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NecromancerHardmode exclusive
Necromancer 1.pngOld-gen console version and 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeCaster AI
Damage50/100/150 (melee)
6096144 (ranged)
Max Life300/600/900
Defense18
KB Resist45%/51%/56%
BannerNecromancer BannerNecromancer Banner
Immune toPoisonedConfused
Inflicts debuff
Inflicts debuff
Inflicts debuff
DebuffSlowSlow
Debuff tooltipMovement speed is reduced
Chance100%
Duration5–1510–30 seconds
Drops
Coins153750
NecromancerArmored NecromancerHardmode exclusive
Necromancer 2.pngOld-gen console version and 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeCaster AI
Damage35/70/105 (melee)
6096144 (ranged)
Max Life450/900/1350
Defense24
KB Resist50%/55%/60%
BannerNecromancer BannerNecromancer Banner
Immune toPoisonedConfused
Inflicts debuff
Inflicts debuff
Inflicts debuff
DebuffSlowSlow
Debuff tooltipMovement speed is reduced
Chance100%
Duration5–1510–30 seconds
Drops
Coins153750

The Necromancer is a Hardmode enemy found in the post-Plantera Dungeon. It is most common in areas backed by Brick Walls. These are identified by the related Faction Flag, the Necromantic Sign.

A Necromancer attacking a player, the beam bouncing off in a way that makes it a straight line.

Necromancers attack by rapidly firing beams of purple light at the player which reflect off walls multiple times. They travel at an extremely high velocity, being fired nearly instantly, and inflict the Slow debuff. Necromancers teleport to a different location on-screen after firing six times or when being hit.

Notes[]

  • Necromancers can only teleport onto solid blocks. If there is no valid place to teleport to, they will remain in the same location.
  • They are only able to teleport while resting on a solid block.
  • A Necromancer's attack is always directly aimed at the player, regardless of obstacles.
  • In Expert Mode, Necromancers have a 0.13*1/800 (0.13%) chance to drop two Shadowbeam Staves at once. The chance to drop exactly one Shadowbeam Staff is 7.25*29/400 (7.25%), hence the chance to drop at least one is 7.38*59/800 (7.38%).

Tips[]

  • Weapons that stick to enemies are exceptionally useful, as they remain on the Necromancer after the teleport. The Piranha Gun, Daybreak, and Bone Javelins are viable options.
  • Weapons that deal high damage in single hits are effective against Necromancers. Weapons that fire multiple projectiles simultaneously may be able to land multiple hits before they teleport as well.
  • Weapons with homing capacities or minions can continue to track Necromancers after they teleport. The Sanguine Staff is particularly effective at this, often causing the Necromancer to rapidly teleport as it takes damage and quickly dies.

Trivia[]

  • Despite inflicting the Slow debuff, they do not drop Fast Clocks.
  • Necromancers are magicians that engage in communication with the dead, although in Terraria they do not have this ability.
  • The BestiaryBestiary entry for the Necromancer: "In life, these sorcerers bore the Necromantic Sign of their order, and they shall continue to do so forever . . . even in death."

History[]

  • Desktop 1.3.0.1:
    • Is now less likely to teleport when hit.
    • Can now drop its own respective banner.
    • Drop chance of Shadowbeam Staff increased from 2.5% to 5%.

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