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"''The stone-faced ritualistic idol of the lihzahrdian tribe''..."{{npc infobox
{{npc infobox
 
  +
| image2 = Golem second form.png
| width = 27em
 
  +
| type = Boss
| imagealt = <div style="margin:5px 0">{{mirror|[[File:Guide.png]]}} {{mirror|[[File:Merchant.png]]}}[[File:Nurse.png]][[File:Painter.png]] [[File:Dye Trader.png]] [[File:Party Girl.png]] [[File:Angler.png]] [[File:Stylist.png|28px]] <br style="margin-bottom:20px" />{{mirror|[[File:Demolitionist.png]]}} {{mirror|[[File:Dryad.png]]}} {{mirror|[[File:Arms Dealer.png]]}} [[File:Goblin Tinkerer.png]] [[File:Witch Doctor.png|42px]] [[File:Clothier.png]] [[File:Mechanic.png]] [[File:Tax_Collector.png|33px]]<br style="margin-bottom:20px" />[[File:Pirate.png]] [[File:Truffle.png|27px]] [[File:Wizard.png|29px]] [[File:Steampunker.png]] [[File:Cyborg.png]] [[File:Santa Claus.png]] [[File:Traveling Merchant.png|25px]] [[File:Old Man.png]] [[File:Skeleton_Merchant.png|37px]]</div>
 
  +
| environment = Jungle Temple
| type = Town
 
| life = 250
+
| ai = Golem Body AI
  +
| life = 39000 / {{expert|58500}}<br>16000 / {{expert|24000}} (head)<br>9000 / {{expert|13500}} (body)<br> 7000 / {{expert|10500}} (each fist)
| defense = 15
 
  +
| Stynger|1|12.5%
| knockback = 50
 
  +
| Stynger Bolt|60-99
}}
 
  +
* only when Stynger drops|100%
:''For a complete list of NPC names, see [[NPC names]].''
 
  +
| Possessed Hatchet|1|12.5%
An '''NPC''' ('''N'''on-'''P'''layer '''C'''haracter) is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and using the {{key|open}} button on them. Most NPCs are vendors, selling [[items]] to players in exchange for [[coins]], and can be sold items by a player in order to obtain coins. Most NPCs also have an attack method, which they will use to defend themselves against [[enemies]] in the vicinity. Some NPCs also perform other functions.
 
  +
| Sun Stone|1|12.5%
  +
| Eye of the Golem|1|12.5%
  +
| Picksaw|1|12.5%
  +
| Heat Ray|1|12.5%
  +
| Staff of Earth|1|12.5%
  +
| Golem Fist|1|12.5%
  +
| Golem Trophy|1|10%
  +
| Greater Healing Potion|5-15|100%
  +
| Beetle Husk|4-8 {{pc icon}} {{Console icon}}|100%
  +
| Golem Mask|{{pc icon}} {{Console icon}}|14.29%
  +
| Treasure Bag (Golem)|in [[Expert Mode]] only|{{expert|100%}}
  +
| money = {{gc|15}}
  +
}}
   
  +
'''Golem''' is a [[Hardmode]], post-[[Plantera]] [[boss]] found in the [[Jungle Temple]]. In its first form, Golem has three target areas: its head and its two hands. After its head is defeated, it detaches and Golem enters its second stage. Its target area then becomes its body.
Most NPCs are "[[Town]]" NPCs, appearing after various milestones are achieved in game advancement (details below). They move into structures the player must generally build, known as [[House]]s, which are generally required for Town NPCs to remain available.
 
   
  +
Defeating Golem allows [[Cultist]]s to spawn at the [[Dungeon]]'s entrance. [[Martian Probe]]s which can summon the [[Martian Madness]] event will also spawn randomly.
Town NPCs that have moved into Houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("Towns" or "[[Guide:Base|Base]]s") with several integrated Houses, to serve as their safe haven. These reductions are usually overridden by special [[Events]] like the [[Blood Moon]] or [[Goblin Invasion]], during which spawn rates return to normal, or are elevated, and enemies will once again attack players and NPCs in the area.
 
