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This article is about the ammunition. For the novelty furniture items, see Firework Rocket.

Rockets are a Hardmode, post-Plantera type of ammunition which are mainly sold by the Cyborg. The Rocket I variant is also dropped by Plantera when it drops the Grenade Launcher. Most launchers use Rockets as ammunition.

All rocket types have two significant defining traits: area of effect, and the ability to destroy tiles. Rockets I and II have a small area of effect, closest to that of a Bomb or Grenade, while Rockets III and IV have an area similar to the blast radius of Dynamite. Rockets I and III will leave tiles unaffected, while II and IV will break blocks and furniture in their blast radius (except for explosion-proof objects).

A rocket's splash damage will harm its user if they are caught in the blast radius. These explosions will not affect other players unless they have PvP enabled, however.

Types[]

There are currently 12 / 4 different rockets available in Terraria, all of which are Hardmode-exclusive.

Name Damage Availability Rarity Source Normal blast radius Destroys tiles
Rocket I Rocket I
Internal Item ID: 771
40 /
35
Always Rarity level: 0 Purchased from Cyborg (50) Small
Rocket II Rocket II
Internal Item ID: 772
40 Blood Moon Rarity level: 1 Purchased from Cyborg (250) Small ✔️
Rocket III Rocket III
Internal Item ID: 773
65 /
55
Night or
Solar Eclipse
Rarity level: 1 Purchased from Cyborg (1) Large
Rocket IV Rocket IV
Internal Item ID: 774
65 /
69
Solar Eclipse Rarity level: 2 Purchased from Cyborg (5) Large ✔️
Cluster Rocket I Cluster Rocket I
Internal Item ID: 4445
50 Post-Martian Madness Rarity level: 0 Purchased from Cyborg (750) Spread
Cluster Rocket II Cluster Rocket II
Internal Item ID: 4446
50 Post-Martian Madness,
During Blood Moon or Solar Eclipse
Rarity level: 0 Purchased from Cyborg (15) Spread ✔️
Dry Rocket Dry Rocket
Internal Item ID: 4459
40 Always Rarity level: 0 Purchased from Cyborg (50) Tiny ✔️
(liquid tiles only)
Wet Rocket Wet Rocket
Internal Item ID: 4447
40 Always Rarity level: 0 Dry Rocket ( @ Water / Sink ) Tiny
Lava Rocket Lava Rocket
Internal Item ID: 4448
40 Always Rarity level: 0 Dry Rocket ( @ Lava ) Tiny
Honey Rocket Honey Rocket
Internal Item ID: 4449
40 Always Rarity level: 0 Dry Rocket ( @ Honey ) Tiny
Mini Nuke I Mini Nuke I
Internal Item ID: 4457
75 Always Rarity level: 0 100 Rocket III + Shroomite Bar ( @ Autohammer ) Huge
Mini Nuke II Mini Nuke II
Internal Item ID: 4458
75 Always Rarity level: 0 100 Rocket IV + Shroomite Bar ( @ Autohammer ) Huge ✔️

Behavior[]

Some rockets have unusual behavior in certain launchers, including transforming rockets into different kinds of projectiles with unusual behaviors. This table lists how some of the basic properties of the rocket variants are affected by the different rocket-using launchers. Additional info on how and why some of these changes happen can be found on the launchers' individual pages.

Image Name Rocket II/IV
and Mini Nuke II
destroy tiles?
Liquid Rockets
function?
Liquid Rocket
blast radius?
Rocket III/IV
blast radius?
Mini Nuke I/II
blast radius?
Cluster Rocket I/II
secondary explosion?
Cluster Rocket
primary blast
radius?
Grenade Launcher Grenade Launcher
Internal Item ID: 758
✔️ ✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Rocket Launcher Rocket Launcher
Internal Item ID: 759
✔️ ✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Proximity Mine Launcher Proximity Mine Launcher
Internal Item ID: 760
✔️ ✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Snowman Cannon Snowman Cannon
Internal Item ID: 1946
✔️
✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Electrosphere Launcher Electrosphere Launcher
Internal Item ID: 2796
Small Small Small Small
Celebration Celebration
Internal Item ID: 3546
Large ✔️ Large Large Large
Celebration Mk2 Celebration Mk2
Internal Item ID: 3930
✔️ Large ✔️ Large Large Large


Notes[]

History[]

  • Desktop 1.4.0.1: Wet Rocket, Dry Rocket, Lava Rocket, Honey Rocket, Cluster Rocket I and II, and Mini Nuke I and II added.
  • Desktop 1.3.0.1: Rocket I damage increased from 35 to 40, Rocket III from 55 to 65, Rocket IV from 60 to 65.
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