m (→Notes: Pumpking leave if all player are dead) Tag: Visual edit |
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| type = Boss |
| type = Boss |
||
| environment = Martian Madness |
| environment = Martian Madness |
||
+ | |||
− | | damage2 =  {{note|small=y|(contact)}}<br/>{{modes|140|200}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerDeathray}}}}<br/>{{modes|300|450}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerDeathray}} berserk}}<br/>{{modes|0|60}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerScrap}}}} |
||
+ | | damage2 =  {{note|small=y|paren=y|contact}}<!-- |
||
+ | --><br/>{{modes|100|200|300}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerDeathray}}}}<!-- |
||
+ | --><br/>{{modes|160|320|480}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerDeathray}} berserk}}<!-- |
||
+ | --><br/>{{modes|60|100|150}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerScrap}}}} |
||
+ | |||
| life = {{modes|27000|54000|81000}} {{note|small=y|(all parts)}} |
| life = {{modes|27000|54000|81000}} {{note|small=y|(all parts)}} |
||
− | | |
+ | |:group:start|One of the 6 {{eicons|1.4.0.1}} / 9 {{eicons|1.3.0.1|not=1.4.0.1}} following items will always drop|---- |
| Xenopopper|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
| Xenopopper|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
||
| Xeno Staff|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
| Xeno Staff|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
||
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| Cosmic Car Key|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
| Cosmic Car Key|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
||
| Anti-Gravity Hook|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
| Anti-Gravity Hook|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
||
− | | Laser Drill|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
||
| Charged Blaster Cannon|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
| Charged Blaster Cannon|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}} |
||
+ | |:group:end|----|------ |
||
| Martian Saucer Trophy|1|10% |
| Martian Saucer Trophy|1|10% |
||
| Greater Healing Potion|5-15|100% |
| Greater Healing Potion|5-15|100% |
||
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}}<section end=npc infobox /> |
}}<section end=npc infobox /> |
||
− | The '''Martian Saucer''' is a large flying [[Hardmode]], post-[[Golem]] [[ |
+ | The '''Martian Saucer''' is a large flying [[Hardmode]], post-[[Golem]] [[mini-boss]] that spawns during the [[Martian Madness]] [[event]]. It can only spawn if the Martian Madness event is around 30% completed or higher, and it can move through [[blocks]]. It has four turrets with independent health meters that each must be destroyed, which include two rocket launchers and two laser machine guns. In addition, the saucer itself fires a large beam ("{{gameText|ProjectileName.SaucerDeathray}}") which can only fire directly downward and cannot be destroyed independently. |
== Behavior == |
== Behavior == |
||
− | The Martian Saucer has three attack phases it cycles through in order. It always moves a short distance between them. |
+ | The Martian Saucer has three attack phases it cycles through in order during its first phase. It always moves a short distance between them. |
# The saucer locks onto the player's current location and shoots a volley of lasers at that location. This attack does not follow the player if they move around. |
# The saucer locks onto the player's current location and shoots a volley of lasers at that location. This attack does not follow the player if they move around. |
||
# The saucer fires multiple small homing missiles from its cannons. |
# The saucer fires multiple small homing missiles from its cannons. |
||
# The saucer positions itself above the player before unleashing its "deathray", traveling in the direction the player was in. |
# The saucer positions itself above the player before unleashing its "deathray", traveling in the direction the player was in. |
||
− | In |
+ | In [[Expert Mode]], the Martian Saucer enters a second phase upon destroying all four turrets, whereupon its core becomes vulnerable. During the second phase, the boss continually shoots a deathray that deals extreme damage, and releases numerous damaging sparks in between deathrays. |
== Parts == |
== Parts == |
||
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| environment = Martian Madness |
| environment = Martian Madness |
||
| image = Martian Saucer Turret.png |
| image = Martian Saucer Turret.png |
||
− | | damage2 =  {{note|small=y| |
+ | | damage2 =  {{note|small=y|paren=y|contact}}<br/>{{modes|70|120|180}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerLaser}}}} |
}} |
}} |
||
|{{npc infobox|boxwidth=16em |
|{{npc infobox|boxwidth=16em |
||
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| environment = Martian Madness |
| environment = Martian Madness |
||
| image = Martian Saucer Cannon.png |
| image = Martian Saucer Cannon.png |
||
− | | damage2 =  {{note|small=y| |
+ | | damage2 =  {{note|small=y|paren=y|contact}}<br/>{{modes|100|148|222}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerMissile}}}} |
}} |
}} |
||
|{{npc infobox|boxwidth=20em |
|{{npc infobox|boxwidth=20em |
||
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| type2 = Boss Part |
| type2 = Boss Part |
||
| environment = Martian Madness |
| environment = Martian Madness |
||
