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===Non-Magic Ranged===
 
===Non-Magic Ranged===
 
'''Bow & Arrow''': [[Molten Fury]] + [[Hellfire Arrow]] 39 damage, 25 use time (Sub in [[Jester's Arrow]] for 38 damage)
 
'''Bow & Arrow''': [[Molten Fury]] + [[Hellfire Arrow]] 39 damage, 25 use time (Sub in [[Jester's Arrow]] for 38 damage)
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this combo allows the player{{msgbox
this combo allows the player some utility, arrows arc creating a wider hit range; however their total flight time is not that great. A 1.56 max damage rate (or for the easy going player 1.44 using regular [[Wooden Arrow]]s converted to [[Flaming Arrow]]s). The major downside to this weapon is that high tier ammunition is hard to come by, and ultimately yields a small damage rate. The enemy will most likely pick up and keep arrows used against them, except for [[Jester's Arrows]] or [[Hellfire Arrows]].
 
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'''Gun & Ammo 1''': [[Phoenix Blaster]] + [[Meteor Shot]] 32 damage, 10 use time (Sub in [[Musket Ball]] for 30 damage)
 
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|text = areg'''Note:''' This page is for userzdbfr user to be able to cocfngffdhdghdfghfgntribute to every page.
This combo allows the player to quickly cause burst damage to the target it has a small hit range due to straight line travel; this is made up for in its long projectile flight time and its overall speed. A 3.2 damage rate is astonishingly good, yet the amount of ammunition consumed trying to hit a player may be very costly.
 
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}}<!--gaer
 
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ga
'''Gun & Ammo 2''': [[Star Cannon]] + [[Fallen Star]], 155 damage, 12 use time.
 
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erg
This combo allows the player to deal an astounding amount of damage clocked in at 12.92 to an un-armored enemy (Unconfirmed). The downside to this is collecting stars is not quick process compared to the amount of ammunition consumed in a PvP fight, as well the stars cannot be reused. There is, however, a strategy for collecting fallen stars that requires a sky bridge.
 
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aer
 
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DO gaNOT COPY THIS COMMENT OR ANYTHING ABOVE IT TO THhdfghdfghdfghdfghdfghdfghfdghfghsE MAIN PAGE -->
'''Boomerang 1''': [[Flamarang]] 32 damage, 15 use time
 
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rg
This weapon allows the player an extra inventory slot due to not consuming ammunition, the downside is the projectiles very long return time if the target is missed. A plus side is that on the return the boomerang flies through bricks allowing the target to be hit from a safe location. A total damage rate of 2.14 leave this weapon open as a utility weapon.
 
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<dawrgiv style="width: 75%; margin: auto; background: #FCFCFC; bordhdfghdfghdfger: 1px solid #AFCFE2; -moz-border-radius: 5px; -webkit-border-radiusar: 5px; padding: 7px;">
 
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<div stygale="background: #E4F0F7; padding: 8px; margin: 3px; color: #033251; text-align: center;"><span style="font-size: 162%;">Welrgcome to the official '''Terrarwgaria Wiki''',</span><br>
'''Boomerang 2''': [[Thorn Chakrum]] 25 damage, 15 use time
 
