Terraria Wiki

  • Discussions are now available on the Terraria Wiki.
  • Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.

READ MORE

Terraria Wiki
(removing bugs per discussion)
 
(→‎Settings: ...when killed, since they're bones and there's no gore.)
 
Line 1: Line 1:
  +
'''Settings''' are a set of gameplay options available from the game's main menu, by clicking on the "Settings" button.
An '''NPC''' ('''N'''on-'''P'''layer '''C'''haracter) is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and right-clicking on them. Most NPCs are vendors, selling [[items]] to players in exchange for [[coins]], and can be sold items by a player in order to obtain coins, though some NPCs perform other functions.
 
   
  +
== Settings ==
Most NPCs are "[[Town]]" NPCs, appearing after certain milestones are achieved in game advancement (details below). They move into structures the player builds, known as [[House]]s, which are generally required for Town NPCs to remain available.
 
  +
=== General ===
 
  +
*These settings control various gameplay features. When Settings are opened while playing, General will also feature the [[Settings#Volume|Volume]] options.
Town NPCs that have moved into Houses reduce [[enemy]] spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("[[Town]]s" or "[[Guide:Base|Base]]s") with several integrated Houses, to serve as their safe haven. Enemy spawn rates in the area return to normal, or are elevated, during [[Events]] such as a [[Blood Moon]] or [[Goblin Invasion]].
 
  +
{|class="terraria" width="100%"
 
  +
! width="200" |Setting
Town NPCs generally walk around during the day, and remain still in their assigned Houses at night. They have finite [[health]] and can take damage from enemies or [[Lava]], and can die, though they will respawn following a delay as long as a suitable vacant House is still available. NPCs cannot be attacked by players, and their health regenerates over time.
 
  +
!Description
 
There are currently 21 Town NPCs. An additional 2 NPCs can be encountered that don't move into Houses.
 
 
== Housing ==
 
Town NPCs require a suitable, vacant [[House]] built by a player. A House is a confined room enclosed by a frame of [[block]]s, with a [[Door]], background [[Walls]], and two [[furniture]] items. Certain types of furniture are required, as well as certain room dimensions (see [[House]] for details). Houses must not be located near [[Corruption]] or [[Crimson]], and if those spread too close to an occupied House, the NPC living there may move out.
 
 
Town NPCs' home assignments can be re-arranged using [[NPC Flag]]s from the [[Housing Menu]], where you can also check whether a room is a suitable House.
 
 
The [[Guide]] and [[Old Man]] are unique in that they always spawn upon creating a world. The Guide will also move into the first [[House]] you build. If he dies, he will need a proper House to respawn. The Old Man does not move into a House, but always appears near the [[Dungeon]]'s entrance, and respawns the following day if killed.
 
 
If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored. If killed, the NPC will respawn again whenever a new House becomes available.
 
 
== Buying and Selling ==
 
Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button will allow the player to buy an item in bulk, so long as the item is stackable. The buy speed increases the longer the right-click button is held. Certain NPC's will sell [[Biome Specific Items]] if their House is located within a specific biome.
 
 
All NPC vendors can also be used to sell your unwanted or surplus items to gain coins, simply by placing your unwanted item(s) in their inventory. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as [[Dirt]] or [[Wood]] have no value). Hovering over your item while the NPC's inventory is open will show its sell value. Should you change your mind about a sale, sold items can be taken back in exchange for the amount you sold them for, as long you haven't yet closed the NPC's inventory screen. This does '''not''' hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.
 
 
All NPC vendors buy and sell at the same price.
 
 
== Town NPCs ==
 
Listed in the order in which they are likely to be acquired.
 
 
=== Pre-Hardmode NPCs ===
 
{|class="terraria"
 
 
!colspan=2|Name !! Acquired When !! Description
 
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Autosave On'''<br />- or -<br />'''Autosave Off'''
  +
|style="border-bottom:1px solid lightblue"|
  +
* On: Saves your world and character data periodically in the background during gameplay.
  +
* Off: Only saves when you click "save and quit" in the Inventory (Esc) screen.
  +
:Note that the game will always autosave your character upon death regardless of this setting.
   
  +
Turning Autosave on (default) has the benefit of keeping your progress saved in case of a crash or power outage, without having to worry about saving manually. Some players prefer to leave this option off, in case a potentially world-altering glitch occurs, or if they would like to experiment in a world without altering it, and be able to go back to its previous state later.
|style="text-align:center"|[[File:Guidenpc.png|link=Guide]] || [[Guide]] || Starting a new world.
 
|| Provides tips, crafting recipes, and a general guide on how to get other NPC's.
 
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Autopause On'''<br />- or -<br />'''Autopause Off'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:Merchantnpc.png|link=Merchant]] || [[Merchant]]* || All players combined have more than {{sc|50}} in their inventories. || Sells certain basic tools.
 
