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+ | #REDIRECT [[Buccaneer costume]] |
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− | The '''difficulty''' mode is a character setting selected during character creation, and only applies to the character being created. There are 3 different options. The difficulty mode of a character determines what happens upon their [[death]]. Once a character has been created, the difficulty cannot be changed. |
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− | == Modes == |
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− | === Softcore mode === |
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− | Softcore mode is the default gameplay mode, and the easiest. Characters will drop half of their [[Coins|money]] on death (rounded up), which can be retrieved, if the player chooses to do so. Softcore characters respawn immediately at their [[spawn point]] following death. In an [Expert]] mode world, Softcore characters will drop 75% of their money. |
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− | === Mediumcore mode === |
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− | Mediumcore mode characters drop all of their items upon death, including money and [[ammo]], which other players can then collect in [[multiplayer]]. Mediumcore characters still respawn at their spawn point following death. |
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− | === Hardcore mode === |
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− | Hardcore mode characters die permanently, and drop all of their items upon death, including money and ammo, which other players can then collect in multiplayer. |
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− | Death causes a Hardcore character to become a [[Ghost]] that can continue to observe the World but not affect it. Ghosts can fly, pass through walls, and continue to chat with other [[multiplayer]] users, but cannot interact with the environment in any way and cannot open a map. Other players are not able to see Ghosts. |
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− | Once a dead Hardcore character quits the current world, that character is permanently deleted. Items that the character placed in [[Chest]]s will '''not''' be deleted, however items the character stored in [[Piggy Bank]]s and [[Safe]]s '''will''' be deleted. |
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− | == Notes == |
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− | * Character difficulty mode is unrelated to [[Hardmode]], which is a change to the World that occurs after the [[Wall of Flesh]] has been defeated. |
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− | * In the {{console version}}, softcore mode is called "normal", and mediumcore is called "difficult". Hardcore is still called hardcore. |
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− | == Tips == |
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− | * New players may want to use softcore mode characters until they become more familiar with the game. |
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− | * Mediumcore characters may want to keep their second-best equipment in a [[chest]] in case of death. |
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− | * Hardcore mode can be utilized to freely explore a [[map]] by dying and flying through the ground and sky as a [[Ghost]]. |
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− | == History == |
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− | {{history|1.2.4.1|The proper items will now drop on Mediumcore/Hardcore deaths.}} |
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− | {{history|1.2.3.1|Fixed bug where Hardcore characters couldn't open the menu after death.}} |
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− | {{history|1.1.1|Mediumcore characters now correctly drop items with [[modifier]]s on death.}} |
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− | {{history|1.1|A [[Tombstone]] is now dropped upon the death of softcore characters.}} |
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− | {{history|1.0.6.1|Mediumcore characters now correctly drop ammo on death.}} |
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− | {{history|1.0.6| |
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− | ** Mediumcore mode introduced. |
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− | ** Added [[Ghost]] sprite to replace dead Hardcore characters.}} |
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− | {{History|1.0.5|Hardcore mode introduced.}} |
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− | {{history|Pre-Release|Introduced.}} |
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− | {{Game mechanics}} |
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− | [[Category:Game mechanics]] |
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− | {{translation project}} |
Revision as of 00:10, 15 July 2015
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