Terraria Wiki

  • Discussions are now available on the Terraria Wiki.
  • Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.

READ MORE

Terraria Wiki
Line 24: Line 24:
   
 
=== Partial Preparation ===
 
=== Partial Preparation ===
If a full arena isn't desired, or you're not interested in wasting time on a world you don't intend to keep, you can make less extensive preparations. Run your bridge over any lava pits, make sure there aren't any especially difficult jumps to make, and clear a path through any major outcroppings. You may want to extend your work to closer to 750 blocks, as the fight will drag on while you jump over obstacles. (If this is not your first time killing the WoF, the a cutlass with good armor will work, provided you have healing potions ready) It also would be a good idea to bring restoration potions since they heal mana and health. Regular restoration potions are recommended.
+
If a full arena isn't desired, or you're not interested in wasting time on a world you don't intend to keep, you can make less extensive preparations. Run your bridge over any lava pits, make sure there aren't any especially difficult jumps to make, and clear a path through any major outcroppings. You may want to extend your work to closer to 750 blocks, as the fight will drag on while you jump over obstacles. (If this is not your first time killing the WoF, then a cutlass with good armor will work, provided you have healing potions ready) It also would be a good idea to bring restoration potions since they heal mana and health. Regular restoration potions are recommended.
   
 
Partial preparation favors ranged combat, as you won't be within melee range often. You also will need to keep a bigger distance to account for any slow climbing you'll need to do. If you have large flat segments, those would be good times to close to melee.
 
Partial preparation favors ranged combat, as you won't be within melee range often. You also will need to keep a bigger distance to account for any slow climbing you'll need to do. If you have large flat segments, those would be good times to close to melee.

Revision as of 14:09, 10 May 2015

The Wall of Flesh (or WoF) is a huge wall of flesh. It has two eyes, which shoot lasers at you, and one mouth. It also has many small creatures near it called The Hungry. They are connected to the WoF with long tendrils, which break once the Hungry take enough damage, releasing them to fly towards you.

Once you have beaten the Wall of Flesh, you will receive an ominous message and your world will enter Hardmode.

Summoning The Wall of Flesh

To summon the Wall of Flesh, go to The Underworld, kill a Voodoo Demon carrying a Guide Voodoo Doll and collect it. Drop it into a lava pool in The Underworld to awaken the WoF (Wall of Flesh). A word of warning, the WoF can accidentally be summoned by killing a voodoo demon over lava and allowing the voodoo doll to fall into the lava; this will not work if the Guide is not currently alive, you still have the Horrified debuff from a previous fight or you throw it in a lava pool that is not in The Underworld. Note: In the mobile version you just tap the voodoo doll in your inventory to summon the Wall of Flesh or drag it out of your hotbar.

Terrain preparation

There are multiple approaches you can take for fighting this boss, each having several strategic implications.

Full Preparation

You will benefit from preparing the area ahead when fighting the Wall of Flesh more than with any previous boss. An optimal arena is a perfectly flat land bridge of length at least 500 blocks, although you can need as much as 2000 with poor armor. It is also a good idea to make your bridge out of wood platforms, as ranged attacks can hit all parts of the WoF this way. On mobile, as the WoF will not adjust its parts to appropriate height, you may also build your bridge relatively high up, at ~50 blocks below the Underworld's upper boundary. Lighting is relatively optional as the area will be well-lit from lava and other effects. Note that the height of the bridge does not especially matter, as the Wall of Flesh will move its eyes and mouth to the appropriate height for combat on its own (Unless you are on mobile).

Headroom to maneuver above the bridge may be useful, and additional wooden platforms can provide further mobility options, especially types for melee users. Also, if you have access to the Frostspark Boots, making the arena out of ice will allow much faster speeds to outrun the Wall.

It also helps tremendously for players who tend to get hit often(or just as a precaution) to station the nurse about halfway through the arena to heal yourself, even if you have the potion sickness debuff. If the house is small enough, you can jump over it easily. The nurse dying is unlikely, especially if she is in her house and the doors are closed; even without her in her house, the wall should pass over her without serious damage.

If you can jump boulders, then you should set up a few at the beginning of the run and wire them to a pressure plate in the course, so you can step on the pressure plate, and the Wall of Flesh gets hit by a few boulders, but them hitting you can seriously affect the battle, because they do a lot of damage. Explosives (or just thrown Dynamite) can be used in a similar manner for even greater damage. Grenades or Beenades are suggested when using a bridge, or you can also set up heart statues connected to pressure plates to heal up.

If using below optimum armor, or to help reduce the number of potions you will need, position Campfires every so often along your bridge.

One strategy which has worked for some players is to build a 3-7 block high tunnel so that the WoF can not use the laser eye attack since it cannot shoot through blocks. For regeneration purposes use full crimson armor and campfires every 20 blocks to help. A good weapon to use is the diamond staff but if you have multiple people the ruby staff will work as well. If you intend to solo the WoF use molten armor.

