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[[File:BiomeBannerDungeon.png|center]]{{tocright}}
 
{{dablink|For tips on navigating the Dungeon, see [[Guide:Surviving in the Dungeon]].}}
 
   
  +
| type = Weapon
The '''Dungeon''' is a vast underground [[brick]] labyrinth that is generated on world creation, either on the far right or left of the map, and contains unique [[enemies]] whose spawn rates increase the deeper a player travels. It begins at an above-ground entrance structure resembling a castle, and extends down to near-[[Underworld]] depths. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating [[Skeletron]] ''(see [[#Access|Access]] below)''. The Dungeon can appear in one of three [[Dungeon Brick]] colors, and with one or more [[Dungeon Brick Wall]] patterns, which the game randomly picks when the world is first created.
 
  +
| auto = yes
  +
| damagetype = ranged
  +
| damage = 27
  +
| knockback = 0.3
  +
| debuff = On Fire! | debufflink = yes
  +
| debufftip = Slowly losing life
  +
| stack = 1
  +
| tooltip = Uses gel for ammo
  +
| speed = 7
  +
| rare = 5
  +
| use = 29
  +
| sell = {{gc|10}}
  +
| hardmode = yes
  +
| id = 506
  +
}}
   
  +
The '''Flamethrower''' is a [[Hardmode]] [[ranged weapon]] that uses [[Gel]] for [[ammunition]]. The Flamethrower's projectiles pierce through unlimited enemies and inflict the [[On Fire]] [[debuff]]!
The Dungeon contains a dense assortment of unique [[Dungeon Furniture|furniture]] and [[Mechanism]]s that can be retrieved by the player (using a [[Pickaxe]]) for later use: Several [[Dart Trap]]s are [[Wire]]d to [[Pressure Plate]]s, providing an extra hazard to players. One of these is sometimes found above-ground at the Dungeon's entrance. [[Chain Lantern]]s are found wired to [[Switch]]es, which the player can toggle on and off. The bound [[Mechanic]] is also found here, and is freed when spoken to.
 
   
  +
For a standard Flamethrower, every click of the attack button consumes one Gel and generates five "lines" of fire in quick succession, that can be spread over an area by moving the mouse while firing. With some [[Modifier]]s that increase firing speed (eg. Unreal and Rapid), each attack consumes two gel and fires six lines. Its best modifier is '''Unreal'''.
There are several locked [[Golden Chest]]s containing both Dungeon-only loot and standard underground loot. A [[Golden Key]] is required to open each of these, which can be obtained from [[Pot]]s, [[Dungeon Slime]]s, and from other Chests in the Dungeon. Locked [[Biome Chest]]s are also present, which can only be opened using materials available after [[Plantera]] is defeated.
 
  +
[[File:FLAMETHROWER2.gif|frame|right|Flamethrower in action.]]
 
== Crafting ==
 
=== Recipe ===
  +
{|
  +
|{{crafting recipe
  +
| tool = Mythril Anvil
  +
| item1 = Iron Bar | amount1 = 20
  +
| item2 = Soul of Fright | amount2 = 20
  +
| item3 = Illegal Gun Parts
  +
}}
  +
|{{crafting recipe
  +
| tool = Mythril Anvil
  +
| item1 = Lead Bar | amount1 = 20
  +
| item2 = Soul of Fright | amount2 = 20
  +
| item3 = Illegal Gun Parts
  +
}}
  +
|}
   
 
== Notes ==
After [[Plantera]] is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding [[Faction Flag]]s scattered around, determine which post-Plantera enemies spawn there (''see [[#Hardmode post-Plantera Dungeon|below]]).
 
  +
[[File:Triple timer statues.png|thumb|A gel farm.]]
  +
* [[Water]] stops the Flamethrower's projectiles, although it will hit enemies just under its surface, and it will not fire at all while under water. The Flamethrower will fire into [[lava]], but will not fire from within lava.
  +
* The Flamethrower has the ability to pierce throw 4 enemies, hitting up to about 5 enemies per shot.
  +
* If shot at a 1-block thick floor from below, enemies walking on top will take damage.
  +
* The [[Frost Moon]] [[event]] adds the [[Elf Melter]], an indirect upgrade of the Flamethrower.
   
