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A Summon weapon is a weapon that spawns a helpful secondary "Minion" character that follows the player, aiding during battle by automatically attacking enemies within range. Minions cannot be damaged or killed, and follow the player indefinitely until the player dies, summons a replacement Minion, or cancels their buff. There are several different Minions, some of which can walk or fly, and attack via melee or ranged means. A Minion costs 10 mana to summon initially, but follows the player indefinitely thereafter at no further cost. Although they cost mana initially, Minions deal summon damage, rather than magic damage. Minion kills count towards the summoning player's kill count.

By default, a player can only have a single Minion summoned at once. Various boosts can raise the player's Minion capacity, allowing multiple simultaneous Minions. With Minion cap boosts in effect, the same Minion can be summoned multiple times, or several different Minions can be summoned. Minion cap boosts do not affect Pets or Light Pets.

Minions follow players in a manner similar to Pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. Exceptions are the minions summoned by the Tempest Staff, Xeno Staff, and Stardust Dragon Staff, which can attack through blocks.

Sentries are exceptions to the above: While they similarly deal summon damage, they are temporary, cannot move at all, and do not count against the player's Minion cap.

There are currently 19 Minions on the PC version PC version, 11 on the Mobile version Mobile version, and 11 on the Console version Console version.

Weapons

Pre-Hardmode

Item Minion Damage Acquired / Made From
Template:Il2c Baby Slime Minion Baby Slime 8
Template:Il2c File:Hornet Minion.png Hornet 9 14 Template:Item link2
Template:Il2c Imp Minion Imp 21 17 Template:Item link2

Hardmode

Item Minion Damage Acquired / Made From
Template:Il2c Spider Minion Spider 26 16 Template:Item link2
Template:Il2c File:Twins Minion.png Twins 30 2 Template:Item link2 / 1 Template:Item link2 / 12 Template:Item link2 / 20 Template:Item link2
Template:Il2c Pirate Minion Pirate 40 Pirates (0.05% or 1/2000 chance).

Flying Dutchman (1% or 1/100 chance).

Template:Il2c Template:Mirror Pygmy 34 Plantera (25% or 1/4 chance; 50% or 1/2 chance).
Template:Il2c Template:Pc icon File:Minion UFO.png UFO 36 Martian Saucer (11% or 1/9 chance)
Template:Il2c File:Raven Minion.png Raven 37 Pumpking (1.79% to 14.29% chance depending on wave)
Template:Il2c File:Tempest Minion.png Sharknado 50 Duke Fishron (20% or 1/5 chance)
Template:Il2c Template:Pc icon Deadly Sphere minion Deadly Sphere 50 Deadly Sphere (2.5% or 1/40 chance; 3.75% or 1/26 chance).
Template:Il2c Template:Pc icon Stardust Dragon minion (1 summon) Stardust Dragon 40 18 Template:Item link2
Template:Il2c Template:Pc icon Stardust Cell Stardust Cell 60 18 Template:Item link2

Sentry-style

Sentries are unique in that they are temporary and don't follow the player. Instead, they remain stationary until their time is exhausted. They don't count toward the player's minion cap, so traditional minions will not be affected by summoning a sentry. Multiple sentries can be summoned at once, but not multiples of the same kind.

Item Minion Damage Acquired / Made From
Template:Item link2 Queen Spider Staff Queen Spider Minion Queen Spider 21 24 Template:Item link2
Template:Item link2 Forbidden armor Template:Pc icon Forbidden Sign Forbidden Sign 25 3 Template:Item link2 / 46 ( Template:Item link2 or Template:Item link2 )
Template:Item link2 Staff of the Frost Hydra Staff of the Frost Hydra summoned Frost Hydra 100 Frozen Chest
Template:Item link2 Stardust armor Template:Pc icon Stardust Guardian minion Stardust Guardian 20 36 Template:Item link2 / 45 Template:Item link2
Template:Item link2 Lunar Portal Staff Template:Pc icon Lunar Portal Lunar Portal 50 Moon Lord (11.11% or 1/9 chance)
Template:Item link2 Rainbow Crystal Staff Template:Pc icon File:Rainbow Crystal.png Rainbow Crystal 150 Moon Lord (11.11% or 1/9 chance)

