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m (Explosion sounds better, as it's basically an AoE so anyone caught there gets damaged (That is, if my memory is correct).)
m (failed to notice that there were 2 tiers of this enemy. Annoying.)
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| type = Etherian Enemy
 
| type = Etherian Enemy
 
| environment = Old One's Army
 
| environment = Old One's Army
| damage2 =&#32;{{note|small=y|paren=y|melee}}<br/>{{modes|80|160|240}} {{note|small=y|paren=y|detonation}} <ref name="ai"/>
+
| damage2 =&#32;{{note|small=y|paren=y|melee}}<br/>{{modes|80|160|240}} {{note|small=y|paren=y|explosion}} <ref name="ai"/>
 
| sound1 = Dd2 kobold explosion 0.wav, Dd2 kobold explosion 1.wav, Dd2 kobold explosion 2.wav
 
| sound1 = Dd2 kobold explosion 0.wav, Dd2 kobold explosion 1.wav, Dd2 kobold explosion 2.wav
 
| soundcaption1 = Explode
 
| soundcaption1 = Explode

Revision as of 09:11, 2 July 2020

PC versionConsole versionMobile versiontModLoader versiontModLoader 1
PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Mobile, tModLoader, and tModLoader Legacy versions of Terraria.

Rigged with an explosive payload, Kobolds have no regard for safety. They eagerly blow themselves up, hoping to take their foes with them.

— The Bestiary

The Kobold is an enemy only found in tiers 2 and 3 of the Old One's Army event, spawning from the Mysterious Portal. When it gets near the player or Eternia Crystal, it will show a speech bubble with an exclamation mark, light its fuse, and begin dashing towards the nearest target. When it reaches a target or its fuse time runs out, it will detonate, damaging any target caught in the explosion. The detonation will not destroy tiles, similarly to the Grenade.

Like other members of the Old One's Army, if a Kobold's target is too far away or obstructed, it will enter an ethereal state, allowing it to float upwards and pass through tiles. Kobolds are also unaffected by Teleporters or Lava, and will take half damage from Traps.

The Kobold requires 200 kills to be awarded with its corresponding banner, as opposed to the usual 50 kills.

See also

History

References

  1. 1.0 1.1 Information taken from the PC version PC 1.4.0.5 source code, method AI_107_ImprovedWalkers() in Terraria.NPC.cs There may be inaccuracies, as the current PC version PC version is 1.4.4.9.