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{{item infobox
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{{item infobox | boxwidth = 22em
| id = 760
+
| auto = 760
  +
| idprojectile = 135, 138, 141, 144, 778, 782, 786, 789, 792, 795, 798, 801
| type = Weapon
 
| damage = 80 {{eicons|1.3.0.1}} / 45 {{eicons|Ocram}}
+
| damage = @@@@ {{eicons|1.3.0.1|small=y}} / 45 {{eicons|1.3.0.1|invert=y|small=y}}
  +
| use = @@@@ {{eicons|1.4.0.1|small=y}} /<br/> {{ut|40}} {{eicons|1.3.0.1|not=1.4.0.1|small=y}} /<br/> {{ut|30}} {{eicons|1.3.0.1|invert=y|small=y}}
| damageraw = 80
 
  +
| sound1 = Item 14.wav
| damagetype = ranged
 
  +
| soundcaption1 = Mine explosion
| knockback = 4
 
| use = 39
 
| velocity = 12
 
| rare = 8
 
| stack = 1
 
| buy = {{gc|35}}
 
| sell = {{gc|7}}
 
 
| listcat = launchers
 
| listcat = launchers
  +
| tags = buyable / hardmode / vendor:Cyborg
| listcat2 = vendor items
 
| hardmode = yes
 
| allversions = yes
 
 
}}
 
}}
  +
[[File:Proximity Mine Launcher (demo).gif|frame|Animation of the Proximity Mine Launcher.]]
   
The '''Proximity Mine Launcher''' is a [[Hardmode]], post-[[Plantera]] [[Launcher]] that fires mines which stick to [[block]]s, remaining dormant and semi-transparent until a player or [[enemy]] approaches, or until a minute passes, at which point they explode. The Proximity Mine Launcher is purchased from the [[Cyborg]] for {{gc|35}}. The Cyborg will also use the Proximity Mine Launcher to protect himself.
+
The '''Proximity Mine Launcher''' is a [[Hardmode]], post-[[Plantera]] [[launcher]] that fires mines which stick to [[blocks]], remaining dormant and semi-transparent until a player or [[enemy]] approaches, or until a minute passes, at which point they explode. The Proximity Mine Launcher is purchased from the [[Cyborg]] for {{iteminfo|Proximity Mine Launcher|buy}}.
   
The Proximity Mine Launcher uses [[Rocket]]s as ammunition. The mines are heavily affected by gravity and will only travel a short distance before dropping to the ground. The firing player will not actually trigger their detonation by getting close, although the firing player ''will'' take damage if they are within range of an exploding mine.
+
The Proximity Mine Launcher uses [[rockets]] as ammunition. The mines are heavily affected by gravity and will only travel a short distance before dropping to the ground. The firing player will not actually trigger their detonation by getting close, although the firing player ''will'' take damage if they are within range of an exploding mine. {{eicons|1.4.0.1}} Stationary mines will deal triple damage. This does not apply to mines that are still moving.
   
  +
{{eicons|1.3.0.1}} The Cyborg uses the Proximity Mine Launcher to protect himself against nearby enemies.
Its best [[Modifier]] is '''Unreal'''.
 
  +
  +
{{modifier|ranged}}
   
 
== Notes ==
 
== Notes ==
* Despite the name, it cannot fire [[Land Mine]]s, which are an unrelated item. The Proximity Mine Launcher can only use [[Rocket]]s as ammo.
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* Despite the name, it cannot fire [[Land Mine]]s, which are an unrelated item. The Proximity Mine Launcher can only use rockets as ammo.
* {{mobile icon}} In the Mobile version of Terraria, the Proximity Mine Launcher acts the same as a normal [[Rocket Launcher]], but its rockets only explode in contact with a solid surface.
 
