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(so i made it to help players with the healing effect)
 
(0icke0 uploaded a new version of File:Jungle Rose.png)
 
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== Licensing ==
{{armor infobox
 
  +
{{License Terraria}}
| float = right
 
| image = [[File:Spectre armor mask.png|Male variant]]
 
[[File:Spectre armor female.png|Female variant]]
 
| type = Armor
 
| defense = {{pc icon}} 42 (with mask), 30 (with hood)<br/>{{console icon}} 24 (full set)
 
| rare = 8
 
| bonus = '''Mask:''' Magic damage done will damage extra nearby enemies <br/>'''Hood:''' Magic damage done to enemies heals the player with the lowest health
 
| sell = {{gc|18}} (set)
 
}}
 
{{Distinguish|Spectral armor}}
 
 
'''Spectre Armor''' is a late-game [[Hardmode]] [[armor]] set. The set has two variants of headgear: The '''Spectre Mask''' and the '''Spectre Hood'''. Crafting the set with one headgear requires 324 [[Chlorophyte Ore]] and 54 [[Ectoplasm]]; for both headpieces, 396 Ore and 66 Ectoplasm are needed.
 
 
Wearing a full Spectre armor set causes small white orbs to manifest whenever the player hits an enemy with a [[magic weapon]]. What these orbs do depends on the headgear variant chosen. The Spectre Mask causes the orbs to act as homing projectiles, while the Spectre Hood causes the orbs to travel to a player, healing them.
 
 
'''Spectre Mask:'''
 
* Homing orbs (set bonus): Dealing magic damage spawns orb projectiles on impact that home in on nearby enemies, or the same enemy. Orb damage is 1/3 the damage dealt by the magic weapon fired.
 
* Maximum mana boosted +60
 
* Mana usage reduced -13%
 
* Magic damage and critical chance boosted +5%
 
 
'''Spectre Hood:'''
 
* Life steal orbs (set bonus): Magic damage dealt by the player spawns healing orbs that fly to the player, restoring health by 20% of damage done (dealing 50 magic damage heals 10 health). In team multiplayer, the player with the lowest health is healed instead, rather than necessarily healing the player that caused the orbs to appear.
 
* All magic damage dealt by the player is ''reduced'' by 40%.
 
 
== Set ==
 
{|
 
|-style="vertical-align:top"
 
|{{armor infobox
 
| name = Spectre Robe
 
| type = Armor
 
| defense = 14{{pc icon}}, 12{{console icon}}
 
| stack = 1
 
| tooltip = 7% increased magic damage and critical strike chance
 
| rare = 8
 
| body slot = Shirt
 
| sell = {{gc|6}}
 
}}
 
|{{armor infobox
 
| name = Spectre Pants
 
| type = Armor
 
| defense = 10{{pc icon}}, 8{{console icon}}
 
| stack = 1
 
| tooltip = 8% increased magic damage<br>8% increased movement speed
 
| rare = 8
 
| body slot = Pants
 
| sell = {{gc|4}} {{sc|50}}
 
}}
 
|}
 
 
=== Helmet variants ===
 
{|
 
|-style="vertical-align:top"
 
|{{armor infobox
 
| name = Spectre Mask {{pc icon}}
 
| image = [[file:Spectre Mask.png]]
 
| type = Armor
 
| defense = 18
 
| stack = 1
 
| tooltip = Increases maximum mana by 60 and reduces mana usage by 13% <br> 5% increased magic damage and critical strike chance
 
| rare = 8
 
| body slot = Helmet
 
| sell = {{gc|7}} {{sc|50}}
 
}}
 
|{{armor infobox
 
| name = Spectre Hood
 
| type = Armor
 
| defense = 6{{pc icon}}, 4{{console icon}}
 
| stack = 1
 
| tooltip = {{pc icon}} 40% decreased <!-- Do not change this to "increased", the Spectre Hood does actually decrease magic damage in order to not make the healing overpowered --> magic damage<br/>
 
{{console icon}} 10% increased magic damage and critical strike chance.
 
