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Terraria Wiki
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{{npc infobox
+
{{item infobox
  +
| image = [[File:Heart Statue.png]]   [[File:Skeleton Statue.png]]   [[File:Boomerang Statue.png]]   [[File:'A' Statue.png]]
| type = Town
 
| life = 250
+
| type = Furniture
| defense = 15
+
| rare = 0
  +
| placeable = Yes
| Peddler's Hat|1|100%
 
  +
| stack = 99
  +
| consumable = True
  +
| width = 2
  +
| height = 3
  +
| use = 14
  +
| sell = {{cc|60}}
  +
| id = 52, 438-478, 1152-1154, 2672 (Deco/functional), 2702-2737 (Text)
  +
| idtile = 105 (Normal), 337 (Text), 349 (Mushroom)
 
}}
 
}}
{{pc only}}
 
The '''Traveling Merchant''' is a unique [[NPC]] vendor who randomly visits the player's [[Town]] for a day. His inventory is randomized and different every visit, selling a small selection of the items listed below.
 
   
  +
'''Statues''' are [[furniture]] items. There are a total of 109 different statues - 31 [[decoration]] statues, 36 text and numerical statues and 42 functional [[mechanism]]s that have an effect when connected to [[wire]]s and activated. Depending on the statue, upon activation it may spawn [[enemies]], drop [[item]]s, or teleport an [[NPC]] to the statue's location. Most statues can be found already [[placed]] in any area [[underground]] (most frequently in the [[Dungeon]] and [[Underground Cabin]]s, and [[Cavern]] level), though Angel Statues appear in [[Chest]]s. Like all furniture, a [[pickaxe]] is used to free and collect them.
The Traveling Merchant can only spawn once you have at least 2 other Town NPCs, and only on days when no [[Event]]s are occurring. He does not need his own [[house]] in order to spawn, and will generally spawn near existing NPCs, spending the day walking around near them.
 
   
  +
== Functional statues ==
Once the criteria are met, the Traveling Merchant has a 22% chance (roughly 1 in 5) of spawning each day, appearing at a random time between 4:30 AM and 12 PM. He generally stays for only one day at a time, after which he leaves at 6:00 PM. He despawns if the world is vacated before that time.
 
  +
[[File:Placed Statues (Functional).png|right|frame|All placed functional statues.]]
  +
These statues can be [[wired]] and activated to spawn [[enemies]], drop items, or teleport a random [[NPC]] to their location. For more information on wiring, go [[Guide:Wiring|here]]. Statue-spawned enemies don't drop [[coins]]. They do generally drop their other usual items, with the exception of the [[Mimic]], which will only drop its [[banner]] after the designated amount of kills. [[Critter]]s spawned from statues cannot be caught with the [[Bug Net]]; attempting to do so will cause the critter to disappear in a puff of smoke. ''See [[#Spawn limits|spawn limits (below)]] for limitations that apply to functional statues.''
   
