In Terraria, there are many different types of weapons. There are also many bonuses that can be used to improve these weapons. This page lists some common synergies, setups and ideal reforge prefixes. Note that these prefixes are by no means required, and spending much effort reforging midgame equipment is generally a waste. NOTE: This page is currently in the process of being rewritten. It is to be soon completed.
Early Game
Wood Set - Startup Set
Armor
- Wooden Armor, Ebonwood Armor, Shadewood Armor, Cactus Armor, Rich Mahogany Armor, Pumpkin armor(if Halloween)
Weapons
- Wooden Sword
- Wooden Bow
- Flaming Arrows (or wooden arrows)
Accessories
Summary
This is the equipment players should aim for before digging for an iron anvil. This is generally the best equipment you'll get without an Anvil, unless you find a lucky Chest or two. Cautious use of the bow can enable characters to take out enemies up to and including Skeletons, though Giant Worms pose a serious threat at this stage.
Metal Set
Armor
- Pumpkin armor(if Halloween), Silver Armor or Tungsten armor, Gold Armor or Platinum armor
Weapons
- Silver Broadsword or Tungsten Broadsword, Gold Broadsword or Platinum Broadsword, Candy Cane Sword(if Christmas), Ice Blade
- Silver Bow or Tungsten Bow, Gold Bow or Platinum Bow
- Snowball Cannon
- Red Ryder
- Shuriken, Star Anise(if Christmas), Throwing Knifes
- Enchanted Boomerang, Ice Boomerang, Fruitcake Chakram(if Christmas)
- Spear, Trident
- Grappling Hook, Candy Cane Hook(if Christmas), Amethyst Hook, Topaz Hook, Sapphire Hook, Emerald Hook, Ruby Hook, Diamond Hook
- Magic Mirror
Accessories
Summary
With this level of equipment, players are prepared to start fighting bosses and entering the midgame. Not every item on this list needs to be acquired, but a suit of Gold/Platinum Armor and a good ranged weapon is recommended.
Middlegame
Ninja
Armor
- Ninja clothes vanity set with armor of choice underneath
Weapons
- Muramasa or another katana-like weapon.
- Shurikens or Throwing Knifes
Accessories
Summary Mostly just for entertainment, but can be used. A Grappling Hook also may add that ninja feel, change it a bit to make it a bit more like a ninja.
Melee - Shadow/Crimson
Armor
Weapons
- Light's Bane/War Axe of the Night or Blood Butcherer/Blood Lust Cluster -> Phaseblade, Starfury or Bee Keeper -> Blade of Grass -> Muramasa
- Ball O' Hurt or The Meatball -> Blue Moon
- The Rotted Fork
- Thorn Chakram
Accessories
- Shackle -> Cobalt Shield -> Obsidian Shield
- Hermes Boots -> Spectre Boots -> Lightning Boots -> Frostspark Boots
- Cloud in a Bottle, Blizzard in a Bottle or Sandstorm in a Bottle -> Balloon Equivalent
- Anklet of the Wind or Aglet -> Obsidian Horseshoe or Feral Claws
- Band of Regeneration
Summary
This is the generic Melee set for Corruption/Blood through the Dungeon. Seeing as it is the first mid-game set available, if you are going on a Ranger or Caster run, it is advisable to use Shadow or Crimson armor until you are able to acquire Meteor or Necro armor.
Caster - Meteor
Armor
Weapons
- Space Gun
- Ruby Staff or Diamond Staff
- Vilethorn
- Crimson Rod
- Phaseblade or sword of similar tier
Accessories
- Magic Cuffs
- Hermes Boots
- Band of Regeneration
- Any 2 of: Lucky Horseshoe, Cloud in a Bottle/Blizzard in a Bottle/Sandstorm in a Bottle, Shiny Red Balloon
Summary
The first Caster set available. Great due to the advantage of infinite Space Gun shots, and due to this also servers as a good ranged set due to the Space Gun being rather pseudo Magic/Ranged.