Another strategy for people who farm the WoF is a tunnel just tall enough for the mouth to be vulnerable while actuated dart, super dart, or flame traps can be put in the inactive state (allowing the use of traps on both sides of the world to shoot through each other and along the path) under and above the mouth tunnel, effectively shooting the eyes and avoiding the lasers while the player can focus on the mouth and the leeches.

Partial Preparation

If a full arena isn't desired, or you're not interested in wasting time on a world you don't intend to keep, you can make less extensive preparations. Run your bridge over any lava pits, make sure there aren't any especially difficult jumps to make, and clear a path through any major outcroppings. You may want to extend your work to closer to 750 blocks, as the fight will drag on while you jump over obstacles. (If this is not your first time killing the WoF, then a cutlass with good armor will work, provided you have healing potions ready) It also would be a good idea to bring restoration potions since they heal mana and health. Regular restoration potions are recommended.

Partial preparation favors ranged combat, as you won't be within melee range often. You also will need to keep a bigger distance to account for any slow climbing you'll need to do. If you have large flat segments, those would be good times to close to melee.

Gearing up

While the Horrified debuff has the effect of instantly killing you when you use your Magic Mirror, it does so after you return to spawn, allowing you to recover your money and (on mediumcore) items instantly. Obviously, it's a last-ditch strategy, and one that serves no purpose for hardcore players.

Armor

Molten armor, especially considering you will have to use this once hardmode starts. Meteor armor, Jungle armor, Necro armor or Bee armor are valid options if you're specializing in non-melee weapons. Crimtane armor is also good with its increased life regeneration. Even if not using Molten armor as a main armor, it's best to have a set to swap into in case things get hairy once you initiate hard mode.

Weapons/items

Some weapons/Items that will help in some ways are: Vilethorn, Hornet Staff (if You have Bee armor), and Ammo Box (If you use guns, you will need a lot of them), Molten Fury (If Console/Mobile use Sharanga), Flamarang, Magma Stone, (to do fire damage) and Fiery Greatsword.

Melee Weapons

A primary concern about melee in this fight is that you are constantly moving away from the boss. As it is impossible to back up while swinging a sword, weapons like the Night's Edge,Phasesaber are forced to stay dangerously close to the boss and catch it on the backswing if they wish to damage it directly. This would be nearly impossible without full terrain preparations.

  • A melee weapon especially helps when fighting the numerous Hungries, as one swing can hit many at once. Balanced characters may wish to start with a melee weapon to clear out the little creatures before switching to range or magic to fight the boss. The Wall of Flesh has a low defense, so the player isn't limited to necessarily using the strongest weapon that they have available.
  • You can also use a Flail. Obviously, you should use the Sunfury, because it is the strongest of its tier pre-hardmode. This is a good choice because it can make multiple hits on the Wall of Flesh. Same applies to the Dark Lance. Getting either the Dark Lance or the Sunfury is recommended if the player intends to focus on melee.

Ranged Weapons

The ranged approach is safer but slower for this fight. When choosing ranged weapons consider taking the Necro armor, as the set bonus will reduce the ammo consumed, and the lowered defense should be mitigated by the distance between you and the wall.

  • Spiky Balls are a good way to start the fight. If you are going to use ranged weapons throughout the entire fight these can help you kill some of the Hungries quickly and dealing some additional damage to the WoF.
  • Beenades are a powerful weapon against the WoF and minions alike, and the bees' homing ability is invaluable.
  • Alternately you can use piercing or exploding ammunition, such as Meteor Shots, Hellfire Arrows or Jester's Arrows. Gun users will want to use a Phoenix Blaster, Minishark or possibly even a Star Cannon(it takes about 150-160 Stars to kill the WoF and the Hungry; this makes the fight fairly easy if you have been hoarding them.). Bow users are best off using a Molten Fury or Sharanga Template:Console icon Template:Mobile icon. With any choice, you will want to bring a significant amount of ammunition (about 1,500 to 2,000) to ensure you do not run out. Other bows and guns should be avoided.



  • Explosives, such as Grenades, may work as well, quickly clearing the Hungry. Even Bombs can be used. Although the timing may require some practicing it is not a great deal if the area is damaged, as you won't return to there till the fight is over. Perhaps the better option of explosives are Beenades. By the time you are prepared to fight the Wall of Flesh farming them from the Queen Bee should be trivial.