Items that increase minions stats

Armor

Appearance / Name Minion Boost(s) Acquired / Made From
Template:Item link2 Bee armor
  • +2 Minion capacity
  • +23% Minion damage
30 Template:Item link2
Template:Item link2 Forbidden armor Template:Pc icon
Template:Item link2 Spider armor
  • +3 Minion capacity (+4 if using only Spider minions)
  • +30% Minion damage
36 Template:Item link2
  • +2 Minion capacity
  • +15% Minion damage
  • +Ancient Storm
3 Template:Item link2 / 46 ( Template:Item link2 or Template:Item link2 )
Template:Item link2 Tiki armor
  • +4 Minion capacity
  • +30% Minion damage
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated)
Template:Item link2 Spooky armor
  • +3 Minion capacity
  • +58% Minion damage
750 Template:Item link2
Template:Item link2 Stardust armor Template:Pc icon
  • +5 Minion capacity
  • +66% Minion damage
  • +Stardust Guardian Minion
36 Template:Item link2 / 45 Template:Item link2

Accessories

Item Minion Boost(s) Acquired / Made From
Pygmy Necklace Pygmy Necklace
  • +1 Minion capacity
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated, at night)
Hercules Beetle Hercules Beetle
  • +15% Minion damage
  • Increases Minion Knockback
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated, in Jungle biome)
Necromantic Scroll Necromantic Scroll
  • +1 Minion capacity
  • +10% Minion damage
Mourning Wood (2% to 20% chance depending on wave)
Papyrus Scarab Papyrus Scarab
  • +1 Minion capacity
  • +15% Minion damage
  • Increases Minion Knockback
1 Hercules Beetle / 1 Necromantic Scroll
Summoner Emblem Summoner Emblem Template:Pc icon
  • +15% Minion damage
Wall of Flesh (12.5% chance)
Avenger Emblem Avenger Emblem
  • +12% (All) Damage
1 Warrior Emblem or 1 Summoner Emblem or 1 Ranger Emblem or 1 Sorcerer Emblem / 5 Soul of Might / 5 Soul of Sight / 5 Soul of Fright Template:Pc icon

1 Warrior Emblem / 1 Ranger Emblem / 1 Sorcerer Emblem Template:Mobile iconTemplate:Console icon

Destroyer Emblem Destroyer Emblem
  • +10% (All) Damage
1 Avenger Emblem / 1 Eye of the Golem
Sun Stone Sun Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
Golem (12.5% or 1/8 chance)
Moon Stone Moon Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
Vampire (2.86% chance) , (4.29% chance) - Expert Mode
Celestial Stone Celestial Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
1 Sun Stone / 1 Moon Stone
Celestial Shell Celestial Shell Template:Pc icon
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
1 Celestial Stone / 1 Moon Shell

Buffs

Item Minion Boost(s)
Well Fed Well Fed
  • +5% (All) Damage
  • Increases Minion Knockback by 50%
Wrath Wrath Potion
  • +10% (All) Damage
Cute Fishron Mount (buff) Cute Fishron Mount Template:Desktop icon
  • +15% (All) Damage - (In Water/Under 50% Health)
Feral Bite Feral Bite Template:Desktop icon
  • +20% (All) Damage
Damage Nebula Damage Nebula Template:Desktop icon
  • +45% (All) damage for 8 seconds
Summoning (Buff) Summoning Potion
  • +1 Minion capacity
Bewitched Bewitching Table Template:Pc icon
  • +1 Minion capacity

Achievement

Achievement You and What Army
You and What Army? • “Command nine summoned minions simultaneously.”
Have nine minions summoned at the same time. Template:Pc icon

Notes

  • Minions will never attack other players, making them useless in PvP. Some Minion Weapons can still damage players if specifically targeted (Frost Hydra, Rainbow Crystal Staff), or if they deal incidental contact damage (Ravens).
  • While all Summon weapons can obtain the Mythical Modifier, the most practical is Ruthless because of the extra damage. The reduced mana cost, critical strike chance, and knockback provided by Mythical are less useful because Summon weapons use mana only once, on the initial summon, and minions cannot deal critical hits.
  • Once summoned, the minion's attack will not change even if the player removes minion damage enhancing equipment.
  • It is not necessary to upgrade an Avenger Emblem to a Destroyer Emblem for the purpose of minion damage, since they cannot deal critical hits. However, the damage bonuses of the Avenger Emblem and Destroyer Emblem will stack, when both are equipped simultaneously.
  • Minions will not attack the Cultists at the Dungeon if they are not yet hostile to the player as the result of another attack. Minions that deal contact damage can still deal incidental contact damage to Cultists without specifically targeting them, which will then cause them to become hostile.

Tips

  • Minions do not differentiate between enemies summoned by Statues and normal enemy spawns. This causes them to sometimes interfere with enemy-based engines, as they will zip off to slaughter any statue-summoned enemies in range (the Dragon from the Stardust Dragon Staff is especially prone to this behavior).

Trivia

zh-cn:召唤物

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