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Naturally generated
Naturally generated
The content described on this page is only generated naturally and therefore cannot be collected.
Pot
  • Pot item sprite
Stack digit 1.png
Statistics
Type

Coin Portal in the Underworld

This article is about the naturally-generated pots, broken upon contact with weapons. For the craftable pots, see Clay Pot and Cooking Pot.

Pots are common items generated at world creation in random areas. When broken with any weapon or tool, they will drop coins and/or random common items. Pots cannot be picked up, never respawn, and cannot be crafted, even with Ecto Mist.

Upon breaking[]

Desktop version Desktop version, Console version Console version, and Mobile version Mobile version[]

Upon breaking a Pot, the game follows the process below to decide what happens:[1]

  • There is a small chance that a Coin Portal will spawn in place of the Pot's normal drops. A Coin Portal displays briefly as a floating circular effect, dispensing 5-15 , one at a time, before disappearing. The chance of a portal spawning is based on the pot type and the closest player's luck.
Image Pot Type Chance of coin portal spawning
Forest Pots Forest Pots 1/500
Tundra Pots Tundra Pots 1/461
Jungle Pots Jungle Pots 1/400
Dungeon Pots Dungeon Pots 1/384
Underworld Pots Underworld Pots 1/365
Corruption Pots
Crimson Pots
Corruption/Crimson Pots 1/365
Spider Cave Pots Spider Cave Pots 1/272
Pyramid Pots Pyramid Pots 1/125
Lihzahrd Pots Lihzahrd Pots 1/250 (hardmode) / 1/500 (Pre-hardmode)
Marble Pots Marble Cave Pots 1/375
Underground Desert Pots Underground Desert Pots 1/461
  • If it is in front of natural dungeon walls and below the surface level, there is a 1/35 (2.85%) to drop a Golden KeyGolden Key. If it drops, the process ends.
  • If the player is playing on the secret world seed for the worthy, there is a 1/4 chance the pot will drop a lit bomb. If this happens, the process ends.
  • 1/45 (2/45) chance to drop a potion. If a potion drops, the process ends. The possible types of potions vary with depth:
Surface Underground Cavern Underworld

Ironskin PotionIronskin Potion (1/10)

Shine PotionShine Potion (1/10)

Night Owl PotionNight Owl Potion (1/10)

Swiftness PotionSwiftness Potion (1/10)

Mining PotionMining Potion (1/10)

Calming PotionCalming Potion (1/10)

Builder PotionBuilder Potion (1/10)

Recall PotionRecall Potion (3/10)

Regeneration PotionRegeneration Potion (1/11)

Shine PotionShine Potion (1/11)

Night Owl PotionNight Owl Potion (1/11)

Swiftness PotionSwiftness Potion (1/11)

Archery PotionArchery Potion (1/11)

Gills PotionGills Potion (1/11)

Hunter PotionHunter Potion (1/11)

Mining PotionMining Potion (1/11)

Dangersense PotionDangersense Potion (1/11)

Recall PotionRecall Potion (2/11)

Spelunker PotionSpelunker Potion (1/15)

Featherfall PotionFeatherfall Potion (1/15)

Night Owl PotionNight Owl Potion (1/15)

Water Walking PotionWater Walking Potion (2/15)

Archery PotionArchery Potion (1/15)

Gravitation PotionGravitation Potion (1/15)

Hunter PotionHunter Potion (1/15)

Invisibility PotionInvisibility Potion (1/15)

Thorns PotionThorns Potion (1/15)

Mining PotionMining Potion (1/15)

Heartreach PotionHeartreach Potion (1/15)

Flipper PotionFlipper Potion (1/15)

Dangersense PotionDangersense Potion (1/15)

Recall PotionRecall Potion (1/15)

Spelunker PotionSpelunker Potion (1/14)

Featherfall PotionFeatherfall Potion (1/14)

Mana Regeneration PotionMana Regeneration Potion (1/14)

