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{{npc infobox
 
{{npc infobox
  +
| name = Skeletron Head
| imagealt = [[File:Celestial Tower.png|300px]]
 
  +
| id = 35
  +
| ai = Head
 
| type = Boss
 
| type = Boss
  +
| damage = 32 / {{expert|70}}
| id =
 
  +
| life = 4400 / {{expert|8800}}
| environment = Lunar Events
 
  +
| defense = 10<br>0 (while spinning)
| ai =
 
| damage =
+
| knockback = 100
| life =20000
+
| money = {{gc|5}}
  +
| Lesser Healing Potion|5-15| 100%
| defense =
 
  +
| Skeletron Mask|1|14.29%
| knockback =
 
  +
| Skeletron Hand|1|12.24%
}}
 
  +
| Book of Skulls|1|10.5%
{{pc only}}
 
  +
| Skeletron Trophy|1|10%
The '''Celestial Towers''' (aka '''Pillars''') are four [[Boss]]es that appear during the [[Lunar Events]], at 4 predetermined spots on the map (2 west and 2 east), when the [[Lunatic Cultist]] is defeated. There is the '''Vortex Pillar''', the '''Stardust Pillar''', the '''Nebula Pillar''' and the '''Solar Pillar'''. The craftable gear from each pillar correspond to the 4 main classes in the game; Vortex for [[Ranged weapons|ranged]], Stardust for [[Summoner weapons|summoner]], Nebula for [[Magic weapons|magic]], and Solar for [[Melee weapons|melee]].
 
  +
| Treasure Bag (Skeletron)|in [[Expert Mode]] only {{pc icon}}|{{expert|100%}}
 
  +
}}{{npc infobox
At the beginning of the battle, The Pillars have a large force field around them, which protects them from any damage. In order to lower the field, you need to defeat 100 minions (150 in [[Expert Mode]]), after doing that the Pillar can be damaged. Minions will continue to spawn until the Pillar is defeated. If you exit the game without destroying a Pillar, all damage done to it will be reset.
 
  +
| width = 15em
 
  +
| name = Skeletron Hand
The bosses themselves are fairly easy, having only 20000 HP each and dealing no melee damage on contact. While they may not be a direct threat, the minions they spawn deal high amounts of damage and can easily swarm the player if not dealt with swiftly. Also, most of these towers have a few ranged attacks that you have to watch out for.
 
  +
| image = Skeletron Hand (NPC).png
 
  +
| id = 36
Defeating each triggers the following [[status messages]]:
 
* First Tower destroyed: "Your mind goes numb..."
 
* Second Tower destroyed: "You are overwhelmed with pain..."
 
* Third Tower destroyed: "Otherworldly voices linger around you..."
 
* Fourth Tower destroyed: "Impending doom approaches..."
 
 
After defeating all four Celestial Towers, the [[Moon Lord]] will spawn after about a minute.
 
 
== Vortex Pillar ==
 
{{npc infobox
 
| name = Vortex Pillar
 
 
| type = Boss
 
| type = Boss
| id = 422
+
| ai = Skeletron Hand AI
  +
| damage = 20 / {{expert|44}}
| imagealt = [[File:Vortex Pillar.png|100px]]
 
  +
| life = 600 / {{expert|1560}}
| environment = Lunar Event
 
| ai = 94
+
| defense = 14
| damage = 0
 
| life = 20000
 
| defense = 20
 
 
| knockback = 100
 
| knockback = 100
|Vortex Fragment|12-60 (18-90 [[Expert Mode|Expert]])|100%
 
 
}}
 
}}
  +
[[File:Skeletron Trophy.png|25px]] <big>''"The Cursed Guardian of the Dungeon..."''</big> [[File:Skeletron Trophy.png|25px]]
  +
{{dablink|Not to be confused with [[Skeleton]], an [[enemy]] found underground, or [[Skeletron Prime]], the [[Hardmode]] version.}}
  +
'''Skeletron''' is a [[Boss]] that must be defeated before traveling through the [[Dungeon]]. It is immune to the [[Poisoned]], [[On Fire!]], and [[Cursed Inferno]] debuffs.
   
