Note that although both run on Android, the versions sold by Google Play and Amazon have separate update paths (each with different version numbers and release dates), so their respective releases are listed separately.
New! On top of the additions from Journey's End, all of the Terraria content from the 1.3.1-1.3.5 updates is here!
Wiring Overhaul, logic gates, sensors, and the Grand Design
Desert Overhaul, sandstorms and Blizzards
Old One's Army crossover event
And much more!
Mobile specific additions / changes
New Lighting Mode: Color Lighting - this lighting mode provides for more vibrant colors and smoother lighting effects along with smoother water effects when moving liquids (the "ripples" effect is not in yet - planned for a post release patch)
Horizontal vs Vertical Hotbar toggle
Revised Gamepad mapping to account for the wide range of Journey's End controls - adjusted Defaults as well!
UI Changes to account for Journey's End Features (e.g. Journey mode)
Added a new settings option in Controller called Setup Controller Hardware.
If your controller does not have bindings already setup in the game system, but is detected on your device and the game can see it, you should now be able bind the keys to enable you to play with your gamepad.
Required button bindings for the game to function on a gamepad
One Axis, ie:
Left Stick OR Right Stick OR D-Pad
Four Face Buttons ie:
A/B/X/Y OR Cross/Circle/Square/Triangle
Two Shoulder Buttons, ie:
LB/RB OR L1/R1
Open Settings Button ie:
Menu OR Options
Fixed! Stick clicks for controllers on iOS are now supported!
Fixed a crash when opening NPC Shops/Hairdresser/Reforge when inventory is full and coins cannot be split.
Fixed! Modifiers are no longer lost when switching equipment from vanity slots
Fixed! Staircases no longer display over top of floors
Fixed! The small graphical glitch when changing the Graphics Quality to and from High and Low
Tapping a command from the Bindings tab and then tapping the button you wish to remap will assign the selected command to that button.
Changing a button-only action to a stick will clear the action and leave an empty stick if it cannot be placed on a stick, and vice versa
Square buttons only allowed for zoom buttons
Able to move all buttons in the available controls space
Movement is limited to the pre-defined “controls” space, which you can see on the Edit Interface screen.
When dragged outside of the controls space, buttons will turn red and, if released while red, will be deleted.
Able to reposition the Settings and Inventory buttons within the controls space. Also able to move Inventory page tabs.
Inventory & Settings buttons can be moved around, but are locked to their default side of the UI.
Inventory page tabs (housing, PVP, Equipment, etc) can be rotated either vertically or horizontally and can be moved around within the controls space.
Able to add additional buttons or actions by dragging them down from the palette from the top or selecting the action and tapping to place it in an empty location
Able to overlap buttons
Layer order is dependant on the order the buttons are added to the controls space
The last placed button in an overlap setting will sit on top.
Able to undo/redo a series of changes to a particular profile
Changing any of the settings or menus will clear the undo history
Able to set up to 4 unique control setup profiles via the profile dropdown
Able to add a Cycle Profile button from the bindings palette.
Only profiles with a Cycle Profile button added to the controls area will be activated by the profile button in-game, so if you have a cycle profile button on 1, 2, and 3 it will cycle between these three only and not show 4.
Able to rename each profile and have it display in the game when cycled
Able to choose the active profile from the settings menu without adding a cycle profile button
Pinch Zoom on/off
Affects both world and map
Chat Order Top Down / Bottom Up
Uses the password keyboard and hides password text in the host box
On-screen keyboard will still display character by character when typing so not completely streamer safe!
Aim Sensitivity slider when smart cursor is off
Aim and Use Mode: By Item Type (Default), Global For All, Always Aim Only, Always Aim & Use
Smart Cursor Mode: By Item Type (Default), Global For All, always Off, always
Added support for Bluetooth/MFI compatible gamepads.
There is no exhaustive list of compatible controllers, but, bluetooth-capable Xbox One and PlayStation 4 gamepads do work well.
Able to rebind most actions on the controller
This is accessed via the Controller tab in settings and allows for thorough remapping.