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the comprehearnsive reference written and maintained by the players.<br>
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We are currentgaly maintaining [[Special:Statistics|{{MYASSHOLE}} articles]].
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wrga
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{| wwrgidth="1300%"
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:<span claawrss="plainlinks">[http://www.goggle.com/ Terraria official g@yp33np0rn]</span>
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|gw
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:<sgrpan class="plainlinks">Latest [[Vearwgawrgawrsion history|version]] is [http://www.goggle.com/ '''1.wrg0.6.1''']</span>egaw
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| cohsedlspan="2" style="background: #FCFCFC; border: 1px solid #AFCFE2; vertical-align: top; -moz-border-radius: 5px; -webkit-border-rhtsetadius: 5px; padding: 7px;" |
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<div style="bhsethackgrousehnd: #E4F0F7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; color: #033251; font-size: 1320%;">sehse<hdiv serhstyle="float: right;">[[File:Terraria tree.png|link=]]</div>The game</div>
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<div style="padding-left: 1em;">ershserh
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Terraria is a land of adventure! A land seorhf mystery! A land that's yours to shape, to defend and to enjoy. Your options in Terraria are limitless, are you an action gamserer with an itchy trigger finger? A master builder? A collector? An explorer? There's something for everyone here.hesr
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{| width="1030%"hseh
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| width="333%" |hs
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:*[[Guide:Gettingehr started|Getting started]]
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:*[[Guide:Bases|Basesers]]
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:*[[Guide:Travel|Travelhse]]
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|hs
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:*[er[Guide:Walkthrough|Walkthrough]]
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:*[[Ghesruide:Selling Items|Selling items]]
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:*[[Guideh:Mining Techniques|Mining Techniques]]
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| width="3ser3%" |
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:*[[Guide:Crahserfting 101|Crafting 101]]
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:*[[Guide:Gardeniherng|Garkdtjdrjdrjtdrjdening]]
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<!--hser
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another hfsuitable guide should beaerhaerhaerhaerhaerhfaerhaertyg5ry46iueu placed here to keep it even.
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-->se
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haer|h}haer
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aerg</dtheiv>erg
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| stylsergahe="width: 33%; background: #FCFCFC; border: 1px solid #AFCFE2; vertical-align: top; -moz-border-radius: 5px; -webkit-borderar-raerhsedius: 5px; padding: 7px;" |r
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aega<div style="barhckground: #E4F0F7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; color: #033251; font-size: 120%;"><div stylserhe="float: right;"></div>News</div>
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<!-- News items go herhsere -->
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{{:Terraria News}}hs
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<div class="plainlinehrks">
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*'''[http://www.goggle.com/ Developer blogs]'''
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*[[Upcoming features]]</hsediv>
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</div>rhse
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|-rh
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| sterhyle="width: 33%; background: #FCFCFC; border: 1px solid #AFCFE2; vertical-align: top; -moz-border-radius: 5px; -webkit-border-serhradius: 5px; padding: 7px;" |
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<div style=serh"background: #E4F0F7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; color: #033251; font-size: 120%;"><div styserle="float: right;">[[File:Sword.png|40px|link=]]</div>[[Item]]s and [[Game mechanics|mechanics]] </div>
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<div style="paddinhserg-left: 1em;">
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<!-- THIS SECTION NEEDhserS IMPsrthstrhsrthsrthROVEMENT -->
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:*[[Toosthrstrhsrthsrls]]hse
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:*[[Weaprthstrhsrthons]]hs
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:*[[Furnitusthsrthre]]erhse
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:*[[Miscelsrthsdrhtslaneous]]rhs
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:*[[Accaergaergargessories]]erh
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:*[[Soaergaergils]]serh
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:*[[Orgeargaerges and sperecial blocks]]
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:*[[Gergearem]]sher
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:*[[Defrgaregaense ihsertems]]
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:*[[Vanitgaergeay items]hser]
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:*[[Pgraegaerotions]]hser
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'''Crafting'''hser
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:*[[Recaergaergipes]]hser
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'''Game maergechanicshs'''
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:*[[Playargaergaerger stats]]erh
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:*[[Attaargaregaergck speed]]serh
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:*[[Defeaergaergaergargaense]]erh
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:*[[Falrgaergergl damage]serh]
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:*[[Map siaergaergze]]serh
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:*[[Buffeargaergaergs]]serh
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:*[[Debufaergaergafs]]serh
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</div>serh
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| colspan=srh"2" style="background: #FCFCFC; border: 1px solid #AFCFE2; vertical-align: top; -moz-border-radius: 5px; -webkit-border-radiusseh: 5px; padding: 7px;" |
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<div style="backserhground: #E4F0F7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; color: #033251; font-size: 1240%;"><div style="ferloat: right;">[[File:Monster.png|35px|link=]]</div>[[Monster]]s</div>
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<div style="padding-lehft: 1em;">
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{| width="499%"ser
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|-hser
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| widthsh="433%" |
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<span sterhyle="vertical-align:top">'''Common monsters'''</spam>
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:*[[Angry Bserhones]]
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:*[[Antlion]]serh
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:*[[Bat]]ss
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:*[[Blazings Wheel]]
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:*[[Bone Serhpent]]
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:*[[Bunny]]hr
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:*[[Corrupt Bhesunny]]
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:*[[Corrupt Goldsrhfish]]
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:*[[Crab]]srh
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:*[[Cursed Skserhrsehseull]]
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:*[[Dark Caster]]rh
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:*[[Demon]]shr
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| width="33%" serh|
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<br />hs
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:*[[Demoerhn Eye]]
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:*[[Devouresr]]
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:*[[Dungeon erGuardian]]
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:*[[Eater of Shseouls]]
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:*[[Fire Imp]]hs
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:*[[Giant Worm]]erh
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<!-- PLEASE ADD :*[serh[Goblin]]s -->
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:*[[Goldfish (NPC)|Goldserfish]]
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:*[[Harpy]]hser
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:*[[Hornet]]h
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:*[[Jellyfisherh]]es
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:*[[Man Eater]]serh
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| width="33%" |serh
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<br />ser
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:*[[Meteohserr Head]]
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:*[[Piranha]]hser
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:*[[Servant of Cthsehulhu]]
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:*[[Shark]]rhse
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:*[[Skeleton]]rhser
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:*[[Slime]]sheh
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:*[[Snatcher]]se
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:*[[Spike Ball]]hseht
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:*[[Voodoo Demon]]hseeth
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:*[[Vulture]]er
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:*[[Zombie]]he
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|}h
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{|wshidth="99%"
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|- style="vertical-align:top"
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| widrherth="33%" |
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'''Rare mhseonsters'''
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<!-- PLEASE thseMOVE :*[[Undead Miner]] to Common -->
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:*[[Undead Minerthe]]
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:*[[Doctor Bones]]he
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:*[[The Groom]]rh
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:*[[Tim]]t
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:*[[Pinky]er]
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<!-- PLEASE heADD :*[[Goblin Scout]] -->
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| width="33%" r|
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'''Mini bosses steh& events'''
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:*[[King Slime]]seth
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:*[[Blood Moon]]seht
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:*[[Goblin Army]]tess
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| width="33%" |ehtet
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'''Bosses'''h
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:*[[Eye of Cttehhulhu]]
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:*[[Eater of Worsethlds]]
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:*[[Skeletron]]set
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|}hseth
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</div>se
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|-thset
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| stylehs="width: 33%; background: #FCFCFC; border: 1px solid #AFCFE2; vertical-align: top; -moz-border-radius: 5px; -webkit-border-raethdius: 5px; padding: 7px;" |
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<div style="sehtsbackground: #E4F0F7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; color: #033251; font-size: 120%;"eth><div style="float: right;">[[File:Mushroom lg.png|link=]]</div>[[Environment]]s</div>
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<div style="padding-sethleft: 1em;">
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:*[[Forests]]seth
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:*[[Deserts]]ste
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:*[[Ocean]]teh
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:*[[Jungle]]steh
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:*[[Underground]steh]
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:*[[Cavern Layer]]ste
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:*[[Underground Junglhse]]
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:*[[The Underworld]]eths
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:*[[The Corruption]]teh
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:*[[Meteorite (biome)|Msetheteorite]]
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:*[[Dungeon]]se
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:*[[Floating Isthlands]]
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</div>seth
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| style="wsethidth: 33%; background: #FCFCFC; border: 1px solid #AFCFE2; vertical-align: top; -moz-border-radius: 5px; -webkit-border-radius:s 5px; padding: 7px;" |
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<div style="bacethkground: #E4F0F7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; color: #033251; font-size: 120%;"><div style=seth"float: right;">[[File:NPC.png|35px|link=]]</div>[[NPC]]s</div>
  +
<div style="padding-lesetft: 1em;">
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:*[[Guide]]h
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:*[[Merchantsht]]
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:*[[Arms Dealerseth]]
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:*[[Dryad]]seth
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:*[[Nurse]]
  +
:*[[Demolitionihsst]]
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:*[[Old Man]]e
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:*[[Clothier]]thsrt
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</div>
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| style="width: 33%ehts; background: #FCFCFC; border: 1px solid #AFCFE2; vertical-align: top; -moz-border-radius: 5px; -webkit-border-radius: 5px; padthsding: 7px;" |
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<div style="background: #Eeth4F0F7; padding: 5px; margin: 3px; font-weight: bold; text-align: center; color: #033251; font-size: 120%;"><div style="float: rigteheht;"></div>Wiki community</div>
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<div style="padding-left: 1em;">sht
  +
; [[Terraria Wiki:How to help|How ttehhso help]]
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; [[Special:Userlogin|Register]]hse
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: to keep track of your contributiohsehtehtens.
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; [[Help:Contents|Get help, or ask a questiosthn]]
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: [[Terraria Wiki:Game FAQ|Frequently asked quehsstions]]
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; [[Terraria Wiki:Projects|Projects]]et
  +
: To participate in a specific Terrariaseh Wiki project.
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; [[Terraria Wiki:Projects/Guides|The Guidshtees Project]]
  +
: Read, Write or even request guides or articlhes.
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; [[Terraria Wiki:Community portal|Community posrertal]]
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</div>h
  +
|}tet
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{|widhgth="1040%"
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| widthsrwhs="540%"[[NO!]] Terraria players have joined this Wiki so far!
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|align="righrt"| We are maintaining M33p140's d1ck since May 17, 2011.
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<dihsrhv style="margin-right: 10px; text-align: right; font-style: italic; font-size: 866666%;">Changes for the main page can be proposersed [[Terraria Wiki/editcopy|here]].</div>
  +
rh
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[[sfr:Terraria Wiki]]
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[[ru:Terraria Wiki]]
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{{tsheranslation projects}}
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ehrserreher
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amage, 15 use time
 