  +
Defeating Skeletron grants unlimited access to all Dungeon areas for all players. It also causes the [[Clothier]] [[NPC]] to spawn, as long as a vacant [[House]] is available.
The '''Vortex Pillar''' is the ranger-themed Tower, with most of its enemies being able to fire projectiles and move quickly. When nearby, the background will display a green moon with lightning. it drops around 30-40 [[Vortex Fragment]]s on average.
 
   
  +
If you enter the Dungeon before killing Skeletron, [[Dungeon Guardian]]s spawn once you reach 0 depth, generally killing any player with a single hit. Additionally, if the Dungeon Guardian is killed, access is still '''not''' allowed to the [[Dungeon]].
It will occasionally summon a similar projectile as the [[Lunatic Cultist]] where he summons an immobile, Giant Magnet sphere that shoots lighting at the player.
 
   
  +
== Summoning ==
Gravity around it does not work the same as in other places, instead pushing the player up in the air to some height in a similar way as water does with slimes. This is caused by the [[Distorted]] [[debuff]] when the player is hit by a Vortex creature.
 
  +
Skeletron is summoned by speaking to the [[Old Man]] at the Dungeon's entrance, at [[night]], who will die and spawn Skeletron when you select the “curse” option. If you speak to the Old Man during the day, he will ask you to return at night. You will only be able to summon Skeletron once per night, as the Old Man will not respawn until day.
   
  +
Skeletron can be summoned repeatedly this way until it is defeated. Once it is defeated, the Old Man will no longer appear. Skeletron can be re-summoned thereafter once the player acquires the [[Clothier Voodoo Doll]]. Equipping the Doll allows the player to kill the [[Clothier]], which summons Skeletron.
''' Summons :'''
 
{| class="terraria" style="text-align:center;"
 
| {{il2c|Vortexian|size=30px}}
 
|-
 
| {{il2c|Alien Queen|size=30px}}
 
|-
 
| {{il2c|Alien Hornet|size=30px}}
 
|-
 
| {{il2c|Alien Larva|size=30px}}
 
|-
 
| {{il2c|Storm Diver|size=30px}}
 
   
  +
== Attacks ==
|}
 
  +
Skeletron is a large floating skeleton head with two independent floating hands. All parts can travel through [[blocks]], and will attempt to make contact with the player to inflict damage. Each part can be killed independently, but killing the head is all that's required to defeat Skeletron.
{{-}}
 
   
  +
Skeletron alternates between two attacks:
== Stardust Pillar ==
 
{{npc infobox
 
| name = Stardust Pillar
 
| type = Boss
 
| id = 493
 
| imagealt = [[File:Stardust Pillar.png|100px]]
 
| environment = Lunar Event
 
| ai = 94
 
| damage = 0
 
| life = 20000
 
| defense = 20
 
| knockback = 100
 
|Stardust Fragment|12-60 (18-90 [[Expert Mode|Expert]])|100%
 
}}
 
   
  +
* The head remains above while his hands slash at the player.
The '''Stardust Pillar''' is the summoner-themed tower, with most of its enemies spawning smaller entities to attack. When nearby, the background will display a cyan moon and a sparkling effect. The Stardust Pillar is also able to spawn enemies itself via a special animation. The Stardust Pillar will spawn multiple spheres of energy, they will link together with a thin line and the line will quickly disappear, shortly after, the energy spheres will disappear and spawn in an enemy. After defeating the tower, it drops around 30-40 [[Stardust Fragment]]s on average.
 
  +
* The head spins, dealing significant damage, but its defense drops to zero.
   
  +
Skeletron has an additional attack in expert mode:
'''Summons :'''
 
{| class="terraria" style="text-align:center;"
 
| {{il2c|Star Cell|size=30px}}
 
|-
 
| {{il2c|Flow Invader|size=30px}}
 
|-
 
| {{il2c|Twinkle Popper|size=30px}}
 
|-
 
| {{il2c|Twinkle|size=30px}}
 
|-
 
| {{il2c|Milkyway Weaver|size=60px}}
 
|-
 
| {{il2c|Stargazer|size=30px}}
 
|}
 
{{-}}
 
   
  +
* Skeletron's Head is near invincible, but after losing either of his hands his head becomes vulnerable and will begin to shoot homing skulls resembling [[Cursed Skull]]s at the player, increasing in frequency as his health gets closer to 0.
== Nebula Pillar ==
 
