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m (→‎Player Above Sensor: noted corpses can trigger Player Above.)
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{{exclusive|1.3.1}}
 
{{item infobox
 
{{item infobox
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| auto = 3613
| image = [[File:Logic Sensor (Day).png]] [[File:Logic Sensor (Night).png]] [[File:Logic Sensor (Player Above).png]]<br>[[File:Liquid Sensor (Water).png]] [[File:Liquid Sensor (Lava).png]] [[File:Liquid Sensor (Honey).png]] [[File:Liquid Sensor (Any).png]]
 
  +
| name = Sensors
 
| imagealt = <p>[[File:Logic Sensor (Day).png]] [[File:Logic Sensor (Night).png]] [[File:Logic Sensor (Player Above).png]]</p><p>[[File:Liquid Sensor (Water).png]] [[File:Liquid Sensor (Lava).png]] [[File:Liquid Sensor (Honey).png]] [[File:Liquid Sensor (Any).png]]</p><li>[[File:Sensors placed.gif|Sensors placed]]</li>
 
| imagebreak = yes
 
| imagebreak = yes
 
| type = Furniture/Mechanism
| imageplaced = [[File:Sensors_placed.gif]]
 
| type = Furniture
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| width = 1 | height = 1
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| tooltip =
| type2 = Mechanism
 
  +
| idshow = 3613–3615, 3726–3729
| placeable = Yes
 
| stack = 999
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| cargo = no
 
}}
| width = 1
 
| height = 1
 
| consumable = Yes
 
| rare = 1
 
| use = 14
 
| idtile = 423
 
}}{{Desktop only}}
 
A '''Sensor''' is a [[Hardmode]] [[mechanism]] that emits a signal under specific circumstances. Currently, there are 7 different types of sensors. There are 2 sub-categories of sensors. There are Logic Sensors, and there are Liquid Sensors.
 
   
 
'''Sensors''' are [[Hardmode]] [[mechanisms]] that emit a signal under specific circumstances. There are 7 different types of sensors, split into 2 sub-categories: Logic Sensors and Liquid Sensors.
There are 3 different Logic Sensors:
 
* Logic Sensor(Day) which emits a signal when night turns to day.
 
* Logic Sensor(Night) which emits a signal when day turns to night.
 
* Logic Sensor(Player Above) which emits a signal when a player enters the area above it, and emits another when the player leaves the area above it.
 
   
  +
== Types ==
There are 4 different Liquid Sensors:
 
  +
{{item infobox/options|view=table|cols=item2cells-anchor-nolink/tooltip}}
* Liquid Sensor(Water) which emits a signal when submerged in water, deactivates otherwise.
 
  +
{| class="terraria"
* Liquid Sensor(Lava) which emits a signal when submerged in lava, deactivates otherwise.
 
  +
! colspan=2 | Sensor
* Liquid Sensor(Honey) which emits a signal when submerged in honey, deactivates otherwise.
 
  +
! Tooltip
* Liquid Sensor(Any) which emits a signal when submerged in any liquid, deactivates otherwise.
 
  +
{{item infobox | type = Mechanism/Furniture | width = 1 | height = 1 | auto = 3613}}
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{{item infobox | type = Mechanism/Furniture | width = 1 | height = 1 | auto = 3614}}
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{{item infobox | type = Mechanism/Furniture | width = 1 | height = 1 | auto = 3615}}
  +
{{item infobox | type = Mechanism/Furniture | width = 1 | height = 1 | auto = 3726}}
  +
{{item infobox | type = Mechanism/Furniture | width = 1 | height = 1 | auto = 3727}}
  +
{{item infobox | type = Mechanism/Furniture | width = 1 | height = 1 | auto = 3728}}
  +
{{item infobox | type = Mechanism/Furniture | width = 1 | height = 1 | auto = 3729}}
 
|}
   
==Crafting==
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== Crafting ==
===Recipes===
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=== Recipes ===
  +
{{recipes|link=n|result=LIKE Logic Sensor%/LIKE Liquid Sensor%|expectedrows=7}}
{{crafts top}}
 