The Thorn Chakrum deals slightly less damage than the Flamarang, with a 1.7 damage rate, but has the ability to bounce multiple times before returning to the user, making the weapon a great choice in tight quarters.
 
The Thorn Chakrum deals slightly less damage than the Flamarang, with a 1.7 damage rate, but has the ability to bounce multiple times before returning to the user, making the weapon a great choice in tight quarters.
   

Revision as of 09:21, 21 August 2011

PvP

The PvP icon - View summary for details.

Player versus Player brings a unique type of play to the world of Terraria. This is a game mode where one player or a team of players can defeat another player or team of players. This is done by joining a multiplayer world, and enabling the PvP option by clicking on the swords in the upper right hand corner of the screen. The only way a player can damage another player is if both have the PvP option enabled. There is also the option of joining a team. Teams are represented by the colored shields in the upper right corner of the screen as well. Once you select a team there is an onscreen notification of how far away they are, as well as how much health they have. PvP is not an overly useful game mode as it does not help in any particular way. However it allows a very fun and challenging form of gameplay. Teamwork is usually the key factor in PvP combat, as it is also the key factor in Terraria. Below is a general guide as well as some tips, tricks, and hints that can help the average player become knowledgeable about the PvP factors in Terraria.

Damage

When attacking a player your damage is doubled. For instance, if you attack with a Muramasa, having a base damage of 18, and hit a player wearing a full set of molten armor, giving 25 defense, the damage dealt will be 23, as the damage is increased to 36 and the damage reduction is 13.