  +
For singleplayer only, this setting pauses the game whenever you open your [[inventory]] or talk to an [[NPC]]. This can be useful, as you can work with your inventory without worrying about being attacked or [[breath meter|drowning]]. However, with autopause on, you can't [[placement|place]] items from directly out of inventory (the item must be in the [[hotbar]] and selected), nor can you use usable items directly out of inventory.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Pickup Text On'''<br />- or -<br />'''Pickup Text Off'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:Nursenpc.png|link=Nurse]] || [[Nurse]] || A player has more than 100 health, and [[Merchant]] is already present. || Heals players and cancels [[debuff]]s in exchange for [[coin]]s.
 
  +
Determines whether or not to show pop-up text describing the items you pick up. This can be useful so that you don't need to constantly check your inventory to see what was picked up, although the text annoys some players as it covers up parts of the graphics above your character during gameplay.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Map Enabled'''<br />- or -<br />'''Map Disabled'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:Painternpc.png|link=Painter]] || [[Painter]]* || 3 other Town NPCs are acquired. || Sells paints and equipment used to paint blocks and walls different colors.
 
  +
The [[Minimap]] can be enabled or disabled. If you cannot open your minimap and this setting is not there, it may be turned off in your CONFIG.JSON file. Inside that file, you will find "mapenabled", make sure it is set to '''true''' . If it is already set to "true", then your PC may simply not be able to handle this feature, due to its memory requirements.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Smart Cursor Mode Toggle'''<br />- or -<br />'''Smart Cursor Mode Hold'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:DyeTradernpc.png|link=Dye Trader]] || [[Dye Trader]]* || A player has any item used to make a [[Dye]], or Dye itself. || Sells the [[Dye Vat]] [[crafting station]].
 
  +
Changes the way that the [[Cursor modes#Smart Cursor|Smart Cursor]] is activated.
  +
*Toggle: Smart Cursor is activated when the mapped key (Left Ctrl by default) is pressed once, and deactivated by pressing again.
  +
*Hold: Smart Cursor is only active when the mapped key is held down.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Event Progress Bar On'''<br />- or -<br />'''Event Progress Bar Off'''<br />- or -<br />'''Event Progress Bar Timed'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:Demolitionistnpc.png|link=Demolitionist]] || [[Demolitionist]] || A player has an [[Explosives (class)|explosive]] in their [[inventory]], and [[Merchant]] is already present || Sells explosive items.
 
  +
* On: Shows a progress bar displaying percent of an event completed.
  +
* Off: Hides the progress bar.
  +
* Timed: Shows the progress bar, but hides itself if no enemies have been defeated in the past few seconds. Reappears when another enemy is defeated.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Placement Preview On'''<br />- or -<br />'''Placement Preview Off'''
 
  +
|style="border-bottom:1px solid lightblue;"|
|style="text-align:center"|[[File:Dryadnpc.png|link=Dryad]] || [[Dryad]]* || A [[Boss]] is beaten other than [[King Slime]], [[Lepus]] or [[Wall of Flesh]]. || Sells nature/[[Corruption]]/[[Crimson]] items, and can report the percentage of [[Corruption]]/[[Crimson]] and [[Hallow]] in the world.
 
  +
Determines whether or not to preview placement of furniture. This can help pinpoint exactly where furniture is placed as opposed to having to break and replace it if improperly placed.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Blood and Gore On'''<br />- or -<br />'''Blood and Gore Off'''
|style="text-align:center"|[[File:Armsdealernpc.png|link=Arms Dealer]] || [[Arms Dealer]]* || A player has [[bullets]], or a [[guns|gun]] that shoots bullets, in their inventory. || Sells certain guns, bullets, and after the [[Eater of Worlds]] or the [[Brain of Cthulhu]] has been defeated, [[Unholy Arrow]]s.
 
  +
|style="border-bottom:1px solid lightblue;"|
  +
Toggles blood and gore effects. When disabled, entities "bleed" puffs of smoke. This includes things that spurt blood as part of their animation, such as [[Demon Eye]]s and [[Skeletron]]. Skeletal entities will still burst into body parts when killed. Players may turn Blood and Gore off so the screen isn't littered with enemy pieces. It may also be suitable to disable this setting when involving a younger audience.
 
|-
 
|-
  +
|style="text-align:center;"|'''Highlight New Items On'''<br />- or -<br />'''Highlight New Items Off'''
  +
|
  +
Determines whether newly picked up items are highlighted in the inventory. This aids in quickly locating acquired items and disappears when a highlighted item is moused over or the inventory is closed.
  +
|}
   
  +
=== Video ===
|style="text-align:center"|[[File:Party Girl.png|link=Party Girl]] || [[Party Girl]] || 2% chance of spawning after acquiring 8 other Town NPCs. || Sells items that create colorful visual effects, such as the [[Bubble Machine]], [[Confetti Gun]], and fireworks. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a 2% chance of re-spawning each dawn.
 