{{npc infobox
 
| name = Nebula Pillar
 
| type = Boss
 
| id = 507
 
| imagealt = [[File:Nebula Pillar.png|100px]]
 
| environment = Lunar Event
 
| ai = 94
 
| damage = 0
 
| life = 20000
 
| defense = 20
 
| knockback = 100
 
|Nebula Fragment|12-60 (18-90 [[Expert Mode|Expert]])|100%
 
}}
 
   
  +
If the player takes too long to kill him and dawn arrives, Skeletron will act like a [[Dungeon Guardian]], performing a head spin attack with very high damage, which will usually kill any players remaining in the vicinity quickly (it is still possible to kill him, but players are at an extreme disadvantage). Skeletron remains in this form until dying or despawning, even if players manage to avoid dying until the following dusk.
The '''Nebula Pillar''' is the magic-themed Tower, with minions that are able to fly, teleport, and fire complex patterns of projectiles. When nearby, the background will display a purple moon with nebula-like effects. It drops around 30-40 [[Nebula Fragment]]s on average.
 
   
  +
In [[Expert Mode]], Skeletron moves faster and has better A.I. when targeting multiple players. He's also able to inflict several [[debuff]]s: the hands inflict [[Slow]], while the head inflicts [[Bleeding]].
It's the only pillar that doesn't have any kind of attack, although you should still watch out for its minions. While near this boss, the player's screen will take on a dull purple shade, tinting all blocks, players, monsters, and the sky purple.
 
   
  +
== Achievement ==
'''Summons :'''
 
  +
[[File:Achievement_Boned.png]] '''Boned''' is the [[achievement]] you earn for defeating Skeletron for the first time.
{| class="terraria" style="text-align:center;"
 
| {{il2c|Nebula Floater|size=30px}}
 
|-
 
| {{il2c|Brain Suckler|size=30px}}
 
|-
 
| {{il2c|Predictor|size=30px}}
 
|-
 
| {{il2c|Evolution Beast|size=30px}}
 
|}
 
{{-}}
 
== Solar Pillar ==
 
{{npc infobox
 
| name = Solar Pillar
 
| type = Boss
 
| id = 517
 
| imagealt = [[File:Solar Pillar.png|100px]]
 
| environment = Lunar Event
 
| ai = 94
 
| damage = 0 (90 Solar Fragment)
 
| life = 20000
 
| defense = 20
 
| knockback = 100
 
|Solar Fragment|12-60 (18-90 [[Expert Mode|Expert]])|100%
 
}}
 
   
  +
== Notes ==
The '''Solar Pillar''' is the melee-themed Tower. Many of the enemies that spawn near it are melee-themed, with strong defensive abilities, heavy contact damage, and few projectile attacks. When nearby, the background will display an orange moon, with occasional falling fireballs. After defeating the pillar, it drops around 30-40 [[Solar Fragment]]s on average.
 
  +
[[File:Oldman.jpg|thumb|132x132px|Old Man at the dungeon]]
 
  +
* The Old Man who stands in front of the Dungeon can be killed if you manage to deplete his health. However, this does not count as a Skeletron kill, and he will respawn. Entering the Dungeon will still allow [[Dungeon Guardians]] to spawn.
The [[Crawltipede]]s that the Solar Pillar spawns can be devastating to players using flight, as they deal high damage and are very agile, however, Despite their high health, The damage they take is multiplied by 10. They can only be damaged on their tail, where they have an orb that gets redder when they take more damage, And due to the [[Corite]], It would be recommended to unequip ANY wings equipped, As the Corite requires quick vertical motion to avoid
 
  +
* Skeletron disappears when all nearby players are dead, and the Old Man will respawn the following day.
 
  +
* If Skeletron is killed in its daytime form, it will still drop the normal Skeletron loot and open the dungeon. It will also grant the Boned [[achievement]].{{pc icon}}
'''Summons :'''
 
  +
*If Skeletron is taken to low enough health he will start shooting his homing skulls as if you took out one of his hands.
{| class="terraria" style="text-align:center;"
 
| {{il2c|Selenian|size=40px}}
 
|-
 
| {{il2c|Drakanian|size=80px}}
 
|-
 
| {{il2c|Corite|size=30px}}
 
|-
 
| {{il2c|Sroller|size=30px}}
 
|-
 
| {{il2c|Crawltipede|size=60px}}
 
|-
 
| {{il2c|Drakomire|size=50px}}
 
|-
 
| {{il2c|Drakomire Rider|size=70px}}
 
|}
 
{{-}}
 
   
 
