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(Undo revision 399759 by 108.55.46.66 (talk) -- not appropriate)
 
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{{item infobox
+
{{npc infobox
| type = Weapon
+
| width = 23em
  +
| imagealt = <div style="margin:5px 0">[[File:Guide.png]][[File:Merchant.png]] [[File:Nurse.png]][[File:Painter.png]] [[File:Dye Trader.png]] [[File:Party Girl.png]] [[File:Angler.png]]<br style="margin-bottom:20px" />[[File:Demolitionist.png]] [[File:Dryad.png]] [[File:Arms Dealer.png]] [[File:Stylist.png|28px]] [[File:Goblin Tinkerer.png]] [[File:Witch Doctor.png|42px]] [[File:Clothier.png]] [[File:Mechanic.png]]<br style="margin-bottom:20px" />[[File:Pirate.png]] [[File:Truffle.png|27px]] [[File:Wizard.png|29px]] [[File:Steampunker.png]] [[File:Cyborg.png]] [[File:Santa Claus.png]] [[File:Traveling Merchant.png|25px]] [[File:Old Man.png]]</div>
| damage = 27
 
| knockback = 0.3
+
| type = Town
| stack = 1
+
| life = 250
  +
| defense = 15
| tooltip = Uses gel for ammo
 
| shoot = 85
+
| knockback = 50
 
}}
| sspeed = 7
 
  +
:''For a complete list of NPC names, see [[NPC names]].''
| rare = 5
 
  +
An '''NPC''' ('''N'''on-'''P'''layer '''C'''haracter) is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and right-clicking on them. Most NPCs are vendors, selling [[items]] to players in exchange for [[coins]], and can be sold items by a player in order to obtain coins. Some NPCs also perform other functions.
| use = 29 (Average)
 
| sell = {{gc|10}}
 
}}
 
   
  +
Most NPCs are "[[Town]]" NPCs, appearing after various milestones are achieved in game advancement (details below). They move into structures the player must generally build, known as [[House]]s, which are generally required for Town NPCs to remain available.
[[File:FLAMETHROWER2.gif|frame|right|Flamethrower in action.]]
 
   
  +
Town NPCs that have moved into Houses reduce [[enemy]] spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("[[Town]]s" or "[[Guide:Base|Base]]s") with several integrated Houses, to serve as their safe haven. Enemy spawn rates in the area return to normal, or are elevated, during [[Events]] such as a [[Blood Moon]] or [[Goblin Invasion]].
The '''Flamethrower''' is a [[Hardmode]] [[Ranged]] [[weapon]] that uses [[Gel]] for ammunition. The Flamethrower's projectiles pierce through multiple enemies and inflict the [[On Fire!]] debuff.
 
   
  +
Town NPCs generally walk around during the day, and remain still in their assigned Houses at night. They have finite [[health]] and can take damage from enemies, [[Trap]]s, or [[Lava]], and can die, though they will respawn following a delay as long as a suitable vacant House is still available. NPCs cannot be attacked by players (outside of special [[Voodoo Doll]] accessories or [[Rotten Egg]]s), and their health regenerates over time.
For a standard Flamethrower, every click of the attack button consumes one [[Gel]], and generates five "lines" of fire in quick succession, that can be spread over an area by moving the mouse while firing. With some [[Modifier]]s that increase firing speed (eg. Unreal and Rapid), each attack consumes two gel and fires six lines.
 