Obsidian Skin PotionObsidian Skin Potion (1/14)

Magic Power PotionMagic Power Potion (1/14)

Invisibility PotionInvisibility Potion (1/14)

Hunter PotionHunter Potion (1/14)

Gravitation PotionGravitation Potion (1/14)

Thorns PotionThorns Potion (1/14)

Water Walking PotionWater Walking Potion (1/14)

Battle PotionBattle Potion (1/14)

Heartreach PotionHeartreach Potion (1/14)

Titan PotionTitan Potion (1/14)

Potion of ReturnPotion of Return (1/5) (May drop along with any of the potions above)

  • In multiplayer, there is 1/30 chance to drop 1 Wormhole PotionWormhole Potion. If it drops, the process ends.
  • Generate a random number S from 0 to 6 (inclusive), then:
    • If S is 0: if the player closest to the pot is not full of health, drops 1 HeartHeart, and then 50% chance to drop 1 more. In Expert Mode, there will be 2 additional 50% chance of dropping 1 HeartHeart. So in Expert mode, there is 1/8 chance to drop 1 HeartHeart, 3/8 chance to drop 2 HeartHearts, 3/8 chance to drop 3 HeartHearts, and 1/8 chance to drop 4 HeartHearts.
      • If the closest player is at full health, but has less than 20 torches of any kind: drop torches.
      • Otherwise, drop money, as below.
    • If S is 1: drop torches, as per the table below. Note that if the pot is in a liquid, the torches will instead be replaced with GlowstickGlowsticks. If the pot is a Tundra Pot, it will drop Sticky GlowstickSticky Glowsticks instead.
Pot Type / Pot Location Torch Type Amount
n/a / Hallow Hallowed TorchHallowed Torch 4-12 (5-18)
Corruption Pots / Corruption Corrupt TorchCorrupt Torch 4-12 (5-18)
Crimson Pots / Crimson Crimson TorchCrimson Torch 4-12 (5-18)
Jungle Pots / n/a Jungle TorchJungle Torch 4-12 (5-18)
Tundra Pots / n/a Ice TorchIce Torch 2-6 (3-12)
Underground Desert Pots / n/a Desert TorchDesert Torch 4-12 (5-18)
    • If S is 2: Drops 10-20 ammo. The default type is Wooden ArrowWooden Arrow. If in Surface layer or Underground layer, there is a 50% chance it will be replaced by ShurikenShuriken(Pre-hardmode) / GrenadeGrenade(hardmode). Then, if in Underworld, it will be replaced by Hellfire ArrowHellfire Arrow, otherwise, in Hardmode, it will be replaced by Unholy ArrowUnholy Arrow or Silver BulletSilver Bullet (in worlds with silver) / Tungsten BulletTungsten Bullet (in worlds with tungsten) (50% chance for either Arrow or Bullet).
    • If S is 3: Drops 1 Lesser Healing PotionLesser Healing Potion or Healing PotionHealing Potion (when in Underworld or in Hardmode). In expert mode, there will be 1/3 chance to drop 1 more.
    • If S is 4: if the pot is a Desert Pot, drop 1-4 (1-7) Scarab BombScarab Bombs.
      • Otherwise, if the pot is in Underground layer or below, drop 1-4 (1-7) ordinary BombBombs.
      • Otherwise, try dropping ropes.
    • If S is 5: if not in Underworld layer and not in Hardmode, drops 20-40 RopeRopes.
      • Otherwise, drop money.
    • If all else fails, the pot drops money. The value is heavily influenced by location and the kind of pot broken. All pots start off dropping 80 to 360, and the game applies the bonuses below to get the total money dropped.
Criteria Money Modifier
Pot is on the surface 50%
Pot is above the cavern layer 75%
Pot is in the bottom 250 tiles of the world. 125%
25% chance 105% - 110%
12.5% chance 110% - 120%
8.33% chance 120% - 140%
6.25% chance 140% - 180%
5% chance 150% - 200%
Expert Mode 250%
Expert Mode and 25% chance 125%
Expert Mode and 33.33% chance 150%
Expert Mode and 25% chance 175%
Repeat this step for each of the following defeated: Eye of Cthulhu, Eater of Worlds / Brain of Cthulhu, Skeletron, The Destroyer, The Twins, Skeletron Prime, Plantera, Queen Bee, Golem, Pirate Invasion, Goblin Invasion, Frost Legion 110%
Image Pot Type Money Modifier
Forest Pots Forest Pots 100%
Tundra Pots Tundra Pots 125%
Jungle Pots Jungle Pots 175%
Dungeon Pots Dungeon Pots 190%
Underworld Pots Underworld Pots 210%
Corruption Pots
Crimson Pots
Corruption/Crimson Pots 160%
Spider Cave Pots Spider Cave Pots 350%
Pyramid Pots Pyramid Pots 1000%
Lihzahrd Pots Lihzahrd Pots 400% (hardmode) / 100% (Pre-hardmode)
Marble Pots Marble Cave Pots 200%
Underground Desert Pots Underground Desert Pots 125%

