armor.
Autofarm Strategy with Boulder Statues 
One more strategy could be to set up a farm that can kill the Wall of Flesh without the player even being in the Underworld. This strategy involves killing the Guide in Lava so that Wall of Flesh spawns, and then killing it with Boulder Statues.
To do this, you must make a house for the Guide in the Underworld at the edge of the world and set up Timers that actuate blocks to make him fall in the lava at least every 20 seconds. Put Lava beneath the blocks that are actuated and make sure that there is always a floor so that the Guide will never spawn somewhere else. Place a Pressure Plate in Lava to detect when the Guide falls in it. You should also put some other kind of trap to be sure that the Guide dies quickly in Lava, as it could take a while if he has a lot of Defense.
After setting up the Guide's house, you just have to set up the Boulder Statues. The Wall of Flesh speeds up when it's damaged, so place Boulder Statues with space between them varying: 10 with a space of 2, 5 with a space of 4 and 10 with a space of 6. This should beat it every time in Classic Mode. The Wall of Flesh will be killed endlessly, and you can let this farm run while continuing to play, gathering the drops as you see fit.
After defeating the boss, the loot will be enclosed suspended in a box, so that lava is not a problem. However, your world will enter Hardmode if it has yet to enter it.
After defeating the Wall of Flesh, you will have access to stronger weapons and emblems, making rematches a lot easier. Furthermore, after killing the Wall of Flesh, you can immediately summon him again, once the Guide respawns. This can be a great source of income or loot.