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: It is impossible to create a functioning artificial Underground Desert where unique enemies spawn. See [[Underground Desert#Notes|Underground Desert § Notes]]: "While artificial Underground Deserts can be created by placing their respective blocks, no unique enemies will ever spawn due to lack of specialized back walls." --[[User:Rye Greenwood|Rye Greenwood]] ([[User talk:Rye Greenwood|talk]]) 18:46, 14 March 2021 (UTC)
 
: It is impossible to create a functioning artificial Underground Desert where unique enemies spawn. See [[Underground Desert#Notes|Underground Desert § Notes]]: "While artificial Underground Deserts can be created by placing their respective blocks, no unique enemies will ever spawn due to lack of specialized back walls." --[[User:Rye Greenwood|Rye Greenwood]] ([[User talk:Rye Greenwood|talk]]) 18:46, 14 March 2021 (UTC)
   
Yes but the sentence under says that you can make enemy's spawn with the clementor which I did. I have gotten every desert enemy using my artificial desert except for the desert worms. I managed to get the dune splicer in a sandstorm but not the tomb crawler so now I am stuck because everyone automatically gets the tomb crawler when they are in a world with an underground desert so nobody has documented the spawn requirements. I tested a couple ideas but now I have to reach out to the community [[User:Going2020|Going2020]] ([[User talk:Going2020|talk]]) 17:57, 17 March 2021 (UTC)
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:: Yes but the sentence under says that you can make enemy's spawn with the clementor which I did. I have gotten every desert enemy using my artificial desert except for the desert worms. I managed to get the dune splicer in a sandstorm but not the tomb crawler so now I am stuck because everyone automatically gets the tomb crawler when they are in a world with an underground desert so nobody has documented the spawn requirements. I tested a couple ideas but now I have to reach out to the community [[User:Going2020|Going2020]] ([[User talk:Going2020|talk]]) 17:57, 17 March 2021 (UTC)
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::: I checked the code and the Tomb Crawler should be spawning, but it's possible you are unlucky. The exact code for them spawning is the following:
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if (rand.Next((int) (33 * num61)) == 0 && !flag5 && num2 > Main.worldSurface + 100.0 && CountNPCS(513) == 0)
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::: Where num61 decreases based on where you are in the world (for a higher spawn chance), flag 5 is true if you have a town nearby, and num2 is your y position in the world. Basically you want to be as low as possible in your underground desert, not be near a town, and make sure you're at least 100 blocks below the surface. Note that since you're in hardmode, the Dune Splicer will override some of those spawns, but they should at least both be spawning. [[User:4e696e6a6f795844|4e696e6a6f795844]] ([[User talk:4e696e6a6f795844|talk]]) 18:28, 17 March 2021 (UTC)

Revision as of 18:29, 17 March 2021

Whoopie Cushion?

Does this monster drop a whoopie cushion? MushaShukou (talk) 02:54, 6 July 2015 (UTC)

How do you get the Tomb Crawler to spawn in an artificial underground desert?

For context I play mobile 1.4.0.5 and I destroyed my underground desert before I got 1.4. I was able to create an artificial one but I have not been able to find the Tomb Crawler to add to my bestiary. It is one of 4 creatures that I am missing from my bestiary. Going2020 (talk) 17:05, 14 March 2021 (UTC)

It is impossible to create a functioning artificial Underground Desert where unique enemies spawn. See Underground Desert § Notes: "While artificial Underground Deserts can be created by placing their respective blocks, no unique enemies will ever spawn due to lack of specialized back walls." --Rye Greenwood (talk) 18:46, 14 March 2021 (UTC)
Yes but the sentence under says that you can make enemy's spawn with the clementor which I did. I have gotten every desert enemy using my artificial desert except for the desert worms. I managed to get the dune splicer in a sandstorm but not the tomb crawler so now I am stuck because everyone automatically gets the tomb crawler when they are in a world with an underground desert so nobody has documented the spawn requirements. I tested a couple ideas but now I have to reach out to the community Going2020 (talk) 17:57, 17 March 2021 (UTC)
I checked the code and the Tomb Crawler should be spawning, but it's possible you are unlucky. The exact code for them spawning is the following:
 if (rand.Next((int) (33 * num61)) == 0 && !flag5 && num2 > Main.worldSurface + 100.0 && CountNPCS(513) == 0)
Where num61 decreases based on where you are in the world (for a higher spawn chance), flag 5 is true if you have a town nearby, and num2 is your y position in the world. Basically you want to be as low as possible in your underground desert, not be near a town, and make sure you're at least 100 blocks below the surface. Note that since you're in hardmode, the Dune Splicer will override some of those spawns, but they should at least both be spawning. 4e696e6a6f795844 (talk) 18:28, 17 March 2021 (UTC)