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(Pseudo-official headcanon header removed.)
 
(→‎Tips: clarified tip #3)
 
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[[File:Valid_House_Door.png|thumb|A basic House. <br /> 7 (interior width) x 5 (interior height)]]
{{npc infobox
 
| width = 25em
 
| type = Boss
 
| environment = The Underworld
 
| ai = Wall of Flesh Body AI<!-- main segment -->
 
| id = 113
 
| damage = 50 melee
 
| life = 8000 (11200 on Expert) (shared)
 
| defense = 12
 
| knockback = 100
 
| debuff = Horrified | debufflink = yes
 
| debufftip = You have seen something nasty, there is no escape.
 
| duration = For the entire boss fight
 
| debuff2 = The Tongue | debufflink2 = yes
 
| debufftip2 = You are being sucked into the mouth
 
| duration2 = Until the player is in front of the boss again
 
| money = {{gc|8}}
 
| Healing Potion|5-15 | 100%
 
| Pwnhammer|1| 100%
 
| Breaker Blade|1| 16.67% / {{expert|33.3%}}
 
| Clockwork Assault Rifle|1| 16.67% / {{expert|33.3%}}
 
| Laser Rifle|1| 16.67% / {{expert|33.3%}}
 
| Warrior Emblem|1| 12.5% / {{expert|25%}}
 
| Sorcerer Emblem|1| 12.5% / {{expert|25%}}
 
| Ranger Emblem|1| 12.5% / {{expert|25%}}
 
| Summoner Emblem|1| 12.5% / {{expert|25%}}
 
| Wall of Flesh Mask|{{pc icon}} {{console icon}}| 14.29%
 
| Wall of Flesh Trophy|1|10%
 
| Treasure Bag (Wall of Flesh)|in [[Expert Mode]] only {{pc icon}}|{{expert|100%}}
 
}}
 
   
  +
A '''House''' (or '''Home''') is a structure built by the player that Town [[NPC]]s require in order to spawn, with one House required per NPC. A structure must meet several requirements in order to function as a House (see details below). You can check if a structure meets the requirements by using the [[Housing Menu]]'s top button, labeled with a question mark ("?"). NPCs generally retreat to their Houses at [[night]] and remain in them until dawn. They will also retreat to their houses during a [[Solar Eclipse]] (since [[1.2.3]]).
{{dablink|For the item, see [[Flesh Block Wall]].}}
 
   
  +
[[File:Screenshot_3.png|frame|Housing Menu]]
The '''Wall of Flesh''' is a [[Boss]] located in [[The Underworld]]. It is the final and hardest difficult Boss in [[Pre-Hardmode]]. Beating it will trigger [[Hardmode]].
 
   
  +
The [[Guide]] will appear upon starting a new world, and if killed, will require a House in order to respawn. The [[Old Man]], the [[Traveling Merchant]], and the [[Skeleton Merchant]] do not require Houses.
To defeat the Wall of Flesh, you must attack its eyes or its mouth. They all share the same life counter, so shooting at any of the three will deplete the boss' total health. Shooting at the eyes causes the most damage, as they have the lowest defense. Its other body parts are transparent to weapons, so attacking those will not deplete its health.
 
   
  +
The [[Angler]], [[Goblin Tinkerer]], [[Mechanic]], [[Stylist]] and [[Wizard]] will each make their initial appearances regardless of available Houses. Once initially found, each will require a House in order to respawn subsequently.
== Summoning ==
 
[[File:2013-10-15_00003.jpg|thumb|300px|The Wall of Flesh summoned.]]The Wall of Flesh is summoned when a [[Guide Voodoo Doll]] is dropped into [[lava]] in The Underworld while the [[Guide]] is alive (this must be done in The Underworld; lava in any other [[layer]] will not work). This kills the Guide and summons the boss. It can be done either by killing the [[Voodoo Demon]] that carries the Doll while it flies above a lava pool, or by picking up the dropped Doll and throwing it into the lava yourself. In the {{mobile icon}}[[mobile version]], you can simply tap it in your hotbar, or you can drag and drop it from your hotbar to the lava.
 