  +
{| class="terraria lined"
== Items sold ==
 
  +
! colspan=5 | Spawn Enemies
  +
|-
  +
! colspan=2 | Statue
  +
! colspan=2 | Enemy
  +
! Notes
  +
|-
  +
| {{il2cn|Bat Statue|id=443}}
  +
| {{il2c|Cave Bat}}
  +
| style="font-size:90%" |
  +
* Cave Bats can inflict the [[Feral Bite]] debuff in [[expert mode]], which increases your damage temporarily and causes other negative debuffs.
  +
* Drop [[Chain Knife]] and [[Depth Meter]].
  +
|-
  +
| {{il2cn|Chest Statue|id=463}}
  +
| {{il2c|Mimic}}
  +
| style="font-size:90%" |
  +
* Spawned Mimics resemble the appropriate Chest type for the current [[biome]].
  +
* Chest Statues can still spawn Mimics pre-[[Hardmode]].
  +
* Mimics spawned via the statue will not drop loot.
  +
|-
  +
| {{il2cn|Crab Statue|id=454}}
  +
| {{il2c|Crab}}
  +
| style="font-size:90%" |
  +
* Useful for making a [[Guide:Wiring#Engines|Crab Engine]].
  +
|-
  +
| {{il2cn|Jellyfish Statue|id=459}}
  +
| {{il2c|Blue Jellyfish}}
  +
| style="font-size:90%" |
  +
* Can be farmed for [[Jellyfish Necklace]]s, making high profits.
  +
|-
  +
| {{il2cn|Piranha Statue|id=478}}
  +
| {{il2c|Piranha}}
  +
| style="font-size:90%" |
  +
* Drops [[Hook (crafting material)|Hooks]], [[Robot Hat]], and [[Compass]].
  +
|-
  +
| {{il2cn|Shark Statue|id=2672}}
  +
| {{il2c|Shark|size=90px}}
  +
| style="font-size:90%" |
  +
* Sharks will only spawn if the area around the statue is at least 6 blocks wide and 3 blocks high.
  +
* Drops [[Shark Fin]]s and [[Diving Helmet]].
  +
|-
  +
| {{il2cn|Skeleton Statue|id=446}}
  +
| {{il2c|Skeleton}}
  +
| style="font-size:90%" |
  +
* {{mobile icon}}Drop [[Bone]]s.
  +
* Rare drops [[Ancient Gold Helmet]], [[Ancient Iron Helmet]], [[Bone Sword]] and [[Hook (crafting material)|Hooks]].
  +
|-
  +
| {{il2cn|Slime Statue|id=440}}
  +
| {{il2c|Blue Slime}}
  +
| style="font-size:90%" |
  +
* Uses to create [[Gel]] farm.
  +
* Very rare drop [[Slime Staff]].
  +
* Useful for creating an invulnerability mechanism to shield against heavy damage attacks.
  +
|-
  +
| {{il2cn|Wall Creeper Statue|id=3708 {{pc icon}}}}
  +
| {{il2c|Wall Creeper}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Unicorn Statue|id=3709 {{pc icon}}}}
  +
| {{il2c|Unicorn}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Drippler Statue|id=3710 {{pc icon}}}}
  +
| {{il2c|Drippler}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Wraith Statue|id=3711 {{pc icon}}}}
  +
| {{il2c|Wraith}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Bone Skeleton Statue|id=3712 {{pc icon}}}}
  +
| {{il2c|Skeleton}} ([[Expert mode]] variant)
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Undead Viking Statue|id=3713 {{pc icon}}}}
  +
| {{il2c|Undead Viking}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Medusa Statue|id=3714 {{pc icon}}}}
  +
| {{il2c|Medusa}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Harpy Statue|id=3715 {{pc icon}}}}
  +
| {{il2c|Harpy}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Pigron Statue|id=3716 {{pc icon}}}}
  +
| {{il2c|Pigron}} (Any)
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Hoplite Statue|id=3717 {{pc icon}}}}
  +
| {{il2c|Hoplite}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Granite Golem Statue|id=3718 {{pc icon}}}}
  +
| {{il2c|Granite Golem}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Armed Zombie Statue|id=3719 {{pc icon}}}}
  +
| {{il2c|Zombie}} ([[Expert mode]] variant)
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Blood Zombie Statue|id=3720 {{pc icon}}}}
  +
| {{il2c|Blood Zombie}}
  +
| style="font-size:90%" |
  +
|}
  +
  +
{| class="terraria lined"
  +
! colspan=5 | Spawn Critters
  +
|-
  +
! colspan=2 | Statue
  +
! colspan=2 | Critter
  +
! Notes
  +
|-
  +
| {{il2cn|Bird Statue|id=464}}
  +
| {{il2c|Bird}}
  +
| style="font-size:90%" |
  +
* Useful for making a [[Guide:Wiring#Engines|Bird Engine]].
  +
|-
  +
| {{il2cn|Buggy Statue|id=3662 {{pc icon}}}}
  +
| [[File:Grubby.png|link=Grubby]]<br>[[File:Sluggy.png|link=Sluggy]]<br>[[File:Buggy.png|link=Buggy]] || [[Grubby]]<br>[[Sluggy]]<br>[[Buggy]]
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Bunny Statue|id=445}}
  +
| {{il2c|Bunny}}
  +
| style="font-size:90%" |
  +
* Bunnies spawned during a [[Blood Moon]] will instantly transform into [[Corrupt Bunny|Corrupt Bunnies]] or [[Crimson Bunny|Crimtane Bunnies]].
  +
* Corrupt Bunnies - Very rare drop [[Bunny Hood]].
  +
|-
  +
| {{il2cn|Butterfly Statue|id=3652 {{pc icon}}}}
  +
| [[File:Julia Butterfly.png|link=Butterfly]] || [[Butterfly]] (Any)
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Duck Statue|id=3659 {{pc icon}}}}
  +
| [[File:Duck.png|link=Duck]]<br>[[File:Mallard Duck.png|link=Mallard Duck]] || [[Duck]]<br>[[Mallard Duck]]
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Firefly Statue|id=3654 {{pc icon}}}}
  +
| [[File:Firefly.png|link=Firefly]]<br>[[File:Lightning Bug.png|link=Lightning Bug]] || [[Firefly]]<br>[[Lightning Bug]]
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Fish Statue|id=444}}
  +
| {{il2c|Goldfish}}
  +
| style="font-size:90%" |
  +
* When [[rain]]ing, Goldfish will start walking, ignoring the spawn cap.
  +
* Goldfish spawned during a [[Blood Moon]] will instantly transform into [[Corrupt Goldfish]] or [[Crimtane Goldfish]].
  +
|-
  +
| {{il2cn|Frog Statue|id=3661 {{pc icon}}}}
  +
| {{il2c|Frog}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Grasshopper Statue|id=3657 {{pc icon}}}}
  +
| {{il2c|Grasshopper}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Mouse Statue|id=3658 {{pc icon}}}}
  +
| {{il2c|Mouse}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Penguin Statue|id=3660 {{pc icon}}}}
  +
| {{il2c|Penguin}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Scorpion Statue|id=3655 {{pc icon}}}}
  +
| {{il2c|Scorpion}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Snail Statue|id=3656 {{pc icon}}}}
  +
| [[File:Snail.png|link=Snail]]<br>[[File:Glowing Snail.png|link=Glowing Snail]] || [[Snail]] (80%)<br>[[Glowing Snail]] (20%)
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Squirrel Statue|id=3651 {{pc icon}}}}
  +
| {{il2c|Squirrel}}
  +
| style="font-size:90%" |
  +
|-
  +
| {{il2cn|Worm Statue|id=3653 {{pc icon}}}}
  +
| {{il2c|Worm}}
  +
| style="font-size:90%" |
  +
|}
  +
  +
{| class="terraria lined"
  +
! colspan=3 | Teleport NPC
  +
|-
  +
! colspan=2 | Statue
  +
! Effect
  +
|-
  +
|{{il2cn|King Statue|id=476}}
  +
|Teleports a random male<br />[[NPC]] to the statue's location
  +
|-
  +
|{{il2cn|Queen Statue|id=477}}
  +
|Teleports a random female <br />[[NPC]] to the statue's location
  +
|-
  +
| colspan=3 style="font-size:90%" | ''These can only summon NPCs that are currently alive and have been rescued.''
  +
|}
  +
  +
{| class="terraria lined"
  +
! colspan=4 | Drop Items
  +
|-
  +
! colspan=2 | Statue
  +
! colspan=2 | Drops
  +
|-
  +
| {{il2cn|Bomb Statue|id=453}}
  +
| {{il2c|Bomb}}
  +
|-
  +
| {{il2cn|Heart Statue|id=473}}
  +
| {{il2c|Heart}}
  +
|-
  +
| {{il2cn|Star Statue|id=438}}
  +
| {{il2c|Star}}
  +
|}
  +
  +
{| class="terraria"
  +
! colspan=4 | Decorative
  +
|-
  +
! colspan=3 | Statue
  +
! Effect
  +
|-
  +
|[[File:Mushroom Statue activation and deaction Animated.gif]]
  +
|{{il2cn|Mushroom Statue|id=470}}
  +
| style="font-size:90%" | Emits blue glow similar to [[Mushroom Grass]] <br /> ''(not a valid light source for NPC [[house]]s)''
  +
|}
  +
  +
== Decorative statues ==
  +
  +
Decorative Statues have no function and only serve as decoration. They are generally found placed [[underground]]. The three Lihzahrd statues are only found in the [[Jungle Temple]], and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in [[Chest]]s.
  +
  +
{{collapse top}}
 