  +
{|class="terraria" width="100%"
  +
! width="200" |Setting
  +
!Description
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Go Fullscreen'''<br />- or -<br />'''Go Windowed'''
 
  +
|style="border-bottom:1px solid lightblue"|Toggles between full-screen and windowed modes. Playing in windowed mode may slow performances the game will be rendered only by the CPU.
|style="text-align:center"|[[File:Stylist.png|link=Stylist]] || {{pc icon}} [[Stylist]] || Found and spoken to in a [[Spider Nest]]. || Can change your hair style, and sells [[Hair Dye]]s.
 
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Resolution'''
 
  +
|style="border-bottom:1px solid lightblue"|Sets the resolution used for full-screen mode. Has no effect in windowed mode, where resolution is set to the window's size. Higher resolution makes the game look smoother but can slow performance. Note that although resolution can affect the "zoom" from your character (that is, increase the game screen boundaries), it can only do so within the limit of your computer's maximum screen resolution.<ref>[http://www.terrariaonline.com/threads/zooming-out-the-view.130607/ www.terrariaonline.com Foums → Help & Support → Technical Support → PC → thread:"Zooming out" the view?]</ref> That is, screens with high max resolution can produce a much greater zoom than screens with lower max resolution, even if it may require third-party software to make Terraria accept abnormally high resolution values (example: [http://romsteady.blogspot.no/2011/05/terraria-trainerresolution-launcher.html RomTerraria], [https://1.bp.blogspot.com/-2BIkIUdZYyw/UoRVwNgDZSI/AAAAAAAAAGY/3bOZQuyAJTg/s1600/Terraria-5760x1080.jpg image]).
|style="text-align:center"|[[File:Angler.png|link=Angler]] || {{pc icon}} [[Angler]] || Found and spoken to in an [[Ocean]] Biome. || Gives [[Fishing]] quests.
 
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''[[Parallax]]'''
 
  +
|style="border-bottom:1px solid lightblue"|Changes how much the background [[biome]] images scrolls in relation to the player's movements. Higher numbers make the background move more, producing a more apparent 3D depth effect. Lower numbers make the background more stationary.
|style="text-align:center"|[[File:Goblin Tinkerer.png|link=Goblin Tinkerer]] || [[Goblin Tinkerer]] || Found and spoken to underground, after defeating a [[Goblin Invasion]]. || Sells items such as the [[Tinkerer's Workshop]], and can [[reforge]] tools and equipment.
 
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Frame Skip On'''<br />- or -<br />'''Frame Skip Off'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:Witch_Doctor.png|link=Witch Doctor]] || [[Witch Doctor]]* || [[Queen Bee]] is defeated. || Sells the [[Blowgun]], the [[Imbuing Station]], Summoners equipment and [[Fountain]]s.
 
  +
*On (Recommended): Skips unnecessary frames, which may increase performance on some computers.
  +
*Off: Renders all frames, which may make the game look smoother, but will also reduce performance on some computers. The "off" setting is currently glitchy, and is not recommended.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Lighting'''
 
  +
|style="border-bottom:1px solid lightblue;"|Changes the [[lighting mode]].
|style="text-align:center"|[[File:Clothier.png|link=Clothier]] || [[Clothier]]* || [[Skeletron]] is defeated. || Sells certain [[Vanity item]]s, including the [[Familiar clothes]].
 
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Multicore Lighting'''
 
  +
|style="border-bottom:1px solid lightblue;"|(Added in [[1.2.3]]) Sets the number of threads used to render lighting effects. Set this to the number of cores your CPU has for optimal performance (or twice the number of cores for Intel CPUs with hyper-threading available. You can search http://ark.intel.com to see if your CPU has hyper-threading available). Setting this to a higher number than the number of available CPU cores could negatively impact performance.
|style="text-align:center"|[[File:Mechanic.png|link=Mechanic]] || [[Mechanic]] || Found and spoken to in the [[Dungeon]]. || Sells the [[Wrench]], [[Wire]], and other [[Mechanism]] related items. Also sells the [[Mechanic's Rod]] during Hardmode if the Angler is present but only during the night of a waning crescent moon.
 
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Quality'''
  +
|style="border-bottom:1px solid lightblue;"|Switches between low, medium, high, or auto lighting quality. Higher qualities will look better but may slow performance on some computers. Auto continually adapts the quality setting based on your computer's performance (FPS, or "framerate") during gameplay. (The Lighting setting above merely defines the type of lighting, this Quality setting determines actual rendering quality.)
 
|-
 
|-
  +
|style="text-align:center;"|'''Background On'''<br />- or -<br />'''Background Off'''
 
  +
|Switches the [[biome]] background images on or off (eg. background trees). Switching these off can improve performance on slower computers.
 
|}
 
|}
   
  +
=== Cursor Color ===
* *Sells additional items during [[Halloween]] and/or [[Christmas]].
 
  +
* Sets the mouse cursor's color by providing three color bars. The top bar is color selection, the second bar controls saturation, and the third bar controls brightness.
   
