(→Items: Add bunny cannon. Functions same as cannon.) |
Westgrass bot (talk | contribs) m (zh interwiki) |
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+ | '''Mechanisms''' are items which can be activated or activate other mechanisms that are connected to them with [[wire]]. Whenever any of these items are held, all wires, [[Actuator]]s, and other usually invisible wire-related objects are visible, similar to the effect of the {{eil|Mechanical Lens}}. |
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− | |||
− | '''Mechanisms''' are items that can be activated or activate other mechanisms that are connected to them with [[wire]]. |
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== Items == |
== Items == |
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! Description |
! Description |
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|- |
|- |
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− | + | | {{item|mode=table|Wire}} |
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− | | [[Wire]] |
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| Connects mechanisms. Can be placed anywhere as long as another wire of the same color is not already present. Can even be placed in mid-air without support. Currently four different colors: [[Wrench|Red]], [[Green Wrench|Green]], [[Yellow Wrench|Yellow]] and [[Blue Wrench|Blue]]. Removed with [[Wire Cutter]]s. |
| Connects mechanisms. Can be placed anywhere as long as another wire of the same color is not already present. Can even be placed in mid-air without support. Currently four different colors: [[Wrench|Red]], [[Green Wrench|Green]], [[Yellow Wrench|Yellow]] and [[Blue Wrench|Blue]]. Removed with [[Wire Cutter]]s. |
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⚫ | |||
⚫ | |||
|- |
|- |
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− | + | ! style="font-size:110%" colspan="3"| '''Triggers''' |
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− | | [[Switch]] |
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⚫ | |||
|- |
|- |
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+ | | {{item|mode=table|Switch}} |
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− | | style="text-align:center" | {{linked icon|Lever}} |
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⚫ | |||
− | | [[Lever]] |
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⚫ | |||
⚫ | |||
− | | style="text-align:center" | {{linked icon|Brown Pressure Plate}} |
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− | | [[Pressure plate]] |
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⚫ | |||
|- |
|- |
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+ | | {{item|mode=table|Lever}} |
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− | | style="text-align:center" | {{linked icon|Teal Pressure Pad}} |
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⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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+ | | {{item|mode=table|Pressure Plates|image=Brown Pressure Plate.png}} |
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− | | style="text-align:center" | {{linked icon|5 Second Timer}} |
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⚫ | |||
− | | [[Timer]]s |
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− | | Once activated, they will keep sending activation signals through the wire they are connected to. |
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⚫ | |||
− | | style="text-align:center" | {{linked icon|Detonator}} |
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− | | [[Detonator]] |
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⚫ | |||
|- |
|- |
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+ | | {{item|mode=table|Pressure Plates|Weighted Pressure Plates|image=Pink Weighted Pressure Plate.png}} |
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− | | style="text-align:center" | [[file:Amethyst Gem Lock.png]][[file:Topaz Gem Lock.png]]<br />[[file:Sapphire Gem Lock.png]][[file:Emerald Gem Lock.png]][[file:Ruby Gem Lock.png]]<br />[[file:Diamond Gem Lock.png]][[file:Amber Gem Lock.png]] |
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+ | | Sends a signal when a player steps on or off it, being practically the only trigger that creates a pulse. Can be placed on the floor like furniture. |
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− | | [[Gem Lock]] {{pc icon}} |
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− | | Once the Large Gem of the Gem Lock has been placed inside, the Gem Lock will emit a signal. |
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|- |
|- |
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⚫ | |||
− | | style="text-align:center" | {{linked icon|Trapped Chest}} |
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⚫ | |||
− | | [[Trapped Chest]] {{pc icon}} |
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⚫ | |||
⚫ | |||
− | !style="font-size:110%" colspan="3"| '''Devices''' |
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|- |
|- |
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+ | | {{item|mode=table|Sensors|Time Sensors|image=Logic Sensor (Day).png}} |
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− | | style="text-align:center" | {{linked icon|Torch}} |
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+ | | Sends a signal when night turns to day or day turns to night depending on the logic sensor used. |
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− | | [[Light source]]s |
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⚫ | |||
