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Corrected the bonuses based on the source code. Kyle873 (talk) 11:18, 13 November 2013 (UTC)


As both melee speed and pick speed are mentioned in the tooltip can we be sure that they're the same? --DoubleFloat (talk) 22:23, 31 October 2013 (UTC)


I thought pick speed actually meant mining speed. Since equipping this item, my mining speed DID go up noticably (unless it's placebo or something? I think this needs testing). --GrafKarpador (talk) 23:29, 31 October 2013 (UTC)
Well, the Mining Set of items did increase your Mining Speed so I'd say it's different than Melee Speed. Flamedance58 (talk)
Makes sense. Although I don't see why you changed the -15% back into +15%, it's very clear with what it's doing:
this.pickSpeed -= 0.15f;
It is clearly subtracting to it, not adding. Kyle873 (talk)
Well, this is an awkward kind of bonus, it depends on how "pickSpeed" is used in the functions. Maybe the name of the variable is "speed" but it defines the time you need to pick a block. But I'd either write it -15% pick time or +15% pick speed not to confuse lambda people who doesn't know alot about programming. Assuming this is not a bug and the celestial stone doesn't give a malus to actual pick speed. Fegazeus (talk) 13:23, 17 November 2013 (UTC)

Since it gives bonus in every type of damage, shouldn't we write "+10% damage" (instead of +10% melee, ranged, magic, minion) and "+2% critical strike chance" (instead of +2% ranged, magic, melee)? It would make seven lines into two and shorten the description, making it easier to understand. And since these kind of bonuses are additives, it wouldn't change much. Fegazeus (talk) 12:19, 13 November 2013 (UTC)

In my testing, I have found the sun stone to stack with the celestial stone in the day, same for the moon stone in the night. I have removed the relevant sections.--Duckne55 (talk) 04:23, 2 February 2014 (UTC)

Is there any way to disable the werewolf face showing up at night time? I really don't like it & using the "eye feature" turning it from visible to hidden does nothing, same for some other items as well, such as shields

Please work this into into the article: Tested Celestial Shell stacking with Celestial Stone and Sun/Moon Stone regarding health reg. All 3 stack, but the life reg isn't added, but less. Estimating from tests, it looks like the first one indeed gives 2 HP/s, but the second one 1 HP/s and the third one 0.5 HP/s. (Difficult to judge though due to how dynamic the base reg is.) So there are diminishing returns worked into health reg. I'm not too surprised, but I wonder whether that was really necessary considering those equipment slots are occupied. - Armor doesn't have diminishing returns.--87.144.28.224 16:41, 23 July 2015 (UTC)

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