The Rubblemaker is a tool used to place ambient objects rubble using items from the player's inventory. It is sold by the Goblin Tinkerer in Hardmode for 25.
By pressing the ⚷ Interact button, the Rubblemaker can toggle between three placement sizes: Small, Medium, and Large. The Small setting corresponds to one tile-wide rubble, the Medium setting to two tile-wide rubble, and the Large setting to three tile-wide rubble. Rubble within each setting can be cycled through using the ▲ Up and ▼ Down buttons. The material which is highest and furthest to the left in the player's inventory will be prioritized, and only that material's rubble will be placeable until another supersedes it.
Settings[]
Setting | Bar | Rubble size | |
---|---|---|---|
Rubblemaker (Small) Internal Item ID: 5324
|
1 x 1 tiles | ||
Rubblemaker (Medium) Internal Item ID: 5329
|
2 x 1 to 2 x 2 tiles | ||
Rubblemaker (Large) Internal Item ID: 5330
|
3 x 2 tiles |
Placeable rubble[]
Rubble objects are listed in the order in which the game cycles through them. Pressing the ▼ Down button advances the cycle forward.[1]
Item | Rubble[2] | ||
---|---|---|---|
Small | Medium | Large | |
Dirt Block | n/a | n/a | |
Stone Block | |||
Wood | |||
Grass Seeds | |||
Copper Coin | n/a | ||
Silver Coin | n/a | ||
Gold Coin | n/a | ||
Cobweb | |||
Bone | |||
Sand Block | n/a | ||
Hellstone | n/a | n/a | |
Sapphire | n/a | n/a | |
Ruby | n/a | n/a | |
Emerald | n/a | n/a | |
Topaz | n/a | n/a | |
Amethyst | n/a | n/a | |
Diamond | n/a | n/a | |
Glowing Mushroom | n/a | n/a | |
Jungle Grass Seeds | n/a | ||
Jungle Spores | n/a | ||
Snow Block | |||
Ice Block | n/a | n/a | |
Enchanted Sword | n/a | n/a | |
Lihzahrd Brick | n/a | n/a | |
Marble Block |
|||
Granite Block |
|||
Sandstone Block |
Unimplemented[]
An unused array of textures for the Tile ID 653 and a list of accompanying items the Rubblemaker would consume to place them can be found in the game's files. The name of the method in which the latter is stored,
, indicates that the unused rubble recipes were left behind for modders or future updates. All of the textures are identical to the various types of pots which naturally generate in worlds; nearly every pot would be placed by an item found in the biome in which it generates.[3]
ForModders_AddPotsToWand()
Item | Rubble |
---|---|
Ebonstone Block | |
Clay Block | |
Cobweb | |
Bone | |
Obsidian | |
Mud Block | |
Sandstone Brick | |
Ice Block | |
Crimstone Block | |
Lihzahrd Brick | |
Marble Block |
History[]
- Desktop 1.4.4: Introduced.
- Console 1.4.4: Introduced.
- Switch 1.4.4: Introduced.
- Mobile 1.4.4: Introduced.
References[]
- ↑ Information taken from the PC 1.4.4.4 source code, method
UpdateControlHolds()
inPlayer.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9. - ↑ Information taken from the PC 1.4.4.4 source code, methods
CreateRubblePlacerSmall()
inFlexibleTileWand.cs
,CreateRubblePlacerMedium()
inFlexibleTileWand.cs
, andCreateRubblePlacerLarge()
inFlexibleTileWand.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9. - ↑ Information taken from the PC 1.4.4.4 source code, method
ForModders_AddPotsToWand()
inFlexibleTileWand.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9.