   
  +
== Framework ==
If the Guide is not alive when the Doll is destroyed, the Wall of Flesh will not spawn, and the Doll will be wasted. If you have already summoned the Wall of Flesh recently, make sure the Guide has respawned before attempting to summon the Wall again. On the PC and console versions, one can use the housing menu to see which NPCs are still alive.
 
   
  +
A house must be fully enclosed:
The Wall of Flesh's sweep direction is determined by its spawn location. Spawning it anywhere left of the center of the world will cause it to sweep from left to right, while spawning it right of center will cause it to sweep right to left. Maximum fight space can be achieved by spawning it at the extreme right or left of the world, though these areas have fewer natural structures and may require additional lava survival gear or construction.
 
   
  +
* The side walls (vertical blocks) can be made of [[blocks]], [[Door|doors]], [[Platform|platforms]] or [[Tall Gate|tall gates]].
Summoning The Wall of Flesh too close to world border will not spawn him even if the guide is alive.
 
  +
* The floor and ceiling (horizontal blocks) can be made of blocks, [[Trap Door|trap doors]] or [[Platform|platforms]].
  +
* The NPC needs at least one solid (non-platform) block to stand on at night. This block may not be directly adjacent to either of the side walls of the house.
   
== Attacks ==
+
=== Entrance ===
  +
A house must have at least one entrance, which can be a [[Door]] or [[Tall Gate]] in a wall, a [[Trap Door]] in the ceiling or floor, or a [[Platform]] in the ceiling, floor, or walls.
The Wall of Flesh is very large, occupying the entire screen vertically. Once spawned, it steadily sweeps across the map in a single direction, forcing the player to constantly move away for the duration of the fight while contending with the Underworld's usual hazards. The Wall moves faster as it gets more wounded. It must be killed before it reaches the end of the map, otherwise it will despawn and all living players in the underworld will die (with the unique death message "<PLAYERNAME> was Licked").
 
   
  +
=== Size ===
Keep this behavior in mind when preparing an [[Arena]], as the fight will take you many screens away (unless you are already using [[Hardmode]] gear). Any platform you build will need to be very long (ie. tile length reaching in the thousands).
 
  +
[[File:npccell.png|thumb|A miniature 3x10 House.]]
   
  +
Including the frame (floor, side walls, and ceiling), a House must have at least 60 total tiles, but less than 750.
Additionally:
 
* The Wall has small mouths called The Hungry, each attached by a long vein, which move towards and damage players. As the Wall of Flesh's main body takes damage, they deal more damage and become more resistant to attacks. When they've suffered enough damage, they detach and chase players.
 
* The Wall's eyes fire lasers. As its health decreases, the lasers increase in damage, speed, and frequency.
 
* The Wall burps [[Leech]]es from its mouth that chase players. These will always drop [[Heart]]s when killed.
 
   
  +
Additionally, a House's outer frame must meet one of the following minimum dimensional requirements:
Immediately upon the Wall of Flesh's spawning, the player is afflicted with the [[Horrified]] debuff, which prevents fleeing from the battle. Players that attempt to leave the Underworld or get behind the Wall of Flesh are grabbed by [[The Tongue]] and pulled directly into the Wall of Flesh's mouth, inflicting serious damage. If the player teleports beyond the reach of the tongue by using a [[Magic Mirror]], [[Recall Potion]] or other means of quick transport, the debuff instead kills them immediately, returning the message “<PLAYER NAME> tried to escape”. This can also happen after dying, if you try to return to the boss.
 
   
  +
{| class="wikitable"
=== [[Expert Mode]] ===
 
  +
|-
* The Hungry respawn, and do so at increasing rates as the boss takes damage.
 
  +
! Excluding ceiling, floor and walls !! Including ceiling, floor and walls
* It reaches higher speeds as it takes damage. At around 500 health, its speed matches full [[Hermes Boots]] sprinting speed.
 