=== Hardmode ===
+
=== Volume ===
  +
* Sets the volume for game music and sound effects.
{|class="terraria"
 
  +
{|class="terraria" width="100%"
 
  +
! width="200" |Type
!colspan=2|Name !! Acquired When !! Description
 
  +
!Description
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Sound'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:pirate.png|link=Pirate]] || [[Pirate]] || A [[Pirate Invasion]] is defeated. || Sells the [[Cannon]] and other Pirate-related items.
 
  +
Various sounds like those from using items/weapons, monster growls, splashing in water, the interface, the "squish" when your character dies, etc.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Music'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:truffle.png|link=Truffle]] || [[Truffle]] || A [[House]] is built in an above-ground [[Mushroom Biome]] during [[Hardmode]]. || Sells mushroom-themed items.
 
  +
The official Terraria [[music]].
 
|-
 
|-
  +
|style="text-align:center;"|'''Ambient'''
  +
|
  +
Occasional background sounds like bubbling [[lava]], [[Bird]] chirping, [[waterfall]]s, etc.
  +
|}
   
  +
=== Controls ===
|style="text-align:center"|[[File:Wizard.png|link=Wizard]] || [[Wizard]]* || Found and spoken to in the [[Cavern]] layer in [[Hardmode]]. || Sells certain [[Wizard#Items_sold|magical items]].
 
  +
* Sets which keyboard keys perform which actions. See [[game controls]] for additional commands not shown in this list.
  +
{|class="terraria" width="100%"
  +
! width="200" |Function
  +
!Description
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Up'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:steampunker.png|link=Steampunker]] || [[Steampunker]]* || One [[Mechanical Boss]] is defeated. || Sells the [[Clentaminator]], [[Teleporter]], [[Jetpack]], and other items.
 
  +
Largely unused due to Jump providing upward movement. Can be used to navigate the fullscreen map, control the [[Wisp in a Bottle]], climb up a [[Rope]], and toggle the [[Gravitation]] buff.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Down'''
 
  +
|style="border-bottom:1px solid lightblue"|
|style="text-align:center"|[[File:cyborg.png|link=Cyborg]] || [[Cyborg]]* || [[Plantera]] is defeated. || Sells the [[Proximity Mine Launcher]], [[Rocket]]s and [[Nanites]].
 
  +
Largely unused due to gravitation providing downward movement. Can be used to navigate the fullscreen map, control the [[Wisp in a Bottle]], rappel down a [[Rope]], hop down off of platforms, make the [[Hoverboard]]/[[Vortex Booster]] hover, and control the movement of flying [[mount]]s.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Left'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Controls movement to the left.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Right'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Controls movement to the right.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Jump'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Allows the character to jump. Provides upward movement, especially when an item providing aerial motion (such as [[Wing]]s) is equipped.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Throw'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Throws the currently held or selected item on the ground. It can be picked up again, unless it's destroyed by [[lava]].
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Inventory'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Opens the inventory, also providing overview of equipped items, [[Guide:PvP|PvP]] activation, [[Guide:PvP|Team]] allegiance, [[NPC]] housing, and the [[crafting]] bar.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Quick Heal'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Consumes a [[Potion#Recovery_potions|life-restoring item]], one at a time. The order of consumption seems to follow power, from the strongest item to the weakest. Causes [[Potion Sickness]].
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Quick Mana'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Consumes a [[Potion#Recovery_potions|mana-restoring item]], one at a time. The order of consumption seems to follow inventory placement, from top → bottom, left → right. Causes [[Mana Sickness]].
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Quick Buff'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Consumes items that grant beneficial [[buff]]s. This includes [[Pet]]s, [[Light Pet]]s, [[Potion#Food_and_drink|food and drink items]], [[Potion#Buff_potions|buff potions]], and [[flasks]]. Won't waste buff potions of the same kind when it is already in use.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Grapple'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Fires your [[grappling hooks|grappling hook]] at cursor location.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Auto Select'''
  +
|style="border-bottom:1px solid lightblue"|
  +
A button that, while held down, selects a contextually appropriate tool or item in the player's inventory. For more information, see [[Cursor modes#Auto Select|Auto Select]].
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Smart Cursor'''
  +
|style="border-bottom:1px solid lightblue"|
  +
The key used for activating the [[Cursor modes#Smart Cursor|Smart Cursor]].
  +
|-
  +
|style="text-align:center;"|'''Mount'''
  +
|
  +
Toggles your mount.
  +
|}
   
  +
=== Map Controls ===
|style="text-align:center"|[[File:Santa Claus.png|link=Santa Claus]] || [[Santa Claus]] || The [[Frost Legion]] is defeated, appearing only from December 15-31. || Sells the [[Santa costume]], colored lights, Christmas trees and their decorations.
 
