Mechanisms are items that can be activated or activate other mechanisms that are connected to them with wire.
Items
Item | Description | |
---|---|---|
Template:Linked icon | Wire | Connects mechanisms. Can be placed anywhere as long as another wire of the same color is not already present. Can even be placed in mid-air without support. Currently four different colors: Red, Green, Yellow and Blue. Removed with Wire Cutters. |
Triggers | ||
Template:Linked icon | Switch | Triggers activation upon right-clicking. Can be placed anywhere a torch can be placed. |
Template:Linked icon | Lever | Triggers activation upon right-clicking. Can be placed on the floor and on backround walls |
Template:Linked icon | Pressure plate | Triggers activation when touched; different colored plates are activated by different combinations of the player, NPCs and enemies. Can be placed on the floor like furniture, and becomes partially hidden when placed. |
Template:Linked icon | Teal Pressure Pad Template:Pc icon | Triggers activation when touched by projectiles or Companion Cube. Can be placed on the floor, ceiling, or side wall. |
Template:Linked icon | Timers | Once activated, they will keep sending activation signals through the wire they are connected to. |
Template:Linked icon | Detonator | Triggers activation when touched or right clicked, similar to pressure plates. Found in explosive traps underground. |
Gem Lock Template:Pc icon | Once the Large Gem of the Gem Lock has been placed inside, the Gem Lock will emit a signal. | |
Template:Linked icon | Trapped Chest Template:Pc icon | When it is opened, it emits a signal. |
Devices | ||
Template:Linked icon | Light sources | Once activated, they will switch between their 'lit' and 'unlit' states. |
Template:Linked icon | Doors | Once activated, they will switch between their 'open' and 'closed' states. |
Template:Linked icon | Pumps | Liquid will be pumped from inlet to outlet once per activation. |
Template:Linked icon | Toggle-able Blocks | Once activated, they will switch between their 'active' and 'inactive' versions. The inactive version will let things pass through them like furniture. |
Template:Linked icon | Actuators | Like Toggle-able Blocks, but works with almost any block it's placed on. |
Template:Linked icon | Dart Traps | Will shoot poisoned darts once per activation, with a cooldown of three seconds. |
Template:Linked icon | Super Dart Trap | A stronger version of the Dart Trap. |
Template:Linked icon | Spear Trap | On activation, shoots out a spear that deals a lot of damage. |
Template:Linked icon | Spiky Ball Trap | Drops several spiky balls when activated. |
Template:Linked icon | Flame Trap | Shoots out a jet of flame when activated. |
Template:Linked icon | Geyser | Shoots flame for a maximum of about 20 blocks. |
Template:Linked icon | Explosives | Once activated, they will detonate instantly. |
Template:Linked icon | Cannon Template:Pc icon | Depending on where the wire is connected, either shoots a cannonball or rotates toward the side the wire is on. |
Template:Linked icon | Bunny Cannon Template:Pc icon | Depending on where the wire is connected, either shoots a exploding bunny or rotates toward the side the wire is on. |
Template:Linked icon | Music Boxes | Once activated, they will play recorded soundtracks. |
Template:Linked icon | Statues (some) | There are 16 statues that function as mechanisms. The other 67 statues are not. Statue mechanisms can spawn a variety of items, creatures, or teleport NPCs. |
Template:Linked icon | Chimney | The chimney has three states it rotates through: Off and On, and a third state that adds smoke particles. |
Template:Linked icon | Teleporter | When activated, teleports the player and/or any NPCs currently standing/walking over it to another Teleporter connected by wire. |
Template:Linked icon | Boulder | |
Gemspark Block | Will toggle "lit" and "unlit" states when activated. | |
Template:Linked icon Template:Linked icon Template:Linked icon Template:Linked icon | Firework Rockets | Activated through Wire or by right-clicking. Creates pretty fireworks and damages mobs in the explosion. Consumed on use. |
Template:Linked icon | Firework Fountain | Activated through Wire or by right-clicking. Creates pretty fireworks. |
Template:Linked icon | Fireworks Box | Activated through Wire or by right-clicking. Creates pretty fireworks. Does not damage mobs. |
Template:Linked icon | Confetti Cannon | Depending on where the wire is connected, either launches confetti or rotates toward the side the wire is on. Does not damage mobs. |
Template:Linked icon | Bubble Machine | Can be toggled on or off. Creates bubbles. |
Template:Linked icon | Water Fountains | Activated through Wire or by right-clicking. |
Template:Linked icon | Land Mine | Activated when a character or monster walks onto it or when activated by Wire, dealing damage and removing it. |
Template:Linked icon | Campfires | Activated through Wire or by right-clicking. |
Template:Linked icon | Portal Gun Station Template:Pc icon | Depending on where the wire is connected, either shoots a portal, swaps portal colors, or rotates toward the side the wire is on. |
Template:Linked icon | Announcement Box Template:Pc icon | Announces (in the chat) what was written on the sign when powered. |
Other | ||
Template:Linked icon | Junction Box Template:Pc icon | Allows wires of the same color to cross without connecting. Can be hammered. |
File:Logic Gate (NXOR).png |
Logic Gate Template:Pc icon | |
Logic Gate Lamp Template:Pc icon |
See Also
History
- 1.3.1: Gem Lock, Trapped Chest, Portal Gun Station, Announcement Box, Junction Box, Logic Gate and Logic Gate Lamp introduced.
- 1.3.0.1: Detonator introduced.
- 1.2.4.1: Fixed the bug where the wiring system was not activating Doors, Music Boxes and Fountains properly.
- 1.2.4: Fireworks now show the wiring layout when selected. Wiring system runs at least three times faster. Longer wire systems get larger gains. Fixed a bug where only one wire attached to a Lever would work when you flipped it.
- 1.2.3: Gemspark blocks were added and can be toggled. Added infinite wiring support across the map.
- 1.2: Actuators, Flame Traps, Super Dart Traps, Spear Traps, and Spiky Ball Traps introduced. Pressure plates now have different triggering conditions based upon their color.
- 1.1: Introduced.
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