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m (→‎Behavior: replaced: |Expert mode}} → |Expert Mode}})
(I just took out some repetitive segments within some sentences.)
Tag: Visual edit
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<section begin=npc infobox />
 
<section begin=npc infobox />
 
{{npc infobox
 
{{npc infobox
| auto = 392 | boxwidth = 32em
+
| auto = 392 | boxwidth = 26.5em
 
| type = Boss
 
| type = Boss
 
| environment = Martian Madness
 
| environment = Martian Madness
| damage2 = &#32;{{note|small=y|(melee)}}<br/>{{modes|140|200}} {{note|small=y|(deathray)}}<br/>{{modes|300|450}} {{note|small=y|(deathray berserk)}}<br/>{{modes|60|100}} {{note|small=y|(flames)}}
+
| damage2 = &#32;{{note|small=y|(contact)}}<br/>{{modes|140|200}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerDeathray}}}}<br/>{{modes|300|450}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerDeathray}} berserk}}<br/>{{modes|0|60}} {{note|small=y|paren=y|{{gameText|ProjectileName.SaucerScrap}}}}
 
| life = {{modes|27000|54000|81000}} {{note|small=y|(all parts)}}
 
| life = {{modes|27000|54000|81000}} {{note|small=y|(all parts)}}
| group|One of the 9 following items will always drop|9
+
| group|One of the 6 {{eicons|1.4.0.1}} / 9 {{eicons|1.3.0.1|not=1.4.0.1}} following items will always drop|9
| Xenopopper|1|16.66% {{eicons|1.4.0.1}} / 11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Xenopopper|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Xeno Staff|1|16.66% {{eicons|1.4.0.1}} / 11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Xeno Staff|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Laser Machinegun|1|16.66% {{eicons|1.4.0.1}} / 11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Laser Machinegun|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Electrosphere Launcher|1|16.66% {{eicons|1.4.0.1}} / 11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Electrosphere Launcher|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Influx Waver|1|16.66% {{eicons|1.4.0.1}} / 11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Influx Waver|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Cosmic Car Key|1|16.66% {{eicons|1.4.0.1}} / 11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Cosmic Car Key|1|16.66% {{eicons|1.4.0.1}}<br/>11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Anti-Gravity Hook|1|11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Anti-Gravity Hook|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Laser Drill|1|11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Laser Drill|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
| Charged Blaster Cannon|1|11.11% {{eicons|1.3.0.1|not = 1.4.0.1}}
+
| Charged Blaster Cannon|1|11.11% {{eicons|1.3.0.1|not=1.4.0.1}}
 
| Martian Saucer Trophy|1|10%
 
| Martian Saucer Trophy|1|10%
 
| Greater Healing Potion|5-15|100%
 
| Greater Healing Potion|5-15|100%
| Martian Saucer Relic | 1 | {{master|100%}} #master
+
| Martian Saucer Relic|1|{{master|100%}} #master
|Cosmic Skateboard|1| {{master|25%}} #master
+
| Cosmic Skateboard|1|{{master|25%}} #master
 
| listcat = Flying Enemy
 
| listcat = Flying Enemy
 
| hardmode = yes
 
| hardmode = yes
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| imageothercaption = Map Icon
 
| imageothercaption = Map Icon
 
}}<section end=npc infobox />
 
}}<section end=npc infobox />
{{quotation|The [[Bestiary]]|{{gameText|Bestiary_FlavorText.npc_MartianSaucerCore}}}}
 
   
The '''Martian Saucer''' is a large flying [[Hardmode]], post-[[Golem]] mini-[[boss]] that spawns during the [[Martian Madness]] [[event]]. It can only spawn if the Martian Madness event is around 30% completed or higher. It can move through [[blocks]]. It has four turrets with independent health meters that each must be destroyed, which include two rocket launchers and two laser machine guns. In addition, the saucer itself fires a large beam ("deathray") which can only fire directly downward and which cannot be destroyed independently.
+
The '''Martian Saucer''' is a large flying [[Hardmode]], post-[[Golem]] [[Mini Boss]] that spawns during the [[Martian Madness]] [[event]]. It can only spawn if the Martian Madness event is around 30% completed or higher. It can move through [[blocks]]. It has four turrets with independent health meters that each must be destroyed, which include two rocket launchers and two laser machine guns. In addition, the saucer itself fires a large beam ("{{gameText|ProjectileName.SaucerDeathray}}") which can only fire directly downward and cannot be destroyed independently.
   