  +
* Sets which keyboard keys control the map view.
  +
{|class="terraria" width="100%"
  +
! width="200" |Function
  +
!Description
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Toggle Map Style'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Shuffles between the [[Minimap]], transparent fullscreen map, and no map.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Toggle Fullscreen'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Opens the fullscreen map. Both re-pressing this key or Esc will exit it.
  +
|-
  +
|'''No regular zoom in or out'''
  +
|You can not zoom in or out on the regular view mode .
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Zoom In'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Zooms in on the fullscreen map. Note that the default key (Add) is the one on the [[wikipedia:numeric keypad|numeric keypad]]. The mouse's scroll wheel can be used as an alternative.
  +
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Zoom Out'''
  +
|style="border-bottom:1px solid lightblue"|
  +
Zooms out on the fullscreen map. Note that the default key (Substract) is the one on the [[wikipedia:numeric keypad|numeric keypad]]. The mouse's scroll wheel can be used as an alternative.
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue;text-align:center;"|'''Decrease Transparency'''
 
  +
|style="border-bottom:1px solid lightblue"|
  +
Adjusts the transparency of the Toggle Map Style's fullscreen map.
  +
|-
  +
|style="text-align:center;"|'''Increase Transparency'''
  +
|
  +
Adjusts the transparency of the Toggle Map Style's fullscreen map.
 
|}
 
|}
   
  +
=== Language ===
* *Sells additional items during [[Halloween]]
 
  +
You can choose the language to play the game in.
 
== Other NPCs ==
 
The following NPCs are not considered town NPCs because they cannot be moved into specific housing. Details below.
 
 
{|class="terraria"
 
{|class="terraria"
  +
! width="200" |Language
 
|style="text-align:center"|[[File:Traveling Merchant.png|link=Traveling Merchant]]||The [[Traveling Merchant]] randomly spawns and will stay for one day. He sells a random selection of unique items for that day. {{pc icon}}
 
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue"|
 
  +
English
|style="text-align:center"|[[File:Oldmannpc.png|link=Old Man]]||The [[Old Man]] is found at the entrance to the [[Dungeon]]. He summons [[Skeletron]], but only at night. Once Skeletron is defeated, the [[Old Man]] is no longer present, as it is referred to in the game that the curse he was afflicted with was removed and he became the [[Clothier]].
 
  +
|-
  +
|style="border-bottom:1px solid lightblue"|
  +
German (Deutsch)
  +
|-
  +
|style="border-bottom:1px solid lightblue"|
  +
Italian (Italiano)
 
|-
 
|-
  +
|style="border-bottom:1px solid lightblue"|
 
  +
French (Française)
  +
|-
  +
|
  +
Spanish (Español)
 
|}
 
|}
   
  +
== Other settings ==
==Notes==
 
  +
*[[Config.json settings]] {{desktop icon}}
* NPCs will take about 2 minutes to spawn after another NPC has spawned or dawn passes.
 
  +
*[[Camera mode]] {{desktop icon}}
* Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them when you anticipate finding one will mean you will have convenient access to them from your [[Town]] earlier on, though this is not required, and building a house later will still cause them to spawn at that time.
 
  +
*[[Expert mode]] {{desktop icon}}
* NPCs will not spawn during an active [[Event]] or at [[night]].
 
  +
*[[Difficulty]] {{desktop icon}} {{console icon}}
* Male NPCs will teleport to a [[King Statue]] when you activate it, and similarly female NPCs will teleport to a [[Queen Statue]] when you activate it.
 
  +
* All NPCs have an Attack stat of 10, though they don't attack anything.
 
  +
== Notes ==
* NPCs will teleport home during the [[night]] if the player(s) are away from both their home and the NPC itself. This can be useful for relocating them across the map without needing to escort them or to get them across terrain that would otherwise kill them (such as a lava moat).
 
  +
*Before [[1.2.3]], going to your inventory with autopause on while using a [[weapon]] or [[tool]] and clicking an item would get it stuck and make it drop when you exit your inventory (unless you right-clicked outside of your inventory to drop the item yourself). If this was tried with a consumable item, it would be used as such. Healing items acted uniquely to this bug; they would still heal you, but would not inflict [[Potion Sickness]]. Update [[1.2]] had somewhat tried to fix it, but could still be circumvented by using a tool or weapon with continuous use. This had been fixed altogether in 1.2.3.
 