  +
  +
There are currently 21 Town NPCs, 6 of them only appearing in Hardmode. An additional 2 NPCs can be encountered that don't move into Houses.
  +
 
== Housing ==
  +
Town NPCs require a suitable, vacant [[House]]. A House is a confined room enclosed by a frame of [[block]]s, with a [[Door]], background [[Walls]], and two [[furniture]] items. Certain types of furniture are required, as well as certain room dimensions (see [[House]] for details). Houses must not be located near [[Corruption]] or [[Crimson]], and if those spread too close to an occupied House, the NPC living there may move out.
  +
  +
Town NPCs' home assignments can be re-arranged using [[NPC Flag]]s from the [[Housing Menu]], where you can also check whether a room is a suitable House.
  +
  +
The [[Guide]] and [[Old Man]] are unique in that they always spawn upon creating a world. The Guide will also move into the first [[House]] you build. If he dies, he will need a proper House to respawn. The Old Man does not move into a House, but always appears near the [[Dungeon]]'s entrance, and respawns the following day if killed.
  +
  +
If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored. If killed, the NPC will respawn again whenever a new House becomes available.
  +
  +
== Buying and Selling ==
  +
Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button will allow the player to buy an item in bulk, so long as the item is stackable. The buy speed increases the longer the right-click button is held. Certain NPC's will sell [[Biome Specific Items]] if their House is located within a specific biome.
  +
  +
All NPC vendors can also be used to sell your unwanted or surplus items to gain coins, simply by placing your unwanted item(s) in their inventory. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as [[Dirt]] or [[Wood]] have no value). Hovering over your item while the NPC's inventory is open will show its sell value. Should you change your mind about a sale, sold items can be taken back in exchange for the amount you sold them for, as long you haven't yet closed the NPC's inventory screen. This does '''not''' hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.
  +
  +
All NPC vendors buy and sell at the same price.
  +
  +
== Town NPCs ==
  +
Listed in the order in which they are likely to be acquired.
  +
  +
=== Pre-Hardmode ===
  +
{|class="terraria"
  +
  +
!colspan=2|Name !! Acquired When !! Description
  +
|-
  +
  +
|style="text-align:center"|[[File:Guidenpc.png|link=Guide]] || [[Guide]] || Starting a new world.
  +
|| Provides tips, crafting recipes, and a general guide on how to get other NPC's.
  +
|-
  +
  +
|style="text-align:center"|[[File:Merchantnpc.png|link=Merchant]] || [[Merchant]] || All players combined have more than {{sc|50}} in their inventories. || Sells certain basic tools.
  +
|-
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  +
|style="text-align:center"|[[File:Nursenpc.png|link=Nurse]] || [[Nurse]] || A player has more than 100 health, and [[Merchant]] is already present. || Heals players and cancels [[debuff]]s in exchange for [[coin]]s.
  +
|-
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  +
|style="text-align:center"|[[File:Painternpc.png|link=Painter]] || [[Painter]]* || 3 other Town NPCs are acquired. || Sells paints and equipment used to paint blocks and walls different colors.
  +
|-
  +
  +
|style="text-align:center"|[[File:DyeTradernpc.png|link=Dye Trader]] || [[Dye Trader]] || A player has any item used to make a [[Dye]], or Dye itself. || Sells the [[Dye Vat]] [[crafting station]].