Magic Weapons

  • A Waterbolt, Ruby Staff, Diamond Staff or Demon Scythe can deal a hefty amount of damage to the boss, while also providing piercing to quickly clear the Hungry. Magic weapons such as Space Gun consider using Jungle armor or if made Meteor armor instead. If you just want defense, you can use Molten Armor or the highest armor for defense.
  • Flamelash and Magic Missile perform poorly in this fight. The rate of damage is abysmal when dealing with Hungries or the wall itself. They are good at hitting mobile enemies in a static environment, which is the exact opposite of the situation here. However, they can be used as high damage alternatives to a ruby staff.
  • Bee Gun's high speed, homing, and bouncing (5 times) ability can be a very powerful weapon for this fight.
  • A tip for people that use meteor armor is use the Waterbolt until you run out of Mana, then switch to space gun while mana regenerates
  • The war can be finished easily by building bridge, using Mythical Waterbolt and Mythical Diamond Staff (Or Mythical Ruby Staff), and wear Magic Hat or Wizard Hat (Choose Wizard Hat if you want little more damage)then wear Diamond Robe Which is increases mana insanely plus for set bonus(Combining any gem robe or Gyspy Robe gives 60 Max. Mana with Magic Hat, With Wizard Hat just %10 more Crit. change (note Magic Hat also increases Crit and damage by %6, however, Magic hat have %10 Crit and %15 Magic Damage) but i recommend to use Magic Hat because Pre-Hardmode weapons cant increase damage high. Then wear Meteor or Jungle pants. That makes you to give insane damage with WaterBolt to Hungers so you can easily clear them. Use Diamond Staff to WoF.

Throwable Weapons

Another pretty simple strategy is to make a long one block thick bridge and attack the boss with 60-80 Beenade.They will easily kill the Hungries and do constant damage to the WoF. If the boss is still alive, you can easily finish him off with a Minishark or Phoenix Blaster. This will need Spectre/Lightning Boots and Crimson/Shadow armor or better.Water Bolt is a very effective on the hungries.

Accessories

Without full arena preparations an Obsidian Shield is recommended for not taking damage from Hellstone. Furthermore Spectre Boots or Lightning Boots, and a Cloud in a Balloon or the Sandstorm in a bottle will help you maneuver around easier, while also helping you evade the lasers shot by the WoF. Other good Accessories are the Feral Claws for melee users and Band of Regeneration for all users. In addition, a Lava Charm or Lava Waders can be useful as an alternative to Obsidian Skin Potion. If you have one and have either a bad aim or a relatively small amount of ammo, the Ammo Box should be activated before the fight, and it usually will last the whole fight and provide a chance not to consume ammo.

Reforging your accessories for more defense or damage will help with this fight. Reforging for movement speed will help later on in the battle, but Spectre Boots usually would outrun the Wall.

Potions

Combat

Threat Analysis

  • It has two large eyes. They shoot lasers at you, so it is good idea to be as far away from them as possible.
    • These share health. Defeat these to defeat the boss.
    • The eye lasers do not penetrate blocks, so a land bridge effectively eliminates half of the lasers.
  • There is also a mouth, which will deal heavy damage to you if you get too close.
    • This shares health with the eyes.
    • It has a slightly higher defense value (0 and 15 for the eyes and mouth respectively), so you may favor attacking the eyes instead.
  • There are many small creatures in front of it called the Hungry, held to the wall by long tendrils.
    • If you kill them, they disconnect with one third health and will fly toward you.
    • These small creatures mostly block you from being able to attack the Wall until they are killed.
    • As you whittle down the Wall's health, the tendrils on any still-attached Hungry can reach out further, making it easier for them to reach you as well as interfere with ranged attacks.
  • The Wall's travel speed will increase as its health is diminished, allowing it to catch up faster/forcing the player to retreat quicker.
  • As the Wall loses health it's lasers will start to shoot faster and more frequently so dodging can become tricky.
  • The Wall of Flesh's lasers will increase in damage the more it's health drops.
  • The Wall's mouth will spit leeches, which can damage you, but will also always drop a heart, making them useful to kill when you're low on health, but it is good to kill them almost immediately by aiming a ranged weapon at the mouth, as the leeches are one of the main sources of the Wall's damage.

Strategy

The Wall will steadily move toward you, so keep your distance and plan ahead. If you get behind the Wall, it will pull you in front of it. You will be a little bit disoriented and possibly heavily damaged, so staying in front of it is absolutely a top priority. On the other hand if you move too far away from the Wall it will also pull you back. Be cautious, as this can sometimes fling you into hazards such as Lava, which will usually easily kill a player without Lava Waders or a Lava Charm. A Lava Charm can be found in a Gold Chest.

At the start of the fight you should focus on killing the Hungry, preferably using a melee weapon or piercing/exploding weapons. When the little creatures have been mostly eradicated, you can now focus on the eyes and mouth. Ranged players should, from about this point, take very little damage for the rest of the fight. Melee players, in contrast, may take hits from newly spawned Hungry and the occasional direct hit from the Wall, but will start to deal massive damage if they have a spear or flail.

After defeating the boss, the loot will be enclosed suspended in a box, so lava is not a problem. However your world will enter hardmode if it isn't in hardmode yet.

Make a platform so you will not fall in the lava or take any fall damage or use Featherfall potion and Obsidian Skin potion can make your fight easy. Or you can place spiky balls on a platform to cause damage.

Aftermath

After defeating the Wall of Flesh you will have access to stronger weapons, Emblems and stronger armor making the fight a lot easier. Furthermore, if after killing the WoF you can immediately summon him again (of course waiting for the Guide to respawn!), you can pick up the Hearts left behind from last fight. This can be a great source of income, as Guide Voodoo Dolls are relatively easy to obtain.