   
  +
== Summoning ==
Town NPCs generally walk around during the day, occasionally sitting in [[Chair]]s and "talking" to each other, or to the player (shown by mouth movement and speech bubbles). They remain still in their assigned Houses at night. NPCs have limited [[health]] and can take damage and ultimately die from enemies, [[Trap]]s, or [[Lava]], though they cannot be attacked by players (outside of special [[Voodoo Doll]] accessories or [[Rotten Egg]]s). Their health regenerates over time, and if killed, they will also respawn following a delay, as long as a suitable vacant House is still available.
 
  +
Golem is summoned by right-clicking the [[Lihzahrd Altar]], located in the final [[Jungle Temple]] chamber, while at least one [[Lihzahrd Power Cell]] is in the player's inventory. Golem will spawn in directly above the Altar. One Lihzahrd Power Cell is contained within each of the Jungle Temple's [[Lihzahrd Chest]]s, and can be dropped rarely by [[Lihzahrd]] enemies.
   
  +
== Behavior ==
There are currently 22 Town NPCs, 7 of whom can only appear in [[Hardmode]]. An additional 3 NPCs can be encountered that don't move into Houses.
 
  +
Golem's main body cannot move through [[block]]s, but its laser attack can. Its stone head can also travel through blocks once it detaches in the second stage. On console versions, the stone head cannot pass through blocks once detached, allowing players to trap it by placing blocks.
   
== Housing ==
+
=== First form ===
  +
Golem will shoot ricocheting fireballs, attack with its fists that extend from chains, and jump around. These increase in frequency as each part takes more damage: When the fists are damaged, they will attack more often; when the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.
Town NPCs require a suitable, vacant [[House]]. A House is a confined room enclosed by a frame of [[block]]s (4 high 10 long), along with a table and chair. Certain types of furniture are required, as well as certain room dimensions (see [[House]] for full details). Houses must not be located near [[Corruption]] or [[Crimson]], and if those spread too close to an occupied House, the NPC living there may move out.
 
   
  +
* When the head falls below half health (8000), all previous attacks continue, but the head will begin to fire lasers that can travel through blocks. It fires more rapidly as it takes more damage and the fists will not retract upon being damaged with a weapon.
Town NPCs' home assignments can be re-arranged using [[NPC Flag]]s from the [[Housing Menu]], where you can also check whether a room is a suitable House.
 
   
  +
=== Second form ===
The [[Guide]] and [[Old Man]] are unique in that they always spawn upon creating a world. The Guide will also move into the first [[House]] you build. If he dies, he will need a proper House to respawn. The Old Man does not move into a House, but always appears near the [[Dungeon]]'s entrance, and respawns the following day if killed.
 
  +
When Golem's stone head has taken full damage, it detaches to reveal its "true" form. It's body (9000 health) becomes the target. If the arms have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around.
   
  +
The stone head is invulnerable to attacks and will fly around with the ability to travel through blocks. It will fire lasers that can also travel through blocks, and shoot ricocheting fireballs. Both fireballs and lasers are fired more frequently as the body takes more damage. Once the body drops to 0 health, the stone head and any surviving arms will also die. The Golem will always drop one of the first 8 items (not counting [[Stynger Bolt]]).
If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored. If killed, the NPC will respawn again whenever a new House becomes available.
 
 
== Buying and Selling ==
 
Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button will allow the player to buy an item in bulk, so long as the item is stackable. The buy speed increases the longer the right-click button is held. Certain NPC's will sell [[Biome-specific items]] if their House is located within a specific biome.
 
 
All NPC vendors can also be used to sell your unwanted or surplus items to gain coins, simply by placing your unwanted item(s) in their inventory. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as [[Dirt]] or [[Wood]] have no value). Hovering over your item while the NPC's inventory is open will show its sell value. Should you change your mind about a sale, sold items can be taken back in exchange for the amount you sold them for, as long you haven't yet closed the NPC's inventory screen. This does '''not''' hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.
 
 
All NPC vendors buy and sell at the same price.
 
 
You can decrease prices of some items if you use a [[Discount Card]], which is a rare drop from the Pirate Invasion.
 
 
== Town NPCs ==
 
Listed in the order in which they are likely to be acquired.
 
