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Sand Blocks
  • Sand Block item sprite Ebonsand Block item sprite Crimsand Block item sprite Pearlsand Block item sprite
Stack digit 9.pngStack digit 9.pngStack digit 9.png
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
RarityRarity level: 0
Research100 required
Inflicts Debuff
Debuff tooltipLosing life
DurationUntil the player gets out from under the Sand Blocks
Projectile created
  • Sand Ball
    Sand Ball
  • Ebonsand Ball
    Ebonsand Ball
  • Crimsand Ball
    Crimsand Ball
  • Pearlsand Ball
    Pearlsand Ball
Not to be confused with Sandstone BlockDesktop only.pngConsole versionOld-gen console versionMobile versionOld Chinese versiontModLoader versiontModLoader 1.3-Legacy version or Hardened Sand BlockDesktop only.pngConsole versionOld-gen console versionMobile versionOld Chinese versiontModLoader versiontModLoader 1.3-Legacy version (both of which also have Corruption, Crimson, and Hallowed variants).

Sand is overpowered.

— A loading screen tip

Sand Blocks are soil blocks found in vast quantities in Desert biomes and also forming the shore and bottom of Ocean biomes. Sand in these areas often extend far Underground, and can be found as microbiomes in patches in the Underground layer. Sand can spread and be converted by the evil biomes and The Hallow (see below).

Sand is subject to gravity, a unique quality only shared by Slush, Silt, and Shell PilesDesktop only.pngConsole versionMobile versiontModLoader version. Sand Blocks will deal damage to any player or enemy they fall on. If the amount of sand falling on the player is significant, the Suffocation debuff will be inflicted until the player manages to escape. Sand is used to craft a small number of building blocks and other items directly, but it is also the raw material for Glass, which is used for a full furniture set and a variety of other items.

The Sand, Ebonsand, and Pearlsand particles that emit subtly when the respective blocks walked or landed on.

Ebonsand, Crimsand, and Pearlsand are biome variants of Sand Blocks, corresponding to the Corruption, Crimson, and Hallow, respectively. They will replace ordinary Sand in their respective biomes, wherever they overlap with a Desert or Ocean biome. Like any other Corrupt, Crimson, or Hallowed block, after Hardmode begins, they will convert susceptible blocks (including regular Sand) that are up to three tiles away into their respective variants. These Sand variants are functionally identical to regular sand, but each variant can be used to craft a few biome-related items. They can be transformed back to normal Sand using Thrown Powder or Water, or the Clentaminator with Green Solution. Purification with the Clentaminator is not possible for falling sand blocks.

All forms of sand are also ammunition for the Sandgun, but they cannot be stored in the ammo slots located next to the main inventory. Sand Blocks have a default damage value of -1, reducing the Sandgun's actual damage by 1. The biome variants also pierce enemies. Sand is similarly shot as Sand Ball projectiles by Antlions. Use of ammo-reduction buffs with the Sandgun allows easily "farming" sand; see the Sandgun page for details.


Item Placed Tile ID
Sand Block Sand Block
Internal Item ID: 169
Sand Block placed 53
Ebonsand Block Ebonsand Block
Internal Item ID: 370
Ebonsand Block placed 112
Pearlsand Block Pearlsand Block
Internal Item ID: 408
Pearlsand Block placed 116
Crimsand Block Crimsand Block
Internal Item ID: 1246
Crimsand Block placed 234


Used in[]

Sand Block[]

ResultIngredientsCrafting station
Sandfall BlockSandfall BlockCrystal BallCrystal Ball
Sandstone BrickSandstone BrickFurnaceFurnace
Yellow StuccoYellow Stucco (10)
Sandstone SlabSandstone SlabHeavy Work BenchHeavy Work Bench
total: 4 row(s)

Ebonsand Block[]

ResultIngredientsCrafting station
Unholy WaterUnholy Water (10) (Console versionOld-gen console versionMobile versionOld Chinese versiontModLoader versiontModLoader 1.3-Legacy version)By Hand
Unholy WaterUnholy Water (5) (Windows Phone versionNintendo 3DS version)
total: 2 row(s)

Crimsand Block[]

ResultIngredientsCrafting station
Blood WaterBlood Water (10)By Hand
total: 1 row(s)

Pearlsand Block[]

ResultIngredientsCrafting station
Pearlstone BrickPearlstone BrickFurnaceFurnace
total: 1 row(s)

Any Sand[]