  +
|-
  +
| 3 tiles wide x 10 tiles high || 5 tiles wide x 12 tiles high
  +
|-
  +
| 4 tiles wide x 8 tiles high || 6 tiles wide x 10 tiles high
  +
|-
  +
| 5 tiles wide x 7 tiles high || 7 tiles wide x 9 tiles high
  +
|-
  +
| 6 tiles wide x 6 tiles high || 8 tiles wide x 8 tiles high
  +
|-
  +
| 7 tiles wide x 5 tiles high || 9 tiles wide x 7 tiles high
  +
|-
  +
| 8 tiles wide x 4 tiles high || 10 tiles wide x 6 tiles high
  +
|-
  +
| 10 tiles wide x 3 tiles high || 12 tiles wide x 5 tiles high
  +
|}
   
== Aftermath ==
+
== Background Wall ==
  +
[[File:WindowedHouse.jpg|thumb|A House with "windows" before the 1.1 Update, which added Glass Walls.]]
When the Wall of Flesh is killed, it leaves its drops in a floating, fully enclosed box of [[Demonite Brick]]s (or [[Crimtane Brick|Crimtane Bricks]] if your world is generated with the [[The Crimson|Crimson]]) to prevent its drops from falling into lava. One of the drops is always the [[Pwnhammer]], which becomes an essential tool.
 
   
  +
A house must have a [[Wall|background wall]] in order to be suitable. Any walls crafted or mined by the player are valid, with the exception of [[Blue Slab Wall]]s (acquired from [[Dungeon]]s).
After defeating the Wall for the first time, a mini box on the bottom left corner will show up saying "The Ancient Spirits of Light and Dark Have Been Released" and your world will enter [[Hardmode]], and will be filled with tougher enemies. This will also generate two diagonal stripes of [[The Hallow]], and [[Corruption]] or [[Crimson]], in a "V" pattern from the center of the Underworld all the way to the [[Surface]] (and higher, as [[Floating Islands]] in these paths will also be converted).
 
   
  +
* Walls ''not'' placed by a player (such as naturally-occurring [[dirt wall]]s) do ''not'' count, with the exception of those generated in [[Floating Island]] structures, the [[Planked Wall]]s found in [[Underground Cabin]]s, the [[Living Wood Wall]]s in [[Living Tree]] rooms, or the [[Sandstone Brick Wall]]s found in [[Pyramid]] structures. Dirt walls placed by the player do work.
'''''Note:''' See [[Hardmode]] for more extensive information.''
 
  +
* Background walls may contain holes ''if'' the holes are no taller or wider than four tiles. (e.g. 4 background tiles across or tall, so the maximum size is 4x4, 16 in total. The hole cannot exceed 4x4 or 16 tiles.). Walls may have multiple holes as long as they are separated by at least a single tile of background walls.
  +
** Having background holes may sometimes allow monsters to spawn within the House. To create windows more safely, place sections of [[Glass Wall]] instead.
   
== Components ==
+
== Furniture ==
  +
A House must have at least one valid [[Light Source]], Flat Surface item, '''and''' Comfort item placed within it. The items listed below will fulfill these requirements.
{|
 
  +
|- style="vertical-align:top"
 
  +
* Not every item that provides light will fulfill a House's light source requirement. You must use one of the items listed below.
|{{npc infobox
 
  +
* Any type of each item listed below will fulfill the requirement. For example, any color [[Torch]] will work, as will any theme of [[Chair]]s.
| name = Wall of Flesh Eye
 
  +
* Note that a [[torch]] does not work when placed on a furniture item, but does work when placed against a wall.
| id = 114
 
  +
| ai = Wall of Flesh Eye AI
 
  +
{|
| knockback = 100
 
  +
| damage = 11-15 eye laser (depending on health)<br>50 melee
 
  +
| style="vertical-align:top" |
| life = 8000 (10400 on Expert) (shared)
 
