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− | {{item infobox |
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− | | type = |
+ | | type = Weapon |
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− | | type2 = Crafting material |
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+ | | damagetype = ranged |
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+ | | damage = 27 |
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+ | | knockback = 0.3 |
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+ | | debuff = On Fire! | debufflink = yes |
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+ | | debufftip = Slowly losing life |
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| stack = 1 |
| stack = 1 |
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+ | | tooltip = Uses gel for ammo |
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− | | |
+ | | speed = 7 |
− | | |
+ | | rare = 5 |
− | | |
+ | | use = 29 |
+ | | sell = {{gc|10}} |
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+ | | hardmode = yes |
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+ | | id = 506 |
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}} |
}} |
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+ | The '''Flamethrower''' is a [[Hardmode]] [[ranged weapon]] that uses [[Gel]] for [[ammunition]]. The Flamethrower's projectiles pierce through unlimited enemies and inflict the [[On Fire]] [[debuff]]! |
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− | The '''Depth Meter''' is an [[Accessories|accessory]] that, when equipped, displays your character's current elevation relative to the surface level. Elevation is measured in feet, with one tile equalling two feet. It has a 0.5% (1 in 200) chance of being dropped by a [[Cave Bat]]. |
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− | In the console version, the Depth Meter functions slightly differently; elevation is measured in meters, with two tiles equaling one meter. It can also be obtained by crafting on console. |
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+ | For a standard Flamethrower, every click of the attack button consumes one Gel and generates five "lines" of fire in quick succession, that can be spread over an area by moving the mouse while firing. With some [[Modifier]]s that increase firing speed (eg. Unreal and Rapid), each attack consumes two gel and fires six lines. Its best modifier is '''Unreal'''. |
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+ | [[File:FLAMETHROWER2.gif|frame|right|Flamethrower in action.]] |
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== Crafting == |
== Crafting == |
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− | === Recipe |
+ | === Recipe === |
+ | {| |
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− | '''This recipe is non-craftable in the PC version.''' |
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+ | | tool = Mythril Anvil |
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+ | | item1 = Iron Bar | amount1 = 20 |
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− | | tool = {{Linked icon|Wooden Table}} [[Wooden Table|Table]] + {{Linked icon|Wooden Chair}} [[Wooden Chair|Chair]] |
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+ | | item2 = Soul of Fright | amount2 = 20 |
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− | | item1 = Copper Bar |
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+ | | item3 = Illegal Gun Parts |
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− | | amount1 = 10 |
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− | | item2 = Silver Bar |
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+ | |{{crafting recipe |
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− | | amount2 = 8 |
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− | | |
+ | | tool = Mythril Anvil |
+ | | item1 = Lead Bar | amount1 = 20 |
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− | | amount3 = 6 |
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+ | | item2 = Soul of Fright | amount2 = 20 |
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+ | | item3 = Illegal Gun Parts |
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− | |||
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− | === Used in === |
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− | {{crafts top | image=y}} |
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− | {{crafts row | image=y | top=y |
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− | | tool = Tinkerer's Workshop | toolspan = 6 |
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− | | result = GPS | |
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− | | Compass | |
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− | | Depth Meter | |
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− | | Gold Watch | |
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− | {{crafts row | image=y |
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− | | result = GPS | |
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− | | Compass | |
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− | | Depth Meter | |
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− | | Platinum Watch | |
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− | {{crafts bottom}} |
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== Notes == |
== Notes == |
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+ | [[File:Triple timer statues.png|thumb|A gel farm.]] |
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− | * The surface level has an absolute position and is consistent across the entire world. Counterintuitively, it is possible for caves to be generated above the surface level. |
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+ | * [[Water]] stops the Flamethrower's projectiles, although it will hit enemies just under its surface, and it will not fire at all while under water. The Flamethrower will fire into [[lava]], but will not fire from within lava. |