 
=== Pre-Hardmode ===
 
{|class="terraria lined"
 
 
!colspan=2|Name !! Acquired When !! Description !! Drops !! Drop Rate !! Weapon
 
   
  +
== Parts ==
  +
{|
  +
|- style="vertical-align:bottom"
  +
|{{npc infobox
  +
| name = Golem Head
  +
| ai = Golem Head AI
  +
| damage = 64 / {{expert|102}} (melee)<br>36-58 / {{expert|72-116}} (fireball depending on health)<br>56 / {{expert|112}} (laser)
  +
| life = 16000 / {{expert|24000}}
  +
| defense = 20
  +
| knockback = 100
  +
| id = 246
  +
}}
  +
|{{npc infobox
  +
| name = Golem Body
  +
| image = Golem_True_Head.png
  +
| ai = Golem Body AI
  +
| damage = 72 / {{expert|115}}
  +
| life = 9000 / {{expert|13500}}
  +
| defense = 30
  +
| knockback = 100
  +
| id = 245
  +
}}
 
|-
 
|-
  +
|{{npc infobox
|style="text-align:center;"|[[File:Guidenpc.png|link=Guide]] || [[Guide]] || Starting a new world. || Provides tips, crafting recipes, and a general guide on how to get other NPC's. || {{item link|Green Cap}} (Named Andrew) || 100% || [[Wooden Bow]]
 
  +
| name = Golem Fist
 
  +
| image = Left_Golem_Fist.png
|-
 
  +
| ai = Golem Fist AI
|style="text-align:center;"|[[File:Merchantnpc.png|link=Merchant]] || [[Merchant]]* || All players combined have more than {{sc|50}} in their inventories. || Sells certain basic tools. || || || [[Throwing Knife]]
 
  +
| damage = 59 / {{expert|94}}
 
  +
| life = 7000 / {{expert|10500}}
|-
 
  +
| defense = 28
|style="text-align:center;"|{{mirror|[[File:Nursenpc.png|link=Nurse]]}} || [[Nurse]] || A player has more than 100 health and the [[Merchant]] is already present. || Heals players and cancels [[debuff]]s in exchange for [[coin]]s. || || || [[Poisoned Knife]]
 
  +
| knockback = 0% / {{expert|10}}
 
  +
| id = 247
 
  +
}}
|-
 
  +
|{{npc infobox
| style="text-align:center;" |{{mirror|[[File:Dye Trader.png]]}} || [[Dye Trader]] || A player acquires a [[Dye]] item, or any item used to craft Dye, in addition to either defeating a pre-[[Hardmode]] [[boss]] or acquiring one [[Strange Plant]]. || Sells the [[Dye Vat]] [[crafting station]], and quests for rare plants. || {{item link|Exotic Scimitar}} || 25% || [[Exotic Scimitar]]
 
  +
| name = Golem Fist
 
  +
| image = Right_Golem_Fist.png
|-
 
  +
| ai = Golem Fist AI
|style="text-align:center;"|[[File:Demolitionistnpc.png|link=Demolitionist]] || [[Demolitionist]] || A player has an [[Explosives (class)|explosive]] in their [[inventory]], and the [[Merchant]] is already present || Sells explosive items. || || || [[Grenades]]
 
  +
| damage = 59 / {{expert|94}}
 
  +
| life = 7000 / {{expert|10500}}
|-
 
  +
| defense = 28
|style="text-align:center;"|[[File:Dryadnpc.png|link=Dryad]] || [[Dryad]]* || A [[Boss]] is defeated other than [[King Slime]], [[Lepus]] or [[Wall of Flesh]]. || Sells nature/[[Corruption]]/[[Crimson]] items, and can report the percentage of [[Corruption]]/[[Crimson]] and [[Hallow]] in the world. || || || [[Dryad's Blessing (Buff)|Dryad's Blessing]]
 
