|AI Type||Fighter AI|
|Max Life||3000/6000/9000 |
|Banner||Pirate Captain Banner|
- Item (Quantity)Rate
- Internal NPC ID: 216
The Pirate Captain is a Hardmode enemy which appears during a Pirate Invasion. It attacks using an assault rifle-like gun that shoots at a speed comparable to the Minishark, then stops to fire its underbarrel mounted cannon. The cannonball has a short range and detonates upon impact with blocks, much like those fired from the Flying Dutchman. The Pirate Captain is immune to knockback.
Notes[edit | edit source]
- Only one Pirate Captain can exist at a time, but multiple can spawn over the course of an invasion.
- It does not attack if there are solid blocks in the line of sight.
Tips[edit | edit source]
- Like the Flying Dutchman, the Pirate Captain has a significantly higher chance to drop the rare items than other enemies, so focusing on it will help obtain said items. Compared to the other pirates, the Captains yield rare drops about 4 times as often.
- Players may want to focus on taking out other pirates first, as Pirate Captains will spawn again after killing the first one, and make the same amount of progress after being killed.
Trivia[edit | edit source]
- The Bestiary entry for the Pirate Captain: "A pirate captain's love for riches is only rivaled by his obsession with heavy gunpowder and large, rampart-shattering cannons!"
History[edit | edit source]
- Desktop 126.96.36.199:
- Desktop 1.3.5: Sprite updated.
- Desktop 188.8.131.52:
- Health increased from 2000 to 3000.
- Defense increased from 28 to 30.
- Can now drop its own respective banner.
- Desktop 1.2.3:
- Now immune to Confused debuff.
- Fixed bug where pirate captains would drop 5 heads as corpse parts and no arms or legs when killed.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.