Strange Plants
Strange Plants are Hardmode quest plant items that can be turned in to the Dye Trader, who rewards the player with 1 out of 33 special dyes, all but two of which are quest-exclusive (the player receives 6 / 3 of the randomly chosen dye).
Strange Plants can be found in pre-Hardmode.
Strange Plants are found at any altitude, and can grow in most biomes, under certain conditions (see below).
Types[]
Item | Placed | Tile ID | |
---|---|---|---|
Strange Plant(purple) Internal Item ID: 3385
|
227 (9) | ||
Strange Plant(orange) Internal Item ID: 3386
|
227 (10) | ||
Strange Plant(green) Internal Item ID: 3387
|
227 (11) | ||
Strange Plant(red) Internal Item ID: 3388
|
227 (12) |
Notes[]
Strange Plants are detected by the Metal Detector.- Strange Plants can only grow under certain conditions:[1]
- They require Dirt, grasses that use Dirt as soil, or moss-covered Stone to grow.
- They cannot grow within 240 tiles (480 feet) of each other.
- They cannot grow within 95 tiles of the true world edges (about 44 tiles from the visible world edges).
- They cannot grow in the Underworld.
- They cannot grow in lava and honey.
- Additionally, in a regular world:
They cannot grow in the center lateral fifth of the world in the surface and space layers.[2]- In the underground, cavern, and underworld layers, this restriction does not apply.[3]
- In a don't dig up or a get fixed boi world:
- They can grow in the center lateral fifth of the world, but are less common.
- Like all other dye plants, Strange Plants will be highlighted while under the effects of a Spelunker Potion.
- Despite each plant appearing to reach 3×3 tiles, they technically occupy only one tile and appear on the map as such. They can only be harvested by mining their bottom-center tile (the only one that is actually occupied).
- In Journey Mode, each type of Strange Plant needs to be researched separately.
- Strange Plants will spawn in worlds created before 1.3.0.1, though it might take some time until any grow.
- Multiple Strange Plants can be turned in simultaneously without forfeiting rewards.
- Strange Plants cannot be placed in Clay Pots.
- Despite Strange Plants looking like they may be biome-specific, they are not restricted by appearance and any variety can be found where they may spawn.
- Acquiring a Strange Plant before the Dye Trader has moved in will fulfill one of his spawning requirements.
Tips[]
- Since Strange Plants can grow on bare, grassless Dirt, a simple farm can be made to collect them. An empty long, flat platform above the ground can be an effective method of spawning them.
- An easy way to find Strange Plants is to go across the surface with the Spelunker Potion effect, as Strange Plants will be highlighted.
- Strange Plants can spawn on Floating Islands. Since those may be rarely visited, touring them can often yield several.
- Selling the dyes granted as rewards for turning in the Strange Plant is more profitable than selling the plant itself. A single Strange Plant sells for 20 while the quest-exclusive dyes can be sold for 75 each, at minimum.
- By making a Dirt bridge across the sky, it would allow Strange Plants as well as Blinkroot to spawn easier, as using grass spawns weeds, which lowers the spawn chance of Strange Plants.
History[]
- Desktop 1.4.4: Dye Trader now give 6 dyes when turned in instead of 3.
- Desktop 1.4.0.1:
- Now only spawns in Hardmode.
- Now detected by the Metal Detector.
- Desktop 1.3.0.4: Can now spawn near regular dye plants, and are much more common.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.711.6: Introduced.
- Console 1.0.933.1: Introduced.
- Console 1.0.750.0: Introduced.
- Mobile 1.3.0.7: Introduced.
References[]
- ↑ Information taken from the PC 1.4.4.9 source code, method
plantDye()
inTerraria.WorldGen.cs
. - ↑ Information taken from the PC 1.4.4.9 source code, method
UpdateWorld_OvergroundTile()
inTerraria.WorldGen.cs
. - ↑ Information taken from the PC 1.4.4.9 source code, method
UpdateWorld_UndergroundTile()
inTerraria.WorldGen.cs
.