|Damage||185 / 128 (Ranged)|
|Knockback||8 (Very strong)|
|Critical chance||29% / 19%|
|Use time||36 (Very slow) /|
49 (Extremely slow)
|Tooltip||Shoots a powerful, high velocity bullet|
Right click to zoom out
- Internal Item ID: 1254
The Sniper Rifle is a Hardmode, post-Plantera ranged weapon that fires a bullet with extremely high damage and velocity, though at a far slower rate of fire than most ranged weapons, and cannot auto-fire (except on the Mobile version). It also has a "zoom" ability. The Sniper Rifle has a
8.33*1/12 (8.33%) / 15.97*23/144 (15.97%) chance to be dropped by Skeleton Snipers, who most commonly spawn in Dungeon areas with Slab Walls during Hardmode after Plantera has been defeated.
The Sniper Rifle's "zoom" ability is functionally identical to that of the Binoculars and the Rifle Scope and its upgrades. It allows the screen to scroll temporarily in the direction of the cursor, essentially extending the viewing range in one direction.
Zoom is activated via one of the following methods:
- Desktop version: Hold the right-click button.
- Console version: Hold the right stick.
- Mobile version: Tap-hold.
- version: Move the C-Stick ( users only).
The Sniper Rifle has a base 29% / 19% critical strike chance, as opposed to the usual 4%. It is one of the few weapons lacking auto-fire on the version. In this category include the Bananarang, and a select few others.
Its best modifier is Unreal.
Notes[edit | edit source]
- The Rifle Scope, Sniper Scope, or Recon Scope can stack with the Sniper Rifle's zoom ability to increase zoom, though only slightly. The exact increase depends on the player's game screen resolution. For example, at 800×600, view is increased by 3 tiles; at 1680×1050 by 7 tiles; at 1920×1080 by 15 tiles.
- Musket Balls and Silver/Tungsten Bullets fired from this weapon gain the visual effects (but not damage) of High Velocity Bullets. All other ammo types travel at normal speed, and retain their usual appearance.
- Zooming will update the Minimap (the same holds true for the Rifle Scope, Sniper Scope, Recon Scope, and Binoculars).
- Holding the Sniper Rifle, Binoculars, or any weapon that supports zooming when a Rifle Scope is equipped will change the range at which enemies spawn around the player.
- On the version, the scope glitches the player's sights and makes nearby entities vibrate rapidly.
Tips[edit | edit source]
- The Sniper Rifle pairs especially well with the following bullet types, as they help to compensate for its low rate of fire:
- Chlorophyte Bullets, as their homing ability allows easy hits, particularly useful with the Rifle's slow rate of fire.
- Crystal Bullets, as the shards produced can potentially hit multiple targets, and their vastly increased base damage allows them to contribute more significantly to damage output and not be hampered nearly as much by defense.
- Musket Balls, Easy to obtain ammunition that retains the properties of high velocity bullets excepting the damage. This damage loss is practically negatable considering the already high base damage of Sniper Rifle.
- The Sniper Rifle's main strengths – damage and critical chance – are boosted even further when utilizing the stealth effect of Vortex armor or Shroomite armor, enabling most non-boss enemies to be killed in one shot.
- The Sniper Rifle is useful against enemies that teleport when hit, like Diabolists, Necromancers, and Nebula Floaters, due to the high one-shot damage that would usually kill them instantly.
- Nebula Floaters usually take more shots, but they are generally fought in open areas. Chlorophyte Bullets are invaluable in this case.
- It is possible to achieve over 100% critical strike chance with the following setup:
- Additionally, utilizing the damage bonus of a banner, it is possible to deal a devastating 2280 damage to an enemy in one hit.
- It is also possible to attain more than 600 base damage and even 700 in Master Mode due to the extra possible accessory slots with the following setup:
- Wrath Potion and Well Fed can raise this number even farther.
- Utilizing all of the above and a banner, it is possible to deal 3513 to an enemy in one hit.
- The Sniper Rifle has a surprisingly low sell value for its power and rarity, making potential reforge costs lower.
- The Sniper Rifle is a devastating PVP weapon, as it capable of one-shotting many endgame players with the correct setup and careful aim.
Trivia[edit | edit source]
- The Sniper Rifle has the highest base critical strike chance of any weapon in the game, beating the Obsidian Swordfish by 5%. It is also tied with the Revolver for highest ranged velocity. While it additionally has one of the highest base damages in the game, it is still beaten by the Zenith, Meowmere, Terrarian, Bunny Cannon, Dynamite, Explosives, and the Holy Hand Grenade. As a ranged weapon however, it is mostly unparalleled.
- It can be considered a post-Plantera upgrade of the Dart Rifle on Desktop, Console, and Mobile, and a Hardmode upgrade of the Musket on Old-gen console and .
- The Sniper Rifle, Uzi, and Venus Magnum all share a tooltip.
- A Coin Gun using Platinum Coins has the same damage per shot, but it fires 5 times faster, making its effective DPS five times higher than that of the Sniper Rifle.
- However, this is an extremely expensive strategy and is only really viable on Journey Mode worlds, where platinum coins can be researched and duplicated.
- The Sniper Rifle is one of only eleven guns in Terraria to share its name with a real gun, the others being the Uzi, Shotgun, Red Ryder, Revolver, Chain Gun, Flintlock Pistol, Tactical Shotgun, Musket, Handgun and the Quad-Barrel Shotgun.
History[edit | edit source]
- Desktop 126.96.36.199:
- Sprite slightly updated.
- Reduced sound volume.
- Desktop 188.8.131.52:
- Increased damage from 128 to 185.
- Critical chance increased from 19% to 29%.
- Reduced use time from 49 to 35.
- Desktop 1.2: Introduced, but unobtainable.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.