{|
 
{|
  +
|
| valign="top" |
 
  +
{| class="terraria"
{{inventory
 
  +
| width=200px |{{item|Angel Statue}}
|Ammo Box|{{gc|15}}|Random
 
  +
| width=200px |{{item|Anvil Statue}}
|Angel Halo|{{gc|40}}|Random
 
  +
| width=200px |{{item|Armor Statue}}
|Celestial Magnet|{{gc|15}}|Random
 
  +
| width=200px |{{item|Axe Statue}}
|Paint Sprayer|{{gc|10}}|Random
 
  +
|-
|Sake|{{sc|5}}|Random
 
  +
|{{item|Boomerang Statue}}
|Brick Layer|{{gc|10}}|Random
 
  +
|{{item|Boot Statue}}
|Extendo Grip|{{gc|10}}|Random
 
  +
|{{item|Bow Statue}}
|Water Gun|{{gc|1}} {{sc|50}}|Random
 
  +
|{{item|Corrupt Statue}}
|Gypsy Robe|{{gc|2}}|Random
 
  +
|-
|Ultrabright Torch|{{sc|3}}|Random
 
  +
|{{item|Cross Statue}}
|Winter Cape|{{gc|5}}|Random
 
  +
|{{item|Eyeball Statue}}
|Mysterious Cape|{{gc|5}}|Random
 
  +
|{{item|Gargoyle Statue}}
|Red Cape|{{gc|5}}|Random
 
  +
|{{item|Gloom Statue}}
|Pho|{{sc|30}}|Random
 
  +
|-
|Pad Thai|{{sc|20}}|Random
 
  +
|{{item|Goblin Statue}}
|Chalice|{{sc|50}}|Random
 
  +
|{{item|Hammer Statue}}
|Gatligator|{{gc|35}}|Random during [[hardmode]] (Rare)
 
  +
|{{item|Hornet Statue}}
|Pulse Bow|{{gc|45}}|Random after killing [[Plantera]] (Rare)
 
  +
|{{item|Imp Statue}}
|Diamond Ring|{{pc|2}}|Random
 
  +
|-
}}
 
  +
|{{item|Mushroom Statue}}
| valign="top" |
 
  +
|{{item|Pickaxe Statue}}
{{inventory
 
  +
|{{item|Pillar Statue}}
|Arcane Rune Wall|{{sc|2}} {{cc|50}}|Random
 
  +
|{{item|Pot Statue}}
|Gi|{{gc|2}}|Random
 
  +
|-
|Magic Hat|{{gc|3}}|Random
 
  +
|{{item|Potion Statue}}
|Fancy Dishes|{{sc|20}}|Random
 
  +
|{{item|Reaper Statue}}
|Kimono|{{gc|1}}|Random
 
  +
|{{item|Shield Statue}}
|Crimson Cloak|{{gc|5}}|Random
 
|Fez|{{gc|3}} {{sc|50}}|Random
+
|{{item|Spear Statue}}
  +
|-
|Katana|{{gc|2}} {{sc|50}}|Random
 