Some ‘default’ actions are set by the system when a window overtakes the control screen. (Main Menus, NPC dialogues, Hair Stylist, Dresser)
Some bindings for secondary Stick sticks for movement and aiming, allowing you an alternate to move or aim in the menus when main sticks are bound to menu navigation
Added Four Default Controller Setups:
Simplified - Intended for the newer or younger player
Recommended additional settings:
Stick Jump: Single Tap Up or Swipe
Advanced - Intended for the experienced Terrarian
Console - Intended for those used to playing on XB1/PS4/Switch
Custom (make your own!)
Additional Controller Settings
Navigation delay slider: to speed up or slow down inventory navigation
Swap shoulders and triggers: This changes the [HOLD] keys
Changes LB to LT on Xbox controller
Changes L1 to L2 Dualshock 4 controller
Aim sensitivity slider: additional setting when a controller is connected and smart cursor is off
Aim and Use Mode: By Item Type (Default), Global for All, Always Aim Only, Always Aim & Use
Smart Cursor Mode: By Item Type (Default), Global for All, Always Off, Always On
Player Creation menu has been revised, and now provides a preview of your character
World Creation menu also revised to match player creation
Hairstylist window is now a popup in the game
Dresser window is now a popup in the game
No longer able to put non-equipment items into equipment slots
A number of rare crashes
Improvements to the grapple stick’s accuracy
If a multiplayer game is not reachable, the game will time-out
Added a new section of graphical options to tweak the texture quality, this allows you to set a number of texture to either low or high quality. Using Low Quality textures substantially lowers the amount of RAM needed by the game. This can have a significant impact on stability for lower-end devices.
The game will also try to best select the low/high textures depending on available RAM once the game is started, if you are experiencing random crashes during gameplay we suggest trying to set to low textures in settings
Note that High/Low Quality is not expected to have a meaningful impact on FPS/Performance - only enhancing stability.
Improved the overall stability of the game, so you should see fewer issues/crashes on devices with lower RAM. That said, there might still be cases that have not been resolved, so feel free to report them HERE.
NOTE: This update raises the minimum iOS version to iOS10, and any player who previously downloaded 1.3, but could not play (crashing, etc.) due to being below min spec, can now "go back" to 1.2 by 'updating' their game back down to the 1.2 version
This only applies to players in this situation (iOS 10), there is no support for "swapping versions" outside of this.
This is being done because there is no way that the game can be made stable on such old/low spec devices - even with the new graphics settings. We want you to have a playable game first and foremost - and so you can choose to downgrade to 1.2 if your 1.3 is unstable.
If you choose to do this, you will see a window: "Download an older version of this app?". Simply tap "Download" to downgrade your game to 1.2.
Added a new indicator when Hard Mode conversion is in progress
The team noted a potential issue where a scheduled autosave and Hard Mode conversion could occur at the same time, so this has been properly prioritized.
If a world save is in progress the Hard Mode conversion will start once saving the world data is finished so you may see the indicator staying on 0% for a period of time
This indicator exists both in-game and if you exit your world before it is completed.
To fix an issue that was causing the map data to reset when you disabled/enabled map data while in game, we disabled the Map enabled/disabled setting from when in-game. This is now only available from the Main Menu screen.
To correct an issue with Stardust/Nebula wings having swapped hovering we’ve updated the balance of these wings and the vortex wings to match 1.3.1, while this is not matching our usual intention to keep balance to 184.108.40.206 we decided it would be for the best.
Fixed an issue that caused some maps that were working before the .2 hotfix to now be recognized
Keep in mind that we are not able to provide support for maps modified in any way outside of the capabilities of the game and that we encourage caution when downloading maps from unofficial sources as we cannot predict issues that might arise when using these maps
Improved combat targeting responsiveness if FPS are lower than ~50 or the pacing is uneven, this should result in a severe reduction of missed shots that go towards the cursor
Adjusted the money trough to not be Auto-Swing as it was not intended to be
Fixed an issue that was causing the jump button to be unable to be used as intended in some circumstances when holding the Movement Stick. This should make wall jumping and exploration easier if you like to mix and match jumping methods!