Weapons

PvP combat is always fast and always fierce; bringing top tier weapons is a must, but how can one decide on what to bring? Should one bring a flail or a sword, a gun or a bow? Here are some brief breakdowns of weapons sets that are advantageous (take into mind that only top tier weapons are included and described for space).

Non-Magic Ranged

Bow & Arrow: Molten Fury + Hellfire Arrow 39 damage, 25 use time (Sub in Jester's Arrow for 38 damage)

this combo allows the player

aregNote: This page is for userzdbfr user to be able to cocfngffdhdghdfghfgntribute to every page.

rg <dawrgiv style="width: 75%; margin: auto; background: #FCFCFC; bordhdfghdfghdfger: 1px solid #AFCFE2; -moz-border-radius: 5px; -webkit-border-radiusar: 5px; padding: 7px;">

Welrgcome to the official Terrarwgaria Wiki,

the comprehearnsive reference written and maintained by the players.
We are currentgaly maintaining [[Special:Statistics|Template:MYASSHOLE articles]]. wrga

Terraria official g@yp33np0rn
gw
<sgrpan class="plainlinks">Latest version is 1.wrg0.6.1egaw
gea
[www.goggle.com/ Buy Terraria now!]
gawwgeawewaeg

</diveg></dgaweawggawegiv>
wegwaeg

sehse<hdiv serhstyle="float: right;">File:Terraria tree.png
The game
ershserh

Terraria is a land of adventure! A land seorhf mystery! A land that's yours to shape, to defend and to enjoy. Your options in Terraria are limitless, are you an action gamserer with an itchy trigger finger? A master builder? A collector? An explorer? There's something for everyone here.hesr

hs
hs
  • [er[Guide:Walkthrough|Walkthrough]]
  • Selling items
  • Mining Techniques
  • Crafting 101
  • Garkdtjdrjdrjtdrjdening

se haer|h}haer aerg</dtheiv>erg

r aega
News

Latest news

Terraria State of the Game – March 2024

2024

State of the Game

2023

State of the Game

2022

State of the Game

2021

State of the Game

2020

State of the Game

2019

State of the Game

2018

State of the Game

2017

2016

2015

2014

2013

2012

2011

See also

rhse
  • Toosthrstrhsrthsrlshse
  • Weaprthstrhsrthonshs
  • Furnitusthsrthreerhse
  • Miscelsrthsdrhtslaneousrhs
  • Accaergaergargessorieserh
  • Soaergaergilsserh
  • Orgeargaerges and sperecial blocks
  • Gergearemsher
  • Defrgaregaense ihsertems
  • [[Vanitgaergeay items]hser]
  • Pgraegaerotionshser

Craftinghser

  • Recaergaergipeshser

Game maergechanicshs

  • Playargaergaerger statserh
  • Attaargaregaergck speedserh
  • Defeaergaergaergargaenseerh
  • [[Falrgaergergl damage]serh]
  • Map siaergaergzeserh
  • Buffeargaergaergsserh
  • Debufaergaergafsserh
serh

Common monsters</spam>


hs

serh


ser

h

Rare mhseonsters

Mini bosses steh& events

ehtet

Bossesh

hseth
se
seth
Wiki community
sht
How ttehhso help
Registerhse
to keep track of your contributiohsehtehtens.
Get help, or ask a questiosthn
Frequently asked quehsstions
Projectset
To participate in a specific Terrariaseh Wiki project.
The Guidshtees Project
Read, Write or even request guides or articlhes.
Community posrertal
h
tet
widthsrwhs="540%"NO! Terraria players have joined this Wiki so far! We are maintaining M33p140's d1ck since May 17, 2011.
hee <dihsrhv style="margin-right: 10px; text-align: right; font-style: italic; font-size: 866666%;">Changes for the main page can be proposersed here.

rh sfr:Terraria Wiki Template:Tsheranslation projects ehrserreher amage, 15 use time The Thorn Chakrum deals slightly less damage than the Flamarang, with a 1.7 damage rate, but has the ability to bounce multiple times before returning to the user, making the weapon a great choice in tight quarters.

Spiky Balls: 12 damage, 15 use time Since they do little to no damage to players with decent armor they're a poor choice for a main weapon, but they can be thrown in narrow corridors or down slopes to slow down and inflict knockback to raiding parties while staying at a safe distance, or simply laid down in tight spots as a decent defensive strategy.

Melee Weapons

Sword 1: Fiery Greatsword 36 damage, use time of approx. 35-45. This weapon deals a bit of damage, and has a reach of about 10ft. A total damage rate of approx. .75-.95 makes this weapon hard to use in PvP effectively. However, the chance to do the On Fire debuff is very usefull

Sword 2: Blade of Grass 28 damage, use time of approx. 20-30. This weapon has an incredible reach of about 12ft. with a decent attack speed as well. A damage rate of approx. .93-1.4 making this weapon slightly more effective in combat.

Sword 3: Muramasa 18 damage, use time of approx. 10-15. This is the 2nd most effective PvP swords despite its initial low damage. The Muramasa has a damage rate of 1.467-2.2 being one of the highest damage causing weapons. This sword also has a very unique quality; if the melee key is held down, the sword keeps swinging. This makes the sword very powerful in the right item set.