{{crafts row |top=y
 
| tool = Mythril Anvil | toolspan = 23
 
| result = Logic Sensor (Day) | link = no | id = 3613 |
 
| Soul of Light | 5
 
| Iron/Lead Bar |
 
| Wire |
 
}}
 
{{crafts row
 
| result = Logic Sensor (Night) | link = no | id = 3614 |
 
| Soul of Night | 5
 
| Iron/Lead Bar |
 
| Wire |
 
}}
 
{{crafts row
 
| result = Logic Sensor (Player Above) | link = no | id = 3615 |
 
| Soul of Sight |
 
| Iron/Lead Bar |
 
| Wire |
 
}}
 
{{crafts row
 
| result = Liquid Sensor (Water) | link = no | id = 3726 |
 
| Cog | 5
 
| Magic Water Dropper |
 
| Wire |
 
}}
 
{{crafts row
 
| result = Liquid Sensor (Lava) | link = no | id = 3727 |
 
| Cog | 5
 
| Magic Lava Dropper |
 
| Wire |
 
}}
 
{{crafts row
 
| result = Liquid Sensor (Honey) | link = no | id = 3728 |
 
| Cog | 5
 
| Magic Honey Dropper |
 
| Wire |
 
}}
 
{{crafts row
 
| result = Liquid Sensor (Any) | link = no | id = 3729 |
 
| Cog | 5
 
| Magic Water Dropper |
 
| Magic Lava Dropper |
 
| Magic Honey Dropper |
 
| Wire |
 
}}
 
{{crafts bottom}}
 
   
== Player Above Sensor ==
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== Notes ==
  +
* The Player Above sensor detects players in a 5×10-tile area above the sensor. In [[multiplayer]], it will not send another signal if a player enters the detection zone while another player is already in it.
It has a 5 blocks wide and 10 blocks tall detection zone. Their detection zone is actually about 1-2 pixels bigger than that.
 
  +
** It will not trigger if placed while the player is inside the detection area. Instead, it will trigger upon leaving the detection zone.
  +
** {{eicons|Logic Sensor (Player Above)|not=1.4.2}} Dead players or [[Ghost|Hardcore Ghosts]] will trigger the detector.
   
 
== History ==
When a player moves into the zone, it sends a signal. When a player exits the zone, it also sends a signal.
 
  +
{{history|Desktop 1.4.2|Dead players and Hardcore ghosts will no longer trigger Player Above sensors}}.
 
{{history|Desktop 1.3.1|Introduced.}}
  +
{{history|Console 1.0.1372.5|Introduced.}}
  +
{{history|Switch 1.0.895.9|Introduced.}}
  +
{{history|Mobile 1.4.0.5.0|Introduced.}}
   
  +
{{Wiring}}
Note : '''In multiplayer''', if one player moves into the zone, and then another enters the same zone while the first player is still in the zone, the sensor will not send another signal, making it useful for automatic doors in multiplayer (where multiple players may pass the same door). The Player Above sensor will also trigger on the position of dead players until they respawn, which should be considered during Expert Mode planning in particular.
 
  +
{{Master Template Furniture
 
  +
| show-other = yes
==History==
 
 
}}
{{history|1.3.1|Introduced}}
 
   
[[fr:Capteur]]
+
[[fr:Capteurs]]
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[[zh:感应器]]
{{translation project}}
+
{{translation projects}}

Revision as of 11:53, 21 May 2021

PC versionConsole versionMobile versiontModLoader versiontModLoader 1
PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Mobile, tModLoader, and tModLoader Legacy versions of Terraria.
Sensors
  • Logic Sensor (Day) Logic Sensor (Night) Logic Sensor (Player Above)

    Liquid Sensor (Water) Liquid Sensor (Lava) Liquid Sensor (Honey) Liquid Sensor (Any)

  • Sensors placed
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
RarityRarity level: 1
Research5 required

Sensors are Hardmode mechanisms that emit a signal under specific circumstances. There are 7 different types of sensors, split into 2 sub-categories: Logic Sensors and Liquid Sensors.

Types

Sensor Tooltip
Logic Sensor (Day) Logic Sensor (Day)
Internal Item ID: 3613
Activates once day starts
Logic Sensor (Night) Logic Sensor (Night)
Internal Item ID: 3614
Activates once night starts
Logic Sensor (Player Above) Logic Sensor (Player Above)
Internal Item ID: 3615
Activates whenever players are over it, deactivates otherwise
Liquid Sensor (Water) Liquid Sensor (Water)
Internal Item ID: 3726
Activates whenever occupied by water, deactivates otherwise
Liquid Sensor (Lava) Liquid Sensor (Lava)
Internal Item ID: 3727
Activates whenever occupied by lava, deactivates otherwise
Liquid Sensor (Honey) Liquid Sensor (Honey)
Internal Item ID: 3728
Activates whenever occupied by honey, deactivates otherwise
Liquid Sensor (Any) Liquid Sensor (Any)
Internal Item ID: 3729
Activates whenever occupied by liquid, deactivates otherwise

Crafting

Recipes

ResultIngredientsCrafting station
Liquid Sensor (Any)Liquid Sensor (Any)
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Liquid Sensor (Honey)Liquid Sensor (Honey)
Liquid Sensor (Lava)Liquid Sensor (Lava)
Liquid Sensor (Water)Liquid Sensor (Water)
Logic Sensor (Day)Logic Sensor (Day)
Logic Sensor (Night)Logic Sensor (Night)
Logic Sensor (Player Above)Logic Sensor (Player Above)

Notes

  • The Player Above sensor detects players in a 5×10-tile area above the sensor. In multiplayer, it will not send another signal if a player enters the detection zone while another player is already in it.
    • It will not trigger if placed while the player is inside the detection area. Instead, it will trigger upon leaving the detection zone.
    • Dead players or Hardcore Ghosts will trigger the detector.

History

  • Desktop 1.4.2: Dead players and Hardcore ghosts will no longer trigger Player Above sensors.