Switch version Switch version and tModLoader version tModLoader version[]

Upon breaking a Pot, the game follows the process below to decide what happens:[2]

  1. There is a small chance that a Coin Portal will spawn in place of the Pot's normal drops. A Coin Portal displays briefly as a floating circular effect, dispensing either 5 , 10 , or 15 , one coin at a time, before disappearing. There is an equal 1/3 chance for each of the three possible coin amounts. The chance of a portal appearing from a pot ranges, depending on the location and type of pot, between 0.4% and 1.6% (1/250 and 1/62.5). If the Coin Portal spawns, the process ends.
  2. If it is in front of natural dungeon walls and below the surface level, there is a 1/40 (2.5%) to drop a Golden KeyGolden Key. If it drops, the process ends.
  3. 1/45 (2/45) chance to drop a bottle of potion. If potion drops, the process ends. The possible types of potions vary with depth:
Surface Underground Cavern Underworld

Ironskin PotionIronskin Potion (1/10)

Shine PotionShine Potion (1/10)

Night Owl PotionNight Owl Potion (1/10)

Swiftness PotionSwiftness Potion (1/10)

Mining PotionMining Potion (1/10)

Calming PotionCalming Potion (1/10)

Builder PotionBuilder Potion (1/10)

Recall PotionRecall Potion (3/10)

Regeneration PotionRegeneration Potion (1/11)

Shine PotionShine Potion (1/11)

Night Owl PotionNight Owl Potion (1/11)

Swiftness PotionSwiftness Potion (1/11)

Archery PotionArchery Potion (1/11)

Gills PotionGills Potion (1/11)

Hunter PotionHunter Potion (1/11)

Mining PotionMining Potion (1/11)

Dangersense PotionDangersense Potion (1/11)

Recall PotionRecall Potion (2/11)

Spelunker PotionSpelunker Potion (1/15)

Featherfall PotionFeatherfall Potion (1/15)

Night Owl PotionNight Owl Potion (1/15)

Water Walking PotionWater Walking Potion (1/15)

Archery PotionArchery Potion (1/15)

Gravitation PotionGravitation Potion (1/15)

Thorns PotionThorns Potion (1/15)

Water Walking PotionWater Walking Potion (1/15)

Invisibility PotionInvisibility Potion (1/15)

Hunter PotionHunter Potion (1/15)

Mining PotionMining Potion (1/15)

Heartreach PotionHeartreach Potion (1/15)

Flipper PotionFlipper Potion (1/15)

Dangersense PotionDangersense Potion (1/15)

Recall PotionRecall Potion (1/15)

Spelunker PotionSpelunker Potion (1/15)

Featherfall PotionFeatherfall Potion (1/15)

Mana Regeneration PotionMana Regeneration Potion (1/15)