  +
|{{item|Sunflower Statue}}
|Revolver|{{gc|10}}|Random after smashing a<br />[[Shadow Orb]] or [[Crimson Heart]]
 
  +
|{{item|Sword Statue}}
|Portable Cement Mixer|{{gc|10}}|Random
 
  +
|{{item|Tree Statue}}
|Dynasty Wood|{{cc|50}}|Random
 
  +
|{{item|Woman Statue}}
|Red Dynasty Shingles|{{cc|50}}|When selling Dynasty wood
 
  +
|-
|Blue Dynasty Shingles|{{cc|50}}|When selling Dynasty wood
 
  +
|{{item|Lihzahrd Statue}}
|Sitting Duck's Fishing Pole|{{gc|35}}|Random
 
  +
|{{item|Lihzahrd Guardian Statue}}
|Zebra Skin|{{gc|1}}|Random
 
  +
|{{item|Lihzahrd Watcher Statue}}
|Leopard Skin|{{gc|1}}|Random
 
|Tiger Skin|{{gc|1}}|Random
 
}}
 
 
|}
 
|}
  +
|[[File:Placed Statues (Decorative).png|right|frame|All placed decorative statues.]]
  +
|}
  +
{{collapse bottom}}
   
== Notes ==
+
== Text Statues ==
  +
These are crafted at the [[Heavy Work Bench]] for 50 [[Stone]] each.
* The actual "roll" to spawn the Traveling Merchant is not performed once-per-day as a [[Goblin Invasion]] or other [[Event]] is determined. Rather, the roll is performed once per in-game second for the first half of each [[day]]. There are 60 in-game seconds per 1 real-world second.
 
** For each in-game second of the first half of each day (4:30am - 12:00pm = 7.5 hours = 27,000 seconds), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a: 1 - (107,999 / 108,000)<sup>27,000</sup> = 0.2212 ≈ '''22%''' chance of arriving each day.
 
* The Traveling Merchant departs by simply disappearing while off screen. If the player keeps him on-screen during the time when he would normally depart, he will remain until he is off screen again.
 
*If you are standing where the Traveling Merchant spawns, you will notice that he falls from the sky.
 
   
  +
{{collapse top}}
== Quotes ==
 
  +
{|
* "Combination hookah and coffee maker! Also makes julienne fries!"
 
  +
|
* "Meet me behind [Name of Guide]'s house in about three hours, I think I have something you will find very appealing."
 
  +
{| class="terraria"
* "A thrift shop? No, I only selling the highest quality items on the market."
 
  +
| width=190px | [[File:'A' Statue.png]] 'A' Statue
* "I don't refund for "buyer's remorse..." Or for any other reason, really."
 
  +
| width=190px | [[File:'B' Statue.png]] 'B' Statue
* "I only sell what I can get. [Name of Clothier] keeps hounding me for exotic clothing." (Only if Clothier is present)
 
  +
| width=190px | [[File:'C' Statue.png]] 'C' Statue
* "If you're looking for junk, you've come to the wrong place."
 
  +
| width=190px | [[File:'D' Statue.png]] 'D' Statue
* "I sell wares from places that might not even exist!"
 
  +
|-
* "That [Name of Merchant], he really has no appreciation for a really good deal." (Only if Merchant is present)
 
  +
| [[File:'E' Statue.png]] 'E' Statue
* "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!"
 
  +
| [[File:'F' Statue.png]] 'F' Statue
* "Come and have a look! One pound fish! Very very good! One pound fish!"
 
  +
| [[File:'G' Statue.png]] 'G' Statue
* "Buy now, and get free shipping!"
 
  +
| [[File:'H' Statue.png]] 'H' Statue
* "You want two penny farthings!? Make it one and we have a deal."
 