 
== Behavior ==
 
== Behavior ==
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# The saucer positions itself above the player before unleashing its "deathray", traveling in the direction the player was in.
 
# The saucer positions itself above the player before unleashing its "deathray", traveling in the direction the player was in.
   
In {{eil|Expert Mode}}, the Martian Saucer enters a second phase upon destroying all four turrets, whereupon its core becomes visible and can be damaged. During the second phase, the boss continually shoots a deathray that deals extreme damage, only bested by the [[Dungeon Guardian]], enraged [[Skeletron]], enraged [[Skeletron Prime]], and the enraged [[Empress of Light]].
+
In {{eil|Expert Mode}}, the Martian Saucer enters a second phase upon destroying all four turrets, whereupon its core becomes visible and can be damaged. During the second phase, the boss continually shoots a deathray that deals extreme damage, only bested by the [[Dungeon Guardian]], enraged [[Skeletron]], enraged [[Skeletron Prime]], enraged [[Empress of Light]], and in Master Mode, the [[Clown]]. Prior to Update [[1.4.0.1]], this phase would occur regardless of if the world was in [[Expert Mode]].
   
 
== Parts ==
 
== Parts ==
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| environment = Martian Madness
 
| environment = Martian Madness
 
| image = Martian Saucer Turret.png
 
| image = Martian Saucer Turret.png
| damage2 = &#32;{{note|small=y|(melee)}}<br/>{{modes|35|60}} {{note|small=y|(laser)}}
+
| damage2 = &#32;{{note|small=y|(contact)}}<br/>{{modes|35|60}} {{note|small=y|(laser)}}
 
}}
 
}}
 
|{{npc infobox|boxwidth=16em
 
|{{npc infobox|boxwidth=16em
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| environment = Martian Madness
 
| environment = Martian Madness
 
| image = Martian Saucer Cannon.png
 
| image = Martian Saucer Cannon.png
| damage2 = &#32;{{note|small=y|(melee)}}<br/>{{modes|50|74}} {{note|small=y|(rocket)}}
+
| damage2 = &#32;{{note|small=y|(contact)}}<br/>{{modes|50|74}} {{note|small=y|(rocket)}}
 
}}
 
}}
 
|{{npc infobox|boxwidth=20em
 
|{{npc infobox|boxwidth=20em
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| type2 = Boss Part
 
| type2 = Boss Part
 
| environment = Martian Madness
 
| environment = Martian Madness
| damage2 = &#32;{{note|small=y|(melee)}}
+
| damage2 = &#32;{{note|small=y|(contact)}}
 
}}
 
}}
 
}}
 
}}
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== Notes ==
 
== Notes ==
* If the saucer is transitioning into its second phase during its deathray attack, the deathray will stay in one place until the transition is complete.
+
* The saucer will drop sparks on the floor when a cannon or turret are destroyed and will continue to until it is defeated
  +
*If the saucer is transitioning into its second phase during its deathray attack, the deathray will stay in one place until the transition is complete.
 
* Killing a Martian Saucer adds 5 percent completion to the event.
 
* Killing a Martian Saucer adds 5 percent completion to the event.
 
* Unlike other event bosses, the Saucer leaves if all players are killed.
 
* Unlike other event bosses, the Saucer leaves if all players are killed.
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[[File:Martian Saucer Bunker.png|thumb|A bunker that shields the player from most attacks pre-[[1.4.0.1]].]]
 
[[File:Martian Saucer Bunker.png|thumb|A bunker that shields the player from most attacks pre-[[1.4.0.1]].]]
   
* To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of the player.
+
* To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of the player.
 
* {{eicons|1.3.0.1|desktop=n}} To avoid its third attack, as well as its final enraged stage, simply stand under [[blocks]]. Weapons that attack through blocks, [[yoyos]], or homing weapons like the [[Possessed Hatchet]] are useful during this phase.
 