  +
| knockback = 0% / {{expert|10}}
 
  +
| id = 248
|-
 
  +
}}
|style="text-align:center;"|[[File:Armsdealernpc.png|link=Arms Dealer]] || [[Arms Dealer]]* || A player has [[bullets]], or a [[guns|gun]] that shoots bullets, in their inventory. || Sells certain guns, bullets, and after the [[Eater of Worlds]] or the [[Brain of Cthulhu]] has been defeated, [[Unholy Arrow]]s. || || || [[Flintlock Pistol]] / [[Minishark]] ([[Hardmode]])
 
 
|-
 
|style="text-align:center;"|{{mirror|[[File:Stylist.png|link=Stylist]]}} || {{pc icon}} [[Stylist]] || Found and spoken to in a [[Spider Nest]]. || Can change your hair style, and sells [[Hair Dye]]s. || {{item link|Stylish Scissors}} || 12.5% || [[Stylish Scissors]]
 
 
|-
 
|style="text-align:center;"|{{mirror|[[File:Painter.png|link=Painter]]}} || [[Painter]]* || After 8 other town NPCs are acquired. || Sells [[paint]]s, painting tools, and [[Painting]]s. || {{item link|Paintball Gun}} || 10% || [[Paintball Gun]]
 
 
|-
 
|style="text-align:center;"|{{mirror|[[File:Angler.png|link=Angler]]}} || {{pc icon}} [[Angler]] || Found and spoken to in an [[Ocean]] Biome. || Gives [[Fishing]] quests. || || || [[Frost Daggerfish]]
 
 
|-
 
|style="text-align:center;"|{{mirror|[[File:Goblin Tinkerer.png|link=Goblin Tinkerer]]}} || [[Goblin Tinkerer]] || Found and spoken to underground after defeating a [[Goblin Invasion]]. || Sells items such as the [[Tinkerer's Workshop]], and can [[reforge]] items. || || || [[Spiky Balls]]
 
 
|-
 
|style="text-align:center;"|{{mirror|[[File:Witch_Doctor.png|link=Witch Doctor]]}} || [[Witch Doctor]]* || [[Queen Bee]] is defeated. || Sells the [[Blowgun]], the [[Imbuing Station]], [[Summon weapons|summoner]] equipment and [[Fountain]]s. || || || [[Blowgun]]
 
 
|-
 
|style="text-align:center;"|{{mirror|[[File:Clothier.png|link=Clothier]]}} || [[Clothier]]* || [[Skeletron]] is defeated. || Sells some [[Vanity item]]s, including the [[Familiar clothes]]. || {{item link|Red Hat}} || 100% || [[Book of Skulls|Book Of Skulls]] (Shadowflame variant)
 
 
|-
 
|style="text-align:center;"| {{mirror|[[File:Mechanic.png|link=Mechanic]]}} || [[Mechanic]] || Found and spoken to in the [[Dungeon]]. || Sells the [[Wrench]], [[Wire]], and other [[Mechanism]]-related items, in addition to the [[Mechanic's Rod]] under certain conditions. || || || [[Wrench]] (thrown)
 
 
|-
 
|style="text-align:center;"|{{mirror|[[File:Party Girl.png|link=Party Girl]]}} || [[Party Girl]] || Chance of spawning after acquiring 12 town NPCs. || Sells items that create colorful visual effects, such as the [[Bubble Machine]], [[Confetti Gun]], and fireworks. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a random chance of re-spawning each dawn. || {{item link|Happy Grenade}} (30-60) || 25% || [[Confetti Gun]], [[Happy Grenade]]
 
 
 
|}
 
|}
   
  +
== Aftermath ==
* *Sells additional items during [[Halloween]], [[Christmas]], and during the [[Blood Moon]] Event.
 
  +
After Golem is defeated, the [[Martian Madness]] event becomes available. [[Cultist]]s will also spawn at the [[Dungeon]]'s entrance, allowing the [[Lunatic Cultist]] to be summoned.
   
=== [[Hardmode]] ===
+
== Notes ==
  +
* Golem can only be summoned in a world where [[Plantera]] has been defeated. Attempting to summon it in a world where Plantera has not yet been defeated will fail, and a [[Lihzahrd Power Cell]] will not be consumed from your inventory.
{|class="terraria lined"
 
  +
*On {{console icon}}[[Console Version]] and {{mobile icon}}[[Mobile Version]] you don't need to have [[Plantera]] killed to spawn the Golem.
  +
* {{pc icon}} In order to use a Lihzahrd Power Cell, you must right-click the altar. Holding a Power Cell and left-clicking will do nothing.
  +
* Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzarhd Temple.
  +
* Like [[Plantera]], the Golem will not despawn if you set your spawn point close to him.
   