  +
|-
  +
| [[File:'I' Statue.png]] 'I' Statue
  +
| [[File:'J' Statue.png]] 'J' Statue
  +
| [[File:'K' Statue.png]] 'K' Statue
  +
| [[File:'L' Statue.png]] 'L' Statue
  +
|-
  +
| [[File:'M' Statue.png]] 'M' Statue
  +
| [[File:'N' Statue.png]] 'N' Statue
  +
| [[File:'O' Statue.png]] 'O' Statue
  +
| [[File:'P' Statue.png]] 'P' Statue
  +
|-
  +
| [[File:'Q' Statue.png]] 'Q' Statue
  +
| [[File:'R' Statue.png]] 'R' Statue
  +
| [[File:'S' Statue.png]] 'S' Statue
  +
| [[File:'T' Statue.png]] 'T' Statue
  +
|-
  +
| [[File:'U' Statue.png]] 'U' Statue
  +
| [[File:'V' Statue.png]] 'V' Statue
  +
| [[File:'W' Statue.png]] 'W' Statue
  +
| [[File:'X' Statue.png]] 'X' Statue
  +
|-
  +
| [[File:'Y' Statue.png]] 'Y' Statue
  +
| [[File:'Z' Statue.png]] 'Z' Statue
  +
| [[File:'0' Statue.png]] '0' Statue
  +
| [[File:'1' Statue.png]] '1' Statue
  +
|-
  +
| [[File:'2' Statue.png]] '2' Statue
  +
| [[File:'3' Statue.png]] '3' Statue
  +
| [[File:'4' Statue.png]] '4' Statue
  +
| [[File:'5' Statue.png]] '5' Statue
  +
|-
  +
| [[File:'6' Statue.png]] '6' Statue
  +
| [[File:'7' Statue.png]] '7' Statue
  +
| [[File:'8' Statue.png]] '8' Statue
  +
| [[File:'9' Statue.png]] '9' Statue
  +
|}
  +
|[[File:Placed Statues (Text).png|right|frame|All placed text statues.]]
  +
|}
  +
{{collapse bottom}}
   
== Names ==
+
== Spawn limits ==
  +
[[File:Statue Spawn Limit Diagram (small).png|right|frame|Entities within range count towards spawn limit.]]
The travelling merchant may have any of the following names:
 
{{/Names}}
 
   
  +
Activation of a spawning statue will ''not'' produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is square, centered on the statue's spawning point.
== Trivia ==
 
* The British spelling, "Trave'''ll'''ing Merchant", is used in-game, whereas other spellings in Terraria seem to follow American form.
 
* Many of the things he sells are of Asian origin, many from the Qin Dynasty.
 
*The name Willy is most likely a reference to the play, "The Death of a Salesman", by Arthur Miller, where the main character is named Willy Loman and is a travelling salesman.
 
   
  +
{| class="terraria"
=== Quotes ===
 
  +
|-
* "[https://www.youtube.com/watch?v=wjOICzkO0tU Combination hookah and coffee maker. Also makes julienne fries!]" is taken from Disney's ''[[wikipedia:Aladdin (1992 Disney film)|Aladdin]]''.
 
  +
! rowspan="2" style="padding:0 15px; line-height:20px" | Spawn Limit
* One of his quotes is a reference to a man who yells "One pound fish!" to sell fish, popularized by the song "One Pound Fish".
 
  +
! colspan="2" style="padding:0 15px; background-color:#D1E6F1;" | Distance (D) to Range Boundary
* He returns to the running gag of the [[Angel Statue]] having some supposed function, possibly a ''Doctor Who'' reference.
 
  +
|-
  +
! style="padding:0 15px;" | Enemy and Critter Statues
  +
! style="padding:0 15px;" | Item Statues
  +
|-
  +
| align="center" | 3 || 12.5 tiles (200 pixels) || 18.75 tiles (300 pixels)
  +
|-
  +
| align="center" | 6 || 37.5 tiles (600 pixels) || 50 tiles (800 pixels)
  +
|-
  +
| align="center" | 10
  +
| colspan="2" align="center" | Anywhere in the world
  +
|}
   
  +
* ''Example:'' A new [[Bunny]] will not be spawned by an activated [[Bunny Statue]] if 3 or more Bunnies already exist within a 200 pixel radius.
== History ==
 
{{history|1.2.4.1|Now sells animal skins.}}
 
{{history|1.2.4|Fixed issue where [[Scorpion]]s worked with [[King Statue]] and Traveling Merchant did not.}}
 
{{history|1.2.3.1|The Traveling Merchant can no longer spawn in [[lava]]. Fixed bug where [[Queen Statue|Queen]]/[[King Statue]]s didn't teleport [[Stylist]] and travelling merchant respectively.}}
 
{{history|1.2.3|Introduced.}}
 
   
  +
All statues (even those that appear shorter) have a footprint of 6 tiles (2 wide, 3 tall). Each of these 6 tiles could be used as a wire input. Since 1.3 update, each input shares cool down period with each other after activation. During an input's cooldown, activations from any trigger devices (switches, timers, pressure plates) will be ignored. For enemy & critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a far longer 10 second cooldown.
[[ru:Странствующий торговец]]
 
   
  +
Creatures spawned by Fish and Bunny Statues during a [[Blood Moon]] will immediately become corrupted. [[Corrupt Goldfish]] and [[Corrupt Bunny]] enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during a rainstorm. Another exception is the [[Bomb Statue]], since [[Bombs]] may group together into stacks of up to 100 and each stack counts as a single item.
{{Master Template Characters
 
