Terraria Wiki

  • Discussions are now available on the Terraria Wiki.
  • Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.

READ MORE

Terraria Wiki
Advertisement

The flip-side of Renewability is non-renewability — items and resources which may or may not be common, but cannot be created within a single world. This includes any item which cannot be purchased, gained from a drop, or crafted from renewable materials.

On the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, any item that can go in the player's inventory can be researched and duplicated, making them all infinitely renewable, but only for Journey characters in Journey worlds.

Non-renewable items include the following:

  • Some blocks are created with the world, and may be quite plentiful, but cannot actually be crafted or otherwise created. This applies in particular to most Soil types, and to the Queen Bee and related items. This normally becomes an issue only when a player has explored the whole world, and undertakes to rebuild it entirely.
  • Some items are found in specific Chests, of which a limited number spawn with a world, and a few of those cannot also be obtained by fishing. Most chests themselves are also non-renewable.
  • A few items are created with the world in particular locations, and cannot otherwise be created in world. This includes furniture and materials from several fixed structures, notably the Dungeon, the Jungle Temple, the Underworld's Ruined Houses, and Altars. These structures also tend to include location-specific chests as above.
  • Some types of natural Wall cannot be harvested or crafted by the player. In some cases, this is relevant to game mechanics and/or game balance.
  • Any item which can only be acquired by crafting, and which requires a non-renewable item in all of its crafting recipes.
  • Most NPC quest rewards are renewable, but there is a special case: The Fuzzy Carrot and the Angler armor set are one-time rewards, so each player in a world can only get one of each.

Non-renewable items are few enough that they can be listed individually. A few of those are "semi-renewable", produced by something that is plentiful but ultimately finite.

Plentiful but Finite[]

Location Specific Generation[]

A few items are created with the world in particular locations, and cannot otherwise be created in world. This includes (but is not limited to) furnishings and materials from several fixed structures, notably the Dungeon, the Jungle Temple, the Underworld's Ruined Houses. It also covers most of the special chests from these structures, and most Trap blocks.

Location-Specific Chests[]

Various special chests spawn with a world, and even those chests which have corresponding Crates have a few items which are not found in in the crates. In all cases, items are listed under only the first chest they appear in. All of the chests listed below are themselves uncraftable and non-renewable items. Some of these chests are common enough to qualify as "plentiful", but random chance can still fail to supply one of their items in a given world.

In general, the non-renewability of these items extends to items crafted from them; the notable exception is Hermes and Flurry boots, whose upgrades can all be crafted with Sailfish boots.

Non-renewable Crafting Stations[]

It seems worthwhile to summarize those crafting stations which are non-renewable (as listed above).

Becoming Non Renewable as the Game Progresses[]

Some items may be renewable in a new world, but they become non renewable as the game progresses:

Advertisement