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[[File:Valid_House_Door.png|thumb|A basic House. <br /> 7 (interior width) x 5 (interior height)]]
 
   
  +
| type = Weapon
A '''House''' (or '''Home''') is a structure built by the player that Town [[NPC]]s require in order to spawn, with one House required per NPC. A structure must meet several requirements in order to function as a House (see details below). You can check if a structure meets the requirements by using the [[Housing Menu]]'s top button, labeled with a question mark ("?"). NPCs generally retreat to their Houses at [[night]] and remain in them until dawn. They will also retreat to their houses during a [[Solar Eclipse]] (since [[1.2.3]]).
 
  +
| auto = yes
  +
| damagetype = ranged
  +
| damage = 27
  +
| knockback = 0.3
  +
| debuff = On Fire! | debufflink = yes
  +
| debufftip = Slowly losing life
  +
| stack = 1
  +
| tooltip = Uses gel for ammo
  +
| speed = 7
  +
| rare = 5
  +
| use = 29
  +
| sell = {{gc|10}}
  +
| hardmode = yes
  +
| id = 506
 
}}
   
  +
The '''Flamethrower''' is a [[Hardmode]] [[ranged weapon]] that uses [[Gel]] for [[ammunition]]. The Flamethrower's projectiles pierce through unlimited enemies and inflict the [[On Fire]] [[debuff]]!
[[File:Screenshot_3.png|frame|Housing Menu]]
 
   
  +
For a standard Flamethrower, every click of the attack button consumes one Gel and generates five "lines" of fire in quick succession, that can be spread over an area by moving the mouse while firing. With some [[Modifier]]s that increase firing speed (eg. Unreal and Rapid), each attack consumes two gel and fires six lines. Its best modifier is '''Unreal'''.
The [[Guide]] will appear upon starting a new world, and if killed, will require a House in order to respawn. The [[Old Man]], the [[Traveling Merchant]], and the [[Skeleton Merchant]] do not require Houses.
 
  +
[[File:FLAMETHROWER2.gif|frame|right|Flamethrower in action.]]
 
 
== Crafting ==
The [[Angler]], [[Goblin Tinkerer]], [[Mechanic]], [[Stylist]] and [[Wizard]] will each make their initial appearances regardless of available Houses. Once initially found, each will require a House in order to respawn subsequently.
 
 
=== Recipe ===
 
 
{|
== Framework ==
 
  +
|{{crafting recipe
 
  +
| tool = Mythril Anvil
A house must be fully enclosed:
 
  +
| item1 = Iron Bar | amount1 = 20
 
  +
| item2 = Soul of Fright | amount2 = 20
* The side walls (vertical blocks) can be made of [[blocks]], [[Door|doors]], [[Platform|platforms]] or [[Tall Gate|tall gates]].
 
  +
| item3 = Illegal Gun Parts
* The floor and ceiling (horizontal blocks) can be made of blocks, [[Trap Door|trap doors]] or [[Platform|platforms]].
 
  +
}}
* The NPC needs at least one solid (non-platform) block to stand on at night. This block may not be directly adjacent to either of the side walls of the house.
 
  +
|{{crafting recipe
 
  +
| tool = Mythril Anvil
=== Entrance ===
 
  +
| item1 = Lead Bar | amount1 = 20
A house must have at least one entrance, which can be a [[Door]] or [[Tall Gate]] in a wall, a [[Trap Door]] in the ceiling or floor, or a [[Platform]] in the ceiling, floor, or walls.
 
  +
| item2 = Soul of Fright | amount2 = 20
 
  +
| item3 = Illegal Gun Parts
=== Size ===
 
  +
}}
[[File:npccell.png|thumb|A miniature 3x10 House.]]
 
 
Including the frame (floor, side walls, and ceiling), a House must have at least 60 total tiles, but less than 750.
 
 
Additionally, a House's outer frame must meet one of the following minimum dimensional requirements:
 
 
{| class="wikitable"
 
|-
 
! Excluding ceiling, floor and walls !! Including ceiling, floor and walls
 
|-
 
| 3 tiles wide x 10 tiles high || 5 tiles wide x 12 tiles high
 
|-
 
| 4 tiles wide x 8 tiles high || 6 tiles wide x 10 tiles high
 
|-
 
| 5 tiles wide x 7 tiles high || 7 tiles wide x 9 tiles high
 
|-
 
| 6 tiles wide x 6 tiles high || 8 tiles wide x 8 tiles high
 
|-
 
| 7 tiles wide x 5 tiles high || 9 tiles wide x 7 tiles high
 
|-
 
| 8 tiles wide x 4 tiles high || 10 tiles wide x 6 tiles high
 
|-
 
| 10 tiles wide x 3 tiles high || 12 tiles wide x 5 tiles high
 
 
|}
 
|}
   
== Background Wall ==
+
== Notes ==
  +
[[File:Triple timer statues.png|thumb|A gel farm.]]
[[File:WindowedHouse.jpg|thumb|A House with "windows" before the 1.1 Update, which added Glass Walls.]]
 