   
 
== History ==
 
== History ==
{{history|version=desktop|Desktop 1.3.0.1|Damage increased from 45 to 80, use time from 29 to 39.}}
+
{{history|Desktop 1.4.0.1|
  +
** Now does 3× damage when mines are stationary, normal damage when they are still moving.
  +
** Use time increased from 40 to 50.
  +
** Reduced the number of active mines that can be active at once.}}
  +
{{history|Desktop 1.3.0.1|Damage increased from 45 to 80, use time from 30 to 40.}}
 
{{history|Desktop 1.2|Introduced.}}
 
{{history|Desktop 1.2|Introduced.}}
{{history|version=console|Console 1.02|Introduced}}
+
{{history|Console 1.02|Introduced.}}
{{history|version=mobile|Mobile 1.2.6508|Introduced}}
+
{{history|Switch 1.0.711.6|Introduced.}}
{{history|version=3ds|3DS-Release|Introduced.}}
+
{{history|Mobile 1.2.6508|Introduced.}}
  +
{{history|3DS-Release|Introduced.}}
   
 
{{Master Template Weapons
 
{{Master Template Weapons
| show-main = yes
+
| show-main = yes
 
| show-ranged = yes
 
| show-ranged = yes
 
}}
 
}}
   
  +
[[fr:Lance-mines de proximité]]
[[zh:智能地射器]]
 
 
[[ko:근접 지뢰 발사기]]
 
[[ko:근접 지뢰 발사기]]
 
[[zh:感应射器]]
 
{{translation projects}}
 
{{translation projects}}

Revision as of 09:08, 14 April 2021

Proximity Mine Launcher
  • Proximity Mine Launcher item sprite
Autofire
Stack digit 1
Statistics
Type
Uses ammoRockets
Damage80 / 45 (Ranged)
Knockback4 (Weak)
Critical chance4%
Use time50 (Extremely slow) /
40 (Very slow) /
30 (Average)
Velocity12
TooltipMines deal triple damage when armed
RarityRarity level: 8
Buy35
Sell7
Research1 required
Projectile created
  • Proximity Mine I
    Proximity Mine I
  • Proximity Mine II
    Proximity Mine II
  • Proximity Mine III
    Proximity Mine III
  • Proximity Mine IV
    Proximity Mine IV
  • Cluster Proximity Mine I
    Cluster Proximity Mine I
  • Cluster Proximity Mine II
    Cluster Proximity Mine II
  • Wet Proximity Mine
    Wet Proximity Mine
  • Lava Proximity Mine
    Lava Proximity Mine
  • Honey Proximity Mine
    Honey Proximity Mine
  • Mini Nuke Proximity Mine I
    Mini Nuke Proximity Mine I
  • Mini Nuke Proximity Mine II
    Mini Nuke Proximity Mine II
  • Dry Proximity Mine
    Dry Proximity Mine
  • Internal Item ID: 760
  • Internal Projectile ID: 135, 138, 141, 144, 778, 782, 786, 789, 792, 795, 798, 801
Proximity Mine Launcher (demo)

Animation of the Proximity Mine Launcher.

The Proximity Mine Launcher is a Hardmode, post-Plantera launcher that fires mines which stick to blocks, remaining dormant and semi-transparent until a player or enemy approaches, or until a minute passes, at which point they explode. The Proximity Mine Launcher is purchased from the Cyborg for 35.

The Proximity Mine Launcher uses rockets as ammunition. The mines are heavily affected by gravity and will only travel a short distance before dropping to the ground. The firing player will not actually trigger their detonation by getting close, although the firing player will take damage if they are within range of an exploding mine. Stationary mines will deal triple damage. This does not apply to mines that are still moving.

The Cyborg uses the Proximity Mine Launcher to protect himself against nearby enemies.

Its best modifier is Unreal.

Notes

  • Despite the name, it cannot fire Land Mines, which are an unrelated item. The Proximity Mine Launcher can only use rockets as ammo.

History

  • Desktop 1.4.0.1:
    • Now does 3× damage when mines are stationary, normal damage when they are still moving.
    • Use time increased from 40 to 50.
    • Reduced the number of active mines that can be active at once.