+ | | {{item|mode=table|Sensors|Player Above Sensor|image=Logic Sensor (Player Above).png}} |
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+ | | Sends a signal when a player enters or leaves the area above it. |
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⚫ | |||
+ | | {{item|mode=table|Sensors|Liquid Sensors|image=Liquid Sensor (Water).png}} |
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+ | | Sends a signal when submerged in water, lava, honey, or any liquid depending on the liquid sensor used. |
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⚫ | |||
+ | | {{item|mode=table|Pressure Plate Track}} |
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+ | | Sends a signal when a [[Minecart]] presses it down. |
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⚫ | |||
+ | | {{item|mode=table|Timers|image=5 Second Timer.png}} |
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+ | | Once activated, they will send a signal every X seconds. |
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⚫ | |||
+ | | {{item|mode=table|Detonator}} |
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⚫ | |||
⚫ | |||
+ | | {{item|mode=table|Gem Locks|image=Amethyst Gem Lock.png}} |
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+ | | Sends a signal when the correct Large Gem is placed or removed from the lock |
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⚫ | |||
+ | | {{item|mode=table|Trapped Chests}} |
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⚫ | |||
+ | |- |
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+ | | {{item|mode=table|Dead Man's Chest}} |
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+ | | When it is opened, it sends a signal and opens a storage menu (unlike Trapped Chests, which have no storage functionality). It also sends a signal if block-swapped with a normal chest. |
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+ | |- |
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⚫ | |||
+ | |- |
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+ | | {{item|mode=table|Light sources|image=Torch.png}} |
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| Once activated, they will switch between their 'lit' and 'unlit' states. |
| Once activated, they will switch between their 'lit' and 'unlit' states. |
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|- |
|- |
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− | + | | {{item|mode=table|Doors|image=Wooden Door.png}} |
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− | | [[Door]]s |
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| Once activated, they will switch between their 'open' and 'closed' states. |
| Once activated, they will switch between their 'open' and 'closed' states. |
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− | |- |
+ | |- |
+ | | {{item|mode=table|Trap Door}} |
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− | | style="text-align:center" | {{linked icon|Inlet Pump}} |
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+ | | Once activated, they will switch between their 'open' and 'closed' states. |
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− | | [[Pump]]s |
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+ | |- |
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+ | | {{item|mode=table|Tall Gate}} |
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+ | | Once activated, they will switch between their 'open' and 'closed' states. |
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+ | |- |
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+ | | {{item|mode=table|Pumps|image=Inlet Pump.png}} |
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| Liquid will be pumped from inlet to outlet once per activation. |
| Liquid will be pumped from inlet to outlet once per activation. |
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|- |
|- |
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+ | | {{item|mode=table|Grate}} |
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− | | style="text-align:center" | {{linked icon|Active Stone Block}} |
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+ | | Activation will toggle the ability for liquids to flow through it. |
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⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
− | | style="text-align:center" | {{linked icon|Actuator}} |
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⚫ | |||
− | | [[Actuator]]s |
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+ | |- |
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+ | | {{item|mode=table|Actuator|s}} |
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| Like [[Active Stone Block|Toggle-able Block]]s, but works with almost any block it's placed on. |
| Like [[Active Stone Block|Toggle-able Block]]s, but works with almost any block it's placed on. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Dart Trap}} |
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− | | [[Dart Trap]]s |
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| Will shoot poisoned darts once per activation, with a cooldown of three seconds. |
| Will shoot poisoned darts once per activation, with a cooldown of three seconds. |
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|- |
|- |
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− | + | | {{item|mode=table|Super Dart Trap}} |
|
− | | [[Super Dart Trap]] |
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| A stronger version of the Dart Trap. |