== Tips ==
 
== Tips ==
  +
{{strategies|Guide:Skeletron strategies}}
=== All Pillars ===
 
  +
* With multiple players, it's a good idea for [[softcore]] and [[mediumcore]] characters to set up a [[Bed]] near the Dungeon, so that they can simply rejoin the fight if they die.
* A quick and effective way to kill all of the pillars is to use the [[North Pole]] directly and vertically above a pillar. Even if a player does not have any melee modifiers, if all of the snowflakes can make contact, the pillar should fall in less than 20 seconds.
 
  +
* If you use a [[Magic Mirror]], Skeletron won't follow you back to your spawn, and despawn instead.
* Another strategy is to use the [[Nimbus Rod]] as you can summon two above the pillar and let it deal constant damage. If you leave a nimbus cloud above the tower and teleport away, it will still do damage until either the tower dies or the cloud runs out. This tactic can be combined with [[Spectre Armor]] and a [[Spectre Hood]] for long distance healing, as the healing effect has a very long range.
 
  +
* In expert mode, Skeletron has over 100 defense until you defeat the hands.
* You can also use [[Minions]](or a [[Spore Sac]]) while taking cover in a hole to do a safe kill. Take a note that some enemies can travel through blocks.
 
  +
* Don't jump onto Skeletrons head multiple times with the [[Slime Mount]], as going too high will cause him to despawn. However, inside of the dungeon entrance the Slime Mount can be a valuable tool. (Also if you enter space the slowed falling will make it almost impossible to get back down past him.)
* Some other weapons might be more effective, but they are not obtainable until the first pillar is destroyed. Therefore, if you decide to start with the [[Vortex Pillar]], using the [[Phantasm]] will be incredibly effective for the other pillars. The [[Solar Eruption]] (from the [[Solar Pillar]]) also deals massive piercing damage and is very effective as well.
 
  +
* Going fast enough on a [[minecart]] can cause the hands to despawn, leaving only the head to fight.
* Some Pillars and their enemies seem to be weak to their own weapons. For example, the [[Nebula Pillar]] is weak to the [[Nebula Blaze]] and [[Nebula Arcanum]].
 
  +
*Using any ricochet weapons such as the [[Water Bolt]] is extremely useful.
* The longer the time taken to defeat a pillar, it will sink deeper into the ground, but very slowly.
 
   
  +
==Trivia==
* Repetitively throwing [[Vampire Knives]] will keep you healed most of the time, and if you get to less than 150 hp, use a [[Greater Healing Potion]] or higher. This will slowly take out the enemies and the pillar itself. Switching to another weapon is a bad idea, unless you have full [[Spectre Armor]] with a hood, though following this strategy, you should have [[Beetle Armor]].
 
  +
* Assuming that the player is at 5 ft. 9 1/2 in. heightwise, Skeletron's Head would be about 11 feet tall and 8 feet wide. The Hands would be 10 feet tall and 7 feet across.
* Using the maxed Attack Nebula buff with the [[Lunar Flare]], around 3000 DPS can be dealt on a pillar, effectively killing one in seconds.
 
  +
* Skeletron Heads used to protect the [[Dungeon]], but when one was killed, it would count as killing Skeletron, so they purposed the [[Dungeon Guardians]] to protect the Dungeon instead.
* The shield surrounding the pillars becomes more transparent as it becomes closer to breaking. This is a good indicator of when the shield will break and leave you able to damage the pillar.
 
  +
* With his hands combined, Skeletron has even more health than the [[Expert mode]] [[Wall of Flesh]].
* The hardest pillar to deal with is the Nebula pillar as it is the only pillar whose enemies can deal massive damage, even if the player is underground or in a bunker. The easiest way for players to deal with the pillars is to use a weapon which can hit through blocks, such as the [[Death Sickle]], and mine tunnels starting from just outside the event zone until you can reach the pillar with your chosen weapon. All that's left to do is to grind though any enemies which converge above your location.
 
* It is strongly recommended that you take down the Solar Pillar first as it will allow you to craft the [[Solar Eruption]] which will speed up the process.
 