ResultIngredientsCrafting station
Magic Sand DropperMagic Sand Dropper (3)Crystal BallCrystal Ball
total: 2 row(s)


  • Sand and other blocks affected by gravity can only be Block SwappedDesktop only.pngConsole versionMobile versiontModLoader version when using a pickaxe or drill with at least 110% pickaxe power, e.g. the Cobalt Pickaxe.[1] With weaker pickaxes, only the topmost block of a Sand column can be Block Swapped with a non-falling block. All pickaxes and drills can Block Swap Sand with other gravity-affected blocks.
  • A player equipped with Dunerider BootsDesktop only.pngConsole versionMobile versiontModLoader version will be able to run faster while standing on any type of Sand Block.


  • Due to its mechanics, and the fact that it is usually found in large quantities, Sand is especially easy to harvest. Mining any Sand Block supporting additional Sand Blocks will cause an entire stack of Sand Blocks to fall onto the the surface below it. As a result, the player can simply hold down Use / Attack at a single point to harvest a column of Sand.
  • The regular Sand Block, when falling, will land on platforms; all other falling blocks, including Ebonsand and Crimsand, ignore platforms and only land on solid blocks.
  • Sand can be used to create traps for both enemies and players. Sand Blocks can be placed over a Cobweb and when the web is destroyed, the blocks will fall. This can be done with other environmental objects besides Cobwebs, like the top of trees or items like Torches.
  • Sand is useful in the creation of safe mining shafts. While digging downward, it can be used to create protective walls lining a cave before actually entering.
  • As noted above, by using the Sandgun with any ammo conservation buffs (from armor, the Ammo Reservation Potion, and/or the Ammo Box), the player can "farm" Sand Blocks by shooting more sand than the gun uses. See the Sandgun's page for more details.
  • If a player has surplus sand (including biome variants), it can be monetized via Glass, either as Ale (1 per 1000 Sand), or as Glass Candelabras (3 for 1000 Sand and 300 Torches, or buy the Torches from the Merchant, reducing the profit to 150). Glass also helps to monetize most gems as Stained Glass: Each 10 Sand (as 5 Glass) and a gem make 4 worth of Stained Glass. See Guide:Making money for full details and other options.
  • Harvesting large quantities of sand is very easy with The Grand DesignDesktop only.pngConsole versionMobile versiontModLoader versiontModLoader 1.3-Legacy version, Actuators, and an Actuation RodDesktop only.pngConsole versionMobile versiontModLoader versiontModLoader 1.3-Legacy version}. Sand forms into a dropped item when landing in a space with a Torch or actuated block. Simply lay down a line of Actuators and trigger them with the rod. When triggered with a Lever or Switch only 1000 blocks will remain able to be retrieved, the rest despawns before falling.
  • The player can easily harvest large piles of sand with Digging MolecartDesktop only.pngConsole versionMobile versiontModLoader version by placing a Minecart Track, mounting it, then digging the Sand Block next to it and going in this direction at the same time. It will place a track before the sand falls, and the player will harvest all of it, but they will suffer some minor damage. Note that it will not work if there is a solid block and a Sand Block above it within the 5 blocks next to the Minecart, due to the fact that the Molecart cannot mine sand.


  • Crimsand is the only variant of the Sand Block in which it displays ragged edges in its inventory sprite, and the only one whose placed texture is not a recolor of the original Sand Block's sprite.
  • Desktop only.pngConsole versionOld-gen console versionNintendo 3DS version There is a joke in the loading screen saying that "sand is overpowered", because it is usually despised for its gravity effect and kills with its suffocation effect.

See also[]


  • Desktop 1.4.1:
    • Fixed Crimsand not making particles when stepping on it.
    • Gravity affected blocks can now be swapped out from the topmost tile downwards. At high enough tiers of pickaxe, they can be swapped out from any position like other blocks.
  • Desktop 1.2.3:
    • Fixed bug where falling Sand Blocks did not unslope tiles.
    • Crimsand is now able to be correctly fired from the Sandgun.
  • Desktop 1.2:
    • Crimsand introduced.
    • Stack limit for all sand variants was raised from 250 to 999.
  • Desktop 1.0.2:
    • Sand duplicating bug fixed.
    • Sand no longer spawns within a certain distance of the spawn location. This will no longer cause the player to spawn in a Desert without Wood to use.


  1. Information taken from the Desktop only.png PC source code, method PlaceThing_CheckSpecificValidtyCaseForBlockSwap() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop only.png PC version is

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