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+ | {| style="float:right" |
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− | {{Infobox Wrapper |
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− | |{{ |
+ | |{{npc infobox |
+ | | image = Wyvern.png{{!}}299px |
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− | | type = Crafting material |
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− | | |
+ | | type = Flying Enemy |
+ | | type2 = Burrowing Enemy |
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⚫ | |||
− | | |
+ | | environment = |
+ | | ai = Worm |
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⚫ | |||
+ | | life = 4000 / {{expert|8000}} |
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⚫ | |||
+ | | knockback = 100 |
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⚫ | |||
⚫ | |||
− | | image = [[File:Giant Harpey Feather.png]] [[File:Bone Feather.png]] [[File:Fire Feather.png]] [[File:Ice Feather.png]] |
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⚫ | |||
− | | type = Crafting material |
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⚫ | |||
⚫ | |||
⚫ | |||
}} |
}} |
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⚫ | |||
+ | |{{npc infobox2 |
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+ | | variant = yes |
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+ | | name = Arch Wyvern |
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+ | | imagealt = [[File:Arch Wyvern.png|299px]] |
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+ | | type = Flying Enemy |
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+ | | type2 = Burrowing Enemy |
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+ | | environment = |
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+ | | ai = Worm |
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+ | | life = 8000 |
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⚫ | |||
+ | | banner = yes |
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+ | | Shadow Key|1| 75% {{mobile icon}} |
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}} |
}} |
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+ | |} |
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+ | '''Wyverns''' are large [[Hardmode]] [[enemies]] that spawn at high altitudes. They resemble oriental dragons, are long and white, and follow the [[Worm AI]]. They are immune to the [[Poisoned]], [[On Fire!]], [[Cursed Inferno]], and [[Shadowflame]] debuffs. |
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+ | Wyverns spawn at any lateral map location, day or night, but generally at [[Floating Island]] altitudes. They will follow descending players down to ground level, and can fly through blocks, but tend not to fly below ground. They won't spawn if one is already alive, and like most enemies able to pass through tiles, they won't be able to spawn if the player themself stays in front of player-placed walls, even if there is valid spawn points for the Wyvern. Outside of [[Crimson]], [[Corruption]], and [[Dungeon]] biomes, and except during events, having at least one Town NPC near the player will also prevent them from spawning. |
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− | '''Feather''' is a crafting material that drops frequently from [[Harpy|Harpies]]. Feathers are used in certain potions and ultimately in [[Wings]], an extremely useful [[accessory]] that enables the player to fly temporarily, glide indefinitely, and negate fall damage. Additional types of feathers will drop from [[Hardmode]] monsters, allowing other types of wings to be crafted. |
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+ | {| class="terraria" style="float:right;" |
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− | == Other feathers == |
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+ | ! Map Size !! Expected Depth |
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− | These are much rarer drops that are currently used solely to craft different types of [[Wings]] of Classes 4 and 5, which are upgrades from the Angel/Demon Wings (Class 1) that ordinary Feathers can craft, and as such provide further flight range. |
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+ | |- |
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+ | | Small||360+ feet above |
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+ | |- |
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+ | | Medium||640+ feet above |
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+ | |- |
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+ | | Large||850+ feet above |
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+ | |} |
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+ | | Mobile|| all high altitude's |
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⚫ | |||
− | * {{item link|Giant Harpy Feather}} drops from [[Harpies]] and may drop along with the normal feathers. Crafts Harpy Wings (Class 4). |