| A stronger version of the Dart Trap. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Spear Trap}} |
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− | | [[Spear Trap]] |
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| On activation, shoots out a spear that deals a lot of damage. |
| On activation, shoots out a spear that deals a lot of damage. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Spiky Ball Trap}} |
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− | | [[Spiky Ball Trap]] |
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| Drops several spiky balls when activated. |
| Drops several spiky balls when activated. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Flame Trap}} |
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− | | [[Flame Trap]] |
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| Shoots out a jet of flame when activated. |
| Shoots out a jet of flame when activated. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Geyser}} |
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− | | [[Geyser]] |
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| Shoots flame for a maximum of about 20 blocks. |
| Shoots flame for a maximum of about 20 blocks. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Explosives}} |
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− | | [[Explosives]] |
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| Once activated, they will detonate instantly. |
| Once activated, they will detonate instantly. |
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|- |
|- |
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+ | | {{item|mode=table|Mini Volcano}} |
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− | | style="text-align:center" | {{linked icon|Cannon}} |
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+ | | Turns the flow of lava on and off. |
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− | | [[Cannon]] {{pc icon}} |
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+ | |- |
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+ | | {{item|mode=table|Large Volcano}} |
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+ | | Turns the flow of lava on and off. |
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+ | |- |
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+ | | {{item|mode=table|Toilets|image=Toilet.png}} |
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+ | | Causes sewage to fly out. |
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+ | |- |
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+ | | {{item|mode=table|Cannon}} |
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| Depending on where the wire is connected, either shoots a cannonball or rotates toward the side the wire is on. |
| Depending on where the wire is connected, either shoots a cannonball or rotates toward the side the wire is on. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Bunny Cannon}} |
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⚫ | |||
− | | [[Bunny Cannon]] {{pc icon}} |
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+ | |- |
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⚫ | |||
+ | | {{item|mode=table|Music Boxes}} |
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⚫ | |||
− | | style="text-align:center" | {{linked icon|Music Box}} |
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− | | [[Music Box]]es |
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| Once activated, they will play recorded soundtracks. |
| Once activated, they will play recorded soundtracks. |
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|- |
|- |
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+ | | {{item|mode=table|Statues|note2=(only certain ones)|image=Bird Statue.png|link=Statues#Functional statues}} |
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− | | style="text-align:center" | {{linked icon|Bird Statue}} |
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⚫ | |||
− | | [[Statue#Functional_statues|Statue]]s (some) |
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⚫ | |||
|- |
|- |
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− | + | | {{item|mode=table|Chimney}} |
|
− | | [[Chimney]] |
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| The chimney has three states it rotates through: Off and On, and a third state that adds smoke particles. |
| The chimney has three states it rotates through: Off and On, and a third state that adds smoke particles. |
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− | |- |
+ | |- |
− | + | | {{item|mode=table|Teleporter}} |
|
− | | [[Teleporter]] |
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| When activated, teleports the player and/or any NPCs currently standing/walking over it to another [[Teleporter]] connected by [[wire]]. |
| When activated, teleports the player and/or any NPCs currently standing/walking over it to another [[Teleporter]] connected by [[wire]]. |
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|- |
|- |
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− | + | | {{item|mode=table|Boulder}} |
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+ | |- |
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− | | [[Boulder]] |
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+ | | {{item|mode=table|Gemspark Blocks|image=Amethyst Gemspark Block.png}} |
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⚫ | |||