   
  +
==History==
=== Vortex Pillar ===
 
  +
{{history|1.2.1.2|Skeletron now spawns on the Clothier when using a Clothier Voodoo Doll.}}
* If you see a swirling portal form in midair, keep your distance and move quickly. The portal will either shoot a lightning bolt similar to the [[Lunatic Cultist]]'s attack or spawn an [[Alien Hornet]]. When the portal shoots a lightning bolt, there will be a blue swirling marker pointing towards the direction the lightning bolt will strike at. Lighting bolts will only shoot downwards. The Vortex Pillar will always spawn Alien Hornets on back-walls with a direct line towards the player if there are any on the player's screen. of not, it can spawn Alien Hornets anywhere within an approximate 300 block radius of the tower.
 
  +
{{history|1.2|
* It can be easiest one of all pillars to deal with, as it lacks enemies that could move or shoot through walls, thus making AFK trap-based battle with player enclosed in solid blocks possible. (As of 1.3.0.4 it is impossible, due to Vortex Pillar spamming portals which create hornets/shoot lightning.)
 
  +
** Can now be re-summoned with the [[Clothier Voodoo Doll]].
  +
** Has additional item drops. (Previously only dropped Lesser Healing Potions and money.)}}
  +
{{history|1.0.6|
  +
** Head health decreased from 5000 to 4400 and damage increased from 30 to 32.
  +
** Hands health decreased from 800 to 600, defense decreased from 18 to 14 and damage decreased from 25 to 20.}}
  +
{{history|1.0.5|
  +
** Head health decreased from 6000 to 5000, defense decreased from 12 to 10 and damage decreased from 35 to 30.
  +
** Hands health decreased from 1200 to 800 and damage decreased from 30 to 25.}}
  +
{{history|Pre-Release|Introduced.}}
   
  +
{{Master Template Characters
=== Stardust Pillar ===
 
  +
| show-boss = yes
* Using splash-damage weapons on [[Star Cell|Star Cells]] is perhaps the easiest way to kill them, as it will destroy all of the split cells as well as the initial cell.
 
  +
}}
* A quick and easy way to break the shields (especially on expert worlds) is to lead a star cell away from the tower, pop it into its smaller orbs, then let those orbs grow into full star cells. This creates an infinite loop, and the new star cells will also count towards the breaking of the shields.
 
* Arguably, the Stardust Pillar is the easiest of the lot; its enemies are predictable and slow in their motions, and with focus, even the most menacing of the lot, the [[Flow Invader]], can be easily countered.
 
* On death, the [[Flow Invader]] will hurl up to three projectiles directly at you (potentially fewer if it is freshly spawned and hasn't yet accumulated its full contingent of orbiters). Be ready to dodge when you kill this creature.
 
* [[Milkyway Weaver|Milkyway Weavers]] can be easily slain by using splash-damage weapons on them as soon as they burrow out of the ground. This will ensure that even if your projectile doesn't strike their head directly, it will still deal splash damage as it hits the ground next to it.
 
 
=== Nebula Pillar ===
 
* When fighting, take caution to avoid getting hit by a [[Brain Suckler]]. They cause the Obstructed [[debuff]], which is similar to Blindness but with a darker shader. It will persist until you kill the Brain Suckler stuck to you, and for a moment thereafter.
 
* Be very wary of [[Nebula Floater|Nebula Floaters]]. They do high damage with high accuracy, and their tendency to teleport - especially when harmed - can make them unpredictable. Nothing prevents a Floater from teleporting directly in front of you and firing at point blank; if you wouldn't survive another shot and can't heal up, it may be best to retreat and recover.
 
* Kill [[Evolution Beast|Evolution Beasts]] quickly, because once they get in range they will fire a slow but highly damaging ball of energy that tracks the player, passes through walls can deal continuous damage, and only expires after a few seconds. These will force the player to move around into other hazards and enemies.
 
 
=== Solar Pillar ===
 
* While fighting the [[Solar Pillar]] enemies, it is highly recommended to stay grounded. Airborne players are easy prey for the [[Crawltipede]] minions, who do an excessive amount of damage but only attack airborne players.
 
* If you have a skybridge set up in your world, standing on it will allow you to shoot down at enemies on the ground and even the pillar without being targeted by the [[Crawltipede]]s. Keep in mind [[Sroller]]s will still be able to jump up to the platform and roll towards you.
 