  +
{|class="terraria"
| defense = 0
 
  +
!colspan=2|Light Source
}}
 
  +
|-
|{{npc infobox
 
  +
| name = Wall of Flesh Mouth
 
  +
| {{item link2|Torch}} || [[Torch]]
| image = Wall of Flesh (technical).png
 
  +
|-
| id = 114
 
  +
| {{item link2|Tiki Torch}} || [[Tiki Torch]]
| ai =
 
  +
|-
| knockback = 100
 
  +
| {{item link2|Candle}} || [[Candle]]
| damage = 70 melee
 
  +
|-
| life = 8000 (10400 on Expert) (shared)
 
  +
| {{item link2|Skull Lantern}} || [[Skull Lantern]]
| defense = 15
 
  +
|-
}}
 
  +
| {{item link2|Candelabra}} || [[Candelabra]]
|- style="vertical-align:top"
 
  +
|-
|{{npc infobox
 
  +
| {{item link2|Dynasty Lamp}} || [[Lamp]]
| name = The Hungry
 
  +
|-
| id = 115
 
  +
| {{item link2|Mushroom Lantern}} || [[Lantern]]
| ai = Man Eater AI
 
  +
|-
| damage = 30 (WoF health 75%+)<br>45 (WoF health 50%+)<br>60 (WoF health 25%+)<br>75 (WoF health <25%)
 
  +
| {{item link2|Chandelier}} || [[Chandelier]]
| life = 240
 
  +
|-
| defense = 10 (WoF health 75%+)<br>20 (WoF health 50%+)<br>30 (WoF health 25%+)<br>40 (WoF health <25%)
 
  +
| {{item link2|Fireplace}} || [[Fireplace]]
| knockback = -10
 
  +
|-
}}
 
  +
| {{item link2|Chinese Lantern}} || [[Chinese Lantern]]
|{{npc infobox
 
  +
|-
| name = The Hungry II
 
  +
| {{item link2|Jack 'O Lantern}} || [[Jack 'O Lantern]]
| id = 116
 
  +
|-
| ai = Demon Eye
 
  +
| {{item link2|Blue Light}} || [[Christmas lights]]
| damage = 30
 
  +
|-
| life = 80
 
  +
| {{item link2|Heart Lantern}} || [[Heart Lantern]]
| defense = 6
 
  +
|-
| knockback = 20
 
  +
| {{item link2|Star in a Bottle}} || [[Star in a Bottle]]
| Heart|1|75%
 
}}
 
 
|}
 
|}
   
  +
| style="vertical-align:top" |
== Notes ==
 
  +
{|class="terraria"
* Take care to avoid accidentally letting a [[Voodoo Demon]] drop its Doll into Lava, as this will also summon the Wall of Flesh.
 
  +
!colspan=2|Flat Surface Items
* If you have problems getting the Guide to spawn, make sure there isn't an [[Event]] in progress. Traveling back to your world's original [[spawn]] point can reveal an ongoing event, like a [[Goblin Invasion]], and allow you to complete it. It also must be [[day]]time for the [[Guide]] to respawn.
 
  +
|-
   
  +
| {{item link2|Table}} || [[Table]]
== Tips ==
 
  +
|-
{{strategies|Guide:Wall of Flesh strategies}}
 
  +
| {{item link2|Dresser}} || [[Dresser]]
* Try not to use melee weapons if you are fighting the Wall of Flesh for the first time, because you take a sizable amount of damage from touching the Wall of Flesh or its many Hungries. If you find one however, a [[Dark Lance]] works very well with a long walkway.
 
  +
|-
* Mobility-enhancing items, such as [[Gravitation Potion]], [[Rocket Boots]] and various [[Hooks]] can make traversing the underworld much easier. Similarly, items like [[Obsidian Skin Potion]]s, [[Lava Waders]], or an [[Obsidian Rose]] can mitigate the underworld's ambient hazards.
 
  +
| {{item link2|Work Bench}} || [[Work Bench]]
* You may want to make a backup of your world in case you discover that you weren't ready for Hardmode yet.
 