  +
|-
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  +
|style="text-align:center"|[[File:Demolitionistnpc.png|link=Demolitionist]] || [[Demolitionist]] || A player has an [[Explosives (class)|explosive]] in their [[inventory]], and [[Merchant]] is already present || Sells explosive items.
  +
|-
  +
  +
|style="text-align:center"|[[File:Dryadnpc.png|link=Dryad]] || [[Dryad]]* || A [[Boss]] is beaten other than [[King Slime]], [[Lepus]] or [[Wall of Flesh]]. || Sells nature/[[Corruption]]/[[Crimson]] items, and can report the percentage of [[Corruption]]/[[Crimson]] and [[Hallow]] in the world.
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|-
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|style="text-align:center"|[[File:Armsdealernpc.png|link=Arms Dealer]] || [[Arms Dealer]]* || A player has [[bullets]], or a [[guns|gun]] that shoots bullets, in their inventory. || Sells certain guns, bullets, and after the [[Eater of Worlds]] or the [[Brain of Cthulhu]] has been defeated, [[Unholy Arrow]]s.
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|-
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|style="text-align:center"|[[File:Party Girl.png|link=Party Girl]] || [[Party Girl]] || 2% chance of spawning after acquiring 7 other Town NPCs. || Sells items that create colorful visual effects, such as the [[Bubble Machine]], [[Confetti Gun]], and fireworks. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a 2% chance of re-spawning each dawn.
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|-
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|style="text-align:center"|[[File:Stylist.png|link=Stylist]] || {{pc icon}} [[Stylist]] || Found and spoken to in a [[Spider Nest]]. || Can change your hair style, and sells [[Hair Dye]]s.
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|-
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|style="text-align:center"|[[File:Angler.png|link=Angler]] || {{pc icon}} [[Angler]] || Found and spoken to in an [[Ocean]] Biome. || Gives [[Fishing]] quests.
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|-
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|style="text-align:center"|[[File:Goblin Tinkerer.png|link=Goblin Tinkerer]] || [[Goblin Tinkerer]] || Found and spoken to underground, after defeating a [[Goblin Invasion]]. || Sells items such as the [[Tinkerer's Workshop]], and can [[reforge]] tools and equipment.
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|-
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|style="text-align:center"|[[File:Witch_Doctor.png|link=Witch Doctor]] || [[Witch Doctor]]* || [[Queen Bee]] is defeated. || Sells the [[Blowgun]], the [[Imbuing Station]], Summoners equipment and [[Fountain]]s.
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|-
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|style="text-align:center"|[[File:Clothier.png|link=Clothier]] || [[Clothier]]* || [[Skeletron]] is defeated. || Sells certain [[Vanity item]]s, including the [[Familiar clothes]].
  +
|-
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|style="text-align:center"|[[File:Mechanic.png|link=Mechanic]] || [[Mechanic]] || Found and spoken to in the [[Dungeon]]. || Sells the [[Wrench]], [[Wire]], and other [[Mechanism]] related items. Also sells the [[Mechanic's Rod]] during Hardmode if the Angler is present but only during the night of a waning crescent moon.
  +
|-
   