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⚫ | |||
− | * {{item link|Bone Feather}} drops in the [[Dungeon]]. Crafts Bone Wings (Class 4). |
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− | * {{item link|Ice Feather}} drops from [[Ice Golems]] that spawn during [[Blizzard]]s (rain in other biomes) in the [[Snow Biome]]. Crafts Frozen Wings (Class 5). |
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− | * {{item link|Fire Feather}} drops from [[Red Devils]] in [[The Underworld]]. Crafts Flame Wings (Class 5). |
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+ | {| |
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⚫ | |||
+ | |-style="vertical-align:bottom" |
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⚫ | |||
⚫ | |||
− | {{crafts top | image=y}} |
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+ | | name = Wyvern Head |
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− | {{crafts row | image=y | top=y |
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⚫ | |||
− | | tool = Placed Bottle | toolspan = 9 |
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+ | | damage = 80 / {{expert|160}} |
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− | | result = Featherfall Potion | |
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− | | |
+ | | defense = 10 |
⚫ | |||
− | | Daybloom | |
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− | | Blinkroot | |
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− | | Feather | |
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}} |
}} |
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+ | |{{npc infobox |
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− | {{crafts row |image=y |
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⚫ | |||
− | | result = Gravitation Potion | |
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+ | | name = Wyvern Legs |
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− | | Bottled Water | |
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+ | | damage = 40 / {{expert|80}} |
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− | | Fireblossom | |
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+ | | defense = 20 |
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− | | Deathweed | |
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+ | | money = {{gc|1}} |
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− | | Blinkroot | |
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− | | Feather | |
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}} |
}} |
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+ | |{{npc infobox |
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− | {{crafts row |image=y |
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+ | | name = Wyvern Body |
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− | | tool = Mythril Anvil | toolspan = 6 |
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− | | |
+ | | id = 89 |
+ | | damage = 40 / {{expert|80}} |
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− | | Feather | 10 |
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− | | |
+ | | defense = 20 |
+ | | money = {{sc|20}} |
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− | | Soul of Light | 25 |
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}} |
}} |
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+ | |-style="vertical-align:bottom" |
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− | {{crafts row |image=y |
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+ | |{{npc infobox |
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− | | result = Demon Wings | |
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+ | | name = Wyvern Body 2 |
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− | | Feather | 10 |
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+ | | id = 90 |
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⚫ | |||
+ | | damage = 40 / {{expert|80}} |
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− | | Soul of Night | 25 |
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+ | | defense = 20 |
||
+ | | money = {{gc|1}} |
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}} |
}} |
||
+ | |{{npc infobox |
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− | {{crafts row |image=y |
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− | | |
+ | | name = Wyvern Body 3 |
− | | |
+ | | id = 91 |
+ | | damage = 40 / {{expert|80}} |
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− | | Soul of Flight | 15 |
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+ | | defense = 20 |
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− | | Soul of Blight | 10 |
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+ | | money = {{gc|1}} |
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}} |
}} |
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+ | |{{npc infobox |
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− | {{crafts bottom}} |