− | | damage2 =  {{note|small=y| |
+ | | damage2 =  {{note|small=y|paren=y|contact}} |
}} |
}} |
||
}} |
}} |
||
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== Notes == |
== Notes == |
||
− | * The saucer will drop sparks on the floor when a cannon or turret |
+ | * The saucer will drop sparks on the floor when a cannon or turret is destroyed and will continue to until it is defeated. |
− | *If the saucer is transitioning into its second phase during its deathray attack, the deathray will stay in one place until the transition is complete. |
+ | * If the saucer is transitioning into its second phase during its deathray attack, the deathray will stay in one place until the transition is complete. |
* Killing a Martian Saucer adds 5 percent completion to the event. |
* Killing a Martian Saucer adds 5 percent completion to the event. |
||
− | * Unlike other event bosses ( |
+ | * Unlike other event bosses (except for [[Pumpking]]), the Saucer leaves if all players are killed. |
* The [[Radar]] counts the Saucer as 6 enemies total: one for each turret, one for each cannon, one for the hitbox part of the saucer, and one for the large invulnerable piece. |
* The [[Radar]] counts the Saucer as 6 enemies total: one for each turret, one for each cannon, one for the hitbox part of the saucer, and one for the large invulnerable piece. |
||
+ | *The Martian Deathray may appear to be unable to pass through solid blocks (the ground, for example), but it can shoot through solid blocks to reach the player. This functions similarly to Moon Lord's Phantasmal Deathray attack. |
||
== Tips == |
== Tips == |
||
{{strategies|Guide:Martian Madness strategies}} |
{{strategies|Guide:Martian Madness strategies}} |
||
<!-- This is not a strategy page: do these in "Guide:Martian Madness strategies", or "Guide:Defending against events" instead of here. --> |
<!-- This is not a strategy page: do these in "Guide:Martian Madness strategies", or "Guide:Defending against events" instead of here. --> |
||
− | [[File:Martian Saucer Bunker.png|thumb|A bunker that shields the player from most attacks |
+ | [[File:Martian Saucer Bunker.png|thumb|{{eicons|Martian Saucer|not=1.4.0.1}} A bunker that shields the player from most attacks.]] |
* To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of the player. |
* To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of the player. |
||
− | * {{eicons|1. |
+ | * {{eicons|Martian Saucer|not=1.4.0.1}} To avoid its third attack, as well as its final enraged stage, simply stand under [[blocks]]. Weapons that attack through blocks, [[yoyos]], or homing weapons like the [[Possessed Hatchet]] are useful during this phase. |
− | * {{eicons|1.4.0.1}} |
+ | * {{eicons|1.4.0.1}} To avoid getting caught by its deathray, fly over the saucer or dash away or use the [[Rod of Discord]]/[[Hook of Dissonance]] (which will not damage the player when teleporting through). During the second phase, move counter to the saucer's movement during the pauses in its deathray. With well timed dashes, the laser can be completely avoided. |
− | **As long as the player is not under the blocks some blocks will block the deathray |
||
* If the "Wet" buff from [[Cute Fishron]] is activated, the player can fly slightly faster than the saucer. |
* If the "Wet" buff from [[Cute Fishron]] is activated, the player can fly slightly faster than the saucer. |
||
− | * {{eicons| 1.4.0.1 }}The player does not get damaged by the deathray if teleported through it with [[Hook of Dissonance]]. |
||
== Trivia == |
== Trivia == |
||
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** It is the only mini-boss that has a status message appear in the chat when defeated. It is, furthermore, the only mini-boss in the game that does not have an "encounter" message (i.e. ''"{{gameText|Announcement.HasAwoken|x_0=Martian Saucer}}")'' |
** It is the only mini-boss that has a status message appear in the chat when defeated. It is, furthermore, the only mini-boss in the game that does not have an "encounter" message (i.e. ''"{{gameText|Announcement.HasAwoken|x_0=Martian Saucer}}")'' |
||
** It is the only mini-boss to drop [[recovery potions]]. |
** It is the only mini-boss to drop [[recovery potions]]. |
||
+ | ** It is the only mini-boss that receives notable AI changes in Expert Mode. |
||
− | **It appears in the "boss" section of the bestiary, unlike other minibosses, suggesting it may be a boss. |
+ | ** It appears in the "boss" section of the bestiary, unlike other minibosses, suggesting it may be a boss. |
* The Martian Saucer was once named "Mothership" during development, according to an [[Achievements#Notes|unimplemented achievement]]. |
* The Martian Saucer was once named "Mothership" during development, according to an [[Achievements#Notes|unimplemented achievement]]. |
||
{{bestiary|Martian Saucer Core|alias=Martian Saucer}} |
{{bestiary|Martian Saucer Core|alias=Martian Saucer}} |
||
== History == |
== History == |
||
+ | {{history|Desktop 1.4.4|Increased the hitbox size of the core in Phase 2.}} |
||
{{history|Desktop 1.4.0.1| |
{{history|Desktop 1.4.0.1| |
||
** Added two Master Mode drops, [[Cosmic Skateboard]] and [[Martian Saucer Relic]]. |
** Added two Master Mode drops, [[Cosmic Skateboard]] and [[Martian Saucer Relic]]. |
||
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** Spawns less often, no longer has a berserk phase in normal mode, and its deathray now goes through blocks. |