  +
== Tips ==
!colspan=2|Name !! Acquired When !! Description !! Drops !! Drop Rate !! Weapon
 
  +
{{strategies|Guide:Golem strategies}}
|-
 
  +
* When summoned, Golem will spawn above the Lihzahrd Altar and fall. If you have already beaten the Golem, you can use the [[Picksaw]] to pick up the [[Lihzahrd Altar]] and move it to a more suitable arena.
  +
* Golem's fist attack will only fire at you when you are in the middle or to the same side as the fist. A fist will not cross the Golem to strike a player, even if the other fist has been destroyed.
  +
* The Golem cannot move through solid blocks, so you can create a sort of cage by placing any blocks to encase the altar (make sure it is big enough for the golem to fit inside). You can then use weapons that can attack through blocks to damage him, or mine gaps in the cage walls to shoot through. Note that his eye-lasers and fist attacks will pierce solid blocks, but the cage will nullify his jumping mechanic (not only removing a large portion of the fights movement, but also making him easier to hit which speeds the fight up considerably).
   
  +
== Trivia ==
|style="text-align:center;"|{{mirror|[[File:pirate.png|link=Pirate]]}} || [[Pirate]] || A [[Pirate Invasion]] is defeated. || Sells the [[Cannon]] and other Pirate-related items. || || || Similar as the Pirate Captain's attacks
 
  +
* A [[wikipedia:golem|golem]] was originally a being from Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.
|-
 
 
|style="text-align:center;"|{{mirror|[[File:truffle.png|link=Truffle]]}} || [[Truffle]] || A [[House]] is built in an above-ground [[Mushroom Biome]] during [[Hardmode]]. || Sells mushroom-themed items. || || || Mushroom spores
 
|-
 
 
|style="text-align:center;"|{{mirror|[[File:Wizard.png|link=Wizard]]}} || [[Wizard]]* || Found and spoken to in the [[Cavern]] layer in [[Hardmode]]. || Sells certain [[Wizard#Items_sold|magical items]]. || || || [[Flower of Fire]]
 
|-
 
 
|style="text-align:center;"|{{mirror|[[File:steampunker.png|link=Steampunker]]}} || [[Steampunker]]* || Once a [[Mechanical Boss]] is defeated. || Sells the [[Clentaminator]], [[Teleporter]], [[Jetpack]], and other items. || || ||[[Clockwork Assault Rifle]]
 
|-
 
 
|style="text-align:center;"|{{mirror|[[File:cyborg.png|link=Cyborg]]}} || [[Cyborg]]* || [[Plantera]] is defeated. || Sells the [[Proximity Mine Launcher]], [[Rocket]]s and [[Nanites]]. || || || Rockets
 
|-
 
 
|style="text-align:center"|{{mirror|[[File:Santa Claus.png|link=Santa Claus]]}} || [[Santa Claus]] || The [[Frost Legion]] is defeated, appearing only from December 15-31. || Sells the [[Santa costume]], colored lights, Christmas trees and their decorations. || || || [[Snowball Cannon]]
 
|-
 
 
|-
 
|style="text-align:center;| {{mirror|[[File:Tax Collector.png|link=Tax Collector]]}} || {{pc icon}} [[Tax Collector]] || Found as a [[Tortured Soul]] in the [[Underworld]] and revived with [[Purification Powder]]. || Collects property tax from the other NPCs for the Player. Each NPC that owns a house will pay {{cc|50}} in property taxes. He can gather up to {{gc|10}} at once. || {{item link|Classy Cane}} || 12.5% || [[Classy Cane]]
 
|}
 
 
* *Sells additional items during [[Halloween]]
 
 
== Other NPCs ==
 
The following NPCs are not considered town NPCs because they do not move into houses.
 