== Crafting ==
 
=== Recipe ===
 
{|
 
|{{crafting recipe
 
| tool = Mythril Anvil
 
| item1 = Iron Bar | amount1 = 20
 
| item2 = Soul of Fright | amount2 = 20
 
| item3 = Illegal Gun Parts
 
}}
 
|{{crafting recipe
 
| tool = Mythril Anvil
 
| item1 = Lead Bar | amount1 = 20
 
| item2 = Soul of Fright | amount2 = 20
 
| item3 = Illegal Gun Parts
 
}}
 
 
|}
 
|}
   
  +
* *Sells additional items during [[Halloween]] and/or [[Christmas]].
== Notes ==
 
  +
[[File:Triple timer statues.png|thumb|A gel farm.]]
 
  +
=== [[Hardmode]] ===
* [[Water]] stops the Flamethrower's projectiles, although it will hit enemies just under the surface of the [[Water]], and it will not fire at all while under water. The Flamethrower will fire into [[Lava]], but will not fire from within Lava.
 
  +
{|class="terraria"
* If shot at a 1-block thick floor from below, enemies walking on top will take damage.
 
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* The [[Frost Moon]] [[event]] adds the [[Elf Melter]], an indirect upgrade of the Flamethrower.
 
  +
!colspan=2|Name !! Acquired When !! Description
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|-
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|style="text-align:center"|[[File:pirate.png|link=Pirate]] || [[Pirate]] || A [[Pirate Invasion]] is defeated. || Sells the [[Cannon]] and other Pirate-related items.
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|-
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|style="text-align:center"|[[File:truffle.png|link=Truffle]] || [[Truffle]] || A [[House]] is built in an above-ground [[Mushroom Biome]] during [[Hardmode]]. || Sells mushroom-themed items.
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|-
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|style="text-align:center"|[[File:Wizard.png|link=Wizard]] || [[Wizard]]* || Found and spoken to in the [[Cavern]] layer in [[Hardmode]]. || Sells certain [[Wizard#Items_sold|magical items]].
  +
|-
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|style="text-align:center"|[[File:steampunker.png|link=Steampunker]] || [[Steampunker]]* || Once a [[Mechanical Boss]] is defeated. || Sells the [[Clentaminator]], [[Teleporter]], [[Jetpack]], and other items.
  +
|-
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|style="text-align:center"|[[File:cyborg.png|link=Cyborg]] || [[Cyborg]]* || [[Plantera]] is defeated. || Sells the [[Proximity Mine Launcher]], [[Rocket]]s and [[Nanites]].
  +
|-
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|style="text-align:center"|[[File:Santa Claus.png|link=Santa Claus]] || [[Santa Claus]] || The [[Frost Legion]] is defeated, appearing only from December 15-31. || Sells the [[Santa costume]], colored lights, Christmas trees and their decorations.
  +
|-
  +
  +
|}
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* *Sells additional items during [[Halloween]]
  +
  +
== Other NPCs ==
  +
The following NPCs are not considered town NPCs because they cannot be moved into specific housing. Details below.
  +
{|class="terraria"
  +
  +
|style="text-align:center"|[[File:Traveling Merchant.png|link=Traveling Merchant]]||The [[Traveling Merchant]] has a 22% to spawn during morning hours (04:30-12:00 in game time) as long as at least two other NPCs are present and will stay for one day. He sells a random selection of unique items for that day. {{pc icon}}
  +
|-
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|style="text-align:center"|[[File:Oldmannpc.png|link=Old Man]]||The [[Old Man]] is found at the entrance to the [[Dungeon]]. He summons [[Skeletron]], but only at night. Once Skeletron is defeated, the [[Old Man]] is no longer present. It is implied that the curse he was afflicted with was removed and he became the [[Clothier]].
  +
|-
  +
  +
|}
   
== Tips ==
+
==Notes==
  +
* NPCs will take about 2 minutes to spawn after another NPC has spawned or dawn passes.
* Because this weapon uses plenty of Gel, one could make a gel farm using [[Slime Statue]]s to easily farm Gel for ammunition.
 
  +
* Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them when you anticipate finding one will mean you will have convenient access to them from your [[Town]] earlier on, though this is not required, and building a house later will still cause them to spawn at that time.
* Flamethrowers are exceptional for boss fights, especially against [[The Destroyer]], because the Flamethrower can hit multiple segments at once.
 
  +
* NPCs will not spawn during an active [[Event]] or at [[night]].
* The flamethrower has an extremely long reach, making it very useful in PvP.
 
  +
* Male NPCs will teleport to a [[King Statue]] when you activate it, and similarly female NPCs will teleport to a [[Queen Statue]] when you activate it.
* Although five to six shots can be fired per press, firing six shots at the same enemies are likely to only cause three hits on each enemy, which should be kept in mind so as not to waste gel.
 
  +
* All NPCs have an Attack stat of 10, though they don't attack anything.
* A flamethrower with the 'slow' modifier may actually be better, as it does not consume as much gel but has around the same DPS.
 
  +
* NPCs will teleport home during the [[night]] if the player(s) are away from both their home and the NPC itself. This can be useful for relocating them across the map without needing to escort them or to get them across terrain that would otherwise kill them (such as a lava moat).
* With that in mind, Powerful may be its best prefix
 
  +
* {{mobile icon}} As the mobile version currently has no housing interface, it is not possible to assign NPCs to certain houses, therefore making it difficult to control which house each of them lives in.
*You could also farm the [[King Slime]], but the gel he drops is usually less than what it costs to craft the summoning item. The only way it would work, is if you were able to farm a [[Slime Staff]], which is a rare drops from [[Slimes]] and [[Slimed Zombies]], to essentially 'knock out' slimes from the King Slime. But, seeing that it would take longer to farm the slime staff than to actually get the gel, a slime statue farm would be preferred.
 
*[[Gastropods]] may be another idea as they drop from up to 8 gel especcially the spectral gastropod in the console and mobile. You can hunt those in the hallow at night.
 