  +
| show-npc = yes
 
  +
== Notes ==
  +
* {{mobile icon}} Heart Statues may appear inside a wooden chest in [[Heart Shrine]]s.
  +
* With a single [[wire]] color, up to three independent 1-second [[timer]]s can be wired per statue, for three spawns per second each.(Not working as of March 11, 2016.) With all three wire colors, all six tiles of a statue can be connected to separate timers, for a possible six spawns per second. Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (eg. if [[lava]] or a continually activated [[trap]] is used, as in the image to the right), each activation will successfully spawn an enemy. {{verify}}
  +
* Connecting two or three 1-second timers to the same tile using multiple wire colors results in more spawns, though timing for the activation of the timer is required. The timers can override each other if their intervals are too close together. However, it is possible to activate all six blocks of a statue for six spawns per second with only two one-second timers if you use all three colors of wire. {{verify}}
  +
* Spawned enemies will not drop items that are specific to a particular biome or event. There is one exception: during a [[Blood Moon]], [[Corrupt Bunnies]] can drop [[Bunny Hood]], and {{mobile icon}}{{console icon}} both Corrupt Bunnies and [[Corrupt Goldfish]] can drop the [[KO Cannon]]{{verify}}.
  +
* Both [[Corrupt Bunny|Corrupt Bunnies]] and [[Corrupt Goldfish]] do not have any limits on spawning; thus, during a [[Blood Moon]], it is possible to have hundreds of corrupt bunnies from statues, making this a good way to farm for the [[KO Cannon]]{{verify}} ({{console icon}} {{mobile icon}}) or [[Bunny Hood|Bunny Hoods]].
  +
  +
== Tips ==
  +
* {{desktop icon}} {{mobile icon}} [[Bunnies]] can be crafted into [[Explosive Bunny|Explosive Bunnies]] (which would cost {{sc|35}} if purchased from the [[Pirate]] NPC).
  +
* {{console icon}}{{mobile icon}} One way to make money or grind for [[Ectoplasm]] is to put a [[Chest Statue|Chest Statue]] or [[Shark Statue]] in the dungeon after [[Plantera]] has been defeated. Since only enemies with about 100 health have a chance (6.67%) of spawning a [[Dungeon Spirit]] (drop 1-2 [[Ectoplasm]], {{sc|50}} each).
  +
* The most valuable statue in terms of rare drops is the [[Jellyfish Statue]] ({{gc|1}} per [[Jellyfish Necklace]]).
  +
* The [[Metal Detector]] can help find statues. It can find [[Underground Cabin]]s (by detecting the [[chest]] within), where statues often spawn. Note that [[Life Crystal]] has higher priority over chests.
  +
  +
== Trivia ==
  +
* Before the [[1.1]] update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby [[NPC]]s will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a [[Zapinator]], [[Soul Scythe]], [[Scythe]], or [[Icemourne]] with an Inventory Editor, it will become an Angel Statue.
  +
* The Angel Statue is listed to have 5 separate item IDs, but all 5 different statues will stack upon one another in your inventory.
  +
* The Pillar Statue is the only statue that doesn't have a base.
  +
* Since 1.3.0.1 update, the Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.
  +
* The Armor Statue is useless. You cannot put armor on it to decorate it.
  +
  +
== History ==
  +
{{history|1.3.1|
  +
**More statues added.
  +
**Critters generated by statues can no longer be captured in bug nets.
 
}}
 
}}
  +
{{history|1.3.0.1|
  +
**Skeleton Statues can generate as part of Statue traps.
  +
**Chest Statues can now be found in generated houses in Underground Deserts.
  +
**Each of the 6 tiles of a functional statue now has the same cooldown, preventing the use of multiple [[Timer]]s to spawn six times as many monsters or items.
  +
**[[Mimic]]s and [[Shark]]s spawned by statues placed in the post-Plantera [[Dungeon]] no longer have a chance to spawn [[Dungeon Spirit]]s.
  +
**Fixed bug where [[KO Cannon]] could drop from statue-spawned monsters.
  +
**Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended.
  +
**Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
  +
}}
  +
{{history|1.2.4|Added Shark Statue and letter and number statues.}}
  +
{{history|1.2.3.1|
  +
**The King Statue now correctly summons the [[Traveling Merchant]].
  +
**The Queen Statue now correctly summons the [[Stylist]].
  +
}}
  +
{{history|1.2.0.3|
  +
**The [[Lucky Coin]] no longer causes statue-spawned monsters to drop coins.
  +
**The King Statue and Queen Statue now correctly summon new NPCs.
  +
}}
  +
{{history|1.2.0.2|
  +
**Hardmode summon items will no longer drop from monsters that have been spawned from statues.
  +
**Statues will no longer spawn on [[Thin Ice]].
  +
}}
  +
{{history|1.2|Added three new Statues, found in the [[Jungle Temple]]. Now require a Picksaw to be harvested. Corrupt Goldfish and Bunnies spawned from Statues no longer drop money.}}
  +
{{history|1.1.1|Statues no longer turn into Armor Statues when they are smashed from the top.}}
  +
{{history|1.1|All other statues introduced.}}
  +
{{history|Pre-Release|Angel Statue introduced. Could not be placed or sold for any money.}}
  +
  +
{{Master Template Furniture
  +
| show-other = yes
  +
}}
  +
  +
[[Category:Mechanism items]]
  +
[[fr:Statue]]
  +
{{translation project}}

Revision as of 16:26, 27 May 2016

Statues
  • [[File:Heart Statue   Skeleton Statue   Boomerang Statue   'A' Statue|Statues item sprite|link=]]
Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (2 wide × 3 high)
Use time14 (Very fast)
Rarity0
Sell60
  • Internal Item ID: 52, 438-478, 1152-1154, 2672 (Deco/functional), 2702-2737 (Text)
  • Internal Tile ID: 105 (Normal), 337 (Text), 349 (Mushroom)

Statues are furniture items. There are a total of 109 different statues - 31 decoration statues, 36 text and numerical statues and 42 functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins, and Cavern level), though Angel Statues appear in Chests. Like all furniture, a pickaxe is used to free and collect them.

