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* While this debuff is active, you will be able to sprint even without sprinting accessories (e.g. [[Hermes Boots]]), although it will only be as fast as the normal walking speed.
 
* While this debuff is active, you will be able to sprint even without sprinting accessories (e.g. [[Hermes Boots]]), although it will only be as fast as the normal walking speed.
 
* This debuff does not slow movement speed on [[mount]]s.
 
* This debuff does not slow movement speed on [[mount]]s.
  +
* When entering water while this debuff is active, the timer on the debuff will stop, and will not continue until the player exits the water.
   
 
== History ==
 
== History ==

Revision as of 02:29, 13 January 2016

Chilled is a debuff inflicted by monsters native to the Snow biome. In Expert Mode, it is also caused by standing or swimming in water located in a Snow biome. The debuff can be prevented with the Hand Warmer, or, as of 1.3 Template:Pc icon, the Ankh Shield. Additionally, Arctic Diving Gear will protect you from the Expert Mode water effect, but not other sources of Chilled. Like the Slow debuff, it reduces the player's speed, but not as severely.

Most enemies that can inflict Chilled can also inflict the Frozen debuff, except Ice Elementals.

Causes

From enemy

From Duration Chance
Template:Il2c 10 / 20 seconds 1/12 (8.33%)
Template:Il2c 20 / 40 seconds 1/20 (5%) (spike attack)
Template:Il2c 20 / 40 seconds 1/15 (6.67%)
Template:Il2c 20 / 40 seconds 1/20 (5%)
Template:Il2cm 20 / 40 seconds 1/25 (4%) (melee attack)
45 / 90 seconds 1/1 (100%) (ice beam)
Template:Il2c 20 / 40 seconds 1/25 (4%) (spit)
Template:Il2c 20 / 40 seconds 1/1 (100%) (frost wave)

From environment

From Duration Chance
Template:Il2c in Snow Biome 10 seconds 1/1 (100%)

Notes

  • While this debuff is active, you will be able to sprint even without sprinting accessories (e.g. Hermes Boots), although it will only be as fast as the normal walking speed.
  • This debuff does not slow movement speed on mounts.
  • When entering water while this debuff is active, the timer on the debuff will stop, and will not continue until the player exits the water.

History

  • 1.2: Introduced.

Template:Debuffs Template:Translation project