Despite its depiction as a switch with two positions, the Lever does not need to act as an on/off mechanism. When wired to Dart Traps, for example, activating the Lever will always cause the trap to shoot, the same as a Pressure Plate would, no matter which position the Lever happens to be in.
- The Lever is identical in operation to the Switch.
- The Lever is easier to see and activate, as it provides a larger clicking target; whereas Switches can be more difficult to spot and click on due to being only a single tile in size.
- On the other hand, Levers (somewhat non-intuitively) cannot be placed against a vertical block, as Switches can.
- Paint can be used to identify what the Lever is used for, as well as what each state does. By using a different color for each side, the Lever's two states can be colored differently; this is particularly useful when the Lever does something more complex than an "on/off" function, like switching a Minecart Track junction. Using non-deep paints will allow the ball to be recolored while having minimal impact on the Lever's arm and base.
- The inventory sprite shows the Lever switched to the left side, although it is switched to the right by default when it is placed.
- On the Lever's sprite, the base appears to be the sprite of a Pressure Plate, but does not show any of the colors that can come from any of the actual pressure plates.
- Desktop 184.108.40.206: Sprite updated.
- Desktop 1.2.4: Fixed a bug where only one wire attached to a Lever would work when it is flipped.
- Desktop 220.127.116.11: Fixed bug that allowed levers to be placed and immediately broken.
- Desktop 1.2.3: Now placeable on walls.
- Desktop 1.2: Stack limit increased from 250 to 999.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.