== History ==
 
== History ==
{{history|1.2.4|Added the [[Angler]] NPC. Fixed bugs with the sign / NPC chat display again. Fixed exploit where you could buy and sell stackable items for profit.}}
+
{{history|1.3.0.4|Fixed being unable to leave settings menu under rare and unfortunate circumstances. Fixed parallax not loading correctly.}}
{{history|1.2.3.1|Fixed problems with rescued NPCs not having any names.}}
+
{{history|1.2.4.1|
  +
**Made Smart Cursor smarter when placing [[Minecart Track]]s.
  +
**Fixed a bug where Smart Cursor wall would not ignore doors pillar when open.
  +
**Fixed bug where pressing “Reset to default” in controls would reset the quick mana key to M rather than J.
  +
**Fixed bug where glowsticks will not be selected when the mouse is near the player in a dry area (Auto Select).}}
  +
{{history|1.2.4|
  +
**Added Smart Cursor. This can be toggled using control and has an interface option. Smart Cursor makes digging, chopping, placing, and breaking much faster and easier.
  +
**Changed the Quick Heal to use the best fit healing item instead of the first.}}
  +
{{history|1.2.3.1|
  +
**Fixed bug where Autopause played bad with Chest renaming (and sign editing a bit).
  +
**Fixed bug where in-game options Map Control section wasn't blocking input like the regular controls.}}
 
{{history|1.2.3|
 
{{history|1.2.3|
  +
**Added ingame settings menu.
**2 New NPCs added: [[Stylist]], [[Traveling Merchant]].
 
  +
**There's now options for the ambient sound. Save and Exit is now in the settings menu.
**Names are now decided on spawn rather than World Creation.
 
  +
**Added sliders for parallax & volume settings.
**Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
 
  +
**Game now loads at saved resolution and even remembers if you use maximized window.
**Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
 
  +
**Multicore Lighting added to options menu.
**Enemy attacks no longer trigger [[Spectre armor|Spectre set]] healing from hitting friendly NPCs.}}
 
  +
**When you hover over text in the interface menu the text now turns yellow.
{{history|1.2.2|NPCs now go to shelter during [[Eclipse]]s.}}
 
  +
**Fixed bug where Dust would grow massive when you paused the game.
{{history|1.2.1.2|Added some checks to ensure multiple NPCs of the same type don’t spawn.}}
 
  +
**Fixed bug where [[guide]] will tell you to press Escape to open inventory even if you changed your keys.
{{history|1.2.1.1|[[Rotten Egg]]s now correctly damage friendly NPCs.}}
 
  +
**Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
{{history|1.2.1|Several friendly NPCs will sell costumes.}}
 
  +
**Fixed exploit with moving items around in auto-pause.}}
{{history|1.2.0.3|
 
  +
{{history|1.2.0.1|Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions.}}
**NPCs that require [[Plantera]] to be defeated to sell things now do so correctly in multiplayer.
 
**[[King Statue|King]] and [[Queen Statue]]s will correctly summon the new NPCs.}}
 
 
{{history|1.2|
 
{{history|1.2|
  +
**[[Map]] introduced - “M” has been remapped for the map feature.
**8 New NPCs added: [[Steampunker]], [[Truffle]], [[Cyborg]], [[Pirate]], [[Witch Doctor]], [[Party Girl]], [[Dye Trader]], [[Painter]].
 
  +
**“J” is now the default button for mana use.}}
**Fixed bug where attempting to move NPCs with [[Gravitation|reverse gravity]] used the opposite screen height position.
 
  +
{{history|1.1.2|
**Increased speed at which you can buy stacks of things.}}
 
  +
**Terraria has been translated to German, Italian, French, and Spanish.
{{history|1.1.1|Bound NPCs now can be untied with Autopause enabled. [[Santa Claus]] added.}}
 
  +
**Terraria now has support for accented letters and multiple keyboard layouts.
{{history|1.1|
 
  +
**When first run, Terraria will ask which language to use. This can be changed in the options menu.}}
** NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
 
  +
** NPCs now may be told where to live using the new [[Housing Menu]] feature.
 
  +
== References ==
** Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)}}
 
  +
{{reflist}}
{{history|1.0.6.1|NPCs now look at the character.}}
 
{{history|1.0.6|
 
** Shops now sell items back to you. Shift-clicking items will automatically sell them.
 
** New sound for initiating a conversation to an NPC.}}
 
{{history|1.0.4|Added an option that will pause the game while talking to an NPC in single player. It defaults to off.}}
 
{{history|Pre-Release|Introduced.}}
 
   
  +
{{game mechanics}}
{{Master Template Characters
 
| show-npc = yes
 
}}
 
   
[[Category:NPCs|*]]
+
[[Category:Game mechanics]]
  +
{{translation project}}

Revision as of 03:57, 27 May 2016

Settings are a set of gameplay options available from the game's main menu, by clicking on the "Settings" button.

Settings

General

  • These settings control various gameplay features. When Settings are opened while playing, General will also feature the Volume options.
Setting Description
Autosave On
- or -
Autosave Off
  • On: Saves your world and character data periodically in the background during gameplay.
  • Off: Only saves when you click "save and quit" in the Inventory (Esc) screen.
Note that the game will always autosave your character upon death regardless of this setting.

Turning Autosave on (default) has the benefit of keeping your progress saved in case of a crash or power outage, without having to worry about saving manually. Some players prefer to leave this option off, in case a potentially world-altering glitch occurs, or if they would like to experiment in a world without altering it, and be able to go back to its previous state later.