* If you have already problems killing the enemies to get the shield down, an easy solution is to dig a tunnel under the Pillar and use weapons that go through walls like the [[Death Sickle]] or the [[Nettle Burst]]. It will help a lot using the [[Spore Sac]] ([[Plantera]] Expert Item) and a random minion. You can also kill the Pillar using a wall-piercing weapon. If it is stuck on a hill, you can build a non-[[platform]] bridge to it without being assaulted by [[Crawltipede]]s. It may be wise to prioritize [[Corite|Corites]], as they can and will attack you without regard to intervening terrain.
 
* If you are low on health, and you are wearing [[wings]], a good strategy for regaining health is to alert a [[crawltipede]] and hit it with [[Vampire Knives]]. Due to the fact that they take ten times as much damage as any other enemy and have a high amount of health, it is a good way to build up health fast; provided you can dodge the [[Crawltipede]] itself. However, if you are struck by the [[Crawltipede]] with low health, you will most likely be slain.
 
* It is highly suggested not to use bullets, arrows or [[Meowmere]], at least not on [[Selenian|Selenians]] as they can reflect bullets that deal the same damage they would have dealt to the enemy. Powerful weapons of those varieties can easily be turned against you and you can die very quickly. Selenians, however, cannot reflect [[Rocket|Rockets]], so it is suggested to use those against them if you are to play ranged.
 
* If you have a [[Neptune's Shell]] or above, or [[Gills Potion|Gills potions]], standing in a large pool of water under or near the pillar will allow you to move around off the ground, without being targeted by Crawltipedes. In addition, this will also cause most enemies, with the exception of Corites, to move slower, and make it easier to target them. Srollers seem to stand still in the water, making it incredibly easy to target them. This strategy also works well with [[Vampire Knives]], allowing you to heal more efficiently. Can be done easily with pre-Plantera armors, such as Chlorophyte.
 
 
== Pillar Spawning Mechanics ==
 
When it is time that 4 pillars should spawn, the game follows these steps: (The coordinates are for tiles, not for pixels.)
 
 
1. Randomly arrange the order of the 4 pillars.
 
 
2. Equally divide the world horizontally into 5 sections, which create 4 "gaps" in the map and the x coordinate of the "gaps" decides the rough spawning spot of every pillar.
 
(For example, the large world is 8800 tiles in width, which means that the 4 pillars will be spawn at somewhere near x=1760, x=3520, x=5280 and x=7040)
 
3. For each pillar:
 
 
a. Pick a random x coordinate in [x_0 - 100, x_0 + 100] in which x_0 represents the x coordinate of the gap that the pillar correspond to. Use x_1 to represent it.
 
 
b. The game try to find out a possible y_1 to spawn the pillar at (x_1, y_1). The y_1 is processed from the 0' surface point to somewhere 100 tiles below the top of the world, from low to high. The game checks whether this place can be a valid spawning space for a pillar based on:
 
 
i. No solid blocks(don't include platforms and other similar tiles) in the rectangle of x coordinate [x_1 - 10, x_1 + 10], y coordinate [y_1 - 20, y_1 + 15](the smaller the y is, the higher height the spot lies)
 
 
ii. The pillar will be outside the player's sight. (Actually the game checks whether tiles (x_1 - 10, y_1), (x_1 + 10, y_1), (x_1 - 10, y_1 - 20), (x_1 + 10, y_1 - 20) are all outside a rectangle centered at the player with a width of 1920*1.2 pixels and a height of 1080*1.2 pixels.)
 
 
c. If one y_1 works then the pillar spawns at (x_1, y_1).
 
 
d. If none of the valid y_1 works, go to step a.
 
 
e. If the steps a.~d. has been run 15 times before it succeeds, it will give up and just spawn at a settled point: (x_0, y_0 - 40) which means that it will always spawn at -80' Underground and a fixed x coordinate.
 
 
== Trivia ==
 
# The Nebula Pillar is the only pillar to not have an attack that damages directly, as the Solar Pillar attacks with solar fragments, the Vortex Pillar summons portals that spawn Alien Hornets, and the Stardust Pillar attacks by summoning white portals that either spawn [[Star Cell]], [[Milkyway Weaver]] or [[Flow Invader|Flow Invaders]].
 
# Each pillar applies a shader to the screen, which makes it easy to distinguish when the player has entered a [[Lunar Event]] zone.
 
