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#REDIRECT [[Buccaneer costume]]
The '''difficulty''' mode is a character setting selected during character creation, and only applies to the character being created. There are 3 different options. The difficulty mode of a character determines what happens upon their [[death]]. Once a character has been created, the difficulty cannot be changed.
 
 
== Modes ==
 
=== Softcore mode ===
 
Softcore mode is the default gameplay mode, and the easiest. Characters will drop half of their [[Coins|money]] on death (rounded up), which can be retrieved, if the player chooses to do so. Softcore characters respawn immediately at their [[spawn point]] following death. In an [Expert]] mode world, Softcore characters will drop 75% of their money.
 
 
=== Mediumcore mode ===
 
Mediumcore mode characters drop all of their items upon death, including money and [[ammo]], which other players can then collect in [[multiplayer]]. Mediumcore characters still respawn at their spawn point following death.
 
 
=== Hardcore mode ===
 
Hardcore mode characters die permanently, and drop all of their items upon death, including money and ammo, which other players can then collect in multiplayer.
 
 
Death causes a Hardcore character to become a [[Ghost]] that can continue to observe the World but not affect it. Ghosts can fly, pass through walls, and continue to chat with other [[multiplayer]] users, but cannot interact with the environment in any way and cannot open a map. Other players are not able to see Ghosts.
 
 
Once a dead Hardcore character quits the current world, that character is permanently deleted. Items that the character placed in [[Chest]]s will '''not''' be deleted, however items the character stored in [[Piggy Bank]]s and [[Safe]]s '''will''' be deleted.
 
 
== Notes ==
 
* Character difficulty mode is unrelated to [[Hardmode]], which is a change to the World that occurs after the [[Wall of Flesh]] has been defeated.
 
* In the {{console version}}, softcore mode is called "normal", and mediumcore is called "difficult". Hardcore is still called hardcore.
 
 
== Tips ==
 
* New players may want to use softcore mode characters until they become more familiar with the game.
 
* Mediumcore characters may want to keep their second-best equipment in a [[chest]] in case of death.
 
* Hardcore mode can be utilized to freely explore a [[map]] by dying and flying through the ground and sky as a [[Ghost]].
 
 
== History ==
 
{{history|1.2.4.1|The proper items will now drop on Mediumcore/Hardcore deaths.}}
 
{{history|1.2.3.1|Fixed bug where Hardcore characters couldn't open the menu after death.}}
 
{{history|1.1.1|Mediumcore characters now correctly drop items with [[modifier]]s on death.}}
 
{{history|1.1|A [[Tombstone]] is now dropped upon the death of softcore characters.}}
 
{{history|1.0.6.1|Mediumcore characters now correctly drop ammo on death.}}
 
{{history|1.0.6|
 
** Mediumcore mode introduced.
 
** Added [[Ghost]] sprite to replace dead Hardcore characters.}}
 
{{History|1.0.5|Hardcore mode introduced.}}
 
{{history|Pre-Release|Introduced.}}
 
 
{{Game mechanics}}
 
[[Category:Game mechanics]]
 
{{translation project}}
 

Revision as of 00:10, 15 July 2015

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