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In Terraria, there are many different types of weapons. There are also many bonuses that can be used to improve these weapons. This page lists some common synergies, setups and ideal reforge prefixes. Note that these prefixes are by no means required, and spending much effort reforging midgame equipment is generally a waste. NOTE: This page is currently in the process of being rewritten. It is to be soon completed.

Early Game

Wood Set - Startup Set

Armor

Weapons

Accessories

Summary

This is the equipment players should aim for before digging for an iron anvil. This is generally the best equipment you'll get without an Anvil, unless you find a lucky Chest or two. Cautious use of the bow can enable characters to take out enemies up to and including Skeletons, though Giant Worms pose a serious threat at this stage.

Metal Set

Armor

Weapons

Accessories

Summary

With this level of equipment, players are prepared to start fighting bosses and entering the midgame. Not every item on this list needs to be acquired, but a suit of Gold/Platinum Armor and a good ranged weapon is recommended.

Middlegame

Ninja

Armor

Weapons

Accessories

Summary Mostly just for entertainment, but can be used. A Grappling Hook also may add that ninja feel, change it a bit to make it a bit more like a ninja.

Melee - Shadow/Crimson

Armor

Weapons

Accessories

Summary

This is the generic Melee set for Corruption/Blood through the Dungeon. Seeing as it is the first mid-game set available, if you are going on a Ranger or Caster run, it is advisable to use Shadow or Crimson armor until you are able to acquire Meteor or Necro armor.

Caster - Meteor

Armor

Weapons

Accessories

Summary

The first Caster set available. Great due to the advantage of infinite Space Gun shots, and due to this also servers as a good ranged set due to the Space Gun being rather pseudo Magic/Ranged.

Caster - Jungle + Diamond Robe

Armor

Weapons

Accessories

Summary

Final Caster armor for Normal mode. Not really much to it, just a basic Caster set.

Ranger - Necro

Armor

Weapons

Accessories

Summary

The final normal mode Ranged set, and only. Relies on great mobility given by the Bundle of Balloons.

Melee - Molten

Armor

Weapons

Accessories

Summary

Final Melee set for Normal mode, great for early Hardmode as well.

Endgame

Melee - Palladium

Armor

Weapons

Accessories

Summary

This is the Melee set for early Hardmode, before fighting any metallic bosses. Palladium armor is arguably the best of the hardmode ore armors, and specially for tanks, as they greatly increase life regeneration when hit. Adamantite and Titanium both take great amounts of time to grind on, so it's often better to go for Cobalt or Mythril tier armor unless absolutely required, in the case of Casters.

Caster - Titanium

Armor

Weapons

Accessories

Summary

This is the early Hardmode Caster set, before fighting any metallic bosses. It requires Titanium/Adamantite rather than Palladium due to the fact that unlike Melee and Ranged it cannot take advantage of Frost Armor and doesn't get an upgrade until Chlorophyte. Due to the difficulty of the hardmode jungle, it is almost required to have either Titanium/Adamantite or Frost+ armor to survive in it. The Poison staff, a very, VERY good Magic weapon is available as soon you enter hardmode, and is an outstanding weapon throughout all of hardmode. Similarly, the Diamond staff was an outstanding weapon throughout all of normal mode, and is also very good during early hardmode. Again, the Mana Flower isn't really necessary, depending on personal preference.

Ranger - Palladium

Armor

Weapons

Accessories

Summary

The early Hardmode Ranger armor. Similar to the Melee set, it uses Palladium armor, seeing as not really much more is needed until you are able to get Frost Armor.

Melee - Frost

Armor

Weapons

Accessories

Summary The mid-hardmode Melee set. Just a basic Frost Melee set.

Tank Mage

Armor

Weapons

Accessories

Summary

The Tank Mage is a high survivability, high DPS build. Menacing is preferable over warding and Arcane, because Spectre armor's set bonus will heal you more the more damage you deal. This build is to be used with mana potions or Magic Cuffs. Nimbus Rod and Staff of the Frost Hydra are used for passive damage, which leads to passive healing. Do note that the Frost Hydra does NOT heal you, as it deals minion damage rather than magic damage. Star Veil or Cross Necklace are very good for more survivability, as this helps tremendously with bosses. Overall, this build is a build for DPS and Healer roles. The high DPS can keep teammates alive, while still taking down enemies at incredibly fast rates. Keep Nimbus Rod and Staff of the Frost Hydra up as much as possible, and use Magnet Sphere and switch to another weapon, when Magnet Sphere runs out, cast another one. The Leaf Blower and the Blizzard Staff have the highest DPS of all, allowing for insane healing against bosses.

Space Sniper

Armor

Weapons

Accessories

The Space Sniper is the Hardmode version of the Space Gun Caster, with the Laser Rifle and prefixes, as well as Hallowed Armor, but as well as being accurate and having a fast projectile speed means that you can either snipe or flood an opponent with projectiles, especially in confined spaces.

Flood Gate

Armor

Weapons

Accessories

The Floodgate shines in dispatching tanks or groups of players in confined spaces by 'flooding' them with projectiles and hoping that they hit.

Warlock

Armor

Weapons

Accessories

Very powerful spellcaster with heavy hitting power at the expense of agility. This set will wreck The Destroyer with the harp in addition to being fairly effective on The Twins and Skeletron Prime. In PvP, this set has a very wide range of options with the power of a boss itself. It is highly recommended to carry a few slots of Mana Potion, so that there is no real need for retreat. The use of Greater Healing Potion is almost necessary. The last accessory is pretty much up to choice depending on how you use the weapons. A player could opt for the Philosopher's Stone for adventuring/boss fight.

Nuker

Armor

Weapons

Any kind of grappling hook you can get!

Accessories

Putting every tiny wee percent of magical strength, which can of course include consuming potions of magical power, into the strongest single-target spell there is, the nuker relies on a heavy hit-and-run strategy, including to knock away enemies while running for it when reaching zero mana. Since the Wizard Hat alone delivers a 15% boost to magic damage and each part of the meteor armor comes with another 5%, the armor alone gives the player a damage boost of 20%. This is most effective when used on magic weapons with an already high base damage.

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