Quick Answers

What is the average number of items the Traveling Merchant sells in Terraria? toggle section
The Traveling Merchant in Terraria sells an average of 5.47 to 5.97 items per visit. This number can be increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel.
Provided by: Fandom
What conditions must be met for the Traveling Merchant to spawn in Terraria? toggle section
In Terraria, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He despawns if the world is vacated any time after he spawns. It's important to note that he leaves the same day at 6:00 PM, but can only do so once he is off-screen. If you're wondering how to get the traveling merchant to spawn, it's mostly a matter of luck and time in the game!
Provided by: Fandom
How does the Peddler's Satchel affect the Traveling Merchant's inventory in Terraria? toggle section
In Terraria, the Peddler's Satchel is a consumable item that has a significant impact on the Traveling Merchant's inventory. When used, it permanently increases the number of items that the Traveling Merchant sells at any given time. This means you'll have a wider variety of items to choose from whenever the wandering merchant visits your town. It's a handy tool for those looking to maximize their shopping options with the traveling trader.
Provided by: Fandom
What is the difference between the Traveling Merchant and other NPCs in Terraria? toggle section
The Traveling Merchant in Terraria is a unique NPC vendor who randomly visits the player's town for one day. Unlike other NPCs, his inventory is randomized and different every visit, selling a varying number of items. He also requires at least 2 other NPCs to be present in order for him to spawn. Other NPCs, like the Merchant, have fixed inventories and spawn under different conditions, such as having an empty house and players having more than 50 between them in their inventories.
Provided by: Fandom
How often does the Traveling Merchant visit the player's town in Terraria? toggle section
In Terraria, the Traveling Merchant has a 22.12% chance of visiting the player's town each day. He appears at a random time between 4:30 AM and 12:00 PM and leaves the same day at 6:00 PM. However, he can only leave once he is off-screen. If the world is vacated any time after he spawns, he will despawn. The chances of him visiting are always the same, regardless of whether the player is sleeping or not.
Provided by: Fandom

Functional statues

Placed Statues (Functional)

All placed functional statues.

These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. For more information on wiring, go here. Statue-spawned enemies don't drop coins. They do generally drop their other usual items, with the exception of the Mimic, which will only drop its banner after the designated amount of kills. Critters spawned from statues cannot be caught with the Bug Net; attempting to do so will cause the critter to disappear in a puff of smoke. See spawn limits (below) for limitations that apply to functional statues.

Spawn Enemies
Statue Enemy Notes
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
  • Spawned Mimics resemble the appropriate Chest type for the current biome.
  • Chest Statues can still spawn Mimics pre-Hardmode.
  • Mimics spawned via the statue will not drop loot.
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
  • Sharks will only spawn if the area around the statue is at least 6 blocks wide and 3 blocks high.
  • Drops Shark Fins and Diving Helmet.
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
  • Uses to create Gel farm.
  • Very rare drop Slime Staff.
  • Useful for creating an invulnerability mechanism to shield against heavy damage attacks.
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c (Expert mode variant)
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c (Any)
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c (Expert mode variant)
Template:Il2cn Template:Il2c
Spawn Critters
Statue Critter Notes
Template:Il2cn Template:Il2c
Template:Il2cn Grubby
Sluggy
Buggy
Grubby
Sluggy
Buggy
Template:Il2cn Template:Il2c
Template:Il2cn Julia Butterfly Butterfly (Any)
Template:Il2cn Duck
Mallard Duck
Duck
Mallard Duck
Template:Il2cn Firefly
Lightning Bug
Firefly
Lightning Bug
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Snail
Glowing Snail
Snail (80%)
Glowing Snail (20%)
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Teleport NPC
Statue Effect
Template:Il2cn Teleports a random male
NPC to the statue's location
Template:Il2cn Teleports a random female
NPC to the statue's location
These can only summon NPCs that are currently alive and have been rescued.
Drop Items
Statue Drops
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Template:Il2cn Template:Il2c
Decorative
Statue Effect
Mushroom Statue activation and deaction Animated Template:Il2cn Emits blue glow similar to Mushroom Grass
(not a valid light source for NPC houses)

Decorative statues

Decorative Statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in Chests.

  • Text Statues

    These are crafted at the Heavy Work Bench for 50 Stone each.

