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Desktop/Console/Old-gen console/Mobile/Switch/tModLoader-Only Content: This information applies only to the Desktop, Console, Old-gen console, Mobile, Switch, and tModLoader versions of Terraria.
  • Red Paint.png Blue Paint.png Yellow Paint.png
Stack digit 9.pngStack digit 9.pngStack digit 9.png
RarityRarity level: 0

Wood shown painted all available colors.

The effect of all paints on all woods and metals.

Paint is used to modify the color of objects. Nearly anything can be painted, including blocks, background walls, and furniture, along with non-collectable environment objects like trees, tall grass, flowers, and other ambient growth. Basic Paint is purchased from the Painter NPC. Two of the same color can be combined at a Dye Vat to create "Deep" color versions, which apply their color more vividly and are required in order to paint certain objects.

Paint is applied to blocks and furniture with the Paintbrush, and to walls with the Paint Roller, with each tile consuming one bucket of Paint. The Paint Sprayer will automatically paint items when placing them. Paint can be removed with the Paint Scraper, although it will never be retrieved upon doing so. Destroying a painted block will not drop the Paint item either.

If more than one color is present in the player's inventory, the color in the earliest inventory slot is used first (starting from the top-left slot).


The basic Paint is purchased from the Painter for 25 per bucket (except Shadow Paint (50), Negative Paint (75), and Illuminant Paint (2)).

Basic Deep Notes
Red Paint Red Paint
Internal Item ID: 1073
Deep Red Paint Deep Red Paint
Internal Item ID: 1085
Orange Paint Orange Paint
Internal Item ID: 1074
Deep Orange Paint Deep Orange Paint
Internal Item ID: 1086
Yellow Paint Yellow Paint
Internal Item ID: 1075
Deep Yellow Paint Deep Yellow Paint
Internal Item ID: 1087
Lime Paint Lime Paint
Internal Item ID: 1076
Deep Lime Paint Deep Lime Paint
Internal Item ID: 1088
Green Paint Green Paint
Internal Item ID: 1077
Deep Green Paint Deep Green Paint
Internal Item ID: 1089
Teal Paint Teal Paint
Internal Item ID: 1078
Deep Teal Paint Deep Teal Paint
Internal Item ID: 1090
Cyan Paint Cyan Paint
Internal Item ID: 1079
Deep Cyan Paint Deep Cyan Paint
Internal Item ID: 1091
Sky Blue Paint Sky Blue Paint
Internal Item ID: 1080
Deep Sky Blue Paint Deep Sky Blue Paint
Internal Item ID: 1092
Blue Paint Blue Paint
Internal Item ID: 1081
Deep Blue Paint Deep Blue Paint
Internal Item ID: 1093
Purple Paint Purple Paint
Internal Item ID: 1082
Deep Purple Paint Deep Purple Paint
Internal Item ID: 1094
Violet Paint Violet Paint
Internal Item ID: 1083
Deep Violet Paint Deep Violet Paint
Internal Item ID: 1095
Pink Paint Pink Paint
Internal Item ID: 1084
Deep Pink Paint Deep Pink Paint
Internal Item ID: 1096
Black Paint Black Paint
Internal Item ID: 1097
Gray Paint Gray Paint
Internal Item ID: 1099
White Paint White Paint
Internal Item ID: 1098
Brown Paint Brown Paint
Internal Item ID: 1966
Shadow Paint Shadow Paint
Internal Item ID: 1967
n/a Costs 50, only sold during Hardmode.
Darkens blocks further than Black Paint.
Negative Paint Negative Paint
Internal Item ID: 1968
n/a Costs 75, only sold during Hardmode.
Turns blocks the opposite of their natural color.
Illuminant Paint Illuminant Paint
Internal Item ID: 4668
n/a Costs 2, only sold in Graveyard.
Makes blocks look like they are brightly-lit, even in total darkness.


The following tools can be used to apply or remove paint:

(purchased from the Painter)
Spectre (+3 range)
PaintbrushPaintbrush Spectre PaintbrushSpectre Paintbrush
Paint RollerPaint Roller Spectre Paint RollerSpectre Paint Roller
Paint ScraperPaint Scraper Spectre Paint ScraperSpectre Paint Scraper

In addition, the Paint Sprayer accessory allows automatically applying paint to placed blocks, walls, and objects. It can be purchased from the Traveling Merchant.


  • Painting a light source will not change the color of the light.
  • Deep Paint is a more vivid version of its base color, and is also required in order to paint certain objects. These include statues, trees, and certain background walls (e.g. Cloud Walls), except in the case of White and Gray, which can be used on those objects without crafting the Deep variety first. Objects which are normally white or gray (e.g. Switches) will be at best very faintly colored, unless Deep paints are used.
  • Regular and Deep Paint appear to apply their color differently – regular Paint appears to "re-tint" objects, changing existing colors to the new color, while Deep Paint seems to apply its color on top of the object. The inability to paint "monochrome"-colored objects like Gray Bricks with normal Paint seems to be a result of this behavior.
  • If painted grass spreads to adjacent Dirt/Mud Blocks, it will spread the paint too. Tall grass and flowers growing on painted grass will also inherit the same paint. An Acorn planted on painted grass will grow into a painted tree with the same paint; likewise for a Gemcorn on painted stone. (If the sapling is painted, the tree will be unaffected.)
  • If any gravity-affected block (e.g. a Sand Block) is painted, it will lose that paint the moment it enters into its falling state.


  • Painted blocks and walls will show up on the minimap, allowing to "mark" the map by painting an area with a distinct color.
  • Painting doors requires only 3 paint, even though they occupy 6 tiles when opened. Closing and re-opening a door applies the paint to the entire six tiles.
    • It is also possible to apply paint to 3 random spots of an open door, close it, and re-open it. This will also paint the entire door.


  • Desktop Fixed a problem with painted tiles not being painted in multiplayer.
  • Desktop Fixed a bug that would cause tiles to be painted on multiplayer when they shouldn’t be.
  • Console 1.06: Introduced Shadow Paint, Brown Paint, and Negative Paint.