Fixed an issue that was causing Yoyos to show all interaction buttons in the disabled state, while forcing settings in Aim Only on some Android devices
Fixed a number of issues with Android 10 and Vulkan API interactions - these were causing memory leaks and crashing for devices running Android 10
Fixed an extremely specific crash when you had a Pet that would play a sound as soon as you join in a world
Added all-new jumping options on the left stick (found in Settings ---> General), you can now set the jumping mode to any of the following:
Double Tap Up (Default) - Double Tap up on the left stick to trigger a jump/fly action. This matches the default from Mobile 1.3 release.
Single Tap Up - Single Tap up on the left stick to trigger a jump/fly action. A perfect middle ground between the old and the new.
Swipe up (Legacy) - Any upward movement on the left stick triggers a jump/fly action. This matches the default from Mobile 1.2.
Disabled - There is no means to trigger a jump/fly action from the left stick. For those that prefer the Jump Button.
In order to make room for the Jump Options in the Settings Menu "Tutorials On/Off" setting has been moved to Interface.
Added an option to enable Auto-Swing for most weapons
This is off by default, in order to keep with the intended core design of the game - where Auto-Swing is a weapon property tied to specific weapons.
This is located in Settings ---> Cursor.
Be aware a small selection of items have been excluded to avoid potential significant disruptions in gameplay (ex. Rope coils, thrown flails, magic mirror, etc.). Auto-Swing on these items resulted in unintended issues.
Revised defaults for "Aim & Use" and "Smart Cursor" for a number of items/weapons.
Due to the addition of an optional Auto-Swing in settings we decided to revise the defaults for each weapon for a better experience.
This will not impact any settings that you have put in place manually for tools/weapons.
If you want to try the new defaults you can restore it in Settings ---> Cursor, be aware there is no confirmation at this time!
Worlds will now be indicated in red if they are not compatible with the current version of Mobile Terraria. We do not recommend using worlds made in a non-220.127.116.11 compatible version, nor should you attempt to utilize worlds altered in any way - as even the slightest changes/modifications can cause unexpected issues
New Dedicated Mobile Server for PC application is available with this update. Everyone running a PC-based Dedicated Server for Mobile Terraria should update to this latest version.
Fixed an issue that was causing difficulties with spawning the Golem when the player had the Lihzahrd Power Cell highlighted in their inventory or hotbar
Fixed an issue that was causing Biome Chests to not be opened by Biome Keys if the player had them highlighted in their inventory or hotbar
Fixed a 18.104.22.168 legacy issue that was causing Martian Madness to not spawn correctly in some circumstances (ex. by instantly using the magic mirror/not being in the correct spot in the world, and more)
Fixed a number of exploits that allowed duplication of items
Fixed an exploit that was causing the Guide to hand out free items…
Fixed a handful of other possible exploits
Fixed a number of issues that were affecting the DedServer.dat file causing players to crash when tapping on the online tab
While this issue was fixed, we would like to recommend players not to try and join servers that are not in the same version.
Similarly, we would recommend against the use of 3rd party apps to join servers (including those running tshock), as these are not supported methods of play.
As such, for any issues encountered while playing with the use of 3rd party apps, we will be unable to provide support.
If you are still encountering issues a workaround is to delete the DedServer.dat file, note that this will delete your list of online saved servers so you will have to input their information again using the “Add” button.
Fixed icons of duplicate items disappearing in the hotbar (i.e. you have 2 wood stacks in 2 hotbar slots, but could only see the icon of one stack)
Fixed the favorite highlight moving to the equipment side when this was not intended
Fixed an issue with Phasesabers causing instability/crashes in multiplayer
Fixed Phasesabers not appearing correctly in the crafting guide list
Fixed the "Bait Power" information not coming through localized, but rather always in English and other misc. strings not showing in the selected/intended language.
Fixed a number of issues that could cause the play timer to not increase as intended when playing characters/worlds
Fixed an issue in Russian and Brazilian Portugese that caused the world status to never show once you tap “Status” in the Dryad's dialog
Fixed the Sunstone and Moonstone tooltips going off screen in Spanish on smaller devices
Fixed an issue that could cause World saves to be overwritten by an online world
Fixed an issue where online servers would not tell connecting users when the server is full. A new server.exe for windows has been uploaded, you can download this at the source.
