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+ | {{#ev:youtube|ph-ao5I7KRM||right|A video demonstrating the effects of Parallax (first low, then high).|frame}} |
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− | == |
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== History == |
== History == |
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{{history|Desktop-Release|Introduced.}} |
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− | {{history|Console 1.0.933.1|Introduced.{{icon|xbox one}}}} |
+ | {{history|Console 1.0.933.1|Introduced. ({{icon|xbox one}})}} |
− | {{history|Console 1.0.750.0|Introduced ({{icon|ps4}}) |
+ | {{history|Console 1.0.750.0|Introduced. ({{icon|ps4}})}} |
+ | {{history|Switch 1.0.711.6|Introduced.}} |
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+ | {{history|Mobile 1.3.0.7|Introduced.}} |
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+ | {{Game mechanics}} |
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− | [[Category:Game mechanics]] |
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+ | [[fr:Parallaxe]] |
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[[zh:视差]] |
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{{translation projects}} |
{{translation projects}} |
Revision as of 12:42, 9 May 2021
Parallax is an option which controls how much the biome background scrolls relative to the foreground.
Settings of 0–100 (inclusive) are available.
- A setting of 0 (default) will have the background (which consists of sky, walls, etc.) scroll with the foreground (what the player walks on and bumps into etc.).
- A setting of 100 will scroll the background tiles at a high speed compared to walking just a little to the left or right.
Tips
- This effect is most noticeable Underground where the dirt backgrounds can be seen scrolling when the player moves and has Parallax set high.
History
- Desktop-Release: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.