Chests are storage items that hold up to 40 item stacks in rows of 10x4. They can only be freed and picked up when empty, which is done using a Pickaxe. It is impossible to destroy the blocks underneath the chest while it still has items in it.
In addition to being craftable, chests also occur naturally in random map locations and contain various loot.
Natural Chests
Type | Found In | Notes | |
---|---|---|---|
Template:Il2c | Surface | Basic crafted Chest. See below for loot. | |
Template:Il2c | Underground (unlocked) Dungeon (locked) |
Locked Golden Chests require one Gold Key each. | |
Template:Il2c | Snow Biomes | ||
Template:Il2c | Oceans and, rarely, other water bodies | ||
Template:Il2c | Living Trees | ||
Template:Il2c | Jungle Shrines | ||
Template:Il2c | Spider Nests | ||
Template:Il2c | Floating Islands | ||
Template:Il2c | Underworld | Requires the Shadow Key. | |
Biome Chest | Dungeon | Requires one Biome Key each. | |
Template:Il2c | Lihzahrd Temple |
Notes
- Before opening a chest outside of a dungeon in a hardmode world, it would be advisable to use a ranged weapon on it. If the chest is really a mimic, it will take damage and start chasing the player.
Craftable Chests
- All crafted Chests can be sold for 1, except: The Dynasty Chest, Steampunk Chest, and Honey Chest, which all sell for 5; and the Glass Chest, which sells for 60.
Template:Crafts top
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Surface loot
Ordinary Chests that occur naturally on the Surface contain various loot that the player can take and place in their own inventory. Each chest contains a single "rare item" and an assortment of randomly chosen common items.
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Bugs
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History
- 1.2.4.1:
- Biome Chests have recipes.
- Right-clicking to open a chest, Piggy Bank or Safe will no longer pick up an item from the stack where the cursor is.
- Added Glass Chest.
- 1.2.4: Fixed the crash when a chest is placed above but not directly on a Boulder.
- Added more chests.
- 1.2.3.1:
- Fixed a bug where Chests could not be placed on 2x1 tiles. There had to be a solid tile to the right of the chest to place it.
- Fixed bug where opening a chest with a sign open would lock the inventory.
- Fixed the problem with altars/pots/chests spawning in bugged conditions.
- Chests should no longer lose their names in multiplayer.
- 1.2.3:
- Shadewood, ebonwood, rich mahogany and pearlwood sprites updated.
- Added more chests.
- Placed chests can now be renamed. Hovering the mouse cursor over a renamed chest will show its name. The default chest is shown for ANY chest (even ones that were renamed) called "Chest".
- Boulders with Chests on them no longer crash the game if the boulder is hit.
- Fixed bug where chests could be placed in bad positions (e.g. ice blocks or sloped tiles in worldgen).
- Fixed a crash when you destroy a teleporter with a chest on top.
- 1.2.1.2: Opening a chest can no longer grab items from it automatically on a small screen.
- 1.2.0.3: People playing on small screens should no longer auto equip an item from a chest or pick it up.
- 1.2:
- Now broken with a pickaxe.
- All chests have doubled capacity
- Music box/chest duplicating no longer works.
- Active blocks will no longer become inactive with a chest on them.
- Chests now have larger loot tables.
- 1.0.6.1: No longer contain stacks of empty item.
- 1.0.6: All wooden Chests generated in the Dungeon now contain Golden Keys, needed to open the locked Gold Chests.
- 1.0.5:
- Chests now spawn on the Surface, containing items to help new players survive.
- Chests now contain loot based on the level they spawn in.
- Most of the pre-generated chests replaced with Gold Chests.
- 1.0.1: Sand directly under a chest no longer falls due to gravity.
- Pre-Release: Introduced.