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Desktop/Console/Old-gen console/Mobile/Switch/tModLoader-Only Content: This information applies only to the Desktop, Console, Old-gen console, Mobile, Switch, and tModLoader versions of Terraria.
Imp Staff
  • Imp Staff item spriteold Imp Staff item sprite
Stack digit 1.png
Damage17 / 21 (Summon)
Knockback2 (Very weak)
Use time36 (Very slow)
TooltipSummons an imp to fight for you
RarityRarity level: 3
Research1 required
Grants Buff
Buff tooltipThe imp will fight for you
Projectile created
  • Flying Imp
    Flying Imp

A Flying Imp attacking a Skeleton. Note its attack's piercing ability.

The Imp Staff is a pre-Hardmode summon weapon. It spawns a miniature Flying Imp minion that follows the player around and fires fireballs at enemies. The Imp's fireballs always inflict the On Fire! debuff for 3–6 seconds, and travel in a straight line, piercing an infinite number of enemies. Like other minions, the summoned Imp is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Imp Staff has over a Ruthless one is knockback.

Its best modifier is Mythical. Rounding reveals that both the Mythical and Ruthless modifiers provide the same increase to damage, increasing it from 17 to 20.



ResultIngredientsCrafting station
Imp StaffImp StaffIron AnvilIron Anvil
Lead AnvilLead Anvil
total: 1 row(s)


  • The Imp attacks with an average rate of fire of once every 1.25 seconds. The delay between attacks can range between 0.75 and 1.5 seconds.
  • While the Imp can fly through water, its fireball projectiles cannot travel through water. They stop at the water's surface and will not appear at all when the Imp is submerged in water. Regardless, the Imp will still attempt to fire at underwater enemies.


  • Despite receiving a fire rate buff in Desktop version Desktop version, Console version Console version, Mobile version Mobile version, and Nintendo Switch version Nintendo Switch version, it has a significantly slower fire rate than the Hornet Staff. This means that its damage output is only slightly better against a single target.
    • Due to the Imps' very slow attack speed, they receive very little benefit from whip tag damage or armor penetration compared to the much faster Vampire Frog Staff or even the Flinx Staff.
  • Multiple Imps will consistently interfere with each other due to how piercing attack works.
  • It is possible to obtain this weapon at the very start of the game without having to defeat a boss, giving early summoners a huge advantage. This can be done by fishing a Reaver Shark at the Ocean, and venture to the Underworld to obtain Hellstone in order to craft the Imp Staff.
    • As of, the Reaver Shark's pickaxe power has been significantly reduced, rendering it unable to mine Hellstone.
  • When an Imp is summoned using the Imp Staff with an enemy in its line of sight, it will usually fire immediately. This means that continuous summoning will generally give the Imp a more consistent fire rate, though this is weaker than using a Ballista Rod, which has higher base damage.


  • Desktop Enemy immune frames caused by Imp attacks have been reduced from 10 to 6.
  • Desktop
    • Fire rate increased dramatically.
    • Damage decreased from 21 to 17.
  • Desktop
    • Added requirement of 10 mana.
    • Fixed a bug where the minion buff did not disappear upon leaving a world.