  +
* [[Water]] stops the Flamethrower's projectiles, although it will hit enemies just under its surface, and it will not fire at all while under water. The Flamethrower will fire into [[lava]], but will not fire from within lava.
  +
* The Flamethrower has the ability to pierce throw 4 enemies, hitting up to about 5 enemies per shot.
  +
* If shot at a 1-block thick floor from below, enemies walking on top will take damage.
  +
* The [[Frost Moon]] [[event]] adds the [[Elf Melter]], an indirect upgrade of the Flamethrower.
   
A house must have a [[Wall|background wall]] in order to be suitable. Any walls crafted or mined by the player are valid, with the exception of [[Blue Slab Wall]]s (acquired from [[Dungeon]]s).
 
 
* Walls ''not'' placed by a player (such as naturally-occurring [[dirt wall]]s) do ''not'' count, with the exception of those generated in [[Floating Island]] structures, the [[Planked Wall]]s found in [[Underground Cabin]]s, the [[Living Wood Wall]]s in [[Living Tree]] rooms, or the [[Sandstone Brick Wall]]s found in [[Pyramid]] structures. Dirt walls placed by the player do work.
 
* Background walls may contain holes ''if'' the holes are no taller or wider than four tiles. (e.g. 4 background tiles across or tall, so the maximum size is 4x4, 16 in total. The hole cannot exceed 4x4 or 16 tiles.). Walls may have multiple holes as long as they are separated by at least a single tile of background walls.
 
** Having background holes may sometimes allow monsters to spawn within the House. To create windows more safely, place sections of [[Glass Wall]] instead.
 
 
== Furniture ==
 
A House must have at least one valid [[Light Source]], Flat Surface item, '''and''' Comfort item placed within it. The items listed below will fulfill these requirements.
 
 
* Not every item that provides light will fulfill a House's light source requirement. You must use one of the items listed below.
 
* Any type of each item listed below will fulfill the requirement. For example, any color [[Torch]] will work, as will any theme of [[Chair]]s.
 
* Note that a [[torch]] does not work when placed on a furniture item, but does work when placed against a wall.
 
 
{|
 
 
| style="vertical-align:top" |
 
{|class="terraria"
 
!colspan=2|Light Source
 
|-
 
 
| {{item link2|Torch}} || [[Torch]]
 
|-
 
| {{item link2|Tiki Torch}} || [[Tiki Torch]]
 
|-
 
| {{item link2|Candle}} || [[Candle]]
 
|-
 
| {{item link2|Skull Lantern}} || [[Skull Lantern]]
 
|-
 
| {{item link2|Candelabra}} || [[Candelabra]]
 
|-
 
| {{item link2|Dynasty Lamp}} || [[Lamp]]
 
|-
 
| {{item link2|Mushroom Lantern}} || [[Lantern]]
 
|-
 
| {{item link2|Chandelier}} || [[Chandelier]]
 
|-
 
| {{item link2|Fireplace}} || [[Fireplace]]
 
|-
 
| {{item link2|Chinese Lantern}} || [[Chinese Lantern]]
 
|-
 
| {{item link2|Jack 'O Lantern}} || [[Jack 'O Lantern]]
 
|-
 
| {{item link2|Blue Light}} || [[Christmas lights]]
 
|-
 
| {{item link2|Heart Lantern}} || [[Heart Lantern]]
 
|-
 
| {{item link2|Star in a Bottle}} || [[Star in a Bottle]]
 
|}
 
 
| style="vertical-align:top" |
 
{|class="terraria"
 
!colspan=2|Flat Surface Items
 
|-
 
 
| {{item link2|Table}} || [[Table]]
 
|-
 
| {{item link2|Dresser}} || [[Dresser]]
 
|-
 
| {{item link2|Work Bench}} || [[Work Bench]]
 
|-
 
| {{item link2|Bathtub}} || [[Bathtub]]
 
|-
 
| {{item link2|Bookcase}} || [[Bookcase]]
 
|-
 
| {{item link2|Piano}} || [[Piano]]
 
|-
 
| {{item link2|Alchemy Table}} || [[Alchemy Table]]
 
|-
 
| {{item link2|Bewitching Table}} || [[Bewitching Table]]
 
|-
 
 
|}
 
 
| style="vertical-align:top" |
 
{|class="terraria"
 