Sword 4: Night's Edge 42 damage, 49 with Molten Armor. Most costly weapon providing it takes multiple weapons and large amounts of resources to craft, but nevertheless worth the trouble. But it can't be held down to be swung. It would be recommended to use one or more Feral Claws for increased melee speed.

Flail: Sunfury 33 damage, use time of 30. This is known as the best non-projectile weapon in the game, it holds a high position in PvP combat due to flail mechanics. With a damage rate of 1.33 this weapon stands in high regard. A useful property of the flail mechanic is constant damage, as well as the flail traveling back through bricks on the way back to the player.

Spear: Dark Lance 27 damage. When used with molten armour this weapon can be incredibly useful for PVP, because of its average speed and long range it can easily hurt players from a long range.

Magic Weapons

Magic 1: Vilethorn 8 damage (damage time interval unknown assumed 50), 5 mana, 30 use time This weapon isn't the ideal damage item, but can be extremely useful due to it being able to cause constant damage for a low amount of mana while also being able to attack through walls. With a damage rate of approx. .16, it should generally only be used for those 2 purposes.

Magic 2: Flamelash 41x2 damage, 20 mana, use time 20. This is arguably the best magic weapon regarding PvP due to its controllable projectile that may hit twice. With a damage rate of 3.5 this weapon stands out, however it does consume mana and one drastic downside is while controlling the projectile the player is rendered defenseless.

Magic 3: Starfury 15 damage (plus stars 20 each), 11 mana, 10 use time This weapon is a good addition to the PvP arsenal, but it only works when the character has mana (will not swing without mana, and only reaches maximum potential while outside or in an open ceiling building. With a fast use time and stars, this weapon has an interesting dps rate. From melee range, the character can do a maximum of 75 damage or 7.5 damage rate. However, the chances decrease drastically that the target will hold still for this battery, thus the real damage rate is somewhere around 3.5 as the weapon is not viable in close range (-15) and targets move all the time causing a fall off in start damage (-25).

Armor

Armor is one of the major aspects of PvP combat as it will be the first thing that alerts a player to what build they are going up against. Below are the basic unique armor sets found in PvP combat, their special set bonuses and abilities and some details on usage. Please note that this is not a general armor discussion, and only contains armor of second tier or better.

Molten ArmorMolten Armor: The highest defence set with a base defence of 25. This set should be used for roles that are likely to take large quantities of damage. Usually this can be mixed with other defence accessories items such as the Cobalt Shield and the Obsidian Skull which both add +2 defence and the Shackle which gives +1 defence, as well as the Ironskin Potion for +8 damage, for another +13 defence, granting a total of 38 defence. Molten Armor gives a +17% bonus to melee damage. Combined with a Feral Claws this makes for an almost unstoppable tank.

Jungle ArmorJungle Armor: This set grants the player base 13 defence, an additional max 60 mana, and 9% magic critical chance boost. The set bonus reduces spell costs by 16%. It is useful for players that want to cast spells. This set of armor can be used with a Band of Starpower to further increase the amount of available mana.

Necro ArmorNecro Armor: This set grants 16 defence. The set bonus gives a +20% chance not to use ranged ammo (stacks with the minishark's bonus and works for the sandgun) making this the go to set for ranging.

Shadow ArmorShadow Armor: This set grants the player +21% increased melee speed and 19 base defence. The set bonus increases movement speed by +15%. It is best for those that want to maximize their melee dps, often referred to as a glass cannon. This is done by equipping a Feral Claws to reach the maximum melee attack speed. This makes the player a veritable bladestorm in combat; this is suggested to be used with the Muramasa, a weapon lauded for its strong attack power and very fast attack speed.

Meteor ArmorMeteor Armor: The weakest of the advanced armor, this set grants the player a mere base 13 defence, however it increases magic damage by +15%. The set bonus reduces the cost of using the Space Gun to 0, allowing unlimited shots with this weapon. It can be useful for ranged combat by players using Rocket Boots and Ivy Whips to stay out of reach while spamming opponents with rapid fire.

Accessories

Accessories come in four different types, three of which are used for PvP: Movement, Regenerative, and Combat. This section addresses various pros, cons, and alternatives to the accessories that may be used in PvP, as well as giving very useful information on some like Hermes Boots and Band of Regeneration.

There appears to be a misconception that many classes, particularly rushing classes or ones that stay close to the enemy receive far better survivability from Bands of Regeneration than they do with Cobalt Shields (or Obsidian Skulls), when they actually provide relatively little survivability in PvP's fast-paced combat.

Movement

Anklet of the WindAnklet of the Wind: Useful for characters that want to get in and out of combat faster and have an easier time dodging or chasing people down. The boost stacks with Shadowscale Armor to reach a max of approx. +31%.

Cloud in a BottleCloud in a Bottle: Useful for changing direction easier in midair, dodging projectiles while in the air, or gaining a slight extra amount of time before hitting the ground while falling. It is also useful for breaking falls, since it does prevent fall damage (as of v1.03). Shiny Red Balloon jumps higher overall.

Hermes BootsHermes Boots: Boost does not stack with An Anklet of the Wind or Shadowscale Armor, however, both decrease the amount of distance required to reach the movement boost. (Picture/Confirmation coming soon) In a simple test it took 28 blocks for unaided Hermes Boots to activate. An Anklet reduces the number of blocks needed by 11%(28-> 25). Players looking for land speed should consider how far it will take them to activate Hermes.