  +
|-
* The Wall of Flesh attempts to cover the entire Underworld cavern space by moving its eyes up and down; it orients by existence/absence of [[Ash block]]s 4-5 tiles above and beneath the eyes. That means making a bridge out of [[ash]] will make the eyes stay at constant height 4-7 blocks from the bridge.
 
  +
| {{item link2|Bathtub}} || [[Bathtub]]
* [[Water Walking Potion]], [[Lava Waders]], [[Rocket Boots]]/[[Spectre Boots]], or [[Obsidian Skin Potion]] are of great help in mitigating the Underworld's many lava pools.
 
  +
|-
  +
| {{item link2|Bookcase}} || [[Bookcase]]
  +
|-
  +
| {{item link2|Piano}} || [[Piano]]
  +
|-
  +
| {{item link2|Alchemy Table}} || [[Alchemy Table]]
  +
|-
  +
| {{item link2|Bewitching Table}} || [[Bewitching Table]]
  +
|-
   
  +
|}
== Trivia ==
 
  +
* It is rumored that the [[Guide]] may actually be the Wall of Flesh. This is mainly hinted in-game by one of the [[Cyborg]]'s quotes.
 
  +
| style="vertical-align:top" |
  +
{|class="terraria"
  +
!colspan=2|Comfort Items
  +
|-
  +
  +
| {{item link2|Chair}} || [[Chair]]
  +
|-
  +
  +
| {{item link2|Throne}} || [[Throne]]
  +
|-
  +
  +
| {{item link2|Bench}} || [[Bench]]
  +
|-
  +
  +
| {{item link2|Bed}} || [[Bed]]
  +
|-
  +
  +
| {{item link2|Sofa}} || [[Sofa]]
  +
|}
  +
  +
|}
  +
  +
== Location ==
  +
If a House is located near [[Corruption]] or [[Crimson]], it may become uninhabitable. If these spread near an occupied House, the NPC living there may move out and wander the area until a new House becomes available.
  +
  +
A House is considered corrupted based on its "Corruption rating," which calculates all tiles in a 45-block "radius" around the house; a house's Corruption rating must be 250 or less. This is about half the blocks in the radius.
  +
  +
* Each tile of [[Ebonstone]], [[Ebonsand]], and Corrupted vines/plants increases a House's Corruption rating by 1
  +
* Each tile of [[Hallowed grass]], [[Pearlsand]], and Hallowed vines/plants reduces the rating by 1.
  +
* Each [[Sunflower]] reduces a House's Corruption Rating by 5.
  +
  +
== Simplest valid option ==
  +
[[File:SimpliestHousing.PNG|thumb|Simplest and smallest valid house.]]
  +
Materials required:
  +
* 25 [[Dirt Block]] for floor, wall and ceiling.
  +
* 32 [[Dirt Wall]] (8 Dirt Block) for background wall.
  +
* [[Wooden Door]] (6 Wood). Can be replaced with one [[Wood Platform]].
  +
* [[Wooden Chair]] (4 Wood).
  +
* [[Wooden Table]] (8 Wood) or [[Work Bench]] (10 Wood).
  +
* [[Torch]] (1 Wood, 1 Gel, results 3).
  +
  +
Summary raw materials:
  +
* 33 [[Dirt Block]]
  +
* 19 [[Wood]] (if using door) or 14 Wood (if using a single wood platform)
  +
* 1 [[Gel]]
  +
  +
This works, but if you don't want house to be occupied by vines, replace dirt with wood, stone, or mud. While this is the simplest option, it's susceptible to [[Corruption]] or [[Crimson]].
  +
  +
== Notes ==
  +
* Houses may be attached together and share common walls, floors, ceilings, and doors.
  +
* If a House with an assigned NPC is destroyed or any of its requirements are invalidated, the NPC will wander the area until a valid House becomes available again. If killed, the NPC will respawn once a valid house is restored.
  +
* An NPC will not spawn within its House if that House is on the visible screen at the time, and may walk around the area outside instead. Quitting and restarting in single-player mode will place the NPC in its house. At night, NPCs will be automatically placed inside their Houses if the player travels several screens away, or if the player uses a [[Magic Mirror]] or [[Teleporter]].
  +
* In single-player, a total of 19 NPCs (20 during the Christmas season) will eventually become available to a player in an ordinary biome who fully advances through the game. It may be worth building a structure containing 19 rooms (or 20 if during the Christmas season) that meet the House requirements when planning a headquarters. The [[Truffle]] is an additional 20th NPC (or 21st, if during the Christmas season), but must be in a surface mushroom biome, and will likely need to be housed separately from the player's main structure.
  +
* The side, top, and bottom of the world do NOT count as walls.
  +
* If a stone wall has been converted into [[Pearlstone Wall]], the House will become invalid.
  +
* If building a house at a world's original [[spawn]] point, it is best to not place any [[foreground object]]s or blocks where characters appear. This will remove the object(s) and place them in the new player's inventory.
  +
* You can replace doors with platforms of any kind if you have 3 where a door should be. Good if you have large rooms or hallways that you want to have NPCs in, or if you hate the sound of NPCs opening and closing doors constantly.
  +
== Tips ==
  +
* Placing a light source in a Living Tree room or Floating Island structure will cause it to become suitable housing, unless you have removed its furniture.
  +
* If you wish to prevent [[NPC]]s from wandering around, place a torch on the ground on each side of the door (it does not necessarily have to be on the ground since 1.2). It will not only count as a light source but also prevent the NPC from leaving. Keep in mind this will also complicate opening the door for the player, as you will need to face away from the door to open it or right-click the torch and re-place it when you want to enter. [[Wooden Beam]]s and [[Platform]]s can work just as well.
  +
* You can also use active/inactive stone blocks (or actuators with any blocks) in conjunction with the Green, Brown, Blue, Grey and Lihzahrd pressure plate to prevent the NPC from leaving the house, because those pressure plates activate only when players step on them.
   
