Type | |
---|---|
Environment | |
AI Type | Plantera AI |
Damage | 50100150 (melee) [1] 4476114 (Seed) 5496144 (Poison Seed) 62108162 (Thorn Ball) |
Max Life | 300004200053550 |
Defense | 36 [1] |
KB Resist | 100% |
Immune to |
Hurt | |
---|---|
Killed |
- Internal NPC ID: 262
Type | |
---|---|
Environment | |
AI Type | Plantera AI |
Damage | 70140210 [1] |
Max Life | 15000/3000021000/4200026775/53550 |
Defense | 10 [1] |
KB Resist | 100% |
Immune to |
Coins | 153750 |
---|
- Item (Quantity)Rate
- 100%
- Grenade Launcher
- + Rocket I ( 50–149
20–49)
(will always drop the first time Plantera is defeated in a world that is neither in Expert nor Master Mode)14.29%
16.67% - + Rocket I ( 50–149
- 14.29%
16.67% - 14.29%
16.67% - 14.29%
16.67% - 14.29%
16.67% - 14.29%
16.67% - 14.29%
- 25%
- 10%
- 2%
0.5% - 5%
- ~99.25%
- Greater Healing Potion (5–15)100%
- 14.29%
- 10%
- Treasure Bag
(Plantera) - 100%
- 14.29%
- 100%
- Grenade Launcher
- + Rocket I (50–149)
14.29% - 14.29%
- 14.29%
- 14.29%
- 14.29%
- 14.29%
- 14.29%
- 6.67%
- 5%
- 50%
- 10%
- 100%
- Internal NPC ID: 262
Plantera is a Hardmode boss that can be fought in the Underground Jungle after all three mechanical bosses (The Destroyer, Skeletron Prime, and The Twins) have been defeated. Plantera drops a Temple Key upon defeat, allowing access to the Jungle Temple.
While Plantera is alive, her exclusive music Plantera will play. When Otherworldly music is enabled, the track Plantera (Otherworldly) will play instead.
Summoning[]
After all three mechanical bosses have been defeated, Plantera's Bulbs will randomly spawn in the Underground Jungle (indicated by the status message "The jungle grows restless..."). Instead of spawning instantly after defeating the mechanical bosses, they grow similar to Chlorophyte Ore. Destroying one of these bulbs will immediately cause Plantera to spawn, usually a fair distance off-screen. The bulbs can be broken in various ways including: with a pickaxe or drill, with Dynamite, with lava, or if the Jungle grass underneath them is removed, e.g. via biome spread, actuating the blocks, or the Clentaminator.
Behavior[]
Plantera moves through blocks slowly, using long vines to grapple foreground blocks, similar to multi-hooks. In the second phase Plantera also grabs background walls. The ends of her vines, Plantera's Hooks, are invincible and deal contact damage.
First form[]
Plantera creeps after the player, deals damage on contact, and fires the projectiles listed in the following table at them. She generally keeps her distance from the player, focusing on her ranged attacks.
Projectile | Damage[1] | Chance to be fired[1] | |
---|---|---|---|
Seed | 44 / 76 / 114 | (100% while Plantera has ≥80% health)
| |
Poison Seed | 54 / 96 / 144 | ||
Thorn Ball | 62 / 108 / 162 |
Seeds and Poison Seeds are similar to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, the green Poison Seeds have a 50% / 100% chance to inflict the Poisoned debuff. Thorn Balls are similar to the projectiles released by Spiky Ball Traps, bouncing around erratically. They can overwhelm the player if they stay in the same area for too long.
Poison Seeds and Thorn Balls are only dispensed while Plantera is below 80% health (24,000 / 33,600 / 42,839).
There is a short cooldown after a projectile has been fired, which depends on Plantera's health as well as the type of the projectile:
Projectile | Cooldown[1] (in seconds), based on Plantera's health | |||||
---|---|---|---|---|---|---|
≥ 90%[hp 1] | 89%–80%[hp 2] | 79%–70%[hp 3] | 69%–60%[hp 4] | 59%–50%[hp 5] | ||
Seed | 1.33 s | 0.67 s | 0.44 s | 0.33 s | 0.27 s | |
Poison Seed | n/a | n/a | 0.61 s | 0.46 s | 0.37 s | |
Thorn Ball | n/a | n/a | 1.11 s | 0.83 s | 0.67 s |
Second form[]
Once Plantera is brought down to half of her maximum health (15,000 / 21,000 / 26,775), she changes to her second form; her pink petals fall away to reveal a thorn-filled mouth. In this form, Plantera ceases to fire the projectiles from before and instead moves more aggressively in attempts to make contact. Her contact damage is greater than in the first form, but her defense significantly decreases, down to 10.