Lucky HorseshoeLucky Horseshoe: This item is useful early in the game, however there are alternatives to using this, effectively freeing an accessory slot. Grappling Hook/Ivy Whip can be used to latch onto the ground/walls, Cloud in a Bottle can be used to break the fall (as of v1.03), and Rocket Boots can be used to reduce speed before hitting the ground.

Rocket BootsRocket Boots: Keeps the speed boost from Hermes while in flight. Very useful as they do not drain any mana so spell casters can use them much more efficiently now (as of v1.05), effectively giving them better jump than Cloud in a Bottle or Shiny Red Balloon. However eternal uninterrupted flight is no longer possible as they will only provide 1 second of lift. To recharge lift the player much either touch the ground or use a Grappling Hook/Ivy Whip.

Shiny Red BalloonShiny Red Balloon: Increases jump height, thus also increasing length of gaps one can jump. Shiny Red Balloon's jump is higher than Cloud in a Bottle's double jump.

Regenerative

Band of RegenerationBand of Regeneration: It takes 600-800 seconds (Depending if the player stays in combat, moves or stay still, which influence natural HP regeneration) to fully regenerate, whereas using four Healing Potions takes about 300. Although generally considered a survivability item, it provides little help in combat, as high-tier weapons will usually end a duel in mere seconds.Having a supply of Healing Potions or even Regeneration Potions handy is a slightly faster alternative, effectively freeing one accessory slot that one could use instead for other accessories. Not a recommended item for a "deathmatch" style PvP, but a defensive character in a strategic game could find the improved regeneration useful.

Nature's GiftNature's Gift: Since it slightly reduces Mana consumption, it is best if used by someone who relies mostly on Magic attacks: Its effect, if stacked with the Band of Starpower and Jungle Armor's bonuses, can make it easy to spam powerful spells with little to no recovery time.

Combat

Cobalt ShieldCobalt Shield: An excellent item for most characters. The multiple knockbacks from fast hitting items like the Minishark and Muramasa can be devastating in tight areas. Nearly mandatory for characters that rush or dart around to prevent being focused and rendered far less-mobile or lose a Hermes Boots speed boost.

Feral ClawsFeral Claws: Effectively increases DPS by 10%. An excellent accessory, the only one that actually increases your own damage output. Using it with the Shadow Armor further enhances offensive capabilities.

Obsidian SkullObsidian Skull: The bonus effect is not quite as useful as the Cobalt Shield in combat, however it does give good survivability and protects you from Hellstone traps and flooring.Cobalt Shield can also be equipped.

ShackleShackle: Due to the way defense works in PvP, this item will only negate 1 damage when one is used with the Molten armor, 2 will be needed when using the second tier of armors. This item also does not give an extra benefit like Cobalt Shield and Obsidian Skull do. Therefore this item becomes far more useless.

Band of StarpowerBand of Starpower: Increases max mana by 20, very useful for anyone who uses lots of magic attacks.


WARNING-More than one accessory can no longer stack!!!

Buffs

Gills Potion / Spelunker Potion / Battle Potion /: Not worth the slot as far as PvP goes.

Water Walking PotionWater Walking Potion: It doesn't provide any direct advantage, but as it can be used to cross water and lava pools fast and safely it can give someone an edge in aquatic combat, as anyone else that falls in will be considerably slowed down.

Featherfall PotionFeatherfall Potion: Can actually be useful for mobile characters, as it also increases jump height and negates fall damage. Not always recommended, as you are more vulnerable to knockback when using it.

Obsidian Skin PotionObsidian Skin Potion: Good idea to carry on you in-case of lava moat/trap.

Regeneration PotionRegeneration Potion: Decent for combat as it is equivalent to 4 bands of regeneration, lasts 3 minutes and is easy to craft, regenerating nearly as much HP as three Healing Potions would over time.

Swiftness PotionSwiftness Potion: Good for the speed loving type, it offers 25% movement speed boost.

Ironskin PotionIronskin Potion: Stops 5 damage per hit; is a highly advisable buff for use in PvP.

Mana Regeneration PotionMana Regeneration Potion/Magic Power PotionMagic Power Potion: Useful for spell-casters.

Invisibility PotionInvisibility Potion: To actually become invisible with this potion, a player would be required to remove all armor, as social slots are ignored when PvP mode is enabled. Doing this can be worth the risk however, if you can take full advantage of your invisibility. However, many servers have banned this potion, making it unwise to rely on a strategy utilizing it.

Thorns PotionThorns Potion: Does 1/3 of the damage done to you to the enemy who attacked you. This effectively leaves you with a third more health when fighting a equally equipped enemy. However, only a viable option for players who plan on dueling with melee very often as it does not affect people who attack you with a ranged weapon.

Archery PotionArchery Potion: Only use if you plan on using a bow as your main weapon. This is usually a bad strategy as high tier guns are far more effective than high tier bows.

Hunter PotionHunter Potion: Good to avoid sneak attacks.

Gravitation PotionGravitation Potion: The most effective way of reaching high places, however it is the most difficult buff to create. Can be a suitable replacement for Rocket Boots, freeing up an accessory slot.