== Access ==
+
== Tips ==
  +
* Flamethrowers are exceptional for [[boss]] fights, especially against [[The Destroyer]], because the Flamethrower can hit multiple segments at once.
In order to gain unrestricted access to the Dungeon, [[Skeletron]] must first be defeated. Skeletron is summoned by speaking to the [[Old Man]], who guards the Dungeon entrance, at [[Night]]. The "curse" option will display, which will turn the Old Man into [[Skeletron]] when clicked. Speaking to the Old Man during the [[Day]] will not allow you to fight Skeletron.
 
  +
* Although five to six shots can be fired per press, firing six shots at the same enemies are likely to only cause three hits on each enemy, which should be kept in mind so as not to waste gel.
  +
* A Flamethrower with the '''Slow''' modifier may actually be better, as it does not consume as much gel but has around the same DPS.
  +
* One could make a gel farm using [[Slime Statue]]s to easily stockpile ammunition. [[Gastropods]] are another abundant source.
  +
* If one cannot find any slime statues, the [[Slime Rain]] event is a great way to farm gel if you can trigger one.
   
 
== History ==
The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will trigger multiple [[Dungeon Guardian]]s which will generally kill any player with a single hit. If you can manage to kill a [[Dungeon Guardian]], it will drop [[Bone Key|a unique item]]. However, killing a Dungeon Guardian does not grant you access to the Dungeon.
 
 
{{history|1.3.1|Sprite updated.}}
  +
{{history|1.2.0.3|Flamethrower projectiles are no longer considered magic.}}
  +
{{history|1.2|Recipe no longer requires [[Copper Bar]]s or [[Cursed Flame]]s.}}
 
{{history|1.1|Introduced.}}
   
  +
{{Iron}}{{Master Template Weapons
You can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the unique Dungeon track, or if you have a [[Depth Meter]] equipped that reads 0 or a negative number. Dungeon entrances are located at varying heights, but are always some distance above zero depth, making their entrance structures and 1-2 screens of depth generally safe from Guardians.
 
  +
| show-main = yes
 
  +
| show-rangedother = yes
== Content ==
 
{{Biome
 
|monsters=<nowiki />
 
:{{item link|Angry Bones|size=30px}}
 
:{{item link|Dark Caster|size=20px}}
 
:{{item link|Cursed Skull|size=20px}}
 
:{{item link|Dungeon Slime|size=20px}}
 
:{{item link|Spike Ball|size=30px}}
 
:{{item link|Blazing Wheel|size=20px}}
 
:{{item link|Dungeon Guardian|size=30px}} (before defeating [[Skeletron]])
 
 
:{{item link|Dragon Skull|size=50px}} {{console icon}} {{mobile icon}}
 
 
'''[[Hardmode]] post-[[Plantera]]:
 
 
:{{item link|Blue Armored Bones|size=40px}}
 
:{{item link|Rusty Armored Bones|size=40px}}
 
:{{item link|Hell Armored Bones|size=40px}}
 
:{{item link|Paladin|size=40px}}
 
:{{item link|Necromancer|size=45px}}
 
:{{item link|Ragged Caster|size=45px}}
 
:{{item link|Diabolist|size=45px}}
 
:{{item link|Skeleton Commando|size=25px}}
 
:{{item link|Skeleton Sniper|size=22px}}
 
:{{item link|Tactical Skeleton|size=18px}}
 
:{{item link|Giant Cursed Skull|size=22px}}
 
:{{item link|Bone Lee|size=25px}}
 
:{{item link|Dungeon Spirit|size=20px}}
 
 
|treasures=<nowiki />
 
:{{item link|Handgun|size=20px}}
 
:{{item link|Aqua Scepter|size=25px}}
 
:{{item link|Magic Missile|size=20px}}
 
:{{item link|Blue Moon|size=20px}}
 
:{{item link|Cobalt Shield|size=20px}}
 
:{{item link|Muramasa|size=25px}}
 
:{{item link|Shadow Key|size=10px}}
 
 
'''[[Hardmode]] post-[[Plantera]]:
 
 
:{{item link|Piranha Gun|size=25px}}
 
:{{item link|Scourge of the Corruptor|size=25px}}
 
:{{item link|Vampire Knives|size=20px}}
 
:{{item link|Rainbow Gun|size=25px}}
 
:{{item link|Staff of the Frost Hydra|size=25px}}
 
 
|drop=<nowiki />
 
:{{item link|Golden Key|size=10px}}
 
:{{item link|Bone}}
 
:{{item link|Bone Wand|size=20px}}
 
:{{item link|Clothier Voodoo Doll|size=15px}}
 
:{{item link|Ancient Necro Helmet|size=25px}}
 
:{{item link|Nazar|size=20px}}
 
'''[[Hardmode]] post-[[Plantera]]:
 