   
 
== History ==
 
== History ==
  +
{{history|1.2.4|Added the [[Angler]] NPC. Fixed bugs with the sign / NPC chat display again. Fixed exploit where you could buy and sell stackable items for profit.}}
{{history|1.2.0.3|Flamethrower projectiles are no longer considered magic.}}
 
{{history|1.2|Recipe no longer requires [[Copper Bar]]s or [[Cursed Flame]]s.}}
+
{{history|1.2.3.1|Fixed problems with rescued NPCs not having any names.}}
{{history|1.1|Introduced.}}
+
{{history|1.2.3|
  +
**2 New NPCs added: [[Stylist]], [[Traveling Merchant]].
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**Names are now decided on spawn rather than World Creation.
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**Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
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**Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
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**Enemy attacks no longer trigger [[Spectre armor|Spectre set]] healing from hitting friendly NPCs.}}
  +
{{history|1.2.2|NPCs now go to shelter during [[Eclipse]]s.}}
  +
{{history|1.2.1.2|Added some checks to ensure multiple NPCs of the same type don’t spawn.}}
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{{history|1.2.1.1|[[Rotten Egg]]s now correctly damage friendly NPCs.}}
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{{history|1.2.1|Several friendly NPCs will sell costumes.}}
  +
{{history|1.2.0.3|
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**NPCs that require [[Plantera]] to be defeated to sell things now do so correctly in multiplayer.
  +
**[[King Statue|King]] and [[Queen Statue]]s will correctly summon the new NPCs.}}
  +
{{history|1.2|
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**8 New NPCs added: [[Steampunker]], [[Truffle]], [[Cyborg]], [[Pirate]], [[Witch Doctor]], [[Party Girl]], [[Dye Trader]], [[Painter]].
  +
**Fixed bug where attempting to move NPCs with [[Gravitation|reverse gravity]] used the opposite screen height position.
  +
**Increased speed at which you can buy stacks of things.}}
  +
{{history|1.1.1|Bound NPCs now can be untied with Autopause enabled. [[Santa Claus]] added.}}
  +
{{history|1.1|
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** NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
  +
** NPCs now may be told where to live using the new [[Housing Menu]] feature.
  +
** Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)}}
  +
{{history|1.0.6.1|NPCs now look at the character.}}
  +
{{history|1.0.6|
  +
** Shops now sell items back to you. Shift-clicking items will automatically sell them.
  +
** New sound for initiating a conversation to an NPC.}}
  +
{{history|1.0.4|Added an option that will pause the game while talking to an NPC in single player. It defaults to off.}}
  +
{{history|Pre-Release|Introduced.}}
   
{{Iron}}{{Master Template Weapons
+
{{Master Template Characters
| show-main = yes
+
| show-npc = yes
| show-rangedother = yes
 
 
}}
 
}}
   
  +
[[Category:NPCs|*]]
[[ko:화염방사기]]
 
  +
[[fr:PNJ]]
  +
{{translation projects}}

Revision as of 03:27, 12 April 2015

NPCs
GuideMerchant NursePainter Dye Trader Party Girl Angler
Demolitionist Dryad Arms Dealer Stylist Goblin Tinkerer Witch Doctor Clothier Mechanic
Pirate Truffle Wizard Steampunker Cyborg Santa Claus Traveling Merchant Old Man
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Max Life250
Defense15
KB Resist5000%
For a complete list of NPC names, see NPC names.

An NPC (Non-Player Character) is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and right-clicking on them. Most NPCs are vendors, selling items to players in exchange for coins, and can be sold items by a player in order to obtain coins. Some NPCs also perform other functions.

Most NPCs are "Town" NPCs, appearing after various milestones are achieved in game advancement (details below). They move into structures the player must generally build, known as Houses, which are generally required for Town NPCs to remain available.