 
== History ==
 
== History ==
  +
{{history|1.3.0.5|[[Living Leaf Wall]]s can now be used as a background for houses.}}
* [[1.3.0.1|'''1.3''']]: Drops will now be encased in [[Crimtane Brick|Crimtane Bricks]] if the world was generated with [[The Crimson|Crimson]].
 
  +
{{history|1.2.4.1|Opening [[door]]s will once again cause a room to be unsuitable, but only if two doors are opened into the same room. (Depends on size of room)}}
{{History|1.2.3|Now has a chance to drop the [[Wall of Flesh Mask]].}}
 
{{History|1.2|Now has a chance to drop the [[Wall of Flesh Trophy]].}}
+
{{history|1.2|Fixed a bug that would cause a suitable house to be unsuitable.}}
  +
{{History|1.1|There is now a [[Housing menu|built in interface]] for checking if a house is valid for being moved into and designation the specific house for the specific NPC.}}
{{History|1.1|Introduced.}}
 
  +
{{History|1.0.6|Requirements modified; may now use a bed, toilet, throne or bench instead of a chair, and may use a dresser, bathtub or bookcase instead of a table or workbench.}}
   
  +
[[Category:Environments]]
{{Master Template Characters
 
  +
[[fr:Maison]]
| show-boss = yes
 
}}
 
[[ru:Стена плоти]]
 
 
{{translation project}}
 
{{translation project}}

Revision as of 16:05, 27 July 2015

Valid House Door

A basic House.
7 (interior width) x 5 (interior height)

A House (or Home) is a structure built by the player that Town NPCs require in order to spawn, with one House required per NPC. A structure must meet several requirements in order to function as a House (see details below). You can check if a structure meets the requirements by using the Housing Menu's top button, labeled with a question mark ("?"). NPCs generally retreat to their Houses at night and remain in them until dawn. They will also retreat to their houses during a Solar Eclipse (since 1.2.3).