  • 'A' Statue 'A' Statue 'B' Statue 'B' Statue 'C' Statue 'C' Statue 'D' Statue 'D' Statue
    'E' Statue 'E' Statue 'F' Statue 'F' Statue 'G' Statue 'G' Statue 'H' Statue 'H' Statue
    'I' Statue 'I' Statue 'J' Statue 'J' Statue 'K' Statue 'K' Statue 'L' Statue 'L' Statue
    'M' Statue 'M' Statue 'N' Statue 'N' Statue 'O' Statue 'O' Statue 'P' Statue 'P' Statue
    'Q' Statue 'Q' Statue 'R' Statue 'R' Statue 'S' Statue 'S' Statue 'T' Statue 'T' Statue
    'U' Statue 'U' Statue 'V' Statue 'V' Statue 'W' Statue 'W' Statue 'X' Statue 'X' Statue
    'Y' Statue 'Y' Statue 'Z' Statue 'Z' Statue '0' Statue '0' Statue '1' Statue '1' Statue
    '2' Statue '2' Statue '3' Statue '3' Statue '4' Statue '4' Statue '5' Statue '5' Statue
    '6' Statue '6' Statue '7' Statue '7' Statue '8' Statue '8' Statue '9' Statue '9' Statue
    File:Placed Statues (Text).png

    All placed text statues.

  • Spawn limits

    Statue Spawn Limit Diagram (small)

    Entities within range count towards spawn limit.

    Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is square, centered on the statue's spawning point.

    Spawn Limit Distance (D) to Range Boundary
    Enemy and Critter Statues Item Statues
    3 12.5 tiles (200 pixels) 18.75 tiles (300 pixels)
    6 37.5 tiles (600 pixels) 50 tiles (800 pixels)
    10 Anywhere in the world
    • Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200 pixel radius.

    All statues (even those that appear shorter) have a footprint of 6 tiles (2 wide, 3 tall). Each of these 6 tiles could be used as a wire input. Since 1.3 update, each input shares cool down period with each other after activation. During an input's cooldown, activations from any trigger devices (switches, timers, pressure plates) will be ignored. For enemy & critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a far longer 10 second cooldown.

    Creatures spawned by Fish and Bunny Statues during a Blood Moon will immediately become corrupted. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during a rainstorm. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 100 and each stack counts as a single item.

    Notes

    • Template:Mobile icon Heart Statues may appear inside a wooden chest in Heart Shrines.
    • With a single wire color, up to three independent 1-second timers can be wired per statue, for three spawns per second each.(Not working as of March 11, 2016.) With all three wire colors, all six tiles of a statue can be connected to separate timers, for a possible six spawns per second. Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (eg. if lava or a continually activated trap is used, as in the image to the right), each activation will successfully spawn an enemy. Verify
    • Connecting two or three 1-second timers to the same tile using multiple wire colors results in more spawns, though timing for the activation of the timer is required. The timers can override each other if their intervals are too close together. However, it is possible to activate all six blocks of a statue for six spawns per second with only two one-second timers if you use all three colors of wire. Verify
    • Spawned enemies will not drop items that are specific to a particular biome or event. There is one exception: during a Blood Moon, Corrupt Bunnies can drop Bunny Hood, and Template:Mobile iconTemplate:Console icon both Corrupt Bunnies and Corrupt Goldfish can drop the KO CannonVerify.
    • Both Corrupt Bunnies and Corrupt Goldfish do not have any limits on spawning; thus, during a Blood Moon, it is possible to have hundreds of corrupt bunnies from statues, making this a good way to farm for the KO CannonVerify (Template:Console icon Template:Mobile icon) or Bunny Hoods.

    Tips

    Trivia

    • Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a Zapinator, Soul Scythe, Scythe, or Icemourne with an Inventory Editor, it will become an Angel Statue.
    • The Angel Statue is listed to have 5 separate item IDs, but all 5 different statues will stack upon one another in your inventory.
    • The Pillar Statue is the only statue that doesn't have a base.
    • Since 1.3.0.1 update, the Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.
    • The Armor Statue is useless. You cannot put armor on it to decorate it.

    History

    • 1.3.1:
      • More statues added.
      • Critters generated by statues can no longer be captured in bug nets.
    • 1.3.0.1:
      • Skeleton Statues can generate as part of Statue traps.
      • Chest Statues can now be found in generated houses in Underground Deserts.
      • Each of the 6 tiles of a functional statue now has the same cooldown, preventing the use of multiple Timers to spawn six times as many monsters or items.
      • Mimics and Sharks spawned by statues placed in the post-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
      • Fixed bug where KO Cannon could drop from statue-spawned monsters.
      • Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended.
      • Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
    • 1.2.4: Added Shark Statue and letter and number statues.
    • 1.2.0.3:
      • The Lucky Coin no longer causes statue-spawned monsters to drop coins.
      • The King Statue and Queen Statue now correctly summon new NPCs.
    • 1.2.0.2:
      • Hardmode summon items will no longer drop from monsters that have been spawned from statues.
      • Statues will no longer spawn on Thin Ice.
    • 1.2: Added three new Statues, found in the Jungle Temple. Now require a Picksaw to be harvested. Corrupt Goldfish and Bunnies spawned from Statues no longer drop money.
    • 1.1.1: Statues no longer turn into Armor Statues when they are smashed from the top.
    • 1.1: All other statues introduced.
    • Pre-Release: Angel Statue introduced. Could not be placed or sold for any money.

    Template:Translation project