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{{npc infobox
Is it even possible to obtain theses yet?[[Special:Contributions/69.204.39.198|69.204.39.198]] 06:45, 22 May 2011 (UTC)
 
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| type = Boss
: Server on which I play got cobalt for every player, and so are whips, but no such seeds. Maybe they're only in code, like obsidian brick walls? --[[User:Barhandar|Barhandar]] 07:39, 22 May 2011 (UTC)
 
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| ai = Martian Saucer AI
::I've spent upwards of 12 hours in the underground jungle, farming cobalt for me and all of my buds. Neither my friends nor I have ever seen this item. I can also say that I've never seen this item drop once across over eight skeletron kills. <small> --''The preceding unsigned comment was added by'' [[User:Thanatos]] ([[User talk:Thanatos|talk]]).</small>
 
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| damage = 50 / {{expert|100}} (melee)<br>140 / {{expert|200}} (deathray)<br>300 / {{expert|450}} (deathray berserk)<br>60 / {{expert|100}} (flames)
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| id = 392
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| defense = 100
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| knockback = 100
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| life = 27000 / {{expert|54000}} (all parts)
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| environment = Martian Madness
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| money = {{gc|0}}
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| Xenopopper|1|11.11%
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| Xeno Staff|1|11.11%
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| Laser Machinegun|1|11.11%
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| Laser Drill|1|11.11%
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| Electrosphere Launcher|1|11.11%
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| Charged Blaster Cannon|1|11.11%
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| Influx Waver|1|11.11%
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| Cosmic Car Key|1|11.11%
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| Anti-Gravity Hook|1|11.11%
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| Martian Saucer Trophy|1|10%
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| Greater Healing Potion|5-15|100%
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}}
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{{pc only}}
   
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The '''Martian Saucer''' is a large flying [[boss]] that spawns during the [[Martian Madness]] [[event]]. The Martian Saucer moves through [[block]]s, and has four turrets with independent health meters that must each be destroyed before damaging the saucer itself becomes possible. The turrets include two rocket launchers and two laser machine guns. In addition, the saucer itself fires a large beam ("death ray") that can only fire directly downward, and which cannot be destroyed independently. The player can damage the core only if all four turrets have been destroyed.
==Really?==
 
::''This method is sometimes questioned due to the vines that can hang down and prevent some items spawning, however in Underground Jungle biomes, grass and roses seem to grow faster than vines so this should result in better yields in a smaller space than a simple 3 block high tunnel farm.''
 
   
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This boss deals the second highest damage in the game, besting the [[Crawltipede]] and only beaten by the [[Dungeon Guardian]].
Raise the area where you walk in one block and put stone (or any block but mud) right below the mud above you = no vines. [[Special:Contributions/187.64.11.1|187.64.11.1]] 05:21, 11 June 2011 (UTC)
 
   
==Depth==
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== Behavior ==
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The Martian Saucer has three attack modes it cycles through in order. It always moves a short distance between them.
How deep do you have to be to create an artificial Underground Jungle that actually spawns the Underground Jungle stuff like Jungle Roses? Do you have to be at the same depths as the natural Underground Jungle, or does any depth below, say, +0ft work? - [[User:Spinfx|Spinfx]] 13:58, 14 July 2011 (UTC)
 
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# The Saucer locks onto your current location and fires a volley of lasers at that location. This attack does not follow you if you move around.
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# The Saucer fires multiple small homing missiles from its cannons.
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# The Saucer positions itself above the player before unleashing its "death ray," traveling in the direction you were in.
   
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After the turrets and cannons are destroyed, the saucer stops and shakes for a moment as its core becomes exposed. The core may be damaged during and after the transformation. In this stage, the Saucer will fire only its death ray, always moving towards the player. The death ray deals massive damage, even to those with [[Solar Flare armor]]. It also fires yellow flames that linger on the ground for a while that deal damage if touched, like one of the attacks of the [[Mourning Wood]].
:Jungle Roses will only grow at the rock layer and lower( aka the caverns ) --[[User:GauHelldragon|GauHelldragon]] 14:44, 14 July 2011 (UTC)
 
   
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==Parts==
Had a UJ grow at 156ft large world, so the depth in the wiki isnt accurate. And yes, it spawns roses and i got seeds there aswell.
 