!colspan=2|Comfort Items
 
|-
 
 
| {{item link2|Chair}} || [[Chair]]
 
|-
 
 
| {{item link2|Throne}} || [[Throne]]
 
|-
 
 
| {{item link2|Bench}} || [[Bench]]
 
|-
 
 
| {{item link2|Bed}} || [[Bed]]
 
|-
 
 
| {{item link2|Sofa}} || [[Sofa]]
 
|}
 
 
|}
 
 
== Location ==
 
If a House is located near [[Corruption]] or [[Crimson]], it may become uninhabitable. If these spread near an occupied House, the NPC living there may move out and wander the area until a new House becomes available.
 
 
A House is considered corrupted based on its "Corruption rating," which calculates all tiles in a 45-block "radius" around the house; a house's Corruption rating must be 250 or less. This is about half the blocks in the radius.
 
 
* Each tile of [[Ebonstone]], [[Ebonsand]], and Corrupted vines/plants increases a House's Corruption rating by 1
 
* Each tile of [[Hallowed grass]], [[Pearlsand]], and Hallowed vines/plants reduces the rating by 1.
 
* Each [[Sunflower]] reduces a House's Corruption Rating by 5.
 
 
== Simplest valid option ==
 
[[File:SimpliestHousing.PNG|thumb|Simplest and smallest valid house.]]
 
Materials required:
 
* 25 [[Dirt Block]] for floor, wall and ceiling.
 
* 32 [[Dirt Wall]] (8 Dirt Block) for background wall.
 
* [[Wooden Door]] (6 Wood). Can be replaced with one [[Wood Platform]].
 
* [[Wooden Chair]] (4 Wood).
 
* [[Wooden Table]] (8 Wood) or [[Work Bench]] (10 Wood).
 
* [[Torch]] (1 Wood, 1 Gel, results 3).
 
 
Summary raw materials:
 
* 33 [[Dirt Block]]
 
* 19 [[Wood]] (if using door) or 14 Wood (if using a single wood platform)
 
* 1 [[Gel]]
 
 
This works, but if you don't want house to be occupied by vines, replace dirt with wood, stone, or mud. While this is the simplest option, it's susceptible to [[Corruption]] or [[Crimson]].
 
 
== Notes ==
 
* Houses may be attached together and share common walls, floors, ceilings, and doors.
 
* If a House with an assigned NPC is destroyed or any of its requirements are invalidated, the NPC will wander the area until a valid House becomes available again. If killed, the NPC will respawn once a valid house is restored.
 
* An NPC will not spawn within its House if that House is on the visible screen at the time, and may walk around the area outside instead. Quitting and restarting in single-player mode will place the NPC in its house. At night, NPCs will be automatically placed inside their Houses if the player travels several screens away, or if the player uses a [[Magic Mirror]] or [[Teleporter]].
 
* In single-player, a total of 19 NPCs (20 during the Christmas season) will eventually become available to a player in an ordinary biome who fully advances through the game. It may be worth building a structure containing 19 rooms (or 20 if during the Christmas season) that meet the House requirements when planning a headquarters. The [[Truffle]] is an additional 20th NPC (or 21st, if during the Christmas season), but must be in a surface mushroom biome, and will likely need to be housed separately from the player's main structure.
 
* The side, top, and bottom of the world do NOT count as walls.
 
* If a stone wall has been converted into [[Pearlstone Wall]], the House will become invalid.
 
* If building a house at a world's original [[spawn]] point, it is best to not place any [[foreground object]]s or blocks where characters appear. This will remove the object(s) and place them in the new player's inventory.
 
* You can replace doors with platforms of any kind if you have 3 where a door should be. Good if you have large rooms or hallways that you want to have NPCs in, or if you hate the sound of NPCs opening and closing doors constantly.
 
 
== Tips ==
 
== Tips ==
  +
* Flamethrowers are exceptional for [[boss]] fights, especially against [[The Destroyer]], because the Flamethrower can hit multiple segments at once.
* Placing a light source in a Living Tree room or Floating Island structure will cause it to become suitable housing, unless you have removed its furniture.
 
  +
* Although five to six shots can be fired per press, firing six shots at the same enemies are likely to only cause three hits on each enemy, which should be kept in mind so as not to waste gel.
* If you wish to prevent [[NPC]]s from wandering around, place a torch on the ground on each side of the door (it does not necessarily have to be on the ground since 1.2). It will not only count as a light source but also prevent the NPC from leaving. Keep in mind this will also complicate opening the door for the player, as you will need to face away from the door to open it or right-click the torch and re-place it when you want to enter. [[Wooden Beam]]s and [[Platform]]s can work just as well.
 