 
:{{item link|Bone Feather|size=10px}}
 
:{{item link|Keybrand|size=25px}}
 
:{{item link|Wisp in a Bottle|size=12px}}
 
:{{item link|Magnet Sphere|size=20px}}
 
:{{item link|Paladin's Shield|size=15px}}
 
:{{item link|Paladin's Hammer|size=25px}}
 
:{{item link|Armor Polish|size=20px}}
 
:{{item link|Adhesive Bandage|size=20px}}
 
:{{item link|Shadowbeam Staff|size=25px}}
 
:{{item link|Spectre Staff|size=25px}}
 
:{{item link|Inferno Fork|size=25px}}
 
:{{item link|Rocket Launcher|size=25px}}
 
:{{item link|Rifle Scope|size=20px}}
 
:{{item link|Sniper Rifle|size=25px}}
 
:{{item link|SWAT Helmet|size=20px}}
 
:{{item link|Tactical Shotgun|size=25px}}
 
:{{item link|Black Belt|size=17px}}
 
:{{item link|Tabi|size=20px}}
 
:{{item link|Ectoplasm|size=20px}}
 
|drop2=<nowiki />
 
'''Through plundering:'''
 
:{{item link|Book|size=20px}}
 
:[[File:Blue Brick.png|link=Blue Brick]] [[File:Green Brick.png|link=Green Brick]] [[File:Pink Brick.png|link=Pink Brick]] [[Dungeon Brick]]
 
:[[File:Blue Brick Wall.png|link=Blue Brick Wall]] [[File:Green Brick Wall.png|link=Green Brick Wall]] [[File:Pink Brick Wall.png|link=Pink Brick Wall]] [[Dungeon Brick Wall]]
 
:{{item link|Spike}}
 
:{{item link|Water Candle}}
 
:{{item link|Chain Lantern}}
 
:{{item link|Brass Lantern}}
 
:{{item link|Caged Lantern}}
 
:{{item link|Carriage Lantern}}
 
:{{item link|Alchemy Lantern}}
 
:{{item link|Diablost Lamp}}
 
:{{item link|Oil Rag Sconse}}
 
:{{item link|Switch}}
 
:{{item link|Water Bolt|size=20px}}
 
:{{item link|Metal Shelf}}
 
:{{item link|Green Brick Platform}}
 
:{{item link|Pink Brick Platform}}
 
:{{item link|Blue Brick Platform}}
 
:{{item link|Dungeon Shelf}}
 
:{{item link|Brass Shelf}}
 
:{{item link|Wood Shelf}}
 
:{{item link|Diabolic Sigil}}
 
:{{item link|Marching Bones Banner}}
 
:{{item link|Molten Legion Flag}}
 
:{{item link|Necromantic Sign}}
 
:{{item link|Ragged Brotherhood Sigil}}
 
:{{item link|Rusted Company Standard}}
 
 
}}
 
}}
   
  +
[[fr:Lance-Flammes]]
== Hardmode post-Plantera Dungeon ==
 
  +
[[ko:화염방사기]]
When you enter a Dungeon after defeating [[Plantera]] during [[Hardmode]] new more difficult enemies spawn. They will be '''much''' stronger than the regular enemies, and there is even one enemy that deals more damage than [[Skeletron Prime]]. The player may remember finding four [[Biome Chest]]s earlier, which require [[Biome Key]]s to open. It's recommended that the Hardmode dungeon only be tackled once a player has [[Hallowed armor]] or better.
 
  +
{{translation project}}
 
The particular post-Plantera enemies that spawn in a Dungeon area depend on its background [[wall]] type. A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. A player will often need to generate more than one world, and defeat Plantera in each (along with the [[Wall of Flesh]] and the 3 [[Mechanical Bosses]] that make Plantera available) in order to encounter all post-Plantera enemy types.
 
 
[[File:Dungeon Wall Types.png|thumb|right|238px|Comparison of the different [[Dungeon Wall]] types' appearances.]]
 
 
{{dungeon wall spawns}}
 
 
== Trivia ==
 
 
* The entrance is based on the entrances of the dungeons in Zelda II: The Adventure of Link
 
 
== Notes ==
 
[[File:Dungeon TEdit.png|thumb|An example of how the Dungeon may be generated.]]
 
* The Dungeon will always be on the side of the map opposite the [[Jungle]]. If you're looking for the dungeon and run into a Jungle, turn around and go the other way.
 