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+ | | name = Wyvern Tail |
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+ | | id = 92 |
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+ | | damage = 40 / {{expert|80}} |
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+ | | defense = 20 |
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+ | | money = {{gc|1}} |
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⚫ | |||
+ | |} |
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+ | === Arch Wyvern === |
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− | {{crafts top | image=y}} |
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+ | {| |
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− | {{crafts row |image=y | top=y |
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+ | |-style="vertical-align:bottom" |
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− | | tool = Mythril Anvil | toolspan = 8 |
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+ | |{{npc infobox |
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− | | result = Harpy Wings | |
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− | | |
+ | | name = Arch Wyvern Head |
+ | | imagealt = [[File:Arch_Wyvern_Head.png]] |
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− | | Giant Harpy Feather | |
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+ | | damage = 89 |
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+ | | defense = 30 |
||
+ | | money = {{gc|0-2}} |
||
}} |
}} |
||
+ | |{{npc infobox |
||
− | {{crafts row |image=y |
||
− | | |
+ | | name = Arch Wyvern Legs |
+ | | imagealt = [[File:Arch_Wyvern_Legs.png]] |
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⚫ | |||
− | | |
+ | | damage = 70 |
+ | | defense =40 |
||
+ | | money = {{gc|1}} |
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}} |
}} |
||
+ | |{{npc infobox |
||
− | {{crafts row |image=y |
||
− | | |
+ | | name = Arch Wyvern Body |
+ | | imagealt = [[File:Arch_Wyvern_Body.png]] |
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− | | Soul of Flight | 20 |
||
− | | |
+ | | damage = 70 |
+ | | defense = 40 |
||
⚫ | |||
}} |
}} |
||
+ | |-style="vertical-align:bottom" |
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− | {{crafts row |image=y |
||
+ | |{{npc infobox |
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− | | result = Frozen Wings | |
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+ | | name = Arch Wyvern Body 2 |
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− | | Soul of Flight | 20 |
||
+ | | imagealt = [[File:Arch_Wyvern_Body_2.png]] |
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− | | Ice Feather | |
||
+ | | damage = 70 |
||
+ | | defense = 40 |
||
+ | | money = {{gc|2}} |
||
}} |
}} |
||
+ | |{{npc infobox |
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+ | | name = Arch Wyvern Body 3 |
||
+ | | imagealt = [[File:Arch_Wyvern_Body_3.png]] |
||
+ | | damage = 70 |
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+ | | defense = 40 |
||
+ | | money = {{gc|2}} |
||
+ | }} |
||
+ | |{{npc infobox |
||
+ | | name = Arch Wyvern Tail |
||
+ | | imagealt = [[File:Arch_Wyvern_Tail.png]] |
||
+ | | damage = 70 |
||
+ | | defense = 30 |
||
+ | | money = {{gc|2}} |
||
+ | }} |
||
+ | |} |
||
+ | == Notes == |
||
− | {{crafts bottom}} |
||
+ | * If you are above or close to your house and are fighting a Wyvern, and you use [[Magic Mirror]] to teleport back, the Wyvern will follow you to your house/spawn point. |
||
+ | * It is possible to kill the Wyvern while its head is off the map, which can result in the loss of its drops. |
||
+ | |||
+ | == Tips == |
||
+ | {{dablink|For more strategies on defeating Wyverns, see [[Guide:Harvesting Souls#Flight|Guide:Harvesting Souls]].}} |
||
+ | * As they use the Worm AI, Wyverns move and attack similarly to [[Devourer]]s and [[Bone Serpent]]s, though they are not reliant on moving through blocks to angle their attacks. |
||
+ | * Like with any multi-segmented enemy, piercing and explosive weapons can strike multiple segments of their bodies, dealing several times their normal damage in a single pass. |
||
+ | * Wyverns fly slightly slower than the player falls. However, outrunning one on foot is only possible over [[Asphalt Block]]s. |
||
+ | * The head of a Wyvern hits for significantly more damage than the body - if you're about to be tangled up in the coils of the wyvern, it's better to be hit by the body segments than the head. |
||
+ | * It is easier to fight a Wyvern in space, as the low gravity helps you to dodge its attacks. |
||
+ | *if available a nimbus rod is also useful when fighting as the wyvern will be under the clouds for a long time if placed correctly. |
||
+ | * The [[Shield of Cthulhu]] is extremely useful to dodge Wyvern attacks. |
||
+ | |||
+ | == Trivia == |
||
+ | * Although the name "[[wikipedia:wyvern|wyvern]]" refers to a western dragon-like creature depicted as having two wings and two hind legs, but no arms or forelegs, Terrarian Wyverns are shaped after [[wikipedia:Chinese dragon|Chinese dragon]]s in Chinese folklore. |