Town NPCs that have moved into Houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("Towns" or "Bases") with several integrated Houses, to serve as their safe haven. Enemy spawn rates in the area return to normal, or are elevated, during Events such as a Blood Moon or Goblin Invasion.

Town NPCs generally walk around during the day, and remain still in their assigned Houses at night. They have finite health and can take damage from enemies, Traps, or Lava, and can die, though they will respawn following a delay as long as a suitable vacant House is still available. NPCs cannot be attacked by players (outside of special Voodoo Doll accessories or Rotten Eggs), and their health regenerates over time.

There are currently 21 Town NPCs, 6 of them only appearing in Hardmode. An additional 2 NPCs can be encountered that don't move into Houses.

Housing

Town NPCs require a suitable, vacant House. A House is a confined room enclosed by a frame of blocks, with a Door, background Walls, and two furniture items. Certain types of furniture are required, as well as certain room dimensions (see House for details). Houses must not be located near Corruption or Crimson, and if those spread too close to an occupied House, the NPC living there may move out.

Town NPCs' home assignments can be re-arranged using NPC Flags from the Housing Menu, where you can also check whether a room is a suitable House.

The Guide and Old Man are unique in that they always spawn upon creating a world. The Guide will also move into the first House you build. If he dies, he will need a proper House to respawn. The Old Man does not move into a House, but always appears near the Dungeon's entrance, and respawns the following day if killed.

If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored. If killed, the NPC will respawn again whenever a new House becomes available.

Buying and Selling

Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button will allow the player to buy an item in bulk, so long as the item is stackable. The buy speed increases the longer the right-click button is held. Certain NPC's will sell Biome Specific Items if their House is located within a specific biome.

All NPC vendors can also be used to sell your unwanted or surplus items to gain coins, simply by placing your unwanted item(s) in their inventory. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as Dirt or Wood have no value). Hovering over your item while the NPC's inventory is open will show its sell value. Should you change your mind about a sale, sold items can be taken back in exchange for the amount you sold them for, as long you haven't yet closed the NPC's inventory screen. This does not hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.

All NPC vendors buy and sell at the same price.

Town NPCs

Listed in the order in which they are likely to be acquired.

Pre-Hardmode

Name Acquired When Description
Guidenpc Guide Starting a new world. Provides tips, crafting recipes, and a general guide on how to get other NPC's.
File:Merchantnpc.png Merchant All players combined have more than 50 in their inventories. Sells certain basic tools.
File:Nursenpc.png Nurse A player has more than 100 health, and Merchant is already present. Heals players and cancels debuffs in exchange for coins.
File:Painternpc.png Painter* 3 other Town NPCs are acquired. Sells paints and equipment used to paint blocks and walls different colors.
File:DyeTradernpc.png Dye Trader A player has any item used to make a Dye, or Dye itself. Sells the Dye Vat crafting station.
File:Demolitionistnpc.png Demolitionist A player has an explosive in their inventory, and Merchant is already present Sells explosive items.
File:Dryadnpc.png Dryad* A Boss is beaten other than King Slime, Lepus or Wall of Flesh. Sells nature/Corruption/Crimson items, and can report the percentage of Corruption/Crimson and Hallow in the world.
File:Armsdealernpc.png Arms Dealer* A player has bullets, or a gun that shoots bullets, in their inventory. Sells certain guns, bullets, and after the Eater of Worlds or the Brain of Cthulhu has been defeated, Unholy Arrows.
Party Girl Party Girl 2% chance of spawning after acquiring 7 other Town NPCs. Sells items that create colorful visual effects, such as the Bubble Machine, Confetti Gun, and fireworks. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a 2% chance of re-spawning each dawn.
Stylist Template:Pc icon Stylist Found and spoken to in a Spider Nest. Can change your hair style, and sells Hair Dyes.
Angler Template:Pc icon Angler Found and spoken to in an Ocean Biome. Gives Fishing quests.
Goblin Tinkerer Goblin Tinkerer Found and spoken to underground, after defeating a Goblin Invasion. Sells items such as the Tinkerer's Workshop, and can reforge tools and equipment.
Witch Doctor Witch Doctor* Queen Bee is defeated. Sells the Blowgun, the Imbuing Station, Summoners equipment and Fountains.
Clothier Clothier* Skeletron is defeated. Sells certain Vanity items, including the Familiar clothes.
Mechanic Mechanic Found and spoken to in the Dungeon. Sells the Wrench, Wire, and other Mechanism related items. Also sells the Mechanic's Rod during Hardmode if the Angler is present but only during the night of a waning crescent moon.