* {{eicons|1.3.0.1|desktop=n}} To avoid its third attack, as well as its final enraged stage, simply stand under [[blocks]]. Weapons that attack through blocks, [[yoyos]], or homing weapons like the [[Possessed Hatchet]] are useful during this phase.
*{{eicons|1.4.0.1}} As of 1.4.0.1, you can no longer hide under blocks to avoid the deathray. To avoid getting caught, fly over the saucer or dash away or use the [[Rod of Discord]]. During the second phase, move counter to the saucer's movement during the pauses in its deathray. With well timed dashes, the laser can be completely avoided.
+
* {{eicons|1.4.0.1}} As of 1.4.0.1, you can no longer hide under blocks to avoid the deathray. To avoid getting caught, fly over the saucer or dash away or use the [[Rod of Discord]]. During the second phase, move counter to the saucer's movement during the pauses in its deathray. With well timed dashes, the laser can be completely avoided.
  +
**As long as the player is not under the blocks some blocks will block the deathray
* If the "Wet" buff from [[Cute Fishron]] is activated, the player can fly slightly faster than the saucer. {{eicons|1.4.0.1}} This speed can also be obtained by using [[The Black Spot]].
+
* If the "Wet" buff from [[Cute Fishron]] is activated, the player can fly slightly faster than the saucer.
*The player does not get damaged by the deathray if teleported through it with [[Hook of Dissonance]].
+
* {{eicons| 1.4.0.1 }}The player does not get damaged by the deathray if teleported through it with [[Hook of Dissonance]].
   
 
== Trivia ==
 
== Trivia ==
 
* The Martian Saucer is a unique mini-boss in several ways:
 
* The Martian Saucer is a unique mini-boss in several ways:
** It is the only mini-boss that has a status message appear in the chat when defeated. It is furthermore the only mini-boss in the game that has a defeat message but not an "encounter" message (i.e. the message ''"{{gameText|Announcement.HasAwoken|x_0=Martian Saucer}}"'' never appears).
+
** It is the only mini-boss that has a status message appear in the chat when defeated. It is, furthermore, the only mini-boss in the game that does not have an "encounter" message (i.e. ''"{{gameText|Announcement.HasAwoken|x_0=Martian Saucer}}")''
 
** It is the only mini-boss to drop [[recovery potions]].
 
** It is the only mini-boss to drop [[recovery potions]].
  +
**It appears in the "boss" section of the bestiary, unlike other minibosses, suggesting it may be a boss.
 
* The Martian Saucer was once named "Mothership" during development, according to an [[Achievements#Notes|unimplemented achievement]].
 
* The Martian Saucer was once named "Mothership" during development, according to an [[Achievements#Notes|unimplemented achievement]].
  +
{{bestiary|Martian Saucer Core|alias=Martian Saucer}}
   
 
== History ==
 
== History ==
 
{{history|Desktop 1.4.0.1|
 
{{history|Desktop 1.4.0.1|
  +
** Added two Master Mode drops, [[Cosmic Skateboard]] and [[Martian Saucer Relic]].
** No longer drops the Laser Drill, Anti-Gravity Hook, and Charged Blaster Cannon.
+
** No longer drops the [[Laser Drill]], [[Anti-Gravity Hook]], and [[Charged Blaster Cannon]].
** Spawns less often, no longer has a berserk phase in normal mode, and its deathray now goes through blocks.}}
+
** Spawns less often, no longer has a berserk phase in normal mode, and its deathray now goes through blocks.
  +
** No longer considered a [[boss]] internally.}}
 
{{history|Desktop 1.3.0.4|Fixed invisible, invincible pieces in [[multiplayer]].}}
 
{{history|Desktop 1.3.0.4|Fixed invisible, invincible pieces in [[multiplayer]].}}
 
{{history|Desktop 1.3.0.1|Introduced.}}
 
{{history|Desktop 1.3.0.1|Introduced.}}
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{{Master Template Characters
 
{{Master Template Characters
| show-main = yes
 
 
| show-boss = yes
 
| show-boss = yes
 
}}
 
}}

Revision as of 14:01, 12 April 2021

PC versionConsole versionMobile versionOld Chinese versiontModLoader versiontModLoader 1
PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy versions of Terraria.
Martian SaucerHardmode exclusive
Martian Saucer
Map Icon Martian Saucer
Map Icon
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeRider AI
Damage50/100/150 (contact)
140200 (Martian Deathray)
300450 (Martian Deathray berserk)
060 (Saucer Scrap)
Max Life270005400081000 (all parts)
Defense100
KB Resist100%
Immune toAll debuffs
Drops

The Martian Saucer is a large flying Hardmode, post-Golem Mini Boss that spawns during the Martian Madness event. It can only spawn if the Martian Madness event is around 30% completed or higher. It can move through blocks. It has four turrets with independent health meters that each must be destroyed, which include two rocket launchers and two laser machine guns. In addition, the saucer itself fires a large beam ("Martian Deathray") which can only fire directly downward and cannot be destroyed independently.