Autopause On
- or -
Autopause Off

For singleplayer only, this setting pauses the game whenever you open your inventory or talk to an NPC. This can be useful, as you can work with your inventory without worrying about being attacked or drowning. However, with autopause on, you can't place items from directly out of inventory (the item must be in the hotbar and selected), nor can you use usable items directly out of inventory.

Pickup Text On
- or -
Pickup Text Off

Determines whether or not to show pop-up text describing the items you pick up. This can be useful so that you don't need to constantly check your inventory to see what was picked up, although the text annoys some players as it covers up parts of the graphics above your character during gameplay.

Map Enabled
- or -
Map Disabled

The Minimap can be enabled or disabled. If you cannot open your minimap and this setting is not there, it may be turned off in your CONFIG.JSON file. Inside that file, you will find "mapenabled", make sure it is set to true . If it is already set to "true", then your PC may simply not be able to handle this feature, due to its memory requirements.

Smart Cursor Mode Toggle
- or -
Smart Cursor Mode Hold

Changes the way that the Smart Cursor is activated.

  • Toggle: Smart Cursor is activated when the mapped key (Left Ctrl by default) is pressed once, and deactivated by pressing again.
  • Hold: Smart Cursor is only active when the mapped key is held down.
Event Progress Bar On
- or -
Event Progress Bar Off
- or -
Event Progress Bar Timed
  • On: Shows a progress bar displaying percent of an event completed.
  • Off: Hides the progress bar.
  • Timed: Shows the progress bar, but hides itself if no enemies have been defeated in the past few seconds. Reappears when another enemy is defeated.
Placement Preview On
- or -
Placement Preview Off

Determines whether or not to preview placement of furniture. This can help pinpoint exactly where furniture is placed as opposed to having to break and replace it if improperly placed.

Blood and Gore On
- or -
Blood and Gore Off

Toggles blood and gore effects. When disabled, entities "bleed" puffs of smoke. This includes things that spurt blood as part of their animation, such as Demon Eyes and Skeletron. Skeletal entities will still burst into body parts when killed. Players may turn Blood and Gore off so the screen isn't littered with enemy pieces. It may also be suitable to disable this setting when involving a younger audience.

Highlight New Items On
- or -
Highlight New Items Off

Determines whether newly picked up items are highlighted in the inventory. This aids in quickly locating acquired items and disappears when a highlighted item is moused over or the inventory is closed.

Video

Setting Description
Go Fullscreen
- or -
Go Windowed
Toggles between full-screen and windowed modes. Playing in windowed mode may slow performances the game will be rendered only by the CPU.
Resolution Sets the resolution used for full-screen mode. Has no effect in windowed mode, where resolution is set to the window's size. Higher resolution makes the game look smoother but can slow performance. Note that although resolution can affect the "zoom" from your character (that is, increase the game screen boundaries), it can only do so within the limit of your computer's maximum screen resolution.[1] That is, screens with high max resolution can produce a much greater zoom than screens with lower max resolution, even if it may require third-party software to make Terraria accept abnormally high resolution values (example: RomTerraria, image).
Parallax Changes how much the background biome images scrolls in relation to the player's movements. Higher numbers make the background move more, producing a more apparent 3D depth effect. Lower numbers make the background more stationary.
Frame Skip On
- or -
Frame Skip Off
  • On (Recommended): Skips unnecessary frames, which may increase performance on some computers.
  • Off: Renders all frames, which may make the game look smoother, but will also reduce performance on some computers. The "off" setting is currently glitchy, and is not recommended.
Lighting Changes the lighting mode.
Multicore Lighting (Added in 1.2.3) Sets the number of threads used to render lighting effects. Set this to the number of cores your CPU has for optimal performance (or twice the number of cores for Intel CPUs with hyper-threading available. You can search http://ark.intel.com to see if your CPU has hyper-threading available). Setting this to a higher number than the number of available CPU cores could negatively impact performance.
Quality Switches between low, medium, high, or auto lighting quality. Higher qualities will look better but may slow performance on some computers. Auto continually adapts the quality setting based on your computer's performance (FPS, or "framerate") during gameplay. (The Lighting setting above merely defines the type of lighting, this Quality setting determines actual rendering quality.)
Background On
- or -
Background Off
Switches the biome background images on or off (eg. background trees). Switching these off can improve performance on slower computers.

Cursor Color

  • Sets the mouse cursor's color by providing three color bars. The top bar is color selection, the second bar controls saturation, and the third bar controls brightness.

Volume

  • Sets the volume for game music and sound effects.
Type Description
Sound

Various sounds like those from using items/weapons, monster growls, splashing in water, the interface, the "squish" when your character dies, etc.

Music

The official Terraria music.

Ambient

Occasional background sounds like bubbling lava, Bird chirping, waterfalls, etc.

Controls

  • Sets which keyboard keys perform which actions. See game controls for additional commands not shown in this list.
Function Description
Up

Largely unused due to Jump providing upward movement. Can be used to navigate the fullscreen map, control the Wisp in a Bottle, climb up a Rope, and toggle the Gravitation buff.