Roles and strategies

There are various combinations of armors and accessories that can make a player ideal for a certain role, such as attacking, defending, supporting and so on.Of course, anyone can make up their own strategies, or adopt different ones together in order to be ready for any situation.

Durable Fighter

Set up with Molten Armor and Defense or Regeneration accessories: this is the setup that grants the highest possible defense.Due to the Armor's bonus, it works well with melee weapons.Spears are a good choice, because of their long reach and augmented damage.Flails won't benefit from the damage bonus, but will allow to easily mow down enemies in a wide area in front of the user.

The Durable Fighter might want to sacrifice some of the accessories' defense for agility-enhancing accessories.

Quick Fighter

An attacker that exploits the Shadow Armor's agility boost to become faster and nimbler.Although weaker than the one above in offensive and defensive terms, its speed, expecially if further enhanced by agility-boosting accessories, makes it harder to hit by melee and ranged users alike.Thanks to their excellent maneuverability, they can easily pick off melee users with quick shots from a gun, or rapidly close in and hack away at ranged users with fast-swinging swords like the Muramasa or Blade of Grass Since they rely entirely on their ability to kill enemies before they have a chance to retaliate, Feral Claws is a reccomended accessories.

Supporter

When the others fight the enemy head-on, the Support Attacker assists allies from a safe distance.They can either don the Jungle Armor and cast spells in the heat of the battle to help damage the enemies, or use the weaker Meteor Armor and pick off multiple opponents with the Space Gun.Explosives, throwables, Bows and Guns also work wonders, expecially if used in combination with the Necro Armor. Since they're unlikely to confront the enemy face-to-face, their ideal accessory setup is either one that regenerates Health and (for magic users) Mana, or one that increases their speed, making them able to run where they're needed, or retreat fast.

Defender

When there is a point to be defended (could be a base, but also a vantage point, a construction site or such), the ability to stall the enemy with traps and improvised defenses becomes of paramount importance. Along with the Molten Armor for maximum defense, the best thing to do is to use terrain-modifying tools, such as the Sandgun and Dirt Rod, along with Spiky Balls, Grenades and Water/Lava Buckets to slow down the enemy's advance.As a weapon, pistols are a good balanced weapon to defend oneself in a pinch.

Bomber

This pretty original strategy exploits the Gravitation Potion's effect to fly indefinitely over the enemy's strategic points, damaging them by shooting downwards a variety of mostly gravity-based projectiles, including bullets, sand pellets, explosives, Lava or Spiky Balls. Throwables and arrows are fine too, but the enemy will be able to pick them up afterward (with the exception of Bones). With some agility it is possible to use Water and Lava to create a block of Obsidian in mid air, enabling the player to drop massive amounts of Sand on the enemy, or create a small barrier to intercept projectiles from an enemy's counter-attack.

Saboteur

The Saboteur's strategy is pretty tricky: the Invisibility Potion can help greatly in infiltrating the enemy's ranks, and hindering them in a variety of ways: making the terrain rough or hard to cross, surprising enemies by attacking them when they least expect it, or ultimately use Vile Powder to turn part of the enemy's territory into a Corruption, or hiding blocks of Meteorite to spawn Meteor Heads. Another act of sabotage can be digging under their base, thus tampering with their traps or create an easy way through for your team, or even using boss-summoning items when enemies are on screen, and exploit the boss's aggro to guide it toward them when they're trying to take it down.

It is to note that, since being fully invisible requires being devoid of any armor, extra care has to be taken while sabotaging the enemy, as the maximum attainable defense is a measly 3 from accessories (provided that the player gives up 3 mobility accessories, which would be unwise.

Traps and defenses

Rough terrain

Some small pits, hills and barriers, combined with some cobwebs over a large area will considerably slow down anyone trying to charge through the base at full speed.

File:PitTraps.PNG

Pit Trap - View summary for details.

Sand Barrier

A large underground space filled completely with Sand will force enemies trying to tunnel their way to the base to either give up, try to manouver around it, or clear it with explosives forcing them to reveal their position. A 1-block wide tunnel near the spot they will likely stall at will allow the defenders to flood the tunnel with Lava for a quick kill.

Counter:Avoid it altogether, or clear it quickly with Dynamite

Advanced Sand Barrier

Similar to the Sand Barrier above, the advanced variant adds lava to the equation. Having a large reservoir of lava above the sand barrier will discourage opponents from useing explosives to clear the blockage. In addition, when they do clear it, they will be flooded with lava. Alternately, placing the lava outside visual range above the blockage will increase the chance that your opponents will accidentally flood themselves with lava by using explosives. You can discourage your opponents from simply going under the trap by adding lava beneath the flooring as well. Finally, making the tunnel only 6ft high, and lining it with Hellstone or spikes will further reduce enemy maneuverability. If the top and bottom of the tunnel is lined with lava, you can also remove every second block along the bottom to reduce the availability of blocks to counter the lava flow. The primary disadvantage to this tactic is the large amount of lava that can be required.

Counter:Avoid it altogether, use water or Obsidian Skin Potion to neutralize the lava, or bring blocks to stopper the lava with before the sand is fully released.