Upon transformation, Plantera sprouts eight additional mouths, Plantera's Tentacles, that are attached via vines to her body. These deal contact damage and get in the way of the player's attacks, but have comparatively little health. Defeated tentacles will not regrow, making Plantera much easier to fight once all are killed.
Plantera now occasionally releases floating pink spore projectiles that drift towards the player, similar to the spores released by the Giant Fungi Bulb. They can be destroyed in a single hit with any weapon or tool, but travel through blocks and deal high damage. Similarly to the first phase, the cooldown between releases depends on Plantera's health.
Projectile | Cooldown[1] (in seconds), based on Plantera's health | |||||
---|---|---|---|---|---|---|
50%–40%[hp 6] | 39%–30%[hp 7] | 29%–20%[hp 8] | 19%–10%[hp 9] | ≤10%[hp 10] | ||
Spore | 5.83 s | 2.92 s | 1.94 s | 1.46 s | 1.17 s |
Enraged behavior[]
Plantera becomes "enraged" if she follows the player out of the Underground Jungle biome, whether it be to the surface, to the Underworld, to a Corrupted/Crimsoned or Hallowed part of the Underground Jungle, or to a completely different biome. This causes her to obtain double damage, double defense (quadruple defense in the second form) and increased movement speed, as well as changing her attack patterns and directly rushing the player. Her projectiles also deal double damage and have reduced cooldowns. Plantera's behavior returns to normal upon re-entry of the Underground Jungle.
Expert Mode[]
In Expert Mode, there are a few significant differences in Plantera's attacks, aside from the default increased health and damage.
In the first form, her pink Seeds can travel through blocks, and all projectiles have limited homing capabilities. The cooldowns are also decreased:
Projectile | Cooldown[1] (in seconds), based on Plantera's health | |||||
---|---|---|---|---|---|---|
≥ 90%[hp 1] | 89%–80%[hp 2] | 79%–70%[hp 3] | 69%–60%[hp 4] | 59%–50%[hp 5] | ||
Seed | 0.67 s | 0.44 s | 0.33 s | 0.27 s | 0.22 s | |
Poison Seed | n/a | n/a | 0.46 s | 0.37 s | 0.31 s | |
Thorn Ball | n/a | n/a | 0.83 s | 0.67 s | 0.56 s |
In her second form, Plantera and Plantera's Tentacles move faster than normal. In addition, there are nine more Plantera's Tentacles, attached to Plantera's Hooks in groups of three. Furthermore, the eight tentacles that are attached to Plantera's body can respawn after they have been killed (this does not apply to the tentacles on the hooks). The rate is randomized, but it depends on the number of tentacles that are alive – if all are dead, a new tentacle will be spawned after 5 seconds, on average. This is increased by 5 seconds per living tentacle, hence it takes an average of 180 seconds for all eight tentacles to fully respawn. A single defeated tentacle will take 40 seconds to respawn, on average, assuming the other seven tentacles remain alive for the duration.[1]
Boss Parts[]
Type | |
---|---|
Environment | |
AI Type | Plantera's Hook AI |
Damage | 60/120/180 |
Max Life | 4000/8000/12000 |
Defense | 24 |
KB Resist | 0%/10%/20% |
Immune to |
Hurt | |
---|---|
Killed |
- Internal NPC ID: 263
Type | |
---|---|
Environment | |
AI Type | Plantera's Tentacle AI |
Damage | 60/138/206 |
Max Life | 1000/2000/2550 |
Defense | 20 |
KB Resist | 0%/10%/20% |
Immune to |
Hurt | |
---|---|
Killed |
- Internal NPC ID: 264
Type | |
---|---|
Environment | |
AI Type | Spore AI |
Damage | 70/140›126/210›189 |
Max Life | 1 |
Defense | 0 |
KB Resist | 100% |
Immune to |
Hurt | |
---|---|
Killed |
- Internal NPC ID: 265
Aftermath[]
Plantera always drops a Temple Key, which grants access to the Jungle Temple and the Golem boss. In the Old-gen console version, Windows Phone version, and Nintendo version, Temple Keys can also be combined with Biome Key Molds to craft Biome Keys; but in the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, Biome Keys drop in their respective biomes and do not require molds.
A status message saying "Screams are echoing from the dungeon..." will appear upon Plantera's defeat, signaling that new, more difficult enemy types will begin spawning in the Dungeon (see details). These drop powerful new weapons, accessories, and other items. Dungeon Spirits will begin to appear when Dungeon enemies with more than 100 health are slain, which drop Ectoplasm, a new crafting material that offers access to the Pumpkin Moon and Frost Moon events, as well as Spectre Bars.