File:Screenshot 3.png

Housing Menu

The Guide will appear upon starting a new world, and if killed, will require a House in order to respawn. The Old Man, the Traveling Merchant, and the Skeleton Merchant do not require Houses.

The Angler, Goblin Tinkerer, Mechanic, Stylist and Wizard will each make their initial appearances regardless of available Houses. Once initially found, each will require a House in order to respawn subsequently.

Framework

A house must be fully enclosed:

  • The side walls (vertical blocks) can be made of blocks, doors, platforms or tall gates.
  • The floor and ceiling (horizontal blocks) can be made of blocks, trap doors or platforms.
  • The NPC needs at least one solid (non-platform) block to stand on at night. This block may not be directly adjacent to either of the side walls of the house.

Entrance

A house must have at least one entrance, which can be a Door or Tall Gate in a wall, a Trap Door in the ceiling or floor, or a Platform in the ceiling, floor, or walls.

Size

Npccell

A miniature 3x10 House.

Including the frame (floor, side walls, and ceiling), a House must have at least 60 total tiles, but less than 750.

Additionally, a House's outer frame must meet one of the following minimum dimensional requirements:

Excluding ceiling, floor and walls Including ceiling, floor and walls
3 tiles wide x 10 tiles high 5 tiles wide x 12 tiles high
4 tiles wide x 8 tiles high 6 tiles wide x 10 tiles high
5 tiles wide x 7 tiles high 7 tiles wide x 9 tiles high
6 tiles wide x 6 tiles high 8 tiles wide x 8 tiles high
7 tiles wide x 5 tiles high 9 tiles wide x 7 tiles high
8 tiles wide x 4 tiles high 10 tiles wide x 6 tiles high
10 tiles wide x 3 tiles high 12 tiles wide x 5 tiles high

Background Wall

WindowedHouse

A House with "windows" before the 1.1 Update, which added Glass Walls.

A house must have a background wall in order to be suitable. Any walls crafted or mined by the player are valid, with the exception of Blue Slab Walls (acquired from Dungeons).

  • Walls not placed by a player (such as naturally-occurring dirt walls) do not count, with the exception of those generated in Floating Island structures, the Planked Walls found in Underground Cabins, the Living Wood Walls in Living Tree rooms, or the Sandstone Brick Walls found in Pyramid structures. Dirt walls placed by the player do work.
  • Background walls may contain holes if the holes are no taller or wider than four tiles. (e.g. 4 background tiles across or tall, so the maximum size is 4x4, 16 in total. The hole cannot exceed 4x4 or 16 tiles.). Walls may have multiple holes as long as they are separated by at least a single tile of background walls.
    • Having background holes may sometimes allow monsters to spawn within the House. To create windows more safely, place sections of Glass Wall instead.

Furniture

A House must have at least one valid Light Source, Flat Surface item, and Comfort item placed within it. The items listed below will fulfill these requirements.

  • Not every item that provides light will fulfill a House's light source requirement. You must use one of the items listed below.
  • Any type of each item listed below will fulfill the requirement. For example, any color Torch will work, as will any theme of Chairs.
  • Note that a torch does not work when placed on a furniture item, but does work when placed against a wall.
Light Source
Template:Item link2 Torch
Template:Item link2 Tiki Torch
Template:Item link2 Candle
Template:Item link2 Skull Lantern
Template:Item link2 Candelabra
Template:Item link2 Lamp
Template:Item link2 Lantern
Template:Item link2 Chandelier
Template:Item link2 Fireplace
Template:Item link2 Chinese Lantern
Template:Item link2 Jack 'O Lantern
Template:Item link2 Christmas lights
Template:Item link2 Heart Lantern
Template:Item link2 Star in a Bottle
Flat Surface Items
Template:Item link2 Table
Template:Item link2 Dresser
Template:Item link2 Work Bench
Template:Item link2 Bathtub
Template:Item link2 Bookcase
Template:Item link2 Piano
Template:Item link2 Alchemy Table
Template:Item link2 Bewitching Table
Comfort Items
Template:Item link2 Chair
Template:Item link2 Throne
Template:Item link2 Bench
Template:Item link2 Bed
Template:Item link2 Sofa

Location

If a House is located near Corruption or Crimson, it may become uninhabitable. If these spread near an occupied House, the NPC living there may move out and wander the area until a new House becomes available.