Behavior

The Martian Saucer has three attack phases it cycles through in order. It always moves a short distance between them.

  1. The saucer locks onto the player's current location and shoots a volley of lasers at that location. This attack does not follow the player if they move around.
  2. The saucer fires multiple small homing missiles from its cannons.
  3. The saucer positions itself above the player before unleashing its "deathray", traveling in the direction the player was in.

In Expert Mode, the Martian Saucer enters a second phase upon destroying all four turrets, whereupon its core becomes visible and can be damaged. During the second phase, the boss continually shoots a deathray that deals extreme damage, only bested by the Dungeon Guardian, enraged Skeletron, enraged Skeletron Prime, enraged Empress of Light, and in Master Mode, the Clown. Prior to Update 1.4.0.1, this phase would occur regardless of if the world was in Expert Mode.

Parts

Martian Saucer Turret
Martian Saucer Turret
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Boss Part
Environment
AI TypeRider AI
Damage60/120/180 (contact)
3560 (laser)
Max Life5000/10000/15000
Defense20
KB Resist100%
Immune toAll debuffs except Whip debuffs
Martian Saucer Cannon
Martian Saucer Cannon
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Boss Part
Environment
AI TypeRider AI
Damage60/120/180 (contact)
5074 (rocket)
Max Life3500/7000/10500
Defense20
KB Resist100%
Immune toAll debuffs except Whip debuffs
Martian SaucerMartian Saucer Core
Martian Saucer Core
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Flying EnemyBoss Part
Environment
AI TypeMartian Saucer AI
Damage80/160/240 (contact)
Max Life10000/20000/30000
Defense0
KB Resist100%
Immune toAll debuffs except Whip debuffs

Notes

  • The saucer will drop sparks on the floor when a cannon or turret are destroyed and will continue to until it is defeated
  • If the saucer is transitioning into its second phase during its deathray attack, the deathray will stay in one place until the transition is complete.
  • Killing a Martian Saucer adds 5 percent completion to the event.
  • Unlike other event bosses, the Saucer leaves if all players are killed.
  • The Radar counts the Saucer as 6 enemies total: one for each turret, one for each cannon, one for the hitbox part of the saucer, and one for the large invulnerable piece.

Tips

For more elaborate strategies on defeating Martian Saucer, including weapon and arena recommendations, see Guide:Martian Madness strategies.
Martian Saucer Bunker

A bunker that shields the player from most attacks pre-1.4.0.1.

  • To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of the player.
  • To avoid its third attack, as well as its final enraged stage, simply stand under blocks. Weapons that attack through blocks, yoyos, or homing weapons like the Possessed Hatchet are useful during this phase.
  • As of 1.4.0.1, you can no longer hide under blocks to avoid the deathray. To avoid getting caught, fly over the saucer or dash away or use the Rod of Discord. During the second phase, move counter to the saucer's movement during the pauses in its deathray. With well timed dashes, the laser can be completely avoided.
    • As long as the player is not under the blocks some blocks will block the deathray
  • If the "Wet" buff from Cute Fishron is activated, the player can fly slightly faster than the saucer.
  • The player does not get damaged by the deathray if teleported through it with Hook of Dissonance.

Trivia

  • The Martian Saucer is a unique mini-boss in several ways:
    • It is the only mini-boss that has a status message appear in the chat when defeated. It is, furthermore, the only mini-boss in the game that does not have an "encounter" message (i.e. "Martian Saucer has awoken!")
    • It is the only mini-boss to drop recovery potions.
    • It appears in the "boss" section of the bestiary, unlike other minibosses, suggesting it may be a boss.
  • The Martian Saucer was once named "Mothership" during development, according to an unimplemented achievement.

The BestiaryBestiary entry for the Martian Saucer: "An advanced flying saucer from somewhere well beyond this world. The destruction from its weaponry is unimaginable."

History