− | | style="text-align:center" | [[file:Amethyst Gemspark Block.png]][[file:Topaz Gemspark Block.png]]<br />[[file:Sapphire Gemspark Block.png]][[file:Emerald Gemspark Block.png]][[file:Ruby Gemspark Block.png]]<br />[[file:Diamond Gemspark Block.png]][[file:Amber Gemspark Block.png]] |
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− | | [[Gemspark Block]] |
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| Will toggle "lit" and "unlit" states when activated. |
| Will toggle "lit" and "unlit" states when activated. |
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|- |
|- |
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+ | | {{item|mode=table|Wire Bulb}} |
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− | | style="text-align:center" | {{linked icon|Red Rocket}} {{linked icon|Green Rocket}} {{linked icon|Blue Rocket}} {{linked icon|Yellow Rocket}} |
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+ | | Lights up bulbs for each wire color. |
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− | | [[Firework Rocket]]s |
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+ | |- |
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⚫ | |||
+ | | {{item|mode=table|Firework Rockets|image=Red Rocket.png}} |
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⚫ | |||
|- |
|- |
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− | + | | {{item|mode=table|Firework Fountain}} |
|
− | | [[Firework Fountain]] |
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| Activated through Wire or by right-clicking. Creates pretty fireworks. |
| Activated through Wire or by right-clicking. Creates pretty fireworks. |
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|- |
|- |
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− | + | | {{item|mode=table|Fireworks Box}} |
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⚫ | |||
− | | [[Fireworks Box]] |
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⚫ | |||
|- |
|- |
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− | + | | {{item|mode=table|Confetti Cannon}} |
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⚫ | |||
− | | [[Confetti Cannon]] |
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⚫ | |||
|- |
|- |
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− | + | | {{item|mode=table|Bubble Machine}} |
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− | | [[Bubble Machine]] |
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| Can be toggled on or off. Creates bubbles. |
| Can be toggled on or off. Creates bubbles. |
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|- |
|- |
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+ | | {{item|mode=table|Silly Balloon Machine}} |
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− | | style="text-align:center" | {{linked icon|Pure Water Fountain}} |
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+ | | Can be toggled on or off. Creates balloons. |
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− | | [[Water Fountain]]s |
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+ | |- |
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⚫ | |||
+ | | {{item|mode=table|Water Fountains|image=Pure Water Fountain.png}} |
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+ | | Activated through Wire or by right-clicking. Changes the water color nearby to that of the fountain's biome. |
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+ | |- |
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+ | | {{item|mode=table|Monoliths|image=Solar Monolith.png}} |
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⚫ | |||
+ | |- |
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+ | | {{item|mode=table|Party Center}} |
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+ | | Activated through Wire or by right-clicking. Can be toggled off, but will turn itself off at 7:30pm. All party centers in the world are activated/deactivated by triggering one. |
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|- |
|- |
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− | + | | {{item|mode=table|Land Mine}} |
|
− | | [[Land Mine]] |
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| Activated when a character or monster walks onto it or when activated by Wire, dealing damage and removing it. |
| Activated when a character or monster walks onto it or when activated by Wire, dealing damage and removing it. |
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|- |
|- |
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− | + | | {{item|mode=table|Campfire|s}} |
|
− | | [[Campfire]]s |
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| Activated through Wire or by right-clicking. |
| Activated through Wire or by right-clicking. |
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|- |
|- |
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− | + | | {{item|mode=table|Portal Gun Station}} |
|
− | | [[Portal Gun Station]] {{pc icon}} |
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| Depending on where the wire is connected, either shoots a portal, swaps portal colors, or rotates toward the side the wire is on. |
| Depending on where the wire is connected, either shoots a portal, swaps portal colors, or rotates toward the side the wire is on. |
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|- |
|- |
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− | + | | {{item|mode=table|Announcement Box}} |
|
− | | [[Announcement Box]] {{pc icon}} |
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| Announces (in the chat) what was written on the sign when powered. |
| Announces (in the chat) what was written on the sign when powered. |