A House is considered corrupted based on its "Corruption rating," which calculates all tiles in a 45-block "radius" around the house; a house's Corruption rating must be 250 or less. This is about half the blocks in the radius.

  • Each tile of Ebonstone, Ebonsand, and Corrupted vines/plants increases a House's Corruption rating by 1
  • Each tile of Hallowed grass, Pearlsand, and Hallowed vines/plants reduces the rating by 1.
  • Each Sunflower reduces a House's Corruption Rating by 5.

Simplest valid option

File:SimpliestHousing.PNG

Simplest and smallest valid house.

Materials required:

Summary raw materials:

  • 33 Dirt Block
  • 19 Wood (if using door) or 14 Wood (if using a single wood platform)
  • 1 Gel

This works, but if you don't want house to be occupied by vines, replace dirt with wood, stone, or mud. While this is the simplest option, it's susceptible to Corruption or Crimson.

Notes

  • Houses may be attached together and share common walls, floors, ceilings, and doors.
  • If a House with an assigned NPC is destroyed or any of its requirements are invalidated, the NPC will wander the area until a valid House becomes available again. If killed, the NPC will respawn once a valid house is restored.
  • An NPC will not spawn within its House if that House is on the visible screen at the time, and may walk around the area outside instead. Quitting and restarting in single-player mode will place the NPC in its house. At night, NPCs will be automatically placed inside their Houses if the player travels several screens away, or if the player uses a Magic Mirror or Teleporter.
  • In single-player, a total of 19 NPCs (20 during the Christmas season) will eventually become available to a player in an ordinary biome who fully advances through the game. It may be worth building a structure containing 19 rooms (or 20 if during the Christmas season) that meet the House requirements when planning a headquarters. The Truffle is an additional 20th NPC (or 21st, if during the Christmas season), but must be in a surface mushroom biome, and will likely need to be housed separately from the player's main structure.
  • The side, top, and bottom of the world do NOT count as walls.
  • If a stone wall has been converted into Pearlstone Wall, the House will become invalid.
  • If building a house at a world's original spawn point, it is best to not place any foreground objects or blocks where characters appear. This will remove the object(s) and place them in the new player's inventory.
  • You can replace doors with platforms of any kind if you have 3 where a door should be. Good if you have large rooms or hallways that you want to have NPCs in, or if you hate the sound of NPCs opening and closing doors constantly.

Tips

  • Placing a light source in a Living Tree room or Floating Island structure will cause it to become suitable housing, unless you have removed its furniture.
  • If you wish to prevent NPCs from wandering around, place a torch on the ground on each side of the door (it does not necessarily have to be on the ground since 1.2). It will not only count as a light source but also prevent the NPC from leaving. Keep in mind this will also complicate opening the door for the player, as you will need to face away from the door to open it or right-click the torch and re-place it when you want to enter. Wooden Beams and Platforms can work just as well.
  • You can also use active/inactive stone blocks (or actuators with any blocks) in conjunction with the Green, Brown, Blue, Grey and Lihzahrd pressure plate to prevent the NPC from leaving the house, because those pressure plates activate only when players step on them.

History

  • 1.2.4.1: Opening doors will once again cause a room to be unsuitable, but only if two doors are opened into the same room. (Depends on size of room)
  • 1.2: Fixed a bug that would cause a suitable house to be unsuitable.
  • 1.1: There is now a built in interface for checking if a house is valid for being moved into and designation the specific house for the specific NPC.
  • 1.0.6: Requirements modified; may now use a bed, toilet, throne or bench instead of a chair, and may use a dresser, bathtub or bookcase instead of a table or workbench.

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