{|class="terraria lined"
 
 
!colspan=2|Name !! Acquired When !! Description !! Drops !! Drop Rate !! Weapon
 
|-
 
 
|style="text-align:center;"| {{mirror|[[File:Traveling Merchant.png|link=Traveling Merchant]]}} || {{pc icon}} {{console icon}} [[Traveling Merchant]] || style="border-bottom:#ccc 1px solid;"| 22% spawn chance during morning hours (04:30-12:00 in-game time) once two other NPCs are present || style="border-bottom:#ccc 1px solid;" | Stays for one day, sells a random selection of unique items each day. || {{item link|Peddler's Hat}} || 10% ||[[Revolver]]/[[Pulse Bow]] ([[Hardmode]])
 
|-
 
 
|style="text-align:center;"| {{mirror|[[File:Oldmannpc.png|link=Old Man]]}} || [[Old Man]] || Starting a new world || Found at the entrance to the [[Dungeon]]. Summons [[Skeletron]], but only at night. Once Skeletron is defeated, the [[Old Man]] is no longer present. It is implied that the curse he was afflicted with was removed and he became the [[Clothier]]. || || || None
 
|-
 
 
|style="text-align:center;"| {{mirror|[[File:Skeleton_Merchant.png|40px|link=Skeleton Merchant]]}} || {{pc icon}} [[Skeleton Merchant]] || Found randomly underground|| Randomly sells [[Counterweight]]s, [[Spelunker Glowstick]]s, [[Magic Lantern]]s, the [[Yoyo Glove]] and some other items. || || ||[[Bone]]
 
|-
 
 
|}
 
 
==Notes==
 
* NPCs will take about 2 minutes to spawn after another NPC has spawned or dawn passes.
 
* Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them beforehand will cause them to move in as soon as they are off-screen, making them conveniently accessible within the NPC [[Town]].
 
* Unlike [[chest]]s and structures generated on world creation, bound NPCs spawn around the player's position on-the-fly, similar to [[enemy]] spawns. They are temporary, and can respawn again elsewhere if missed (see [[NPC spawning]]).
 
* NPCs will not spawn during an active [[Event]] or at [[night]].
 
* Male NPCs will teleport to a [[King Statue]] when you activate it, and similarly female NPCs will teleport to a [[Queen Statue]] when you activate it.
 
* All NPCs have an Attack stat of 10.
 
* NPCs will teleport home during the [[night]] if the NPC and their home are off-screen. This can be useful for relocating them across the map without needing to escort them or to get them across terrain that would otherwise kill them (such as a lava moat).
 
* {{mobile icon}} As the mobile version currently has no housing interface, it is not possible to assign NPCs to certain houses, therefore making it difficult to control which house each of them lives in.
 
* NPCs will drown if submerged in water for too long. This is an easy way to get NPC drops before obtaining lava or [[Rotten Egg]]s.
 
*You can create a Housing area where all your npcs can have their biome specific trades by having 300 [[Pink Ice Block]], 100 [[mushroom grass]], and 80 [[Lihzahrd brick]] in one screen where the house is located.
 
   
 
== History ==
 
== History ==
 
{{history|1.3.0.1|
 
{{history|1.3.0.1|
  +
**Now triggers [[Cultist]]s to spawn.
**2 new NPCs added: [[Skeleton Merchant]] and [[Tax Collector]].
 
  +
**Now triggers [[Martian Probe]]s to spawn.
**Improved the sprite of some NPCs.
 
  +
**The [[Steampunker]] now sells the [[Steampunk Wings]] after defeating Golem.
**NPCs now can sit in chairs and avoid being near chests.
 
  +
**Now drops a treasure bag on [[Expert Mode]]}}
**NPCs now avoid monsters and fight back if necessary.
 
**Having all possible NPCs living in your world now unlocks the Real Estate Agent [[achievements|achievement]].
 
**NPCs now talk to each other.
 
**Changed the spawn order for Town NPCs so that the more important ones spawn first.
 
**NPCs can now drown in water.}}
 
{{history|1.2.4|Added the [[Angler]] NPC. Fixed bugs with the sign / NPC chat display again. Fixed exploit where you could buy and sell stackable items for profit.}}
 
{{history|1.2.3.1|Fixed problems with rescued NPCs not having any names.}}
 
 
{{history|1.2.3|
 
{{history|1.2.3|
  +
**Now unable to spawn until [[Plantera]] has been defeated.
**2 new NPCs added: [[Stylist]] and [[Traveling Merchant]].
 