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− | |- |
+ | |- |
+ | | {{item|mode=table|Fog Machine}} |
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+ | | On by default; can be toggled on or off. Creates a visual cloud of fog around its location. |
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+ | |- |
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!style="font-size:110%" colspan="3"| '''Other''' |
!style="font-size:110%" colspan="3"| '''Other''' |
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|- |
|- |
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+ | | {{item|mode=table|Actuation Rod}} |
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− | | style="text-align:center" | {{linked icon|Junction Box}} |
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+ | | Allows directly switching the state of an Actuator without having to activate it via wire. |
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− | | [[Junction Box]] {{pc icon}} |
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+ | |- |
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+ | | {{item|mode=table|Junction Box}} |
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| Allows wires of the same color to cross without connecting. Can be hammered. |
| Allows wires of the same color to cross without connecting. Can be hammered. |
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|- |
|- |
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+ | | {{item|mode=table|Logic Gates|image=Logic Gate (AND).png}} |
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− | | style="text-align:center" | [[File:Logic Gate (AND).png|link=Logic Gate]] [[File:Logic Gate (NAND).png|link=Logic Gate]] [[File:Logic Gate (OR).png|link=Logic Gate]]<br />[[File:Logic Gate (NOR).png|link=Logic Gate]] [[File:Logic Gate (XOR).png|link=Logic Gate]] [[File:Logic Gate (NXOR).png|link=Logic Gate]] |
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− | | [[Logic Gate]] {{pc icon}} |
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⚫ | |||
− | | style="text-align:center" | [[File:Logic Gate Lamp (Off).png|link=Logic Gate Lamp]] [[File:Logic Gate Lamp (On).png|link=Logic Gate Lamp]] [[File:Logic Gate Lamp (Faulty).png|link=Logic Gate Lamp]] |
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− | | [[Logic Gate Lamp]] {{pc icon}} |
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|- |
|- |
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+ | | {{item|mode=table|Logic Gate Lamps|image=Logic Gate Lamp (Off).png}} |
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|} |
|} |
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− | == See |
+ | == See also == |
* [[Guide:Wiring]] |
* [[Guide:Wiring]] |
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== History == |
== History == |
||
− | {{history|1. |
+ | {{history|Desktop 1.4.0.1|[[1/2 Second Timer|1/2]], [[1/4 Second Timer]]s, and [[Orange Pressure Plate]] introduced.}} |
− | {{history|1.3. |
+ | {{history|Desktop 1.3.2|Party Center and Silly Balloon Machine introduced.}} |
+ | {{history|Desktop 1.3.1| |
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⚫ | |||
+ | ** Gem Locks, Trapped Chests, Portal Gun Station, Announcement Box, Junction Box, Geyser, Logic Gates, and Logic Gate Lamps introduced. |
||
− | {{history|1.2.4|Fireworks now show the wiring layout when selected. Wiring system runs at least three times faster. Longer wire systems get larger gains. Fixed a bug where only one wire attached to a Lever would work when you flipped it.}} |
||
+ | ** Cannon, Confetti Cannon, and Bunny Cannon can now be wired.}} |
||
⚫ | |||
+ | {{history|Desktop 1.3.0.1| |
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⚫ | |||
+ | ** Trap Doors, Tall Gates, Monoliths, Confetti Cannon, Chimney, and Detonator introduced. |
||
⚫ | |||
+ | ** Two new [[Pressure Plates]] are added: the Weighted Pressure Plate and Teal Pressure Plate.}} |
||
⚫ | |||
+ | {{history|Desktop 1.2.4| |
||
+ | ** Fireworks now show the wiring layout when selected. |
||
+ | ** Fireworks Box and Pressure Plate Tracks introduced. |
||
+ | ** Wiring system runs at least three times faster. |
||
+ | ** Longer wire systems get larger gains. |
||
+ | ** Fixed a bug where only one wire attached to a Lever would work when you flipped it.}} |
||
+ | {{history|Desktop 1.2.3| |
||
+ | ** Gemspark Blocks were added and can be toggled. |
||
⚫ | |||
+ | {{history|Desktop 1.2| |
||
+ | ** New [[traps]] are introduced: Flame Traps, Super Dart Traps, Spear Traps, and Spiky Ball Traps. |
||
+ | ** Actuators, Teleporters, Water Fountains, Land Mine, Bubble Machine, Firework Rocket, Firework Fountain, Cannon, and Bunny Cannon introduced. |
||
⚫ | |||
⚫ | |||
+ | {{history|Console-Release|Introduced.}} |
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+ | {{history|Mobile-Release|Introduced.}} |
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+ | {{history|3DS-Release|Introduced.}} |
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+ | |||
⚫ | |||
+ | {{Traps}} |
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⚫ | |||
⚫ | |||
⚫ | |||
[[fr:Mécanisme]] |
[[fr:Mécanisme]] |
||
+ | [[zh:机械]] |
||
− | {{translation |
+ | {{translation projects}} |
Revision as of 07:24, 16 November 2020
Mechanisms are items which can be activated or activate other mechanisms that are connected to them with wire. Whenever any of these items are held, all wires, Actuators, and other usually invisible wire-related objects are visible, similar to the effect of the Mechanical Lens.
