Ichor (debuff)

From Terraria Wiki
Jump to: navigation, search

This article is about the debuff. For the crafting material, see Ichor.

Ichor is a debuff that lowers the afflicted entity's defense by Desktop version 15 / Console VersionOld-gen console versionMobile version3DS version 20. It is inflicted by the ranged attack of an Ichor Sticker found in the Underground Crimson or by the Tainted Ghoul found in Crimson Underground Deserts in Hardmode. It can also be inflicted by weapons and the ammo crafted with Ichor.

Causes[edit | edit source]

From player[edit | edit source]

From Duration Chance
Golden Shower Golden Shower 10 seconds 100%
Ichor Bullet Ichor Bullet 10 seconds 100%
Ichor Arrow Ichor Arrow 10 seconds 100%
Flask of Ichor Flask of Ichor 10–19 seconds 100%
Ichor Dart Ichor DartDesktop, Console, and Mobile versions 7–14 seconds 100%
Bladetongue BladetongueDesktop, Console, and Mobile versions 5–9 seconds (sword)
3–7 seconds (projectile)

From enemy[edit | edit source]

From Duration Chance
Ichor StickerIchor Sticker 15 / 30 seconds 100*1/1 (100%)
Tainted GhoulTainted GhoulDesktop, Console, and Mobile versions 7 / 14 seconds 100*1/1 (100%)

Notes[edit | edit source]

  • On Console version Console, Old-gen console version Old-gen console, Mobile version Mobile, and 3DS3DS version versions, despite Ichor Stickers inflicting the Ichor debuff, they are not immune to the effect.
  • Enemies and player afflicted with Ichor are tinted golden and will still be visible in the dark but does not emit light.
  • The debuff will not reduce an enemy's defense below 0.

Tips[edit | edit source]

  • Because of its effect, it is useful even in late-game, since barely any enemies are resistant to it. It is especially useful against enemies with high defense (e.g. Skeletron Prime (especially during head-spins), Duke Fishron, etc.)
  • A common tactic is to use an Ichor-inflicting weapon on an enemy, and then finish it off with the player's main weapon.

Trivia[edit | edit source]

  • The damage increase from Ichor on the player changes depending on the difficulty; It will increase the effective damage by 8 in Classic, 11 in Expert, and 15 in Master Mode. This is due to how the effectiveness of defense changes with the difficulty, getting stronger as it gets harder. This, however, only applies to PvP; Due to how defense effectiveness only applies to players.

Immune NPCs[edit | edit source]

See also[edit | edit source]

History[edit | edit source]

  • Desktop 1.4.1: Defense reduction has been decreased by 25% from 20 to 15.