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{|
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|- style="vertical-align:top"
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|{{npc infobox
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| name = Saucer Core
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| image = Martian Saucer Core.png
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| type = Flying Enemy
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| ai = Martian Saucer AI
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| damage = 80 / {{expert|160}} (melee)
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| id = 395
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| life = 10000 / {{expert|20000}}
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| defense = 100
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| knockback = 100
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}}
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|{{npc infobox
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| width = 18em
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| type = Turret AI
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| name = Saucer Turret
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| image = Martian Saucer Turret.png
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| ai = Rider AI
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| id = 393
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| damage = 60 / {{expert|120}} (melee)<br>35 / {{expert|60}} (laser)
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| life = 5000 / {{expert|10000}}
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| defense = 20
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| knockback = 100
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}}
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|{{npc infobox
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| width = 18em
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| type = Cannon AI
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| name = Saucer Cannon
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| image = Martian Saucer Cannon.png
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| ai = Rider AI
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| id = 394
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| damage = 60 / {{expert|120}} (melee)<br>50 / {{expert|74}} (rocket)
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| life = 3500 / {{expert|7000}}
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| defense = 20
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| knockback = 100
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}}
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|}
   
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==Notes==
== Artificial biome requirements ==
 
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* If the Saucer is transitioning into enraged mode during its deathray attack, the deathray will stay in one place until the transition is complete.
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* Killing one adds 5 percent completion to the event.
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* Unlike the Goblin Summoner and the Flying Dutchman, it seems to qualify as a boss. The chat message: "Martian Saucer has been defeated" unusually appears upon its defeat and it increases player respawn time to thirty seconds in [[Expert Mode]].
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* The Saucer leaves if the player is killed, making it necessary to kill it in one time, unlike other event bosses.
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* The [[radar]] counts the Saucer as 6 enemies total: one for each turret, one for each cannon, one for the hitbox part of the saucer, and one for the large, connecting, invulnerable piece.
   
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== Tips ==
I'm having trouble finding info on how many blocks you need to create an artificial biome, i've been looking forever. does it matter how many blocks you have if you are just farming spores?
 
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* To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of you. To avoid its third attack, as well as its final enraged stage, simply stand under [[block]]s.
:if you can hear music, it is enough. my tests it counts the grass covering and not the actual size of room. like 50 tiles of jungle gives jungle music and plant growth, however there is requirements for certain things like needs to be in stone layer to grow spores and roses but any depth (even above ground) for moonglow. [[Special:Contributions/164.106.166.49|164.106.166.49]] 18:57, 17 January 2012 (UTC)
 
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* A very easy way to defeat the saucer's second stage is to create either a ceiling or bunker thick enough to block the laser and use a weapon that can pierce through blocks or fires from the skies. For mages this involves a [[Meteor Staff]], [[Blizzard Staff]], [[Nimbus Rod]] or, should the player have obtained it already, the [[Lunar Flare]]. Rangers can make use of a [[Daedalus Stormbow]] and while [[Holy Arrow]]s aren't necessary, the stars they produce can deal a significant amount of damage. Melee characters are limited to either a [[Death Sickle]] or [[Solar Eruption]]; however due to their limited range, landing a hit on the saucer can prove very challenging. Summoners with a [[Stardust Dragon]] or [[Stardust Cell]] can easily sit the fight out. A [[Frost Hydra]] or [[Stardust Guardian]] can also be placed on top of the ceiling for some extra damage.
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* It is easy to dodge the saucer during its berserk stage by moving away from the saucer wherever it is while flying. This means that the "death ray" can't catch up to you and that you don't touch the yellow flames it produces.
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* With a decent weapon and armor, such as [[Nebula Blaze]] with [[Nebula Armor]], the Martians may be killed quick enough to prevent the spawning of the Martian Saucer.
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*If the player is encased in any type of structure that is big enough to negate any splash damage from the rockets, the fight will be completely effortless. With a 1x1 hole for a Yoyo to fit through, even a [[Wooden Yoyo]] will be able destroy the Martian Saucer. However, this will take a great deal of time.
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*Unlike most bosses, the Martian Saucer does not possess any attacks capable of penetrating blocks. This can be exploited by latching onto the boss with the [[Piranha Gun]] and quickly going inside a safe area. You will need to repeat this when the boss enters its second stage, but for the most part, you can simply wait as the Piranha Gun continuously deals damage while the boss is unable to attack you.
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*If the "Wet" buff from Cute Fishron is activated (or the player is below half health), you can fly away slightly faster than the saucer can chase you.
   
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== History ==
::does it have to be big enough for me to be off screen while the music is playing in order for spores to spawn? or will they just apawn as long as it's considered a biome and i'm off screen, even though i'm not technically in that biome?
 
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{{history|1.3.0.4|Fixed invisible, invincible pieces in [[multiplayer]].}}
:::please sign with 4 ~'s. anyways you can just watch and things will grow. jungle trees (or even normal trees for that matter or monsters) have to be slightly more than offscreen (for any window size 1920x1080 or smaller) to spawn. jungle trees take longer than normal trees to grow/spawn. [[Special:Contributions/98.132.150.124|98.132.150.124]] 01:44, 18 January 2012 (UTC)
 
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{{history|1.3.0.1|Introduced.}}
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{{Master Template Characters
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| show-main = yes
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| show-boss = yes
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}}
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[[fr:Soucoupe Martienne]]
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{{translation project}}

Revision as of 02:38, 26 June 2016

Martian Saucer
Martian Saucer
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeMartian Saucer AI
Damage50 / 100 (melee)
140 / 200 (deathray)
300 / 450 (deathray berserk)
60 / 100 (flames)
Max Life27000 / 54000 (all parts)
Defense100
KB Resist10000%

Template:Pc only

The Martian Saucer is a large flying boss that spawns during the Martian Madness event. The Martian Saucer moves through blocks, and has four turrets with independent health meters that must each be destroyed before damaging the saucer itself becomes possible. The turrets include two rocket launchers and two laser machine guns. In addition, the saucer itself fires a large beam ("death ray") that can only fire directly downward, and which cannot be destroyed independently. The player can damage the core only if all four turrets have been destroyed.