Improved the left stick flight controls, you can now hover only using the left stick and resume flight without tapping on it again!
As an example you can now double tap and hold to fly and if you want to temporarily pause, say to dodge a laser, you can just move the left stick towards left/right/down and then just slide upwards again to resume flight
It should also be now easier to trigger consistently flight, but more improvements are coming in the future!
To see this in action, check out this video: Imgur
Modified the tooltip fade time options to allow for instant fading, so you can just tap and hold to see the tooltip.
To enable this, set your tooltip fade to 0 in the settings menu.
Note: there’s still a 1 second fading time.
Improved multiplayer performance in various instances, please keep in mind that different devices might see more or less marked improvements.
Improved performance when a high amount of projectiles/enemies are on screen.
Improved performance when a high number of players are on screen.
General lighting/dust particles improvements.
While these are focused in multiplayer you may be seeing an improvement in single player too.
Fixed a number of issues with very old presents from old builds.
Fixed the world icon for multiplayer to always show correctly when a hosted server is in Hardmode.
Fixed the tutorial messages overlapping one another.
Fixed an extremely rare bug that was causing a world to be overwritten by another if with perfect timing you would leave the game as the host was leaving the game.
Fixed an issue that was causing the Actuators to be shown behind the Wires.
Fixed the Grapple Stick tutorial to trigger even if you don’t have a grappling hook equipped.
Fixed issues with the cursor jumping in extremely specific circumstances when using the Sniper Rifle.
Support for all Non-Amazon devices added – please note that you still must meet the minimum RAM (1GB) and OS (Ice Cream Sandwich OS 4.0.2 or above) requirements for your device to work.
Win10 based devices should now work.
Support for devices with less than 1GB of RAM returned – HOWEVER, please note that stable performance cannot be guaranteed for these devices. We felt it was better to give you the chance to play a potentially unstable game rather than have no chance to play it at all.
Added extra save slots for Characters and Worlds as well as the functionality to back-up your saves.
Fix for incorrect ranged damage appears for the item 'Egg Cannon'.
Fix for incorrect item "Fancy Dishes" is obtained on destroying 'Fancy Dishes'.
Fix for more than one Light Pets can be summoned at the same time.
Fixed: Pre-Hardmode Crimson not converting grass or trees, only spreads on dirt blocks (Galaxy S4, Lollipop 5.0.1). Related, planting Crimson Seeds on grass will use the seed without producing Crimson.
Fixed: Ultrabright Torches from the Traveling Merchant don’t produce light when held, and when you free them, the item doesn’t drop.
Fixed: Rain becomes fast when using touchscreen on point placing or precision aim window.
Fixed: Swapping between items sends out multiple flails or harpoons.
Fixed: Issue allowing invalid text characters in player or world names. Sanitized input string for character creation in case invalid characters appear in the middle (could happen with foreign language/iOS builds).
Fixed: Game crashes on creating a character in Chinese language.
This build includes critical fixes for Cloud access on iOS 7 devices. You will be able to access your cloud characters and cloud worlds. However due to all the additional content in 1.2.4 world save files will have to be converted to local saves. This only applies to iOS7, iOS8+ users will be able to continue to save their worlds to the Cloud.
If you are using iOS8 or above please ensure that iCloud Drive is enabled in order to access Cloud saves. To do this go to Settings > iCloud > iCloud Drive and toggle it on. You should see your saves after.
Several gameplay fixes and improvements.
22.214.171.124 • Dec 10, 2015
Minor bug and crash fixes.
1.2.11212 • Dec 9, 2015 1.2.11212 • Dec 9, 2015 1.2.4 • Dec 9, 2015
This build fixes critical issues where characters and worlds would not load and/or crash. In order to help you make up for lost time, players will receive a gift to compensate for potential data loss: 300 Wood, 50 Iron Bars, 50 Gel, 200 Obsidian, 200 Hellstone, 200 Gold Ore, and 30 Gold Coins.
In addition, we have the following bug fixes:
Fixed bug where ingredients were rendered too large