Caster - Jungle + Diamond Robe
Armor
- Jungle armor, Diamond Robe in place of Jungle Chestplate
Weapons
- Ruby Staff or Diamond Staff
- Bee Gun
- Water Bolt
- Book of Skulls
- Magic Missile -> Flamelash
- Aqua Scepter
- Flower of Fire
- Demon Scythe
- Slime Staff (Do not grind for this! It isn't worth the grind)
- Muramasa, or sword of similar tier
Accessories
- Band of Regeneration -> Cobalt Shield -> Obsidian Shield
- Hermes Boots -> Spectre Boots -> Lightning Boots -> Frostspark Boots
- Magic Cuffs
- Any 2 of: Mana Flower(you really don't need this if you have Magic Cuffs), Obsidian Horseshoe or Cloud in a Balloon/Blizzard in a Balloon/Sandstorm in a Balloon
Summary
Final Caster armor for Normal mode. Not really much to it, just a basic Caster set.
Ranger - Necro
Armor
Weapons
- Minishark
- Handgun -> Phoenix Blaster
- Boomstick
- Demon Bow/Tendon Bow -> Molten Fury
- Star Cannon
- Harpoon
- Muramasa, or sword of similar tier
Accessories
- Cobalt Shield -> Obsidian Shield
- Spectre Boots -> Lightning Boots -> Frostspark Boots
- Cloud in a Balloon/Blizzard in a Balloon/Sandstorm in a Balloon -> Bundle of Balloons
- Obsidian Horseshoe
- Band of Regeneration
Summary
The final normal mode Ranged set, and only. Relies on great mobility given by the Bundle of Balloons.
Melee - Molten
Armor
Weapons
Accessories
Summary
Final Melee set for Normal mode, great for early Hardmode as well.
Endgame
Melee - Palladium
Armor
- Palladium armor, if not available then Orichalcum armor or Mythril armor
Weapons
Accessories
- Obsidian Shield
- Harpy Wings or Wings of similar tier
- Frostspark Boots
- Fire Gauntlet
- Charm of Myths or Star Veil
Summary
This is the Melee set for early Hardmode, before fighting any metallic bosses. Palladium armor is arguably the best of the hardmode ore armors, and specially for tanks, as they greatly increase life regeneration when hit. Adamantite and Titanium both take great amounts of time to grind on, so it's often better to go for Cobalt or Mythril tier armor unless absolutely required, in the case of Casters.
Caster - Titanium
Armor
Weapons
Accessories
- Obsidian Shield
- Harpy Wings or Wings of a similar tier
- Frostspark Boots
- Magic Cuffs
- Mana Flower or Sorcerer Emblem
Summary
This is the early Hardmode Caster set, before fighting any metallic bosses. It requires Titanium/Adamantite rather than Palladium due to the fact that unlike Melee and Ranged it cannot take advantage of Frost Armor and doesn't get an upgrade until Chlorophyte. Due to the difficulty of the hardmode jungle, it is almost required to have either Titanium/Adamantite or Frost+ armor to survive in it. The Poison staff, a very, VERY good Magic weapon is available as soon you enter hardmode, and is an outstanding weapon throughout all of hardmode. Similarly, the Diamond staff was an outstanding weapon throughout all of normal mode, and is also very good during early hardmode. Again, the Mana Flower isn't really necessary, depending on personal preference.
Ranger - Palladium
Armor
- Palladium armor, if not available then Orichalcum armor or Mythril armor
Weapons
- Clockwork Assault Rifle
- Shotgun
- Minishark
- Party Bullets or Crystal Bullets
- Titanium Repeater or Adamantite Repeater
- Star Cannon
Accessories
- Obsidian Shield
- Harpy Wings or Wings of a similar tier
- Frostspark Boots
- Bundle of Balloons
- Ranger Emblem or Charm of Myths
Summary
The early Hardmode Ranger armor. Similar to the Melee set, it uses Palladium armor, seeing as not really much more is needed until you are able to get Frost Armor.
Melee - Frost
Armor
Weapons
- True Night's Edge
- Gungner
- Light Discs
- Flower Pow
Accessories
Summary The mid-hardmode Melee set. Just a basic Frost Melee set.