Items
Item | Description | |
---|---|---|
Wire | Connects mechanisms. Can be placed anywhere as long as another wire of the same color is not already present. Can even be placed in mid-air without support. Currently four different colors: Red, Green, Yellow and Blue. Removed with Wire Cutters. | |
Triggers | ||
Switch | Sends a signal upon right-clicking. Can be placed anywhere a torch can be placed. | |
Lever | Sends a signal upon right-clicking. Can be placed on the floor and on background walls | |
Pressure Plates | Sends a signal when pressed down; different colored plates are activated by different combinations of the player, NPCs and enemies. Can be placed on the floor like furniture, and becomes partially hidden when placed. | |
Weighted Pressure Plates | Sends a signal when a player steps on or off it, being practically the only trigger that creates a pulse. Can be placed on the floor like furniture. | |
Teal Pressure Pad |
Sends a signal when pressed down by projectiles or Pets. Can be placed on the floor, ceiling, or side wall but not on platforms. | |
Time Sensors |
Sends a signal when night turns to day or day turns to night depending on the logic sensor used. | |
Player Above Sensor |
Sends a signal when a player enters or leaves the area above it. | |
Liquid Sensors |
Sends a signal when submerged in water, lava, honey, or any liquid depending on the liquid sensor used. | |
Pressure Plate Track | Sends a signal when a Minecart presses it down. | |
Timers | Once activated, they will send a signal every X seconds. | |
Detonator |
Sends a signal when right clicked, or when a player falls from above onto it. Found in explosive traps underground. | |
Gem Locks |
Sends a signal when the correct Large Gem is placed or removed from the lock | |
Trapped Chests |
When it is opened, it sends a signal instead of opening a storage menu. | |
Dead Man's Chest |
When it is opened, it sends a signal and opens a storage menu (unlike Trapped Chests, which have no storage functionality). It also sends a signal if block-swapped with a normal chest. | |
Devices | ||
Light sources | Once activated, they will switch between their 'lit' and 'unlit' states. | |
Doors | Once activated, they will switch between their 'open' and 'closed' states. | |
Trap Door |
Once activated, they will switch between their 'open' and 'closed' states. | |
Tall Gate |
Once activated, they will switch between their 'open' and 'closed' states. | |
Pumps | Liquid will be pumped from inlet to outlet once per activation. | |
Grate |
Activation will toggle the ability for liquids to flow through it. | |
Toggle-able blocks | Once activated, they will switch between their 'active' and 'inactive' versions. The inactive version will let things pass through them, similar to the way most furniture behaves. | |
Actuators | Like Toggle-able Blocks, but works with almost any block it's placed on. | |
Dart Trap | Will shoot poisoned darts once per activation, with a cooldown of three seconds. | |
Super Dart Trap | A stronger version of the Dart Trap. | |
Spear Trap | On activation, shoots out a spear that deals a lot of damage. | |
Spiky Ball Trap | Drops several spiky balls when activated. | |
Flame Trap | Shoots out a jet of flame when activated. | |
Geyser |
Shoots flame for a maximum of about 20 blocks. | |
Explosives | Once activated, they will detonate instantly. | |
Mini Volcano |
Turns the flow of lava on and off. | |
Large Volcano |
Turns the flow of lava on and off. | |
Toilets | Causes sewage to fly out. | |
Cannon | Depending on where the wire is connected, either shoots a cannonball or rotates toward the side the wire is on. | |
Bunny Cannon | Depending on where the wire is connected, either shoots an exploding bunny or rotates toward the side the wire is on. | |
Music Boxes |
Once activated, they will play recorded soundtracks. | |
Statues (only certain ones)
|