Additionally:
- The spread of the Corruption, Crimson, and Hallow is halved from their original speed.
Biome Keys can now be used to open Biome Chests in the Dungeon (they can unlock Chests pre-Plantera on Old-gen console, Windows Phone, and ).- The Cyborg NPC becomes available, thus allowing the Princess NPC to arrive as well.
- The Truffle begins selling the Autohammer, used to craft Shroomite Bars and upgrade Rockets.
- The Witch Doctor begins selling several items related to minion summoning (
some items additionally require a Pygmy Staff), as well as the Vial of Venom and Leaf Wings. Butcher, Nailhead, Deadly Sphere, Psycho, Mothron, () and Dr. Man Fly will start spawning during the Solar Eclipse event.- The Prismatic Lacewing
starts spawning in the Hallow, allowing the Empress of Lightto be summoned.
Health in Multiplayer[]
In Expert and Master modes, the health of bosses depends on the number of players in multiplayer. Please enter the number of players (a whole number between 2 and 256) on your server in the input box below. If you don't see the input box and the This calculator is synchronized with the Desktop version of Terraria: 1.4.4.9. Unfortunately, this script works doesn't work on mobile devices. You could switch to desktop version of the page. |
Plantera
Notes[]
- If Plantera is currently summoned and another bulb is broken, a second Plantera will not be summoned, though the bulb will be destroyed.
- If Plantera has no surfaces to latch onto, she will slowly float upward, eventually going up into Space, or until she hits a space where she can latch onto again. Plantera's Hooks pass through blocks, so trying to trap her will be unsuccessful; she will simply latch out.
- If the three mechanical bosses are defeated prior to the Wall of Flesh, killing the Wall of Flesh is still required to trigger the status message "The jungle grows restless...". (You must kill the Wall of Flesh before killing all three mechanical bosses.)
Achievement[]
Tips[]
- Excavate a sizable area to allow easier dodging before summoning Plantera.
- Widening a Bee Hive in the Underground Jungle is a fast and effective way of making an arena for fighting Plantera (though care should be taken around the Larva).
- Make sure the area has no background walls. This will significantly reduce Plantera's mobility in the second form as she does not have walls to hook onto.
- Living Fire Blocks work excellently for lighting up the arena in place of torches; Plantera cannot grab onto them.
- Using a Gravitation Potion can help the player avoid damage from Thorn Balls laying on the ground, as the Thorn Balls obey gravity and fall to the floor. Alternatively, the player can use an arena that has a large empty area at the bottom for Thorn Balls to bounce in, well below the player and out of harm's way.
- Plantera's Bulbs can spawn in player-made Jungle biomes, which can provide a slightly easier way to fight Plantera.
- Narrow passages slow Plantera as it takes more time for her to grip the surrounding terrain.
- The use of a Hellevator combined with wings can make the Plantera fight drastically easier by spawning Plantera at a higher point in the Underground Jungle, and gliding downward while using a ranged or magic weapon.
- In Plantera's second form, her only ranged attack consists of the Spores which are very easy to kill. This means that keeping distance is key to avoid damage.
- Making a certain type of arena using teleporters and dart traps, you can escape Plantera's ranged and melee attacks while still shooting arrows or bullets at her.
- As Plantera spends much of her time behind blocks, weapons such as the Chlorophyte Spear or Mushroom Spear whose projectiles can attack through walls are highly effective for this fight.
Trivia[]
- The name "Plantera" is a play on the title of the former American groove metal band named Pantera, which is Cenx's favorite band. Plantera drops a hamaxe named "The Axe", that looks like a Gibson Flying V electric guitar. This boss and her drop is a tribute to Pantera guitarist Dimebag Darrell. Also, the achievement for defeating Plantera is called "The Great Southern Plantkill" in reference to Pantera's eighth studio album The Great Southern Trendkill, and their song named "The Great Southern Trendkill", both released mid 1996. Plantera's boss music is also metal-themed.
- On the Old-gen console version, the saving icon is one of the Thorn Balls that Plantera fires.
- Plantera has the largest amount of drops in the game, beating even the Queen Bee at 16.
- Plantera is one of 7 bosses with exclusive music, the others being Deerclops
, Queen Slime, Empress of Light, Duke Fishron, Moon Lord,Queen Bee.- Plantera was also the first boss to have exclusive music, having her own music ever since she was added.
- Plantera appears to be an overgrown snapdragon flower with its petals shut in her first phase, while the Spores are snapdragons with their petals shut.
