Magic Cuffs
Statistics
Type | |
---|---|
Tooltip | Increases maximum mana by 20 Restores mana when damaged |
Rarity | |
Sell | 2 |
Research | 1 required |
- Internal Item ID: 1595
The Magic Cuffs are a pre-Hardmode accessory which increases maximum mana by 20 and restores mana when the wearer is damaged.
Mana restored is equal to the damage of the attack before factoring defense, but will never be lower than 10. Damage from drowning and debuffs does not trigger this effect, while damage from falling will. This effect does not stack with the mana restoration effect of the Celestial Cuffs.
Crafting[]
Recipes[]
Result | Ingredients | Crafting station |
---|---|---|
Magic Cuffs | Tinkerer's Workshop |
Crafting tree[]
Band of Regeneration ( ) | Band of Starpower ( ) | ||||||||||||||||||||||
Shackle ( ) | |||||||||||||||||||||||
Mana Regeneration Band | |||||||||||||||||||||||
Magic Cuffs | |||||||||||||||||||||||
Used in[]
Result | Ingredients | Crafting station |
---|---|---|
Celestial Cuffs |
| Tinkerer's Workshop |
Notes[]
- When taking damage from an attack which deals less than 10 damage, the Magic Cuffs restore 10 mana. Taking damage from an attack which deals more than 10 damage restores that amount of mana (for example, a 25-damage hit restores 25 mana). Note that this is often not reflected in the damage numbers in-game, as these display the amount of damage taken after taking defense into consideration.
Tips[]
- The Magic Cuffs are a very valuable accessory when regularly using any kind of magic weapon. The maximum mana bonus can even be doubled by reforging the accessory to an "Arcane" modifier.
- Self-inducing damage proves to be a reliable source of mana restoration. With a reasonable amount of defense, the damage taken can be reduced to a negligible amount, while the mana restored equals the base damage. Damage can be self-induced by, for example, traps (including Spikes and Wooden Spikes), explosives, or Explosive Bullets.
- In comparison to the Mana Flower, the Magic Cuffs may be preferred due to the Mana Sickness debuff which consuming Mana Potions causes.
- The Spectre armor set bonus pairs well with this, as using a magic weapon costs mana and restores health, and when the player takes damage the mana is restored, causing the process to repeat as long as the player is not taking too much damage and dealing magic damage.
- Crafting the Magic Cuffs requires a Band of Starpower. This content is transcluded from Band of Starpower § Crimson worlds.Getting a Band of Starpower takes special measures in Crimson worlds, since it is normally dropped from Corruption-exclusive Shadow Orbs.
- The Band of Starpower can also be obtained by fishing for Corrupt
or Defiled Crates. - On the PC version, Console version, Mobile version, and tModLoader version, the Band of Starpower can be crafted in the Graveyard, from a Panic Necklace and a Mana Crystal.
- On the Old Chinese version and tModLoader 1.3-Legacy version, an artificial Corruption can be created to fish for the Corrupt/Defiled Crates. This can be done with materials from another world, or
Corrupt Seeds can be bought from the Dryad in a Graveyard in Hardmode. - On the Nintendo version, the Band of Starpower can be found in Living Wood Chests, allowing players with Crimson worlds to craft the Magic Cuffs.
- The Band of Starpower can also be obtained by fishing for Corrupt
History[]
- Desktop 1.4.0.3: Item sprite updated.
- Desktop 1.3.2: Item and equipped sprites updated.
- Desktop 1.2.3: Now used to craft the Celestial Cuffs.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.