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(Contains addition information under for the worthy)
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* The surface entrance to the Dungeon is completely removed. The Dungeon instead generates underneath a "dead" Living Tree, with leaves [[paint]]ed brown to differentiate it from other Living Trees.
 
* The surface entrance to the Dungeon is completely removed. The Dungeon instead generates underneath a "dead" Living Tree, with leaves [[paint]]ed brown to differentiate it from other Living Trees.
 
* The [[Old Man]] is placed in a pre-generated [[house]] underground, making it harder to fight [[Skeletron]].
 
* The [[Old Man]] is placed in a pre-generated [[house]] underground, making it harder to fight [[Skeletron]].
* The Dungeon itself is painted red, yellow, blue, purple, green, or brown.
+
* The [[Dungeon Bricks]] which make up the dungeon are painted brown, deep sky blue, green, purple, red or yellow.
 
* Contains [[Chippy's Couch]].
 
* Contains [[Chippy's Couch]].
 
* More of the Dungeon depth can be traversed without spawning [[Dungeon Guardian]]s, but going below a depth of 265 will still spawn them.
 
* More of the Dungeon depth can be traversed without spawning [[Dungeon Guardian]]s, but going below a depth of 265 will still spawn them.

Revision as of 13:47, 10 June 2020

PC versionConsole versionMobile versiontModLoader version
PC/Console/Mobile/tModLoader-Only Content: This information applies only to the PC, Console, Mobile, and tModLoader versions of Terraria.

Some world seeds have been discovered as secret easter eggs that generate worlds with strange or unique features.

Secret seeds can produce worlds with characteristics that would not be attainable through normal world generation. They can affect not only the usual world structure, but also the game's mechanics while playing in that world. They may change enemy statistics and behavior, item drops, graphics, theme music, and more.

Secret seeds use unique world-generating mechanics that differ from normal seeds. Using a secret seed overrides the normal use of seeds as a source of randomness, and two worlds created via the same secret seed will not necessarily be identical.

Drunk World

Seed 05162020 map view (small world)

Map view of a world generated with seed 5162020. Note that there is both corruption and crimson.

05162020 generating

Screen shown while 5162020 is generating.

  • Seeds: 05162020 or 5162020

This seed references the date of 1.4's official release, 5/16/2020, and generates a strange world referred to in the source code as drunkWorldGen. It has therefore come to be referred to by the Terraria community as "Drunk World."

  • The Party Girl replaces the Guide upon entering the world for the first time.
  • Visiting this world once permanently unlocks a "Music" option in the Party Girl's menu, to toggle the game's default soundtrack for the Terraria: Otherworld soundtrack. Once unlocked, the option carries to all players and all worlds. Every song in Terraria's soundtrack is replaced with an Otherworld equivalent. In multiplayer, only players who unlocked the "Music" option themselves will hear the change.
  • Both ore variants for each tier generate, instead of just one. This applies to Hardmode ores as well: It requires destroying six Demon or Crimson Altars for all ores instead of three. Destroying the first three Altars will generate Hardmode ores as normal, and destroying the next three Altars will generate the other variants. Destroying more Altars will repeat the cycle, generating more veins of those ores.
  • Living Mahogany Trees can generate anywhere underground, not just in the Jungle.
  • Moon Lord Legs and Red Potion items can generate in Chests with 6.67*1/15 (6.67%) and 3.33*1/30 (3.33%) chance to appear, respectively.
  • Marble and Granite caves swap their structures and tiles.
  • The Underground Desert can generate on either side of the world, making it possible for the Underground Desert, Snow, and Jungle biomes to all be on the same half of the map.
  • The Jungle Temple is painted green and is much larger than normal, and Wooden Spikes generate extruding by 2 tiles instead of 1.
  • Bee Hives are larger, with elevated spawn rates that match Blood Moons, and contain multiple Larvae.
  • The Underworld's horizontal layout is inverted, with the middle third as a continuous lava lake and the two thirds at the edges containing Ruined Houses.
  • Both Oceans always generate with an "ocean cave," which normally has just a 1/4 chance.
  • Gem trees and Underground Rich Mahogany trees are much more common.
  • Glowing Moss biomes now have a chance to generate below the spawn area in the Cavern layer.
  • Scaled-up enemies are slightly larger and scaled-down enemies are slightly smaller (eg. Little Eater and Big Eater).

Surface

  • The surface layer is slightly thicker, with the underground starting slightly lower than normal, relative to map height.
  • Living Trees generate much more frequently, and may be clustered and interconnected underground.
  • Chance for Vanity trees to replace a forest tree during world generation increased from 5% to 15%.
  • Desert has a much higher chance of generating with a Pyramid.
  • Cactus placed during world generation have a chance to be larger than usual.
  • Floating islands are now either deserts with sand instead of dirt and/or snow biomes with snow instead of dirt, with a corresponding Water Fountain.
  • The Jungle generates without a tunnel to the surface, unlike normal worlds would.
  • Jungle and Snow biomes generate on the same side opposite of the Dungeon.

World Evils

  • Both World evils generate, each on opposite sides of the world.
  • Both the Corruption and Crimson Biome Chests are present in the Dungeon.
  • Shadow Orbs and Crimson Hearts share a single counter. Only the first of either will be a guaranteed firearm, and every 3rd total will spawn its boss.
  • Each dawn, the main world evil switches, which affects which items NPCs sell during Blood Moons and Eclipses, and which player-made evil Mimic will spawn.
  • Both Demon Altars and Crimson Altars appear in their respective chasms. However, only one type of altar will generate in the world outside of their chasms, regardless of the biome where they appear.
  • When the world transitions to Hardmode, only one evil is chosen to be opposed to the Hallow.
  • The world icon in the world selection menu shows a tree infected with both world evils.