# The Celestial Towers, [[Lepus]], [[Turkor the Ungrateful]] and the Headless Horseman are the only bosses that don't drop trophies.
 
# All of the towers have a humanoid enemy. Vortex Pillar: [[Vortexian]], Stardust Pillar: [[Stargazer]], Solar Pillar: [[Selenian]] and [[Drakanian]] and Nebula Pillar: [[Predictor]].
 
   
  +
[[fr:Skeletron]]
== History ==
 
  +
[[ru:Скелетрон]]
{{history|1.3.0.4|Vortex Pillar summons portals faster.}}
 
{{history|1.3.0.2|Buffed health from 15000 to 20000.}}
 
{{history|1.3.0.1|Introduced.}}
 
 
{{translation project}}
 
{{translation project}}

Revision as of 22:43, 23 December 2015

Skeletron Head
Skeletron Head
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
AI TypeHead
Damage32 / 70
Max Life4400 / 8800
Defense10
0 (while spinning)
KB Resist10000%
Drops
Coins5
Skeletron Hand
Skeletron Hand (NPC)Old-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
AI TypeSkeletron Hand AI
Damage20 / 44
Max Life600 / 1560
Defense14
KB Resist10000%

Skeletron Trophy "The Cursed Guardian of the Dungeon..." Skeletron Trophy

Not to be confused with Skeleton, an enemy found underground, or Skeletron Prime, the Hardmode version.

Skeletron is a Boss that must be defeated before traveling through the Dungeon. It is immune to the Poisoned, On Fire!, and Cursed Inferno debuffs.

Defeating Skeletron grants unlimited access to all Dungeon areas for all players. It also causes the Clothier NPC to spawn, as long as a vacant House is available.

If you enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once you reach 0 depth, generally killing any player with a single hit. Additionally, if the Dungeon Guardian is killed, access is still not allowed to the Dungeon.

Quick Answers

What triggers the appearance of the Celestial Pillars in Terraria? toggle section
In the game Terraria, the Celestial Pillars, including the Solar Pillar, Vortex Pillar, Nebula Pillar, and Stardust Pillar, appear during the Lunar Events. These events are triggered once the Lunatic Cultist has been defeated. Each pillar represents a different damage type in Terraria: Solar for melee, Vortex for ranged, Nebula for magic, and Stardust for summoning.
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What is the significance of the 'your mind goes numb' message in relation to the Celestial Pillars? toggle section
The 'your mind goes numb' message in Terraria signifies the defeat of the first Celestial Pillar. This status message is a way to alert all players to the pillar's destruction, which may have occurred off-screen. The Celestial Pillars are a significant challenge in the game, spawning minions that can deal high amounts of damage and easily swarm the player. There is no set order in which the pillars must be defeated, so 'your mind goes numb' could refer to the defeat of any of the pillars, such as the Stardust Pillar or the Vortex Pillar.
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What are the differences between the Stardust Pillar and the Vortex Pillar? toggle section
The Stardust Pillar and the Vortex Pillar are two of the four bosses in Terraria known as the Celestial Pillars. Each Pillar represents a different celestial element and has unique characteristics. The Stardust Pillar, representing a glittering celestial remnant known as 'stardust', spawns different minions compared to the Vortex Pillar. The Stardust Pillar is known for spawning enemies like the Stargazer. On the other hand, the Vortex Pillar, representing a deep celestial void known as 'vortex', spawns enemies such as the Vortexian and Storm Diver. Additionally, the weapons gained from defeating each Pillar are different. The Stardust Pillar enables the Stardust Dragon Staff and Stardust Cell Staff, while the Vortex Pillar gives the Phantasm and Vortex Beater.
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What happens when a Celestial Pillar takes control of a map area? toggle section
When a Celestial Pillar takes control of a map area in Terraria, it changes the background to a pillar-specific one and spawns only pillar-specific enemies in large numbers. The pillar itself is completely stationary, apart from slowly bobbing up and down in place. Each pillar controls a circular area around it with a radius of 250 tiles or 500 feet. The area reverts back to normal once the Celestial Pillar is defeated, which requires killing a certain number of its spawned enemies to remove its protective shield.
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Summoning

Skeletron is summoned by speaking to the Old Man at the Dungeon's entrance, at night, who will die and spawn Skeletron when you select the “curse” option. If you speak to the Old Man during the day, he will ask you to return at night. You will only be able to summon Skeletron once per night, as the Old Man will not respawn until day.