There are 41 statues that function as mechanisms. The other 67 statues are not. Statue mechanisms can spawn a variety of items, creatures, or teleport NPCs. | |
Chimney |
The chimney has three states it rotates through: Off and On, and a third state that adds smoke particles. | |
Teleporter | When activated, teleports the player and/or any NPCs currently standing/walking over it to another Teleporter connected by wire. | |
Boulder | ||
Gemspark Blocks |
Will toggle "lit" and "unlit" states when activated. | |
Wire Bulb |
Lights up bulbs for each wire color. | |
Firework Rockets | Activated through Wire or by right-clicking. Creates pretty fireworks and damages enemies in the explosion. Consumed on use. | |
Firework Fountain |
Activated through Wire or by right-clicking. Creates pretty fireworks. | |
Fireworks Box |
Activated through Wire or by right-clicking. Creates pretty fireworks. Does not damage enemies. | |
Confetti Cannon |
Depending on where the wire is connected, either launches confetti or rotates toward the side the wire is on. Does not damage enemies. | |
Bubble Machine | Can be toggled on or off. Creates bubbles. | |
Silly Balloon Machine |
Can be toggled on or off. Creates balloons. | |
Water Fountains | Activated through Wire or by right-clicking. Changes the water color nearby to that of the fountain's biome. | |
Monoliths |
Activated through Wire or by right-clicking. Changes the background to that of the corresponding pillar. | |
Party Center |
Activated through Wire or by right-clicking. Can be toggled off, but will turn itself off at 7:30pm. All party centers in the world are activated/deactivated by triggering one. | |
Land Mine | Activated when a character or monster walks onto it or when activated by Wire, dealing damage and removing it. | |
Campfires | Activated through Wire or by right-clicking. | |
Portal Gun Station |
Depending on where the wire is connected, either shoots a portal, swaps portal colors, or rotates toward the side the wire is on. | |
Announcement Box |
Announces (in the chat) what was written on the sign when powered. | |
Fog Machine |
On by default; can be toggled on or off. Creates a visual cloud of fog around its location. | |
Other | ||
Actuation Rod |
Allows directly switching the state of an Actuator without having to activate it via wire. | |
Junction Box |
Allows wires of the same color to cross without connecting. Can be hammered. | |
Logic Gates | ||
Logic Gate Lamps |
See also
History
- Desktop 1.4.0.1: 1/2, 1/4 Second Timers, and Orange Pressure Plate introduced.
- Desktop 1.3.2: Party Center and Silly Balloon Machine introduced.
- Desktop 1.3.1:
- Gem Locks, Trapped Chests, Portal Gun Station, Announcement Box, Junction Box, Geyser, Logic Gates, and Logic Gate Lamps introduced.
- Cannon, Confetti Cannon, and Bunny Cannon can now be wired.
- Desktop 1.3.0.1:
- Trap Doors, Tall Gates, Monoliths, Confetti Cannon, Chimney, and Detonator introduced.
- Two new Pressure Plates are added: the Weighted Pressure Plate and Teal Pressure Plate.
- Desktop 1.2.4.1: Fixed the bug where the wiring system was not activating Doors, Music Boxes and Fountains properly.
- Desktop 1.2.4:
- Fireworks now show the wiring layout when selected.
- Fireworks Box and Pressure Plate Tracks introduced.
- Wiring system runs at least three times faster.
- Longer wire systems get larger gains.
- Fixed a bug where only one wire attached to a Lever would work when you flipped it.
- Desktop 1.2.3:
- Gemspark Blocks were added and can be toggled.
- Added infinite wiring support across the map.
- Desktop 1.2:
- New traps are introduced: Flame Traps, Super Dart Traps, Spear Traps, and Spiky Ball Traps.
- Actuators, Teleporters, Water Fountains, Land Mine, Bubble Machine, Firework Rocket, Firework Fountain, Cannon, and Bunny Cannon introduced.
- Pressure Plates now have different triggering conditions based upon their color.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.