  +
* A Flamethrower with the '''Slow''' modifier may actually be better, as it does not consume as much gel but has around the same DPS.
* You can also use active/inactive stone blocks (or actuators with any blocks) in conjunction with the Green, Brown, Blue, Grey and Lihzahrd pressure plate to prevent the NPC from leaving the house, because those pressure plates activate only when players step on them.
 
  +
* One could make a gel farm using [[Slime Statue]]s to easily stockpile ammunition. [[Gastropods]] are another abundant source.
  +
* If one cannot find any slime statues, the [[Slime Rain]] event is a great way to farm gel if you can trigger one.
   
 
== History ==
 
== History ==
{{history|1.3.0.5|[[Living Leaf Wall]]s can now be used as a background for houses.}}
+
{{history|1.3.1|Sprite updated.}}
  +
{{history|1.2.0.3|Flamethrower projectiles are no longer considered magic.}}
{{history|1.2.4.1|Opening [[door]]s will once again cause a room to be unsuitable, but only if two doors are opened into the same room. (Depends on size of room)}}
 
{{history|1.2|Fixed a bug that would cause a suitable house to be unsuitable.}}
+
{{history|1.2|Recipe no longer requires [[Copper Bar]]s or [[Cursed Flame]]s.}}
  +
{{history|1.1|Introduced.}}
{{History|1.1|There is now a [[Housing menu|built in interface]] for checking if a house is valid for being moved into and designation the specific house for the specific NPC.}}
 
{{History|1.0.6|Requirements modified; may now use a bed, toilet, throne or bench instead of a chair, and may use a dresser, bathtub or bookcase instead of a table or workbench.}}
 
   
  +
{{Iron}}{{Master Template Weapons
[[Category:Environments]]
 
  +
| show-main = yes
[[fr:Maison]]
 
  +
| show-rangedother = yes
 
}}
  +
  +
[[fr:Lance-Flammes]]
  +
[[ko:화염방사기]]
 
{{translation project}}
 
{{translation project}}
  +
 
[[Category:Guns]]

Revision as of 03:56, 28 May 2016

| type = Weapon | auto = yes | damagetype = ranged | damage = 27 | knockback = 0.3 | debuff = On Fire! | debufflink = yes | debufftip = Slowly losing life | stack = 1 | tooltip = Uses gel for ammo | speed = 7 | rare = 5 | use = 29 | sell = 10 | hardmode = yes | id = 506 }}

The Flamethrower is a Hardmode ranged weapon that uses Gel for ammunition. The Flamethrower's projectiles pierce through unlimited enemies and inflict the On Fire debuff!

For a standard Flamethrower, every click of the attack button consumes one Gel and generates five "lines" of fire in quick succession, that can be spread over an area by moving the mouse while firing. With some Modifiers that increase firing speed (eg. Unreal and Rapid), each attack consumes two gel and fires six lines. Its best modifier is Unreal.

File:FLAMETHROWER2.gif

Flamethrower in action.

Crafting

Recipe

Template:Crafting recipe Template:Crafting recipe

Notes

Triple timer statues

A gel farm.

  • Water stops the Flamethrower's projectiles, although it will hit enemies just under its surface, and it will not fire at all while under water. The Flamethrower will fire into lava, but will not fire from within lava.
  • The Flamethrower has the ability to pierce throw 4 enemies, hitting up to about 5 enemies per shot.
  • If shot at a 1-block thick floor from below, enemies walking on top will take damage.
  • The Frost Moon event adds the Elf Melter, an indirect upgrade of the Flamethrower.

Tips

  • Flamethrowers are exceptional for boss fights, especially against The Destroyer, because the Flamethrower can hit multiple segments at once.
  • Although five to six shots can be fired per press, firing six shots at the same enemies are likely to only cause three hits on each enemy, which should be kept in mind so as not to waste gel.
  • A Flamethrower with the Slow modifier may actually be better, as it does not consume as much gel but has around the same DPS.
  • One could make a gel farm using Slime Statues to easily stockpile ammunition. Gastropods are another abundant source.
  • If one cannot find any slime statues, the Slime Rain event is a great way to farm gel if you can trigger one.

History

  • 1.2.0.3: Flamethrower projectiles are no longer considered magic.
  • 1.1: Introduced.

Template:Iron

Template:Translation project