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− | * The elevation is measured from the level of your character's feet. |
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+ | * The Flamethrower has the ability to pierce throw 4 enemies, hitting up to about 5 enemies per shot. |
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− | * The elevation display will read "level" if you are standing exactly on the surface level. |
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+ | * If shot at a 1-block thick floor from below, enemies walking on top will take damage. |
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− | * On the Console version, it is not advised to craft early game because of its materials needed to craft it. |
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+ | * The [[Frost Moon]] [[event]] adds the [[Elf Melter]], an indirect upgrade of the Flamethrower. |
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− | * {{mobile icon}} The Depth Meter is obtainable and equippable but does not actually do anything. |
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== Tips == |
== Tips == |
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+ | * Flamethrowers are exceptional for [[boss]] fights, especially against [[The Destroyer]], because the Flamethrower can hit multiple segments at once. |
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− | * The Depth Meter is useful for finding [[biome]]s that are generated at specific elevation ranges, such as [[Floating Islands]], the [[Underground Jungle]], and the [[Underworld]]. |
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+ | * Although five to six shots can be fired per press, firing six shots at the same enemies are likely to only cause three hits on each enemy, which should be kept in mind so as not to waste gel. |
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− | * You can use the Depth Meter to avoid spawning [[Dungeon Guardian]]s by staying above the surface level. |
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+ | * A Flamethrower with the '''Slow''' modifier may actually be better, as it does not consume as much gel but has around the same DPS. |
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+ | * One could make a gel farm using [[Slime Statue]]s to easily stockpile ammunition. [[Gastropods]] are another abundant source. |
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+ | * If one cannot find any slime statues, the [[Slime Rain]] event is a great way to farm gel if you can trigger one. |
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== History == |
== History == |
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− | {{history|1. |
+ | {{history|1.3.1|Sprite updated.}} |
+ | {{history|1.2.0.3|Flamethrower projectiles are no longer considered magic.}} |
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⚫ | |||
+ | {{history|1.2|Recipe no longer requires [[Copper Bar]]s or [[Cursed Flame]]s.}} |
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− | {{Master Template |
+ | {{Iron}}{{Master Template Weapons |
− | | show- |
+ | | show-main = yes |
+ | | show-rangedother = yes |
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}} |
}} |
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− | [[fr: |
+ | [[fr:Lance-Flammes]] |
− | [[ |
+ | [[ko:화염방사기]] |
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− | [[pt:Depth Meter]] |
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+ | |||
− | [[ru:Измеритель глубины]] |
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+ | [[Category:Guns]] |
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⚫ |
Revision as of 03:56, 28 May 2016
| type = Weapon | auto = yes | damagetype = ranged | damage = 27 | knockback = 0.3 | debuff = On Fire! | debufflink = yes | debufftip = Slowly losing life | stack = 1 | tooltip = Uses gel for ammo | speed = 7 | rare = 5 | use = 29 | sell = 10 | hardmode = yes | id = 506 }}
The Flamethrower is a Hardmode ranged weapon that uses Gel for ammunition. The Flamethrower's projectiles pierce through unlimited enemies and inflict the On Fire debuff!
For a standard Flamethrower, every click of the attack button consumes one Gel and generates five "lines" of fire in quick succession, that can be spread over an area by moving the mouse while firing. With some Modifiers that increase firing speed (eg. Unreal and Rapid), each attack consumes two gel and fires six lines. Its best modifier is Unreal.
Crafting
Recipe
Template:Crafting recipe | Template:Crafting recipe |
Notes
- Water stops the Flamethrower's projectiles, although it will hit enemies just under its surface, and it will not fire at all while under water. The Flamethrower will fire into lava, but will not fire from within lava.
- The Flamethrower has the ability to pierce throw 4 enemies, hitting up to about 5 enemies per shot.
- If shot at a 1-block thick floor from below, enemies walking on top will take damage.
- The Frost Moon event adds the Elf Melter, an indirect upgrade of the Flamethrower.
Tips
- Flamethrowers are exceptional for boss fights, especially against The Destroyer, because the Flamethrower can hit multiple segments at once.
- Although five to six shots can be fired per press, firing six shots at the same enemies are likely to only cause three hits on each enemy, which should be kept in mind so as not to waste gel.
- A Flamethrower with the Slow modifier may actually be better, as it does not consume as much gel but has around the same DPS.
- One could make a gel farm using Slime Statues to easily stockpile ammunition. Gastropods are another abundant source.
- If one cannot find any slime statues, the Slime Rain event is a great way to farm gel if you can trigger one.
History
- 1.3.1: Sprite updated.
- 1.2.0.3: Flamethrower projectiles are no longer considered magic.
- 1.2: Recipe no longer requires Copper Bars or Cursed Flames.
- 1.1: Introduced.
Template:Iron
Template:Translation project