Dungeon

  • The surface entrance to the Dungeon is completely removed. The Dungeon instead generates underneath a "dead" Living Tree, with leaves painted brown to differentiate it from other Living Trees.
  • The Old Man is placed in a pre-generated house underground, making it harder to fight Skeletron.
  • The Dungeon Bricks which make up the dungeon are painted brown, deep sky blue, green, purple, red or yellow.
  • Contains Chippy's Couch.
  • More of the Dungeon depth can be traversed without spawning Dungeon Guardians, but going below a depth of 265 will still spawn them.
  • The Cultists also spawn in the Old Man's underground house.

While generating

  • Generation descriptions and tips become random numbers that change every tick (except when "placing traps").
  • The background shows a Glowing Mushroom biome, with clouds that resemble Redigit's head. The moon moves backwards and resembles a glowing smiley face, referencing an astronomy hoax.[1][2] Once the world finishes generating, it is possible to go back to the main menu with these effects still visible.
  • The outline of the progress bar rapidly flashes between Corruption and Crimson.
  • The Title (Console) theme music plays, instead of the normal title theme.
  • The Terraria logo spins out and disappears along with the version number.

Not the bees

Not The Bees map

Map view of a world generated with seed "not the bees".

Not the bees seed generation screen

Screen shown while "not the bees" is generating.

  • Seed: not the bees or not the bees! (case insensitive)

This seed references a meme from the 2006 remake of the film The Wicker Man. It generates a world dominated by bee-themed biomes and bee-related items and structures.

  • Most of the world is replaced with the Jungle biome, with Hive blocks and honey blocks found in abundance. See below for a full list of replaced tiles.
  • While generating, the generation descriptions all say "Generating bees".
  • The starting NPC is the Merchant instead of the Guide. He will sell the Furnace as per usual in the Jungle.
  • Larvae generate abundantly and can appear anywhere.
  • The Dungeon is painted orange and the Jungle Temple is painted green.
  • Water Chests and Trees can generate in Honey and Fallen Logs can generate on any surface tile.

Replaced tiles

Excluded content

For the worthy

ForTheWorthyMap(Small)

Map view of a world generated with seed "for the worthy".

ForTheWorthyWorldGen

Screen shown while "for the worthy" is generating.

  • Seed: for the worthy (case insensitive)

This special world's features aim to drastically increase the difficulty of the game. It is referred to in the code as getGoodWorldGen.

  • The world generation screen messages are spelled backwards.
  • All enemy damage and defense are increased, to the point where many Hardmode enemies and bosses are capable of OHKOs on even endgame characters.
  • Blocks take only half as many hits with a Pickaxe to break, rounded up.
  • The Demolitionist replaces the Guide upon entering the world for the first time.
  • Some water pools throughout the world are replaced with lava.
  • Pots may drop lit bombs that shortly explode, instead of collectible Bomb items.
  • Trees often drop lit bombs when hit, instead of their usual items.
  • Demonite or Crimtane and Gold or Platinum ore generate more commonly as well as having larger vein sizes
  • Spider Nests, Granite Caves, Marble Caves, and Glowing Mushroom biomes are much more common.
  • Glowing Mushroom biomes are much larger.
  • Floating Islands are always infected with the world's evil, with matching Water Fountains.
  • The Dungeon is painted vibrant colors and filled with many more Spike traps. Additionally, the surface building of the Dungeon is inverted (the opening faces towards the nearest Ocean).
  • The Jungle Temple is painted green and is much larger.
  • All chests have a chance to contain a single Dirt Block instead of first item in the chest, meaning you lose what's often the most important item in the chest. The chance seems to be around 10-15 %
  • Red Potions can generate in chests. When consumed, these apply 3 random 30-minute buffs (instead of applying many debuffs like in other world seeds).
  • Bunnies are replaced with Explosive Bunnies.
  • All chests have a chance to contain more secondary items than the maximum amount in normal worlds. I.E more than 2 Recall Potion can be in a singular chest.

Underworld

Bosses

Trivia

  • The discovery of Drunk World originated from an image posted in a tweet by Redigit[3], featuring the release date and the new world generation screen.
  • The moon forming a smiley face in the world generation screen of Drunk World is a reference to a meme stating that "The moon, Jupiter and Venus will form a smiley face on May 16th, 2020", the date 1.4 was released.
  • The Moon Lord Legs is likely Redigit's answer to a petition[4] to add Moon Lord's legs to the 1.4 version of the game.
  • "Not the Bees!" is also an achievement for firing a Bee Gun with a full set of Bee armor equipped.
  • "For the Worthy" relates to the tooltip for Red Potion. It is the only world where the potion grants buffs rather than debuffs.
  • In "For the Worthy", for reasons currently unknown, the Health modifications have an additional +100% applied as well if the player is in Journey mode.
    • This results in Journey mode Expert difficulty enemy health being equivalent to non-Journey mode Master difficulty enemy health. Outside Journey mode, Master difficulty enemy health in "For the Worthy" is x4 base health whereas in Journey mode it is x6.
    • Damage dealt by enemies also scales higher in Journey mode. Just like Journey mode Expert difficulty health is equivalent to non-Journey mode Master difficulty, enemy damage appears to scale in a similar manner.
  • In "For the Worthy", the locked gold chests on Floating Islands originated from earlier versions of Terraria, in which Floating Islands contained locked chests. This caused them to be generally inaccessible until defeating Skeletron.
    • Relatedly, Ash Blocks could collapse at random in 1.0.5 in a similar manner to the way they do in "For the Worthy" worlds.

History

References