Tank Mage
Armor
Weapons
- Mythical Shadowbeam Staff
- Mythical Inferno Fork
- Mythical Magnet Sphere
- Mythical Blizzard Staff
- Demonic Nimbus Rod
- Mythical Staff of the Frost Hydra (optional)
- Godly Leaf Blower
Accessories
- Menacing Ghost Wings (Any wings will work, but Ghost Wings match the Spectre armor)
- Menacing Obsidian Shield / Ankh Shield
- Menacing Star Veil/Cross Necklace
- Menacing Frostspark Boots (optional)
- Menacing Mana Flower/Magic Cuffs (optional)
Summary
The Tank Mage is a high survivability, high DPS build. Menacing is preferable over warding and Arcane, because Spectre armor's set bonus will heal you more the more damage you deal. This build is to be used with mana potions or Magic Cuffs. Nimbus Rod and Staff of the Frost Hydra are used for passive damage, which leads to passive healing. Do note that the Frost Hydra does NOT heal you, as it deals minion damage rather than magic damage. Star Veil or Cross Necklace are very good for more survivability, as this helps tremendously with bosses. Overall, this build is a build for DPS and Healer roles. The high DPS can keep teammates alive, while still taking down enemies at incredibly fast rates. Keep Nimbus Rod and Staff of the Frost Hydra up as much as possible, and use Magnet Sphere and switch to another weapon, when Magnet Sphere runs out, cast another one. The Leaf Blower and the Blizzard Staff have the highest DPS of all, allowing for insane healing against bosses.
Space Sniper
Armor
Weapons
- Mythical Laser Rifle
Accessories
- Arcane Mana Flower
- Warding Angel Wings
- Arcane Spectre Boots
- Arcane Band of Starpower
The Space Sniper is the Hardmode version of the Space Gun Caster, with the Laser Rifle and prefixes, as well as Hallowed Armor, but as well as being accurate and having a fast projectile speed means that you can either snipe or flood an opponent with projectiles, especially in confined spaces.
Flood Gate
Armor
Weapons
- Mystic Magical Harp
- Mythical Cursed Flames
Accessories
- Arcane Mana Flower
- Warding Angel Wings
- Arcane Spectre Boots
- Arcane Band of Starpower
The Floodgate shines in dispatching tanks or groups of players in confined spaces by 'flooding' them with projectiles and hoping that they hit.
Warlock
Armor
Weapons
- Mythical Demon Scythe
- Mythical Rainbow Rod
- Mystic Magical Harp
- Mythical Cursed Flames
- Mythical Crystal Storm
- Mythical Ice Rod
- Mythical Laser Rifle
Accessories
- Menacing Spooky Wings
- Menacing Mana Flower
- Menacing Spectre Boots
- Menacing Sorcerer Emblem
- Menacing Band of Regeneration / Band of Starpower / Cross Necklace / Nature's Gift
Very powerful spellcaster with heavy hitting power at the expense of agility. This set will wreck The Destroyer with the harp in addition to being fairly effective on The Twins and Skeletron Prime. In PvP, this set has a very wide range of options with the power of a boss itself. It is highly recommended to carry a few slots of Mana Potion, so that there is no real need for retreat. The use of Greater Healing Potion is almost necessary. The last accessory is pretty much up to choice depending on how you use the weapons. A player could opt for the Philosopher's Stone for adventuring/boss fight.
Nuker
Armor
Weapons
- Mythical Rainbow Rod
- Breaker Blade
Any kind of grappling hook you can get!
Accessories
- Menacing Demon Wings
- Menacing Spectre Boots
- Menacing Titan Glove
- Menacing Sorcerer Emblem
- Menacing Band of Regeneration / Band of Starpower / Cross Necklace / Nature's Gift
Putting every tiny wee percent of magical strength, which can of course include consuming potions of magical power, into the strongest single-target spell there is, the nuker relies on a heavy hit-and-run strategy, including to knock away enemies while running for it when reaching zero mana. Since the Wizard Hat alone delivers a 15% boost to magic damage and each part of the meteor armor comes with another 5%, the armor alone gives the player a damage boost of 20%. This is most effective when used on magic weapons with an already high base damage.