Down

Largely unused due to gravitation providing downward movement. Can be used to navigate the fullscreen map, control the Wisp in a Bottle, rappel down a Rope, hop down off of platforms, make the Hoverboard/Vortex Booster hover, and control the movement of flying mounts.

Left

Controls movement to the left.

Right

Controls movement to the right.

Jump

Allows the character to jump. Provides upward movement, especially when an item providing aerial motion (such as Wings) is equipped.

Throw

Throws the currently held or selected item on the ground. It can be picked up again, unless it's destroyed by lava.

Inventory

Opens the inventory, also providing overview of equipped items, PvP activation, Team allegiance, NPC housing, and the crafting bar.

Quick Heal

Consumes a life-restoring item, one at a time. The order of consumption seems to follow power, from the strongest item to the weakest. Causes Potion Sickness.

Quick Mana

Consumes a mana-restoring item, one at a time. The order of consumption seems to follow inventory placement, from top → bottom, left → right. Causes Mana Sickness.

Quick Buff

Consumes items that grant beneficial buffs. This includes Pets, Light Pets, food and drink items, buff potions, and flasks. Won't waste buff potions of the same kind when it is already in use.

Grapple

Fires your grappling hook at cursor location.

Auto Select

A button that, while held down, selects a contextually appropriate tool or item in the player's inventory. For more information, see Auto Select.

Smart Cursor

The key used for activating the Smart Cursor.

Mount

Toggles your mount.

Map Controls

  • Sets which keyboard keys control the map view.
Function Description
Toggle Map Style

Shuffles between the Minimap, transparent fullscreen map, and no map.

Toggle Fullscreen

Opens the fullscreen map. Both re-pressing this key or Esc will exit it.

No regular zoom in or out You can not zoom in or out on the regular view mode .
Zoom In

Zooms in on the fullscreen map. Note that the default key (Add) is the one on the numeric keypad. The mouse's scroll wheel can be used as an alternative.

Zoom Out

Zooms out on the fullscreen map. Note that the default key (Substract) is the one on the numeric keypad. The mouse's scroll wheel can be used as an alternative.

Decrease Transparency

Adjusts the transparency of the Toggle Map Style's fullscreen map.

Increase Transparency

Adjusts the transparency of the Toggle Map Style's fullscreen map.

Language

You can choose the language to play the game in.

Language

English

German (Deutsch)

Italian (Italiano)

French (Française)

Spanish (Español)

Other settings

Notes

  • Before 1.2.3, going to your inventory with autopause on while using a weapon or tool and clicking an item would get it stuck and make it drop when you exit your inventory (unless you right-clicked outside of your inventory to drop the item yourself). If this was tried with a consumable item, it would be used as such. Healing items acted uniquely to this bug; they would still heal you, but would not inflict Potion Sickness. Update 1.2 had somewhat tried to fix it, but could still be circumvented by using a tool or weapon with continuous use. This had been fixed altogether in 1.2.3.

History

  • 1.3.0.4: Fixed being unable to leave settings menu under rare and unfortunate circumstances. Fixed parallax not loading correctly.
  • 1.2.4.1:
    • Made Smart Cursor smarter when placing Minecart Tracks.
    • Fixed a bug where Smart Cursor wall would not ignore doors pillar when open.
    • Fixed bug where pressing “Reset to default” in controls would reset the quick mana key to M rather than J.
    • Fixed bug where glowsticks will not be selected when the mouse is near the player in a dry area (Auto Select).
  • 1.2.4:
    • Added Smart Cursor. This can be toggled using control and has an interface option. Smart Cursor makes digging, chopping, placing, and breaking much faster and easier.
    • Changed the Quick Heal to use the best fit healing item instead of the first.
  • 1.2.3.1:
    • Fixed bug where Autopause played bad with Chest renaming (and sign editing a bit).
    • Fixed bug where in-game options Map Control section wasn't blocking input like the regular controls.
  • 1.2.3:
    • Added ingame settings menu.
    • There's now options for the ambient sound. Save and Exit is now in the settings menu.
    • Added sliders for parallax & volume settings.
    • Game now loads at saved resolution and even remembers if you use maximized window.
    • Multicore Lighting added to options menu.
    • When you hover over text in the interface menu the text now turns yellow.
    • Fixed bug where Dust would grow massive when you paused the game.
    • Fixed bug where guide will tell you to press Escape to open inventory even if you changed your keys.
    • Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
    • Fixed exploit with moving items around in auto-pause.
  • 1.2.0.1: Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions.
  • 1.2:
    • Map introduced - “M” has been remapped for the map feature.
    • “J” is now the default button for mana use.
  • 1.1.2:
    • Terraria has been translated to German, Italian, French, and Spanish.
    • Terraria now has support for accented letters and multiple keyboard layouts.
    • When first run, Terraria will ask which language to use. This can be changed in the options menu.

References

Template:Translation project