Hardmode

Name Acquired When Description
Pirate Pirate A Pirate Invasion is defeated. Sells the Cannon and other Pirate-related items.
Truffle Truffle A House is built in an above-ground Mushroom Biome during Hardmode. Sells mushroom-themed items.
Wizard Wizard* Found and spoken to in the Cavern layer in Hardmode. Sells certain magical items.
Steampunker Steampunker* Once a Mechanical Boss is defeated. Sells the Clentaminator, Teleporter, Jetpack, and other items.
Cyborg Cyborg* Plantera is defeated. Sells the Proximity Mine Launcher, Rockets and Nanites.
Santa Claus Santa Claus The Frost Legion is defeated, appearing only from December 15-31. Sells the Santa costume, colored lights, Christmas trees and their decorations.

Other NPCs

The following NPCs are not considered town NPCs because they cannot be moved into specific housing. Details below.

Traveling Merchant The Traveling Merchant has a 22% to spawn during morning hours (04:30-12:00 in game time) as long as at least two other NPCs are present and will stay for one day. He sells a random selection of unique items for that day. Template:Pc icon
File:Oldmannpc.png The Old Man is found at the entrance to the Dungeon. He summons Skeletron, but only at night. Once Skeletron is defeated, the Old Man is no longer present. It is implied that the curse he was afflicted with was removed and he became the Clothier.

Notes

  • NPCs will take about 2 minutes to spawn after another NPC has spawned or dawn passes.
  • Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them when you anticipate finding one will mean you will have convenient access to them from your Town earlier on, though this is not required, and building a house later will still cause them to spawn at that time.
  • NPCs will not spawn during an active Event or at night.
  • Male NPCs will teleport to a King Statue when you activate it, and similarly female NPCs will teleport to a Queen Statue when you activate it.
  • All NPCs have an Attack stat of 10, though they don't attack anything.
  • NPCs will teleport home during the night if the player(s) are away from both their home and the NPC itself. This can be useful for relocating them across the map without needing to escort them or to get them across terrain that would otherwise kill them (such as a lava moat).
  • Template:Mobile icon As the mobile version currently has no housing interface, it is not possible to assign NPCs to certain houses, therefore making it difficult to control which house each of them lives in.

History

  • 1.2.4: Added the Angler NPC. Fixed bugs with the sign / NPC chat display again. Fixed exploit where you could buy and sell stackable items for profit.
  • 1.2.3.1: Fixed problems with rescued NPCs not having any names.
  • 1.2.3:
    • 2 New NPCs added: Stylist, Traveling Merchant.
    • Names are now decided on spawn rather than World Creation.
    • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
    • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
    • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • 1.2.1.2: Added some checks to ensure multiple NPCs of the same type don’t spawn.
  • 1.2.1: Several friendly NPCs will sell costumes.
  • 1.2.0.3:
    • NPCs that require Plantera to be defeated to sell things now do so correctly in multiplayer.
    • King and Queen Statues will correctly summon the new NPCs.
  • 1.1:
    • NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
    • NPCs now may be told where to live using the new Housing Menu feature.
    • Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)
  • 1.0.6.1: NPCs now look at the character.
  • 1.0.6:
    • Shops now sell items back to you. Shift-clicking items will automatically sell them.
    • New sound for initiating a conversation to an NPC.
  • 1.0.4: Added an option that will pause the game while talking to an NPC in single player. It defaults to off.