Pit Traps

A Pit Trap is seen when a player digs multiple holes that are 4ft (2 blocks wide) and about 40ft (20 blocks) deep. At the bottom of the pit, spikes are usually placed. In some occurrence, lava may be placed at the bottom in small puddles. Alternatively, if a player gets trapped in a Pit Trap, the owner of the trap can drop mass amounts of sand on the trapped player to defeat them. The Pit Trap becomes more efficient if lined with Hellstone Brick, as this will likely burn players attempting to get out.

Counter:Fly over the traps with Rocket Boots or escape with a Grappling Hook and an Obsidian Skull equipped.By using the Hook, a player can also slingshot himself out quickly if their timing is right.

Sand Traps

A Sand Trap is seen when a player uses webbing to uphold sand. This may seem counter intuitive, but sand deals a lot of hp damage on contact with the player mesh. Because the webbing is so easy to destroy, the sand gains much more malleability in how it can be used. Often players can be led into a room and then blocked off by sand or encased in sand and then shot down with arrows, or more sand can be dropped on them, or a lava trap can be used to drop lava onto them.

Counter:Keep some sturdy blocks at hand to create an emergency barrier against the falling sand.

Spike Traps

A Spike Trap is seen when a player has raided a dungeon of its spikes and mindfully put them in locations that are effective in whittling away health. These spikes can be used to damage other players. Spikes are often best used when they are out of sight of the player and placed on walls or ceilings. When a player puts spikes on the wall or ceiling a player will hesitate to grapple, leaving the target open for a sand trap.

Counter: Look for an alternative way around, or use the Ivy Whip to latch inbetween two walls without touching either of them.

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Lava Trap - View summary for details.

Lava Trap

A Lava Trap is seen when a player takes lava from the -2100ft level and uses buckets to move it up to his or her fortress. This lava is then held in place in a funnel shaped container, which is corked off by a web/sand cork. This allows the quick release of lava onto an unsuspecting character. This technique coupled with the Sand Trap is a sure way to deal good amounts of damage.

Counter:Keep water handy to temporarily stave off the lava

Obsidian Padding

Obsidian Padding is an efficient defense, as it makes a regular fortress immune to most explosive damage. Regular obsidian created when water touches lava is almost completely resistant to explosive damage, the same can be said of obsidian brick. This makes obsidian invaluable when protecting a base from explosive damage or keeping a player from tearing through your fortress with bombs.

Using Dungeon Bricks or Hellstone is safer, however, because Obsidian is technically not dynamite-proof while Dungeon bricks and Hellstone are.

Counter:Destroy it with Dynamite, or hack it away with a Molten Pickaxe.

Moats

Moats, while not only for PvP (also for goblin armies), are very effective. To build one you either need a lot of water, or better, lava. First, build a giant moat (as big as possible, the bigger the better), then fill it with water/lava. Build a bridge over it. Now, when you know that enemies are coming, mine out the bridge (while able to get back into your house, of course), and watch for them. If they attempt to re-build the bridge, either risk it by trying to mine the bridge out, or attempt to get behind them and knock them in the water/lava. This isn't the best tactic, but it can still add an extra line of defense to your base.

Counter:Use Rocket Boots to fly over them.

Lava Tubing

This technique is used to drown players; however, it is very hard to accomplish due to the amount of lava required. The player must first start off with a hallway that is tubed or water tight, then the top and bottom of the tube must be spaced 2ft apart (one block) and obsidian (brick/ore) will be placed, then the spacing between the brick and obsidian is filled with lava. This technique is done on both the top and bottom of the tube, then it must be filled with water. This technique, however difficult, yields a watery death for any traveling player.

Counter:Take extra care while traveling in narrow corridors, and try to stay undetected.

2012 Machine

It is an ambitious project, but its power is devastating.It should be built high enough for the enemies to not notice, for example 300-400 feet above ground, and consist in a small reservoir of lava that funnels the liquid onto a block that splits the flow in two, letting each of the outgoing flows hit another block and split again, and again.The result will be a literal downpour of lava upon anyone unlucky enough to not have a shelter, although with a considerable delay due to the difference in height. Even better, the aftermath will see the whole area covered with a layer of lava, making it dangerous for anyone to cross. It can be further powered up by placing masses of sand held up by wooden platforms and diverting the lava so that it burns through the platforms, adding a deadly rain of debris to the already hellish scenario.

Counter:Obsidian Skin Potion, or make a barrier and start digging down.

Meteorhead/Corrupted Guards

Simply put 50 blocks of Meteorite or Corrupt a wide area in front of your base, so that Meteor Heads or Eaters will spawn just outside of the base (they won't spawn anywhere covered by a wall).To avoid the Meteorite from being destroyed, it is best to build it in a shape that makes it harder to lay bombs on (for example, a triangle pointing up), building it up in the air, and put a layer of Obsidian, Ebonstone or Dungeon Bricks around it.

Hellstone Flooring

Very, very simple. You just make the floor of your base hellstone, will deal continuous damage and (if without Cobalt shield) make it extremely difficult to move through, as you will take knockback upon contact. However, it will require your entire team have an obsidian skull in their accessory slot.

You could also use Meteorite,but if the floor is too long(50 blocks big)Meteor Heads will start spawning,and Meteorite is not immune to bombs/dynamite,unlike hellstone.

Counter:Equip Obsidian Skulls