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| listcat = Guns |
| listcat = Guns |
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+ | {{drop infobox|style=clear:right}} |
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[[File:S.D.M.G. (demo).gif|thumb|350x350px|Animation of the S.D.M.G.]] |
[[File:S.D.M.G. (demo).gif|thumb|350x350px|Animation of the S.D.M.G.]] |
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* Shots fired from the S.D.M.G. emit a moderate amount of light for their entire path. |
* Shots fired from the S.D.M.G. emit a moderate amount of light for their entire path. |
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* In the {{eversions|1.3.0.1|invert=y}}, the S.D.M.G. is [[unobtainable]] without the use of glitching or inventory editing, but functional if edited in. Its stats in these versions are vastly inferior to the stats in the {{eversions|1.3.0.1}}. |
* In the {{eversions|1.3.0.1|invert=y}}, the S.D.M.G. is [[unobtainable]] without the use of glitching or inventory editing, but functional if edited in. Its stats in these versions are vastly inferior to the stats in the {{eversions|1.3.0.1}}. |
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+ | ** In these versions, it may be preferred to use the Chain Gun, due to its higher overall DPS. |
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== Tips == |
== Tips == |
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* The S.D.M.G. pairs well with certain types of [[bullets]]: |
* The S.D.M.G. pairs well with certain types of [[bullets]]: |
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− | ** |
+ | **The [[Luminite Bullet]]s' piercing capabilities complement the S.D.M.G.'s high rate of fire and accuracy for crowd control. |
− | ** |
+ | **Using [[Ichor Bullet]]s is a cheap and powerful alternative to Luminite Bullets. The base damage of {{iteminfo|Ichor Bullet|damage}} in addition to the [[Ichor debuff]] makes it a great weapon against powerful enemies such as [[bosses]]. |
** The high accuracy of the gun allows for the shards of [[Crystal Bullet]]s to consistently hit large enemies. |
** The high accuracy of the gun allows for the shards of [[Crystal Bullet]]s to consistently hit large enemies. |
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** The [[Chlorophyte Bullet]]s' homing abilities make it easier to hit small targets or dangerous enemies. Additionally, the S.D.M.G.'s ammo conservation helps to conserve resources, because crafting Chlorophyte Bullets is rather costly. |
** The [[Chlorophyte Bullet]]s' homing abilities make it easier to hit small targets or dangerous enemies. Additionally, the S.D.M.G.'s ammo conservation helps to conserve resources, because crafting Chlorophyte Bullets is rather costly. |
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== See also == |
== See also == |
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− | * |
+ | *[[eos:S.D.M.G|S.D.M.G]] at the Official Edge of Space Wiki. |
== History == |
== History == |
Revision as of 20:32, 11 October 2021
S.D.M.G.
Statistics
Type | |
---|---|
Uses ammo | Bullets |
Damage | 85 |
Knockback | 2.5 (Very weak) |
Critical chance | 14% 4% |
Use time | 5 (Insanely fast) 6 (Insanely fast) |
Velocity | 12 |
Tooltip | 66% chance to save ammo 'It came from the edge of space' |
Rarity | |
Sell | 15 |
Research | 1 required |
Sounds
Use | |
---|---|
- Internal Item ID: 1553
Obtained from
Classic
Expert
Master
Entity | Qty. | Rate |
---|
The S.D.M.G. (Space Dolphin Machine Gun) is a Hardmode, post-Moon Lord gun. It can be considered an endgame upgrade of the Megashark, with a slightly faster firing rate, a 66% / 50% chance not to consume ammunition, and a noticeably higher damage output. Its abilities are also similar to those of the Chain Gun, but it is more precise and deals significantly more damage, though with a slightly slower rate of fire. It has a 11.11*1/9 (11.11%) chance to be dropped by the Moon Lord.
Its best modifier is Unreal.
Notes
- Its
66% /50% chance not to consume ammo stacks with similar bonuses.- Despite the high chance not to consume ammo, its fire rate can still consume a stack of ammo fairly quickly.
- Shots fired from the S.D.M.G. emit a moderate amount of light for their entire path.
- In the Old-gen console version, Windows Phone version, and Nintendo version, the S.D.M.G. is unobtainable without the use of glitching or inventory editing, but functional if edited in. Its stats in these versions are vastly inferior to the stats in the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version.
- In these versions, it may be preferred to use the Chain Gun, due to its higher overall DPS.
Tips
- The S.D.M.G. pairs well with certain types of bullets:
- The Luminite Bullets' piercing capabilities complement the S.D.M.G.'s high rate of fire and accuracy for crowd control.
- Using Ichor Bullets is a cheap and powerful alternative to Luminite Bullets. The base damage of 13 in addition to the Ichor debuff makes it a great weapon against powerful enemies such as bosses.
- The high accuracy of the gun allows for the shards of Crystal Bullets to consistently hit large enemies.
- The Chlorophyte Bullets' homing abilities make it easier to hit small targets or dangerous enemies. Additionally, the S.D.M.G.'s ammo conservation helps to conserve resources, because crafting Chlorophyte Bullets is rather costly.
- The stealth mode of the Vortex armor increases the S.D.M.G.'s damage output even more. It is particularly helpful for taking down the Moon Lord.
Trivia
- This item is a reference to the game Edge of Space (hence the tooltip 'It came from the edge of space'), in which Terraria is also referenced.
- This weapon goes along with the theme of aquatic automatic weapons, such as the Gatligator, as well as its predecessors, the Minishark and Megashark.
See also
- S.D.M.G at the Official Edge of Space Wiki.
History
- Desktop 1.4.0.3: Sprite updated. Old sprite was:
- Desktop 1.4.0.1:
- Damage increased from 77 to 85.
- Chance not to consume ammo increased from 50% to 66%.
- Desktop 1.3.0.1:
- Made obtainable, now drops from Moon Lord.
- Damage increased from 35 to 77.
- Critical strike chance increased from 4% to 14%.
- Use time decreased from 6 to 5.
- Rarity increased from Yellow to Red.
- Desktop 1.2: Introduced, but unobtainable without the use of inventory editors, mods, or cheats.