This boss deals the second highest damage in the game, besting the Crawltipede and only beaten by the Dungeon Guardian.

Behavior

The Martian Saucer has three attack modes it cycles through in order. It always moves a short distance between them.

  1. The Saucer locks onto your current location and fires a volley of lasers at that location. This attack does not follow you if you move around.
  2. The Saucer fires multiple small homing missiles from its cannons.
  3. The Saucer positions itself above the player before unleashing its "death ray," traveling in the direction you were in.

After the turrets and cannons are destroyed, the saucer stops and shakes for a moment as its core becomes exposed. The core may be damaged during and after the transformation. In this stage, the Saucer will fire only its death ray, always moving towards the player. The death ray deals massive damage, even to those with Solar Flare armor. It also fires yellow flames that linger on the ground for a while that deal damage if touched, like one of the attacks of the Mourning Wood.

Parts

Saucer Core
Martian Saucer Core
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
AI TypeMartian Saucer AI
Damage80 / 160 (melee)
Max Life10000 / 20000
Defense100
KB Resist10000%
Saucer Turret
Martian Saucer Turret
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Turret AI
AI TypeRider AI
Damage60 / 120 (melee)
35 / 60 (laser)
Max Life5000 / 10000
Defense20
KB Resist10000%
Saucer Cannon
Martian Saucer Cannon
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Cannon AI
AI TypeRider AI
Damage60 / 120 (melee)
50 / 74 (rocket)
Max Life3500 / 7000
Defense20
KB Resist10000%

Notes

  • If the Saucer is transitioning into enraged mode during its deathray attack, the deathray will stay in one place until the transition is complete.
  • Killing one adds 5 percent completion to the event.
  • Unlike the Goblin Summoner and the Flying Dutchman, it seems to qualify as a boss. The chat message: "Martian Saucer has been defeated" unusually appears upon its defeat and it increases player respawn time to thirty seconds in Expert Mode.
  • The Saucer leaves if the player is killed, making it necessary to kill it in one time, unlike other event bosses.
  • The radar counts the Saucer as 6 enemies total: one for each turret, one for each cannon, one for the hitbox part of the saucer, and one for the large, connecting, invulnerable piece.

Tips

  • To dodge its first attack, hover above or below its lasers. To dodge its second attack, run away from the saucer as it shoots so that most of the missiles hit the ground in front of you. To avoid its third attack, as well as its final enraged stage, simply stand under blocks.
  • A very easy way to defeat the saucer's second stage is to create either a ceiling or bunker thick enough to block the laser and use a weapon that can pierce through blocks or fires from the skies. For mages this involves a Meteor Staff, Blizzard Staff, Nimbus Rod or, should the player have obtained it already, the Lunar Flare. Rangers can make use of a Daedalus Stormbow and while Holy Arrows aren't necessary, the stars they produce can deal a significant amount of damage. Melee characters are limited to either a Death Sickle or Solar Eruption; however due to their limited range, landing a hit on the saucer can prove very challenging. Summoners with a Stardust Dragon or Stardust Cell can easily sit the fight out. A Frost Hydra or Stardust Guardian can also be placed on top of the ceiling for some extra damage.
  • It is easy to dodge the saucer during its berserk stage by moving away from the saucer wherever it is while flying. This means that the "death ray" can't catch up to you and that you don't touch the yellow flames it produces.
  • With a decent weapon and armor, such as Nebula Blaze with Nebula Armor, the Martians may be killed quick enough to prevent the spawning of the Martian Saucer.
  • If the player is encased in any type of structure that is big enough to negate any splash damage from the rockets, the fight will be completely effortless. With a 1x1 hole for a Yoyo to fit through, even a Wooden Yoyo will be able destroy the Martian Saucer. However, this will take a great deal of time.
  • Unlike most bosses, the Martian Saucer does not possess any attacks capable of penetrating blocks. This can be exploited by latching onto the boss with the Piranha Gun and quickly going inside a safe area. You will need to repeat this when the boss enters its second stage, but for the most part, you can simply wait as the Piranha Gun continuously deals damage while the boss is unable to attack you.
  • If the "Wet" buff from Cute Fishron is activated (or the player is below half health), you can fly away slightly faster than the saucer can chase you.

History

Template:Translation project