  +
**Has increased health, damage, and defense.
**Names are now decided on spawn rather than World Creation.
 
  +
**Its attacks are able to penetrate walls.
**Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
 
  +
**Now drops {{gc|15}}, 4-8 [[Beetle Husk]]s, and [[Golem Mask]].
**Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
 
  +
**Now immune to [[Poisoned]] and [[On Fire!]].
**Enemy attacks no longer trigger [[Spectre armor|Spectre set]] healing from hitting friendly NPCs.}}
 
  +
**"Golem's evil plans are no longer foiled by platforms."
{{history|1.2.2|NPCs now go to shelter during [[Eclipse]]s.}}
 
  +
**Summoning Golem will now properly only use one Power Cell.
{{history|1.2.1.2|Added some checks to ensure multiple NPCs of the same type don’t spawn.}}
 
  +
**Will now flee to despawn after all players have been killed.}}
{{history|1.2.1.1|[[Rotten Egg]]s now correctly damage friendly NPCs.}}
 
  +
{{History|1.2|Introduced.}}
{{history|1.2.1|Several friendly NPCs will sell costumes.}}
 
{{history|1.2.0.3|
 
**NPCs that require [[Plantera]] to be defeated to sell things now do so correctly in multiplayer.
 
**[[King Statue|King]] and [[Queen Statue]]s will correctly summon the new NPCs.}}
 
{{history|1.2|
 
**8 new NPCs added: [[Steampunker]], [[Truffle]], [[Cyborg]], [[Pirate]], [[Witch Doctor]], [[Party Girl]], [[Dye Trader]] and [[Painter]].
 
**Fixed bug where attempting to move NPCs with [[Gravitation|reverse gravity]] used the opposite screen height position.
 
**Increased speed at which you can buy stacks of things.}}
 
{{history|1.1.1|Bound NPCs now can be untied with Autopause enabled. [[Santa Claus]] added.}}
 
{{history|1.1|
 
** 3 new NPCs added: [[Goblin Tinkerer]], [[Mechanic]] and [[Wizard]].
 
** NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
 
** NPCs now may be told where to live using the new [[Housing Menu]] feature.
 
** Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)}}
 
{{history|1.0.6.1|NPCs now look at the character.}}
 
{{history|1.0.6|
 
** Shops now sell items back to you. Shift-clicking items will automatically sell them.
 
** New sound for initiating a conversation to an NPC.}}
 
{{history|1.0.4|Added an option that will pause the game while talking to an NPC in single player. It defaults to off.}}
 
{{history|Pre-Release|Introduced.}}
 
   
 
{{Master Template Characters
 
{{Master Template Characters
| show-npc = yes
+
| show-boss = yes
 
}}
 
}}
  +
{{Post-Plantera entities}}
 
[[Category:NPCs|*]]
+
[[fr:Golem]]
[[fr:PNJ]]
 
 
{{translation project}}
 
{{translation project}}

Revision as of 23:21, 28 August 2015

"The stone-faced ritualistic idol of the lihzahrdian tribe..."

Golem
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeGolem Body AI
Max Life39000 / 58500
16000 / 24000 (head)
9000 / 13500 (body)
7000 / 10500 (each fist)
Drops
Coins15

Golem is a Hardmode, post-Plantera boss found in the Jungle Temple. In its first form, Golem has three target areas: its head and its two hands. After its head is defeated, it detaches and Golem enters its second stage. Its target area then becomes its body.

Defeating Golem allows Cultists to spawn at the Dungeon's entrance. Martian Probes which can summon the Martian Madness event will also spawn randomly.

Summoning

Golem is summoned by right-clicking the Lihzahrd Altar, located in the final Jungle Temple chamber, while at least one Lihzahrd Power Cell is in the player's inventory. Golem will spawn in directly above the Altar. One Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and can be dropped rarely by Lihzahrd enemies.