| rare = 8
 
| body slot = Helmet
 
| sell = {{gc|7}} {{sc|50}}
 
}}
 
|}
 
 
== Crafting ==
 
=== Recipe ===
 
{|
 
|-style="vertical-align:top"
 
|{{crafting recipe
 
| name = Spectre Mask
 
| tool = Mythril Anvil
 
| item1 = Ectoplasm
 
| item2 = Chlorophyte Bar
 
| amount1 = 12
 
| amount2 = 12
 
}}
 
|{{crafting recipe
 
| name = Spectre Hood
 
| tool = Mythril Anvil
 
| item1 = Ectoplasm
 
| item2 = Chlorophyte Bar
 
| amount1 = 12
 
| amount2 = 12
 
}}
 
|{{crafting recipe
 
| name = Spectre Robe
 
| tool = Mythril Anvil
 
| item1 = Ectoplasm
 
| item2 = Chlorophyte Bar
 
| amount1 = 24
 
| amount2 = 24
 
}}
 
|}
 
{{crafting recipe
 
| name = Spectre Pants
 
| tool = Mythril Anvil
 
| item1 = Ectoplasm
 
| item2 = Chlorophyte Bar
 
| amount1 = 18
 
| amount2 = 18
 
}}
 
 
==Notes==
 
* If an attack doesn't do at least 3 damage while the Mask is equipped, a damaging orb will not appear.
 
* If an attack doesn't do at least 5 damage while the Hood is equipped, a healing orb will not appear.
 
* Wearing the full set with either helmet makes the player semi-transparent. Also, if player is riding Minecart, it will also appear semi-transparent.
 
* {{console icon}} The Spectre Hood has the old statistics increasing magic damage and also does not have the 2 hearts per second cap on healing.
 
* Dyes aren't as visible on a full set of spectre armor as they are on other armor sets because it makes the player semi-transparent.
 
 
== Tips ==
 
* Casting long-lasting, multi-hit spells (i.e. the [[Nimbus Rod]], [[Rainbow Gun]], etc.) is a great way to make effortless use of the set bonuses.
 
* The combined effects of [[Mana Sickness]] and the Spectre Hood's damage reduction will render many magic weapons too weak to be effective, so players should find an alternate means of restoring mana.
 
*Wearing the hood and full set,by using the Magnet Sphere the healing effect is very high for the Magnet Sphere does not hit once but hit several times and they do more than 3 DPS.
 
 
== Trivia ==
 
* "Spectre" is another word for ghost or spirit.
 
* The female version of the armor, along with having different textures, is slightly more blue than the male version.
 
 
== History ==
 
{{history|1.2.3.1|Spectre Hood no longer increases mana usage.}}
 
{{history|1.2.3|
 
** Spectre Mask introduced.
 
** Spectre Hood now reduces damage by 40% and increases mana usage by 20%.
 
** Life-steal ratio of the Spectre Hood set increased from 8% to 20%.
 
** Increased defense of existing pieces:
 
*** Spectre Hood defense returned to 6 (from 4).
 
*** Spectre Robe defense returned to 14 (from 12).
 
*** Spectre Pants defense increased to 10 (from 8).}}
 
{{history|1.2.2|
 
** Healing capped at 2 hearts per second.
 
** Flame traps no longer trigger the set bonus.}}
 
{{history|1.2.1.2|[[Frost Staff]] will now trigger Spectre's set bonus.}}
 
{{history|1.2.1|
 
** Life-steal ratio of the set bonus reduced from 10% to 8%.
 
** Added requirement of Chlorophyte Bars to craft.}}
 
{{history|1.2.0.3|
 
** Reduced defense:
 
*** Spectre Hood defense decreased from 6 to 4.
 
*** Spectre Robe defense decreased from 14 to 12.
 
*** Spectre Pants defense decreased from 11 to 8.
 
**[[Trap]]s no longer trigger Spectre Armor.
 
**Spectre Armor does less healing each time the same projectile deals damage.}}
 
{{history|1.2.0.2|Notes from the [[Magical Harp]] now count as magic and should trigger the spectre set bonus.}}
 
{{history|1.2|Introduced.}}
 
 
{{Master Template Equipables
 
| show-armor = yes
 
}}
 
{{Post-Plantera entities}}
 

Revision as of 14:23, 25 May 2016

Licensing

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