* A player is considered to be in the Dungeon if they're below the depth of -4 feet and standing in front of any naturally-placed [[Wall]], if there are at least 250 [[Dungeon Brick]]s on screen, except dirt walls.
 
* You may also farm wires from the dungeon by using a wire cutter.
 
* Most Dungeons, regardless of their visible background walls, have brick walls behind their foreground blocks. After Plantera has been defeated, mining the blocks can expose the brick walls, potentially allowing enemies associated with those walls to spawn.
 
== History ==
 
{{history|1.2.4.1|Fixed bug where hardmode dungeon casters would shoot more than 1 projectile in multiplayer.}}
 
{{history|1.2.4|The Dungeon (as well as the [[Underworld]]) has more new [[Furniture]] generated at world creation.}}
 
{{history|1.2.3|[[Heart Crystal]]s no longer spawn in the dungeon.}}
 
{{history|1.2.0.3|Now only generates [[hardmode]] enemies after [[Plantera]] is defeated.}}
 
{{history|1.2|
 
**Now generates with biome-key locked chests and [[Faction Flag]]s that denote what will spawn there in [[Hardmode]].
 
**Now has its own [[music]] instead of the Eerie theme.
 
**The dungeon now has 3 unique textures/colors and furniture.}}
 
{{history|1.1|Now generated with [[traps]] and [[light source]]s wired to switches.}}
 
{{history|1.0.6|
 
** Dungeons should no longer spawn in the [[Ocean]].
 
** Dungeons now spawn with more [[Spike]]s and less [[lighting]].
 
** Some items no longer spawn in Dungeon as these were meant for non-Dungeon areas.
 
** Chests are now locked and must be opened with a [[Golden Key]].}}
 
** New enemies:
 
*** [[Blazing Wheel]]
 
*** [[Dungeon Slime]]
 
*** [[Spike Ball]]
 
{{history|1.0.5|
 
** Entering the Dungeon before defeating Skeletron now spawns [[Dungeon Guardian]] instead of [[Skeletron]]’s head.
 
** Common [[Chest]]s are now replaced with [[Gold Chest]]s.}}
 
{{history|Pre-Release|Introduced.}}
 
   
  +
[[Category:Guns]]
{{biomes}}
 

Revision as of 03:56, 28 May 2016

| type = Weapon | auto = yes | damagetype = ranged | damage = 27 | knockback = 0.3 | debuff = On Fire! | debufflink = yes | debufftip = Slowly losing life | stack = 1 | tooltip = Uses gel for ammo | speed = 7 | rare = 5 | use = 29 | sell = 10 | hardmode = yes | id = 506 }}

The Flamethrower is a Hardmode ranged weapon that uses Gel for ammunition. The Flamethrower's projectiles pierce through unlimited enemies and inflict the On Fire debuff!

For a standard Flamethrower, every click of the attack button consumes one Gel and generates five "lines" of fire in quick succession, that can be spread over an area by moving the mouse while firing. With some Modifiers that increase firing speed (eg. Unreal and Rapid), each attack consumes two gel and fires six lines. Its best modifier is Unreal.

File:FLAMETHROWER2.gif

Flamethrower in action.

Crafting

Recipe

Template:Crafting recipe Template:Crafting recipe

Notes

Triple timer statues

A gel farm.

  • Water stops the Flamethrower's projectiles, although it will hit enemies just under its surface, and it will not fire at all while under water. The Flamethrower will fire into lava, but will not fire from within lava.
  • The Flamethrower has the ability to pierce throw 4 enemies, hitting up to about 5 enemies per shot.
  • If shot at a 1-block thick floor from below, enemies walking on top will take damage.
  • The Frost Moon event adds the Elf Melter, an indirect upgrade of the Flamethrower.

Tips

  • Flamethrowers are exceptional for boss fights, especially against The Destroyer, because the Flamethrower can hit multiple segments at once.
  • Although five to six shots can be fired per press, firing six shots at the same enemies are likely to only cause three hits on each enemy, which should be kept in mind so as not to waste gel.
  • A Flamethrower with the Slow modifier may actually be better, as it does not consume as much gel but has around the same DPS.
  • One could make a gel farm using Slime Statues to easily stockpile ammunition. Gastropods are another abundant source.
  • If one cannot find any slime statues, the Slime Rain event is a great way to farm gel if you can trigger one.

History

  • 1.2.0.3: Flamethrower projectiles are no longer considered magic.
  • 1.1: Introduced.

Template:Iron

Template:Translation project