Obsidian Skin PotionObsidian Skin Potion (1/15)

Magic Power PotionMagic Power Potion (1/15)

Invisibility PotionInvisibility Potion (1/15)

Hunter PotionHunter Potion (1/15)

Gravitation PotionGravitation Potion (1/15)

Thorns PotionThorns Potion (1/15)

Water Walking PotionWater Walking Potion (1/15)

Battle PotionBattle Potion (1/15)

Heartreach PotionHeartreach Potion (1/15)

Titan PotionTitan Potion (1/15)

Potion of ReturnPotion of Return (1/15)


  1. If it's multiplayer, there is 1/30 chance to drop 1 Wormhole PotionWormhole Potion. If it drops, the process ends.
  2. Generate a random number S from 1 to 8 (inclusive), then:
    1. If S is 1 and the player closest to the pot is not full of health: drops 1 HeartHeart, and then 50% chance to drop 1 more. In Expert Mode, there will be 2 additional 50% chance of dropping 1 HeartHeart. So in Expert mode, there is 1/8 chance to drop 1 HeartHeart, 3/8 chance to drop 2 HeartHearts, 3/8 chance to drop 3 HeartHearts, and 1/8 chance to drop 4 HeartHearts.
    2. If S is 2 and the player closest to the pot is not full of mana: drops 1 StarStar.
    3. If S is 3: Drops TorchTorch or GlowstickGlowstick (if in liquid). The amount is 2-5, and in Expert mode, there will be an additional 1-6.
    4. If S is 4: Drops a stack of ammo. The default type is Wooden ArrowWooden Arrow. If in Surface layer or Underground layer, there is a 50% chance being replaced by ShurikenShuriken(Pre-hardmode)/GrenadeGrenade(hardmode). Then, if in Underworld, it will be replaced by Hellfire ArrowHellfire Arrow, else if in hardmode, it will be replaced by Unholy ArrowUnholy Arrow or Silver BulletSilver Bullet. The amount of dropped ammo is 20-40.
    5. If S is 5: Drops 1 Lesser Healing PotionLesser Healing Potion or Healing PotionHealing Potion (when in Underworld or in Hardmode). In expert mode, there will be 1/3 chance to drop 1 more.
    6. If S is 6 and in Cavern layer or Underworld layer, drops 1-4 BombBombs. In expert mode, will drops additional 0-3 BombBombs. The process ends.
    7. If S is 6 or 7 and not in Underworld layer and not in Hardmode, drops 20-40 RopeRopes. The process ends.
    8. Drops money.

Notes[]

  • The amount of items dropped is higher in Expert Mode.
  • Wormhole Potions drop only in multiplayer.
  • Pots' distribution in the different layers is about the following: Surface 4%, Underground 20%, Cavern 62% and Underworld 14%.

Trivia[]

  • The absolute least a pot can drop is 40.
  • With all bosses and events defeated, an Expert Jungle Temple Pot in the Underworld layer can drop up to 231222. This is the highest amount of money a Pot can drop.
  • With the same conditions on the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, this value has been increased to 28269.

Gallery[]

History[]

  • Desktop 1.3.0.1:
    • Introduced Coin Portals.
    • Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
  • Desktop 1.2.4: Fixed bug: pots wouldn't drop life or mana if you had boosts in effect.
  • Desktop 1.2.3.1: Fixed bug: altars/pots/chests spawned in bugged conditions.
  • Console 1.0.750.0: (PS4)
    • Introduced Coin Portals.
    • Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
  • Console 1.02: Appearance and break sound now vary between biomes.
  • Mobile 1.3.0.7:
    • Introduced Coin Portals.
    • Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
  1. Information taken from the Desktop version Desktop 1.4.2.3 source code, function CheckPot() in WorldGen.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.3.2.
  2. Information taken from the Desktop version Desktop 1.3.5.3 source code, function CheckPot() in WorldGen.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.3.2.
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