Behavior

Golem's main body cannot move through blocks, but its laser attack can. Its stone head can also travel through blocks once it detaches in the second stage. On console versions, the stone head cannot pass through blocks once detached, allowing players to trap it by placing blocks.

First form

Golem will shoot ricocheting fireballs, attack with its fists that extend from chains, and jump around. These increase in frequency as each part takes more damage: When the fists are damaged, they will attack more often; when the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.

  • When the head falls below half health (8000), all previous attacks continue, but the head will begin to fire lasers that can travel through blocks. It fires more rapidly as it takes more damage and the fists will not retract upon being damaged with a weapon.

Second form

When Golem's stone head has taken full damage, it detaches to reveal its "true" form. It's body (9000 health) becomes the target. If the arms have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around.

The stone head is invulnerable to attacks and will fly around with the ability to travel through blocks. It will fire lasers that can also travel through blocks, and shoot ricocheting fireballs. Both fireballs and lasers are fired more frequently as the body takes more damage. Once the body drops to 0 health, the stone head and any surviving arms will also die. The Golem will always drop one of the first 8 items (not counting Stynger Bolt).

Parts

Golem Head
Golem Head
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
AI TypeGolem Head AI
Damage64 / 102 (melee)
36-58 / 72-116 (fireball depending on health)
56 / 112 (laser)
Max Life16000 / 24000
Defense20
KB Resist10000%
Golem Body
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
AI TypeGolem Body AI
Damage72 / 115
Max Life9000 / 13500
Defense30
KB Resist10000%
Golem Fist
Left Golem Fist
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
AI TypeGolem Fist AI
Damage59 / 94
Max Life7000 / 10500
Defense28
KB Resist0% / 10
Golem Fist
Right Golem Fist
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
AI TypeGolem Fist AI
Damage59 / 94
Max Life7000 / 10500
Defense28
KB Resist0% / 10

Aftermath

After Golem is defeated, the Martian Madness event becomes available. Cultists will also spawn at the Dungeon's entrance, allowing the Lunatic Cultist to be summoned.

Notes

  • Golem can only be summoned in a world where Plantera has been defeated. Attempting to summon it in a world where Plantera has not yet been defeated will fail, and a Lihzahrd Power Cell will not be consumed from your inventory.
  • On Template:Console iconConsole Version and Template:Mobile iconMobile Version you don't need to have Plantera killed to spawn the Golem.
  • Template:Pc icon In order to use a Lihzahrd Power Cell, you must right-click the altar. Holding a Power Cell and left-clicking will do nothing.
  • Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzarhd Temple.
  • Like Plantera, the Golem will not despawn if you set your spawn point close to him.

Tips

For more elaborate strategies on defeating Golem, including weapon and arena recommendations, see Guide:Golem strategies.
  • When summoned, Golem will spawn above the Lihzahrd Altar and fall. If you have already beaten the Golem, you can use the Picksaw to pick up the Lihzahrd Altar and move it to a more suitable arena.
  • Golem's fist attack will only fire at you when you are in the middle or to the same side as the fist. A fist will not cross the Golem to strike a player, even if the other fist has been destroyed.
  • The Golem cannot move through solid blocks, so you can create a sort of cage by placing any blocks to encase the altar (make sure it is big enough for the golem to fit inside). You can then use weapons that can attack through blocks to damage him, or mine gaps in the cage walls to shoot through. Note that his eye-lasers and fist attacks will pierce solid blocks, but the cage will nullify his jumping mechanic (not only removing a large portion of the fights movement, but also making him easier to hit which speeds the fight up considerably).

Trivia

  • A golem was originally a being from Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.

History

  • 1.2.3:
    • Now unable to spawn until Plantera has been defeated.
    • Has increased health, damage, and defense.
    • Its attacks are able to penetrate walls.
    • Now drops 15, 4-8 Beetle Husks, and Golem Mask.
    • Now immune to Poisoned and On Fire!.
    • "Golem's evil plans are no longer foiled by platforms."
    • Summoning Golem will now properly only use one Power Cell.
    • Will now flee to despawn after all players have been killed.
  • 1.2: Introduced.

Template:Post-Plantera entities Template:Translation project