** Spawns less often, no longer has a berserk phase in normal mode, and its deathray now goes through blocks. |
||
** No longer considered a [[boss]] internally.}} |
** No longer considered a [[boss]] internally.}} |
||
− | {{history|Desktop 1.3.0.4|Fixed invisible, invincible pieces in [[ |
+ | {{history|Desktop 1.3.0.4|Fixed invisible, invincible pieces in [[Multiplayer]].}} |
{{history|Desktop 1.3.0.1|Introduced.}} |
{{history|Desktop 1.3.0.1|Introduced.}} |
||
{{history|Console 1.0.933.1|Introduced. ({{icon|xbox one}})}} |
{{history|Console 1.0.933.1|Introduced. ({{icon|xbox one}})}} |
||
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}} |
}} |
||
+ | {{language info|en=Martian Saucer}} |
||
− | [[fr:Soucoupe martienne]] |
||
− | [[zh:火星飞碟]] |
||
− | {{translation projects}} |
Latest revision as of 23:13, 18 July 2023
Type | |
---|---|
Environment | |
AI Type | Rider AI |
Damage | 50/100/150 (contact) 100200300 (Martian Deathray) 160320480 (Martian Deathray berserk) 60100150 (Saucer Scrap) |
Max Life | 270005400081000 (all parts) |
Defense | 100 |
KB Resist | 100% |
Immune to | All debuffs |
- Item (Quantity)Rate
- 16.66%
11.11% - 16.66%
11.11% - 16.66%
11.11% - 16.66%
11.11% - 16.66%
11.11% - 16.66%
11.11% - 11.11%
- 11.11%
- 10%
- Greater Healing Potion (5-15)100%
Hurt | |
---|---|
Killed |
- Internal NPC ID: 392
The Martian Saucer is a large flying Hardmode, post-Golem mini-boss that spawns during the Martian Madness event. It can only spawn if the Martian Madness event is around 30% completed or higher, and it can move through blocks. It has four turrets with independent health meters that each must be destroyed, which include two rocket launchers and two laser machine guns. In addition, the saucer itself fires a large beam ("Martian Deathray") which can only fire directly downward and cannot be destroyed independently.
Behavior
The Martian Saucer has three attack phases it cycles through in order during its first phase. It always moves a short distance between them.
- The saucer locks onto the player's current location and shoots a volley of lasers at that location. This attack does not follow the player if they move around.
- The saucer fires multiple small homing missiles from its cannons.
- The saucer positions itself above the player before unleashing its "deathray", traveling in the direction the player was in.
In Expert Mode, the Martian Saucer enters a second phase upon destroying all four turrets, whereupon its core becomes vulnerable. During the second phase, the boss continually shoots a deathray that deals extreme damage, and releases numerous damaging sparks in between deathrays.
Parts
Notes
- The saucer will drop sparks on the floor when a cannon or turret is destroyed and will continue to until it is defeated.
- If the saucer is transitioning into its second phase during its deathray attack, the deathray will stay in one place until the transition is complete.
- Killing a Martian Saucer adds 5 percent completion to the event.
- Unlike other event bosses (except for Pumpking), the Saucer leaves if all players are killed.
- The Radar counts the Saucer as 6 enemies total: one for each turret, one for each cannon, one for the hitbox part of the saucer, and one for the large invulnerable piece.
- The Martian Deathray may appear to be unable to pass through solid blocks (the ground, for example), but it can shoot through solid blocks to reach the player. This functions similarly to Moon Lord's Phantasmal Deathray attack.
Tips
- To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of the player.
To avoid its third attack, as well as its final enraged stage, simply stand under blocks. Weapons that attack through blocks, yoyos, or homing weapons like the Possessed Hatchet are useful during this phase.To avoid getting caught by its deathray, fly over the saucer or dash away or use the Rod of Discord/Hook of Dissonance (which will not damage the player when teleporting through). During the second phase, move counter to the saucer's movement during the pauses in its deathray. With well timed dashes, the laser can be completely avoided.- If the "Wet" buff from Cute Fishron is activated, the player can fly slightly faster than the saucer.
Trivia
- The Martian Saucer is a unique mini-boss in several ways:
- It is the only mini-boss that has a status message appear in the chat when defeated. It is, furthermore, the only mini-boss in the game that does not have an "encounter" message (i.e. "Martian Saucer has awoken!")
- It is the only mini-boss to drop recovery potions.
- It is the only mini-boss that receives notable AI changes in Expert Mode.
- It appears in the "boss" section of the bestiary, unlike other minibosses, suggesting it may be a boss.
- The Martian Saucer was once named "Mothership" during development, according to an unimplemented achievement.
The Bestiary entry for the Martian Saucer: "An advanced flying saucer from somewhere well beyond this world. The destruction from its weaponry is unimaginable."
History
- Desktop 1.4.4: Increased the hitbox size of the core in Phase 2.
- Desktop 1.4.0.1:
- Added two Master Mode drops, Cosmic Skateboard and Martian Saucer Relic.
- No longer drops the Laser Drill, Anti-Gravity Hook, and Charged Blaster Cannon.
- Spawns less often, no longer has a berserk phase in normal mode, and its deathray now goes through blocks.
- No longer considered a boss internally.
- Desktop 1.3.0.4: Fixed invisible, invincible pieces in Multiplayer.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.