Skeletron can be summoned repeatedly this way until it is defeated. Once it is defeated, the Old Man will no longer appear. Skeletron can be re-summoned thereafter once the player acquires the Clothier Voodoo Doll. Equipping the Doll allows the player to kill the Clothier, which summons Skeletron.

Attacks

Skeletron is a large floating skeleton head with two independent floating hands. All parts can travel through blocks, and will attempt to make contact with the player to inflict damage. Each part can be killed independently, but killing the head is all that's required to defeat Skeletron.

Skeletron alternates between two attacks:

  • The head remains above while his hands slash at the player.
  • The head spins, dealing significant damage, but its defense drops to zero.

Skeletron has an additional attack in expert mode:

  • Skeletron's Head is near invincible, but after losing either of his hands his head becomes vulnerable and will begin to shoot homing skulls resembling Cursed Skulls at the player, increasing in frequency as his health gets closer to 0.

If the player takes too long to kill him and dawn arrives, Skeletron will act like a Dungeon Guardian, performing a head spin attack with very high damage, which will usually kill any players remaining in the vicinity quickly (it is still possible to kill him, but players are at an extreme disadvantage). Skeletron remains in this form until dying or despawning, even if players manage to avoid dying until the following dusk.

In Expert Mode, Skeletron moves faster and has better A.I. when targeting multiple players. He's also able to inflict several debuffs: the hands inflict Slow, while the head inflicts Bleeding.

Achievement

Achievement Boned Boned is the achievement you earn for defeating Skeletron for the first time.

Notes

Oldman

Old Man at the dungeon

  • The Old Man who stands in front of the Dungeon can be killed if you manage to deplete his health. However, this does not count as a Skeletron kill, and he will respawn. Entering the Dungeon will still allow Dungeon Guardians to spawn.
  • Skeletron disappears when all nearby players are dead, and the Old Man will respawn the following day.
  • If Skeletron is killed in its daytime form, it will still drop the normal Skeletron loot and open the dungeon. It will also grant the Boned achievement.Template:Pc icon
  • If Skeletron is taken to low enough health he will start shooting his homing skulls as if you took out one of his hands.

Tips

For more elaborate strategies on defeating Skeletron, including weapon and arena recommendations, see Guide:Skeletron strategies.
  • With multiple players, it's a good idea for softcore and mediumcore characters to set up a Bed near the Dungeon, so that they can simply rejoin the fight if they die.
  • If you use a Magic Mirror, Skeletron won't follow you back to your spawn, and despawn instead.
  • In expert mode, Skeletron has over 100 defense until you defeat the hands.
  • Don't jump onto Skeletrons head multiple times with the Slime Mount, as going too high will cause him to despawn. However, inside of the dungeon entrance the Slime Mount can be a valuable tool. (Also if you enter space the slowed falling will make it almost impossible to get back down past him.)
  • Going fast enough on a minecart can cause the hands to despawn, leaving only the head to fight.
  • Using any ricochet weapons such as the Water Bolt is extremely useful.

Trivia

  • Assuming that the player is at 5 ft. 9 1/2 in. heightwise, Skeletron's Head would be about 11 feet tall and 8 feet wide. The Hands would be 10 feet tall and 7 feet across.
  • Skeletron Heads used to protect the Dungeon, but when one was killed, it would count as killing Skeletron, so they purposed the Dungeon Guardians to protect the Dungeon instead.
  • With his hands combined, Skeletron has even more health than the Expert mode Wall of Flesh.

History

  • 1.2.1.2: Skeletron now spawns on the Clothier when using a Clothier Voodoo Doll.
  • 1.2:
    • Can now be re-summoned with the Clothier Voodoo Doll.
    • Has additional item drops. (Previously only dropped Lesser Healing Potions and money.)
  • 1.0.6:
    • Head health decreased from 5000 to 4400 and damage increased from 30 to 32.
    • Hands health decreased from 800 to 600, defense decreased from 18 to 14 and damage decreased from 25 to 20.
  • 1.0.5:
    • Head health decreased from 6000 to 5000, defense decreased from 12 to 10 and damage decreased from 35 to 30.
    • Hands health decreased from 1200 to 800 and damage decreased from 30 to 25.

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