- According to Cenx, Plantera is female.[4]
- Plantera and the Empress of Light have the only musical instrument drops of any boss, with The Axe and the Stellar Tune
having the same drop chance as well.- Coincidentally, both are female bosses with enraged forms.
- If including the Mud Bud
, Plantera gives access to the most pet-summoning items of any boss, these being the Mud Bud, Seedling, and Plantera Seedling. - Parts of the Jungle Day theme can be heard in Plantera's boss music.
- The Otherworldly music
used for Plantera is named "Rage of Tarunnk" in the official soundtrack of Terraria: Otherworld.
The Bestiary entry for Plantera: "A dormant, yet powerful floral guardian awoken by the fallout of Cthulhu's destroyed machinations. Its reach spans the entire jungle."
History[]
- Desktop 1.4.4: Increased distance before despawn timer begins ticking down dramatically.
- Desktop 1.4.0.3: Hook, Tentacle, Spore and Plantera sprites updated.
- Desktop 1.4.0.1:
- Plantera's Tentacles now have health scaling in Expert Multiplayer.
- Added two Master Mode drops, Plantera Seedling and Plantera Relic.
- Desktop 1.3.0.4: Fixed Plantera flag not triggering for non-English users.
- Desktop 1.3.0.1:
- Increased chance for The Axe to be dropped by Plantera from
0.5*1/200 (0.5%) to2*1/50 (2%). - Biome Chests can no longer be opened until Plantera is defeated.
- Added an Expert Mode drop, Spore Sac.
- Now has a chance to drop the Seedler.
- Now drops 50–149 Rocket Is, up from 20–49.
- Poison Seeds now inflict the Poisoned debuff.
- Increased chance for The Axe to be dropped by Plantera from
- Desktop 1.2.4: Fixed bug where the "The jungle grows restless" message would appear when the Wall of Flesh would be defeated, which occurs most often in online servers.
- Desktop 1.2.3:
- Now drops 15.
- Now despawns when all players have been killed.
- Is now required to be killed in order to summon Golem from the Lihzahrd Altar.
- Now has a chance to drop the Plantera Mask.
- Plantera's Bulbs no longer spawn until all 3 mechanical bosses are defeated.
- Desktop 1.2.1.2:
- Plantera no longer needs to be defeated for Solar Eclipses to occur.
- Her speed has been reduced.
- Plantera now enrages when taken out of the Jungle or to the surface.
- Desktop 1.2.1.1: When killed for the first time the message "Screams are echoing from the dungeon..." will now appear.
- Desktop 1.2.0.3.1:
- Fixed a problem that defeating Plantera would force server-side characters.
- Solar Eclipses now only happen after Plantera has been defeated.
- Desktop 1.2.0.3:
- Plantera now must be defeated to allow Hardmode Dungeon enemies to spawn.
- Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any mechanical boss.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Information taken from the PC 1.4.1.2 source code, method
inAI()
(underTerraria.NPC.cs
). Note that several of Plantera's stats, including damage and defense, are hard-coded there. There may be inaccuracies, as the current PC version is 1.4.4.9.aiStyle == 51
- ↑ For the first time Plantera has been defeated in a given world, the Grenade Launcher will always be selected from the seven/six options. Otherwise, each option is equally likely.
- ↑ Information taken from the PC 1.4.0.5 source code, methods
andRegisterBoss_Plantera()
inRegisterBossTrophies()
and methodTerraria.GameContent.ItemDropRules.ItemDropDatabase.cs
inDoDeathEvents_DropBossPotionsAndHearts()
There may be inaccuracies, as the current PC version is 1.4.4.9.Terraria.NPC.cs
- ↑ Cenx's message in #terraria-chat-1 on the official Terraria Discord server (link)
- ↑ 1.0 1.1 30,000–27,000
42,000–37,800
53,549–48,194 - ↑ 2.0 2.1 26,999–24,000
37,799–33,600
48,193–42,839 - ↑ 3.0 3.1 23,999–21,000
33,599–29,400
42,838–37,484 - ↑ 4.0 4.1 20,999–18,000
29,399–25,200
37,483–32,129 - ↑ 5.0 5.1 17,999–15,001
25,199–21,001
32,128–26,776 - ↑ 15,000–12,000
21,000–16,800
26,775–21,420 - ↑ 11,999–9,000
16,799–12,600
21,419–16,065 - ↑ 8,999–6,000
12,599–8,400
16,064–10,710 - ↑ 5,999–3,000
8,399–4,200
10,709–5,355 - ↑ 2,999–0
4,199–0
5,354–0