||
+ | * Because of their color, body shape and general style, Wyverns bear a close resemblance to several dragons from popular culture, such as [http://i.imgur.com/MKkAf.jpg Haku's true form] from ''[[wikipedia:Studio_Ghibli|Studio Ghibli]]'''s animated film ''[[wikipedia:Spirited_Away|Spirited Away]]'' and [[wikipedia:List_of_The_Neverending_Story_characters#Falkor_the_Luckdragon|Falkor the Luckdragon]] from the film ''[[wikipedia:The_NeverEnding_Story_(film)|The Never Ending Story]]''. |
||
+ | * The [[Angler]] mentions [[Angler#Quests|in a quest]] that Wyverns are born and raised as tadpoles- namely the {{item link|Wyverntail}}. |
||
+ | * {{console icon}} {{mobile icon}} Before Arch Wyverns were given a new sprite in the 1.2 update, they looked like this: [[File:Arch Wyvern (old).png|299px]] |
||
+ | * {{console icon}} {{mobile icon}} Wyverns take [[knockback]], while Arch Wyverns do not. |
||
== History == |
== History == |
||
+ | {{History|Console 1.2|New Arch Wyvern sprite.}} |
||
⚫ | |||
+ | {{History|1.1.1|Wyverns are less common and are less likely to spawn near the ground.}} |
||
⚫ | |||
+ | {{Worms}} |
||
− | {{Master Template |
+ | {{Master Template Characters |
⚫ | |||
+ | | show-hardmode = yes |
||
}} |
}} |
||
⚫ | |||
− | |||
⚫ | |||
− | [[pt:Feather]] |
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− | [[ru:Перо]] |
||
{{translation project}} |
{{translation project}} |
Revision as of 14:04, 3 November 2015
Wyvern Lua error in Module:Item at line 128: attempt to index local 'imageTitle' (a nil value). Classic Expert Master Statistics
Drops
| ||||||||||
Template:Npc infobox2 |
Wyverns are large Hardmode enemies that spawn at high altitudes. They resemble oriental dragons, are long and white, and follow the Worm AI. They are immune to the Poisoned, On Fire!, Cursed Inferno, and Shadowflame debuffs.
Wyverns spawn at any lateral map location, day or night, but generally at Floating Island altitudes. They will follow descending players down to ground level, and can fly through blocks, but tend not to fly below ground. They won't spawn if one is already alive, and like most enemies able to pass through tiles, they won't be able to spawn if the player themself stays in front of player-placed walls, even if there is valid spawn points for the Wyvern. Outside of Crimson, Corruption, and Dungeon biomes, and except during events, having at least one Town NPC near the player will also prevent them from spawning.
Map Size | Expected Depth |
---|---|
Small | 360+ feet above |
Medium | 640+ feet above |
Large | 850+ feet above |
| Mobile|| all high altitude's
Segments
Wyvern
Arch Wyvern
Notes
- If you are above or close to your house and are fighting a Wyvern, and you use Magic Mirror to teleport back, the Wyvern will follow you to your house/spawn point.
- It is possible to kill the Wyvern while its head is off the map, which can result in the loss of its drops.
Tips
- As they use the Worm AI, Wyverns move and attack similarly to Devourers and Bone Serpents, though they are not reliant on moving through blocks to angle their attacks.
- Like with any multi-segmented enemy, piercing and explosive weapons can strike multiple segments of their bodies, dealing several times their normal damage in a single pass.
- Wyverns fly slightly slower than the player falls. However, outrunning one on foot is only possible over Asphalt Blocks.
- The head of a Wyvern hits for significantly more damage than the body - if you're about to be tangled up in the coils of the wyvern, it's better to be hit by the body segments than the head.
- It is easier to fight a Wyvern in space, as the low gravity helps you to dodge its attacks.
- if available a nimbus rod is also useful when fighting as the wyvern will be under the clouds for a long time if placed correctly.
- The Shield of Cthulhu is extremely useful to dodge Wyvern attacks.
Trivia
- Although the name "wyvern" refers to a western dragon-like creature depicted as having two wings and two hind legs, but no arms or forelegs, Terrarian Wyverns are shaped after Chinese dragons in Chinese folklore.
- Because of their color, body shape and general style, Wyverns bear a close resemblance to several dragons from popular culture, such as Haku's true form from Studio Ghibli's animated film Spirited Away and Falkor the Luckdragon from the film The Never Ending Story.
- The Angler mentions in a quest that Wyverns are born and raised as tadpoles- namely the Wyverntail.
- Template:Console icon Template:Mobile icon Before Arch Wyverns were given a new sprite in the 1.2 update, they looked like this:
- Template:Console icon Template:Mobile icon Wyverns take knockback, while Arch Wyverns do not.
History
- Console 1.2: New Arch Wyvern sprite.
- 1.1.1: Wyverns are less common and are less likely to spawn near the ground.
- 1.1: Introduced.
Template:Translation project